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	Comments on: Seven Things Dragon Age III Must Do To Redeem The Franchise	</title>
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		<title>
		By: p		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-160154</link>

		<dc:creator><![CDATA[p]]></dc:creator>
		<pubDate>Thu, 28 Jun 2012 15:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-160154</guid>

					<description><![CDATA[no dash, please.]]></description>
			<content:encoded><![CDATA[<p>no dash, please.</p>
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		<title>
		By: The StuntAssasin		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-142606</link>

		<dc:creator><![CDATA[The StuntAssasin]]></dc:creator>
		<pubDate>Sun, 20 May 2012 13:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-142606</guid>

					<description><![CDATA[It&#039;s great to see these modifications but we need more focus on the storyline that make a little sence and try to make a massive world map.
Fuck DAII story and Fuck the ending that was the biggest remarkable mistake in the game 
Graphics are awesome in the second DA but make them a little way more like origins that feels like we are in the air of DA origins and make a bigger inventory with a lot of new items
bringing some partys from the DO O should be awesome(seeing the face of Alistar and morrigan...)
and btw try to evade gays romances fuckin EA company]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s great to see these modifications but we need more focus on the storyline that make a little sence and try to make a massive world map.<br />
Fuck DAII story and Fuck the ending that was the biggest remarkable mistake in the game<br />
Graphics are awesome in the second DA but make them a little way more like origins that feels like we are in the air of DA origins and make a bigger inventory with a lot of new items<br />
bringing some partys from the DO O should be awesome(seeing the face of Alistar and morrigan&#8230;)<br />
and btw try to evade gays romances fuckin EA company</p>
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		<title>
		By: William Baird		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-135785</link>

		<dc:creator><![CDATA[William Baird]]></dc:creator>
		<pubDate>Tue, 24 Apr 2012 22:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-135785</guid>

					<description><![CDATA[Bring back characters like Morrigan, Leliana and Justice by creating quests to finish what you had started in the previous games, For example, what happened to the child Morrigan was carrying or why Leliana choose her the path in DA 2. It would be neat if you have Alistair leave his throne and rejoin the main character back out in the battle. Following the Cassandra angle would be interesting also,]]></description>
			<content:encoded><![CDATA[<p>Bring back characters like Morrigan, Leliana and Justice by creating quests to finish what you had started in the previous games, For example, what happened to the child Morrigan was carrying or why Leliana choose her the path in DA 2. It would be neat if you have Alistair leave his throne and rejoin the main character back out in the battle. Following the Cassandra angle would be interesting also,</p>
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		<title>
		By: Clyde		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-93576</link>

		<dc:creator><![CDATA[Clyde]]></dc:creator>
		<pubDate>Wed, 17 Aug 2011 15:30:50 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-93576</guid>

					<description><![CDATA[In regards to the story, that was entirely the point. There wasn&#039;t supposed to be an over arching plot, clearly definable goals and antagonist, a clear villain; it&#039;s just a story, things happen and looking back on them imposes a sense of narrative. After how generic Origins was(and it was. It was insanely standard), they wanted to break the mold and go in another direction.

Don&#039;t get me wrong; I think they went way too far in that other direction and in the end, more was lost than gained in the trade off. But it was nice to see something different as far as the story went. 

As far as the rpg elements go; here&#039;s my two cents. The equipment in Origins was ugly as sin. A handful of the plate armors looked good. A handful of them. And the only thing uglier than that equipment was the way the characters looked when they had different pieces mis-matched on them for stats, or because you couldn&#039;t get a full set yet. Now, while I wouldn&#039;t mind if DA2 had more than one outfit and one minor alteration to that outfit per character, I rather liked that they had them with their own clothes. Beyond having a more coherent and overall better design than Origins, it makes them feel like their own people rather than dolls that the player can dress up.

A note on returning characters; I didn&#039;t particularly like Alistair. I&#039;d go so far as to say he was my second least favorite party member in Origins.  But I liked his cameo in 2; I liked Nathaniel&#039;s cameo even moreso. I would have liked to see Ogrhen, Loghain, and Sten show up as well, but I figure they probably didn&#039;t splurge for Blum and Templeman for voices.]]></description>
			<content:encoded><![CDATA[<p>In regards to the story, that was entirely the point. There wasn&#8217;t supposed to be an over arching plot, clearly definable goals and antagonist, a clear villain; it&#8217;s just a story, things happen and looking back on them imposes a sense of narrative. After how generic Origins was(and it was. It was insanely standard), they wanted to break the mold and go in another direction.</p>
<p>Don&#8217;t get me wrong; I think they went way too far in that other direction and in the end, more was lost than gained in the trade off. But it was nice to see something different as far as the story went. </p>
<p>As far as the rpg elements go; here&#8217;s my two cents. The equipment in Origins was ugly as sin. A handful of the plate armors looked good. A handful of them. And the only thing uglier than that equipment was the way the characters looked when they had different pieces mis-matched on them for stats, or because you couldn&#8217;t get a full set yet. Now, while I wouldn&#8217;t mind if DA2 had more than one outfit and one minor alteration to that outfit per character, I rather liked that they had them with their own clothes. Beyond having a more coherent and overall better design than Origins, it makes them feel like their own people rather than dolls that the player can dress up.</p>
<p>A note on returning characters; I didn&#8217;t particularly like Alistair. I&#8217;d go so far as to say he was my second least favorite party member in Origins.  But I liked his cameo in 2; I liked Nathaniel&#8217;s cameo even moreso. I would have liked to see Ogrhen, Loghain, and Sten show up as well, but I figure they probably didn&#8217;t splurge for Blum and Templeman for voices.</p>
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		<title>
		By: Duhshatz		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-92303</link>

		<dc:creator><![CDATA[Duhshatz]]></dc:creator>
		<pubDate>Wed, 10 Aug 2011 20:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-92303</guid>

					<description><![CDATA[I think yall are being a little to negative about the game. I thought the gameplay and story was great, but I will agree with you on that it lacked the roleplaying should have effected things. There should have been some way to save Merrils clan and finishing her quest at the same time. Overall I was happy with the game but I hope they don&#039;t go to far back they need to merge the good things about both the games together.]]></description>
			<content:encoded><![CDATA[<p>I think yall are being a little to negative about the game. I thought the gameplay and story was great, but I will agree with you on that it lacked the roleplaying should have effected things. There should have been some way to save Merrils clan and finishing her quest at the same time. Overall I was happy with the game but I hope they don&#8217;t go to far back they need to merge the good things about both the games together.</p>
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		<title>
		By: FaerieFyre		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-91923</link>

		<dc:creator><![CDATA[FaerieFyre]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 00:44:01 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-91923</guid>

					<description><![CDATA[FINALLY, somebody said it!  The one thing that ticked me off more than anything about Mass Effect 2 and its influence on Dragon Age 2 was the MASSIVE cuts to the RPG elements of both games.  When I can draw parallels between that and what&#039;s going on with my country&#039;s political budget issues right now, we have a problem.

I LIKED seeking out the best armor in the game.  I LIKED having to manage my inventory, picking the best equipment, and making sure my companions had their best foot forward.  If you were a spectator to my game in DA: O, you would know who I used most often, based on their equipment.  Not only did they deny you the ability to outfit your companions in DA 2, they made the equipment almost incoherent.  There was no focus on the equipment, really.  In DA: O, you could tell what was the best stuff just by looking at it.  The tiers were coherent and I could explain it to friends who had never played the game.  In DA 2, they tossed all that out the window and went with some incoherent color-coded structure that I still can&#039;t explain.

BioWare... for DA III?  FIX IT!]]></description>
			<content:encoded><![CDATA[<p>FINALLY, somebody said it!  The one thing that ticked me off more than anything about Mass Effect 2 and its influence on Dragon Age 2 was the MASSIVE cuts to the RPG elements of both games.  When I can draw parallels between that and what&#8217;s going on with my country&#8217;s political budget issues right now, we have a problem.</p>
<p>I LIKED seeking out the best armor in the game.  I LIKED having to manage my inventory, picking the best equipment, and making sure my companions had their best foot forward.  If you were a spectator to my game in DA: O, you would know who I used most often, based on their equipment.  Not only did they deny you the ability to outfit your companions in DA 2, they made the equipment almost incoherent.  There was no focus on the equipment, really.  In DA: O, you could tell what was the best stuff just by looking at it.  The tiers were coherent and I could explain it to friends who had never played the game.  In DA 2, they tossed all that out the window and went with some incoherent color-coded structure that I still can&#8217;t explain.</p>
<p>BioWare&#8230; for DA III?  FIX IT!</p>
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		<title>
		By: Eric M		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-91643</link>

		<dc:creator><![CDATA[Eric M]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 18:09:48 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-91643</guid>

					<description><![CDATA[If anyone is to blame for the &#039;consolized&#039; nature of DA2 it is the PC manufacturers.  For the most part consoles stay the same from year to year.  Sadly the same cannot be said for game PCs.  The lack of a PC game machine standard makes designing a game primarily for PCs a very risky proposition.  Given that PCs, their graphics and sound boards, and software support may change greatly from year to year, a game concept that is cutting edge this year may be old hat next year. Or even worse, obsolete.  Until the game designers and PC designers sit down together and work out some standard for PC games and machines I&#039;m afraid we will continue to see a shrinking market for PC games and the games that do come out will be console games reworked for PCs.]]></description>
			<content:encoded><![CDATA[<p>If anyone is to blame for the &#8216;consolized&#8217; nature of DA2 it is the PC manufacturers.  For the most part consoles stay the same from year to year.  Sadly the same cannot be said for game PCs.  The lack of a PC game machine standard makes designing a game primarily for PCs a very risky proposition.  Given that PCs, their graphics and sound boards, and software support may change greatly from year to year, a game concept that is cutting edge this year may be old hat next year. Or even worse, obsolete.  Until the game designers and PC designers sit down together and work out some standard for PC games and machines I&#8217;m afraid we will continue to see a shrinking market for PC games and the games that do come out will be console games reworked for PCs.</p>
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		<title>
		By: TheSabi		</title>
		<link>https://gamingbolt.com/seven-things-dragon-age-iii-must-do-to-redeem-the-franchise#comment-91505</link>

		<dc:creator><![CDATA[TheSabi]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 18:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38562#comment-91505</guid>

					<description><![CDATA[Honestly, DAO and &quot;hawke&#039;s story&quot; need to be two separate &quot;worlds&quot; is the only way to save DA.

The more Bioware tries to fix DAII the more they screw it up.  OR..or..at LEAST establish a cannon with GOOD writers not these rejects from trashy romance novels, cause DA2 makes no fucking sense when compared to DA.  Hell stuff with in the DA2 story makes no fucking sense.  It&#039;s should be called Dragon Age Plot Hole]]></description>
			<content:encoded><![CDATA[<p>Honestly, DAO and &#8220;hawke&#8217;s story&#8221; need to be two separate &#8220;worlds&#8221; is the only way to save DA.</p>
<p>The more Bioware tries to fix DAII the more they screw it up.  OR..or..at LEAST establish a cannon with GOOD writers not these rejects from trashy romance novels, cause DA2 makes no fucking sense when compared to DA.  Hell stuff with in the DA2 story makes no fucking sense.  It&#8217;s should be called Dragon Age Plot Hole</p>
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