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	Comments on: Rise Of The Tomb Raider Director Confirms Physical Based Rendering For Extra Realism	</title>
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	<lastBuildDate>Sun, 27 Sep 2015 10:57:00 +0000</lastBuildDate>
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		<title>
		By: Leslie Siegel		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271757</link>

		<dc:creator><![CDATA[Leslie Siegel]]></dc:creator>
		<pubDate>Sun, 27 Sep 2015 10:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271757</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271699&quot;&gt;Cypher-Unknown&lt;/a&gt;.

‎&lt;b&gt;A Way To Get Paid $97/hour And More.......&lt;b&gt;After earning an average of 19952 Dollars monthly,I&#039;m finally getting 97 Dollars an hour,just working 4-5 hours daily online...... Weekly paycheck... Bonus opportunities...earn upto $16k to $19k /a month..........Only a few hour required to understand and start working.....look over here&lt;/b&gt; ...
.juh......
➤➤➤ &lt;a href=&quot;http://uowae1ielai.blogspot.com/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://Google&lt;em&gt;&lt;/em&gt;TopCareers&lt;i&gt;&lt;/i&gt;JoinLatestOnlineVacancies/get/morethan$97/h...&lt;b&gt;&lt;/a&gt;
✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271699">Cypher-Unknown</a>.</p>
<p>‎<b>A Way To Get Paid $97/hour And More&#8230;&#8230;.</b><b>After earning an average of 19952 Dollars monthly,I&#8217;m finally getting 97 Dollars an hour,just working 4-5 hours daily online.&#8230;.. Weekly paycheck&#8230; Bonus opportunities&#8230;earn upto $16k to $19k /a month&#8230;&#8230;&#8230;.Only a few hour required to understand and start working&#8230;..look over here</b> &#8230;<br />
.juh&#8230;&#8230;<br />
➤➤➤ <a href="http://uowae1ielai.blogspot.com/" rel="nofollow"><b><a href="http://Google" rel="nofollow ugc">http://Google</a><em></em>TopCareers<i></i>JoinLatestOnlineVacancies/get/morethan$97/h&#8230;</b><b></b></a><br />
✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥✥.</p>
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		<title>
		By: Cypher-Unknown		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271699</link>

		<dc:creator><![CDATA[Cypher-Unknown]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 16:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271699</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271670&quot;&gt;Cenk Algu&lt;/a&gt;.

Xbox fanboy calling out a Sony fanboy. Oh the irony...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271670">Cenk Algu</a>.</p>
<p>Xbox fanboy calling out a Sony fanboy. Oh the irony&#8230;</p>
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		<title>
		By: Kaiser X		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271672</link>

		<dc:creator><![CDATA[Kaiser X]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 10:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271672</guid>

					<description><![CDATA[Eurogamer go home You drunk!]]></description>
			<content:encoded><![CDATA[<p>Eurogamer go home You drunk!</p>
]]></content:encoded>
		
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		<title>
		By: Cinnamon267		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271671</link>

		<dc:creator><![CDATA[Cinnamon267]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 09:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271671</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271653&quot;&gt;Mark&lt;/a&gt;.

&quot;MSAA X8? Check....nah I don&#039;t know about that one lol&quot;
Hah. Good one.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271653">Mark</a>.</p>
<p>&#8220;MSAA X8? Check&#8230;.nah I don&#8217;t know about that one lol&#8221;<br />
Hah. Good one.</p>
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		<title>
		By: Cenk Algu		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271670</link>

		<dc:creator><![CDATA[Cenk Algu]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 08:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271670</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271667&quot;&gt;Mr Xrat&lt;/a&gt;.

SAD SONY BOY.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271667">Mr Xrat</a>.</p>
<p>SAD SONY BOY.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271668</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 07:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271668</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271664&quot;&gt;Guest&lt;/a&gt;.

I understand some people are upset at Microsoft over Tomb Raider, but to paraphrase them, Crytsal Dynamics said &quot;The scale at which we&#039;re developing Tomb Raider couldn&#039;t have happened without Microsoft&quot;. Man I applaud any platform holder putting in extra work to help a 3rd party. And dammit, Tomb Raider shows it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271664">Guest</a>.</p>
<p>I understand some people are upset at Microsoft over Tomb Raider, but to paraphrase them, Crytsal Dynamics said &#8220;The scale at which we&#8217;re developing Tomb Raider couldn&#8217;t have happened without Microsoft&#8221;. Man I applaud any platform holder putting in extra work to help a 3rd party. And dammit, Tomb Raider shows it.</p>
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		<title>
		By: Mr Xrat		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271667</link>

		<dc:creator><![CDATA[Mr Xrat]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 07:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271667</guid>

					<description><![CDATA[PBR and 1080p at the cost of weak AA, weak AF, framerate drops, screen tearing and last gen textures. Consequences of working with a lemon, I suppose.

Only real benefit is that this game will be the final nail in the coffin for this knackered franchise.]]></description>
			<content:encoded><![CDATA[<p>PBR and 1080p at the cost of weak AA, weak AF, framerate drops, screen tearing and last gen textures. Consequences of working with a lemon, I suppose.</p>
<p>Only real benefit is that this game will be the final nail in the coffin for this knackered franchise.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271664</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Sat, 26 Sep 2015 03:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271664</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271653&quot;&gt;Mark&lt;/a&gt;.

MS is heavily involved in development and they stated that they totally overhauled the engine to suit the X1&#039;s structure. For all intents and purposes, it may as well be a first party game given the resources thrown at them and the effort put in. I&#039;m glad the bar is being set high.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271653">Mark</a>.</p>
<p>MS is heavily involved in development and they stated that they totally overhauled the engine to suit the X1&#8217;s structure. For all intents and purposes, it may as well be a first party game given the resources thrown at them and the effort put in. I&#8217;m glad the bar is being set high.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271653</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 25 Sep 2015 22:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271653</guid>

					<description><![CDATA[Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check....nah I don&#039;t know about that one lol. But seriously some people are only saying Tomb Raider doesn&#039;t use PBR because it&#039;s on the X1 imo. But we&#039;ve seen Qbreak, we&#039;ve seen Scalebound. And u know it isn&#039;t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. They defenitely have better SDKs than others. 

But man I&#039;m just excited to explore tombs again....Descent trailer looks so fun.

http://youtu.be/Y3Np0no_1YU]]></description>
			<content:encoded><![CDATA[<p>Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check&#8230;.nah I don&#8217;t know about that one lol. But seriously some people are only saying Tomb Raider doesn&#8217;t use PBR because it&#8217;s on the X1 imo. But we&#8217;ve seen Qbreak, we&#8217;ve seen Scalebound. And u know it isn&#8217;t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. They defenitely have better SDKs than others. </p>
<p>But man I&#8217;m just excited to explore tombs again&#8230;.Descent trailer looks so fun.</p>
<p><a href="http://youtu.be/Y3Np0no_1YU" rel="nofollow ugc">http://youtu.be/Y3Np0no_1YU</a></p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-director-confirms-physical-based-rendering-for-extra-realism#comment-271652</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Fri, 25 Sep 2015 22:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=244282#comment-271652</guid>

					<description><![CDATA[Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check....nah I don&#039;t know about that one lol. But seriously some people are only saying Tomb Raider doesn&#039;t use PBR because it&#039;s on the X1 imo. But we&#039;ve seen Qbreak, we&#039;ve seen Scalebound. And u know it isn&#039;t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. And I&#039;m so excited to explore tombs again..]]></description>
			<content:encoded><![CDATA[<p>Advanced TressFX? Check. Async Compute for light reflections? Check. Advanced PBR rendering? Check. MSAA X8? Check&#8230;.nah I don&#8217;t know about that one lol. But seriously some people are only saying Tomb Raider doesn&#8217;t use PBR because it&#8217;s on the X1 imo. But we&#8217;ve seen Qbreak, we&#8217;ve seen Scalebound. And u know it isn&#8217;t always about the hardware. Some developers are just top notch talent. And seeing Tomb Raider hit some impressive targets, while at 1080p, with nary any frame rate dips (from demos I saw), Crystal Dynamics went ham on this. And I&#8217;m so excited to explore tombs again..</p>
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