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	<title>
	Comments on: Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base	</title>
	<atom:link href="https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 25 Feb 2014 07:41:00 +0000</lastBuildDate>
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		<title>
		By: John D		</title>
		<link>https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base#comment-216317</link>

		<dc:creator><![CDATA[John D]]></dc:creator>
		<pubDate>Tue, 25 Feb 2014 07:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187960#comment-216317</guid>

					<description><![CDATA[This game sounds so creepy. Space+Horror= Win   Hope this comes to PS4. The engine looks to good to be Unreal Engine 3. Guess it is heavily modified.]]></description>
			<content:encoded><![CDATA[<p>This game sounds so creepy. Space+Horror= Win   Hope this comes to PS4. The engine looks to good to be Unreal Engine 3. Guess it is heavily modified.</p>
]]></content:encoded>
		
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		<title>
		By: Psionicinversion		</title>
		<link>https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base#comment-216229</link>

		<dc:creator><![CDATA[Psionicinversion]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 20:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187960#comment-216229</guid>

					<description><![CDATA[hmm so die and you have to start the game all over again? hmm looks like this would be one game i cant play drunk then at least if i want to complete it!!]]></description>
			<content:encoded><![CDATA[<p>hmm so die and you have to start the game all over again? hmm looks like this would be one game i cant play drunk then at least if i want to complete it!!</p>
]]></content:encoded>
		
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		<title>
		By: Zubayr Bhyat		</title>
		<link>https://gamingbolt.com/routine-interview-developing-a-non-linear-horror-experience-set-on-an-abandoned-moon-base#comment-216221</link>

		<dc:creator><![CDATA[Zubayr Bhyat]]></dc:creator>
		<pubDate>Mon, 24 Feb 2014 19:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187960#comment-216221</guid>

					<description><![CDATA[Not too crazy on some of the questions like Routine being resource demanding. UE3&#039;s been around long enough to perform well on most platforms. Nice to know it may come to PS4 though.]]></description>
			<content:encoded><![CDATA[<p>Not too crazy on some of the questions like Routine being resource demanding. UE3&#8217;s been around long enough to perform well on most platforms. Nice to know it may come to PS4 though.</p>
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