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	Comments on: RESOGUN Uses Only 50 Percent of PS4 CPU, &#8220;8 GB GDDR5 RAM And Unified Architecture Necessary&#8221;	</title>
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	<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 17 Jan 2014 11:36:00 +0000</lastBuildDate>
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		<title>
		By: rupz007		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-211097</link>

		<dc:creator><![CDATA[rupz007]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 11:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-211097</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201534&quot;&gt;Dakan45&lt;/a&gt;.

Dude, play the game and judge for yourself.. Its absolutely incredible and no, it&#039;s actually full 3D with full 3D mesh Voxels, HDR lighting and all in Full 1080p/60fps not 2D The end level complete has so many pixels flying around it would make you think how is it able to process so much. Trust me.. play the game first.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201534">Dakan45</a>.</p>
<p>Dude, play the game and judge for yourself.. Its absolutely incredible and no, it&#8217;s actually full 3D with full 3D mesh Voxels, HDR lighting and all in Full 1080p/60fps not 2D The end level complete has so many pixels flying around it would make you think how is it able to process so much. Trust me.. play the game first.</p>
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		<title>
		By: Josiah Grey		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-202037</link>

		<dc:creator><![CDATA[Josiah Grey]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 00:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-202037</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201491&quot;&gt;Jessenia Lopez&lt;/a&gt;.

No... just no... the PC will never die lol but this is an amazing feat for console gaming development. If anything though, this next gen will make PCs even better xD]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201491">Jessenia Lopez</a>.</p>
<p>No&#8230; just no&#8230; the PC will never die lol but this is an amazing feat for console gaming development. If anything though, this next gen will make PCs even better xD</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201837</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 22:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201837</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201821&quot;&gt;cozomel&lt;/a&gt;.

Amd cpus are not actual cores like intel&#039;s they are threaded cpus. Those 8 core cpus have 2 cores with 4 threads each.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201821">cozomel</a>.</p>
<p>Amd cpus are not actual cores like intel&#8217;s they are threaded cpus. Those 8 core cpus have 2 cores with 4 threads each.</p>
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		<title>
		By: cozomel		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201821</link>

		<dc:creator><![CDATA[cozomel]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 20:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201821</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201763&quot;&gt;Dakan45&lt;/a&gt;.

Well said and hm, i did not know that, about the invisible walls and that being the reason they took out the VTOL level. But i know about the CPU&#039;s being two 4 cores, which it wasnt the case, that way the could all see each others cache]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201763">Dakan45</a>.</p>
<p>Well said and hm, i did not know that, about the invisible walls and that being the reason they took out the VTOL level. But i know about the CPU&#8217;s being two 4 cores, which it wasnt the case, that way the could all see each others cache</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201763</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 01:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201763</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201644&quot;&gt;cozomel&lt;/a&gt;.

The crysis 1 console version had a inferior engine with invisible walls. They removed the VTOL level becasue it was too big, it had ifnerior geometry, lighting, physics, infact even if you set it at the lower setting the korean soldiers dont have pixeleted camos and they still have a radio on their solder which is lacking on the consoles version.


They didnt improve lighting, they used bloom and HDR techiniques to make it look better. Kinda how crysis 2 did it, obviously some thigns are better for optimization but it was a way to make it eat less resources not to improve it.


Yup, the cpus are weak, but a decent quadcore should handle it. The cpus in next gen are dual cores with 4 threads each, they are not actual 8c core cpus.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201644">cozomel</a>.</p>
<p>The crysis 1 console version had a inferior engine with invisible walls. They removed the VTOL level becasue it was too big, it had ifnerior geometry, lighting, physics, infact even if you set it at the lower setting the korean soldiers dont have pixeleted camos and they still have a radio on their solder which is lacking on the consoles version.</p>
<p>They didnt improve lighting, they used bloom and HDR techiniques to make it look better. Kinda how crysis 2 did it, obviously some thigns are better for optimization but it was a way to make it eat less resources not to improve it.</p>
<p>Yup, the cpus are weak, but a decent quadcore should handle it. The cpus in next gen are dual cores with 4 threads each, they are not actual 8c core cpus.</p>
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		<title>
		By: Coloured nips		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201692</link>

		<dc:creator><![CDATA[Coloured nips]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 11:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201692</guid>

					<description><![CDATA[I like to stain my nipples with the juice from strawberries]]></description>
			<content:encoded><![CDATA[<p>I like to stain my nipples with the juice from strawberries</p>
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		<title>
		By: kreator		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201656</link>

		<dc:creator><![CDATA[kreator]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 06:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201605&quot;&gt;cozomel&lt;/a&gt;.

Clown!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201605">cozomel</a>.</p>
<p>Clown!</p>
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		<title>
		By: Xino		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201645</link>

		<dc:creator><![CDATA[Xino]]></dc:creator>
		<pubDate>Sat, 07 Sep 2013 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201645</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201528&quot;&gt;Kamillesaidiot&lt;/a&gt;.

the particles effects? we already saw the demonstration of million particles effects in UE4 E3 video unveil.
and that demonstration was not even using a huge horse power, it was running on a simple graphics card.


These people need to do better than this!
I want to hear stuff like God of War 4 using 99% of ps4 aka BEAST power:)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201528">Kamillesaidiot</a>.</p>
<p>the particles effects? we already saw the demonstration of million particles effects in UE4 E3 video unveil.<br />
and that demonstration was not even using a huge horse power, it was running on a simple graphics card.</p>
<p>These people need to do better than this!<br />
I want to hear stuff like God of War 4 using 99% of ps4 aka BEAST power:)</p>
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		<title>
		By: cozomel		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201644</link>

		<dc:creator><![CDATA[cozomel]]></dc:creator>
		<pubDate>Sat, 07 Sep 2013 19:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201644</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201638&quot;&gt;Dakan45&lt;/a&gt;.

I hear what you&#039;re saying, but Crysis was done on the PS3/360 but just not up to the highest quality (the texture resolution wasnt as high). And it even had alot of new lighting and particle effects and in alot of areas new/better textures (im not talking higher res textures). And its a launch title and a indie level game so dont expect the epitome of programming efficiency.
 But it still its still a nice accomplishment, The physics are very impressive and smooth, and the amount of cubes made out of voxels is impressive and the whole game is smooth as butter running at 1080/60fps. You damn skippy a game with this much physics and objects is gone to take alot of cpu processing. And dont forget the cpu&#039;s in these systems are not beasts, they are tablet cpu&#039;s design for performance per watt running at low gigahertz. Most of the power in these new systems rest in their gpus]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201638">Dakan45</a>.</p>
<p>I hear what you&#8217;re saying, but Crysis was done on the PS3/360 but just not up to the highest quality (the texture resolution wasnt as high). And it even had alot of new lighting and particle effects and in alot of areas new/better textures (im not talking higher res textures). And its a launch title and a indie level game so dont expect the epitome of programming efficiency.<br />
 But it still its still a nice accomplishment, The physics are very impressive and smooth, and the amount of cubes made out of voxels is impressive and the whole game is smooth as butter running at 1080/60fps. You damn skippy a game with this much physics and objects is gone to take alot of cpu processing. And dont forget the cpu&#8217;s in these systems are not beasts, they are tablet cpu&#8217;s design for performance per watt running at low gigahertz. Most of the power in these new systems rest in their gpus</p>
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		<title>
		By: Dakan45		</title>
		<link>https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201638</link>

		<dc:creator><![CDATA[Dakan45]]></dc:creator>
		<pubDate>Sat, 07 Sep 2013 16:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=171324#comment-201638</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201609&quot;&gt;cozomel&lt;/a&gt;.

Many things couldnt be doen on ps3.


Crysis couldnt be done on ps3 due to the low ram.


Same here there is not enough ram for all those physics.


Wiiu might be able to do it with less physics but xbox one definetly can, there is no excuse for this game to use 50% of the ps4 gpu.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/resogun-uses-only-50-percent-of-ps4-cpu-8-gb-gddr5-ram-and-unified-architecture-necessary#comment-201609">cozomel</a>.</p>
<p>Many things couldnt be doen on ps3.</p>
<p>Crysis couldnt be done on ps3 due to the low ram.</p>
<p>Same here there is not enough ram for all those physics.</p>
<p>Wiiu might be able to do it with less physics but xbox one definetly can, there is no excuse for this game to use 50% of the ps4 gpu.</p>
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