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	<title>
	Comments on: Rise Of The Tomb Raider Using Async For Awesome Volumetric Lighting On Xbox One	</title>
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	<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 03 Sep 2015 23:25:00 +0000</lastBuildDate>
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	<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-269830</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 03 Sep 2015 23:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-269830</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-269767&quot;&gt;Shi&#039;a at&lt;/a&gt;.

Nah it did look amazing. Imo people were tryna downplay it saying it was too dark lol. C&#039;mon, it set the mood for that horror feel. When the bridge and truck tore apart from the winds, I rewound it many times! And seeing that the characters during gameplay was arguably 1:1 level of detail with the cutscene actors, I rewound that too! U gotta have an eye for this stuff! Haha

But the wind blowing the trees was Compute Shader work, basically the GPU was doing physics instead of the CPU, which is much better performance using the GPU. Much like the Witcher but better here imo. Devs are finally starting to leave behind last gen, and from what I saw at E3 and Gamescom, these systems are pushing a surprising amount of detail...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-269767">Shi&#8217;a at</a>.</p>
<p>Nah it did look amazing. Imo people were tryna downplay it saying it was too dark lol. C&#8217;mon, it set the mood for that horror feel. When the bridge and truck tore apart from the winds, I rewound it many times! And seeing that the characters during gameplay was arguably 1:1 level of detail with the cutscene actors, I rewound that too! U gotta have an eye for this stuff! Haha</p>
<p>But the wind blowing the trees was Compute Shader work, basically the GPU was doing physics instead of the CPU, which is much better performance using the GPU. Much like the Witcher but better here imo. Devs are finally starting to leave behind last gen, and from what I saw at E3 and Gamescom, these systems are pushing a surprising amount of detail&#8230;</p>
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		<item>
		<title>
		By: Shi'a at		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-269767</link>

		<dc:creator><![CDATA[Shi'a at]]></dc:creator>
		<pubDate>Thu, 03 Sep 2015 17:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-269767</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268167&quot;&gt;Mark&lt;/a&gt;.

Is that why Gears 4 looked incredibly better than any game Ive seen so far??  Is it me or did that Gears 4 look unbelievable?...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268167">Mark</a>.</p>
<p>Is that why Gears 4 looked incredibly better than any game Ive seen so far??  Is it me or did that Gears 4 look unbelievable?&#8230;</p>
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		<item>
		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268240</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 18:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268240</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268201&quot;&gt;Mark&lt;/a&gt;.

Yeah im triying to find the TR info but i cant find it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268201">Mark</a>.</p>
<p>Yeah im triying to find the TR info but i cant find it.</p>
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			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268201</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 02:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268201</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268199&quot;&gt;red2k&lt;/a&gt;.

Yeah actually that pdf is a UbiSoft presentation. It&#039;s about AC Unity&#039;s features. If u have the Tomb Raider one I&#039;d luv it, but if not good lookin anyway. UbiSoft stuff was cool.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268199">red2k</a>.</p>
<p>Yeah actually that pdf is a UbiSoft presentation. It&#8217;s about AC Unity&#8217;s features. If u have the Tomb Raider one I&#8217;d luv it, but if not good lookin anyway. UbiSoft stuff was cool.</p>
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			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268200</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 02:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268200</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268199&quot;&gt;red2k&lt;/a&gt;.

Ur the man!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268199">red2k</a>.</p>
<p>Ur the man!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: red2k		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268199</link>

		<dc:creator><![CDATA[red2k]]></dc:creator>
		<pubDate>Tue, 18 Aug 2015 01:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268199</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268167&quot;&gt;Mark&lt;/a&gt;.

Siggraph file.

http://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268167">Mark</a>.</p>
<p>Siggraph file.</p>
<p><a href="http://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf" rel="nofollow ugc">http://advances.realtimerendering.com/s2015/aaltonenhaar_siggraph2015_combined_final_footer_220dpi.pdf</a></p>
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		<item>
		<title>
		By: DA-ROOSTER		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268192</link>

		<dc:creator><![CDATA[DA-ROOSTER]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 23:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268192</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268175&quot;&gt;Psionicinversion&lt;/a&gt;.

Yeah in mid 2016 lol]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268175">Psionicinversion</a>.</p>
<p>Yeah in mid 2016 lol</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sam		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268187</link>

		<dc:creator><![CDATA[Sam]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 21:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268187</guid>

					<description><![CDATA[This game is looking more and more impressive each time there&#039;s new news on it. Can&#039;t wait to get my hands on Rise!]]></description>
			<content:encoded><![CDATA[<p>This game is looking more and more impressive each time there&#8217;s new news on it. Can&#8217;t wait to get my hands on Rise!</p>
]]></content:encoded>
		
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268175</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 18:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268175</guid>

					<description><![CDATA[Nice, should look good on ma PC]]></description>
			<content:encoded><![CDATA[<p>Nice, should look good on ma PC</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/rise-of-the-tomb-raider-using-async-for-awesome-volumetric-lighting-on-xbox-one#comment-268167</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 17 Aug 2015 17:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240303#comment-268167</guid>

					<description><![CDATA[Nice Oliver! Just read the pdf, and while it&#039;s short, it&#039;s pretty cool. I think material deformation or movement (trees blowing in the wind, snow altering) is something that programmers are starting to use in a big way this gen, Witcher and Gears 4 comes to mind. They&#039;re making use of compute shaders that allows the GPU to do these kinds of jobs, and it&#039;s just more immersive in the game worlds. This pdf is short, so I wanna find the full Siggraph file. If anyone finds it I&#039;d be thankful. 

http://delivery.acm.org/10.1145/2800000/2792529/a81-michels.pdf?ip=166.137.240.26&#038;id=2792529&#038;acc=OPEN&#038;key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E6D218144511F3437&#038;CFID=704041322&#038;CFTOKEN=55693363&#038;__acm__=1439831852_e928dad5676bea10d4a82c7cce4fef09]]></description>
			<content:encoded><![CDATA[<p>Nice Oliver! Just read the pdf, and while it&#8217;s short, it&#8217;s pretty cool. I think material deformation or movement (trees blowing in the wind, snow altering) is something that programmers are starting to use in a big way this gen, Witcher and Gears 4 comes to mind. They&#8217;re making use of compute shaders that allows the GPU to do these kinds of jobs, and it&#8217;s just more immersive in the game worlds. This pdf is short, so I wanna find the full Siggraph file. If anyone finds it I&#8217;d be thankful. </p>
<p><a href="http://delivery.acm.org/10.1145/2800000/2792529/a81-michels.pdf?ip=166.137.240.26&#038;id=2792529&#038;acc=OPEN&#038;key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E6D218144511F3437&#038;CFID=704041322&#038;CFTOKEN=55693363&#038;__acm__=1439831852_e928dad5676bea10d4a82c7cce4fef09" rel="nofollow ugc">http://delivery.acm.org/10.1145/2800000/2792529/a81-michels.pdf?ip=166.137.240.26&#038;id=2792529&#038;acc=OPEN&#038;key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E6D218144511F3437&#038;CFID=704041322&#038;CFTOKEN=55693363&#038;__acm__=1439831852_e928dad5676bea10d4a82c7cce4fef09</a></p>
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