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	Comments on: SimCity: 10 Reasons You Should Be Excited	</title>
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	<lastBuildDate>Sun, 20 Jan 2013 12:17:00 +0000</lastBuildDate>
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		<title>
		By: iamihop		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-185078</link>

		<dc:creator><![CDATA[iamihop]]></dc:creator>
		<pubDate>Sun, 20 Jan 2013 12:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-185078</guid>

					<description><![CDATA[The reason modding will be hella difficult? It&#039;s forced multiplayer. So I couldn&#039;t download a particular mod that I like and install it on my machine and play with it (much less design and implement my own mod); no, it would have to be on the server, so that everybody has access to it. And that also means I couldn&#039;t use a mod that tweaks simulation settings, because it would then give me an advantage or not mesh with the other players.
SC4 is perhaps my favorite game ever, but that&#039;s 
largely because of the modding community and simtropolis, etc. Building 
diversity and design flexibility (esp transport options) are the bread 
and butter of a city builder, and this is a huge step backwards in both. 
I&#039;m not completely set against the idea of multiplayer, but when it has all of these side-effects, it isn&#039;t worth it:
- Small maps
- Predesigned maps
- No terraforming
- Predetermined connections
- Gaps between cities
- Very limited modding
- Required internet connection
- Limitations to saves, etc
Every one of these serious shortcomings stems largely from their insistence on building this around multiplayer.
It&#039;s an even bigger shame, because the engine does look like a serious improvement, and it&#039;ll be nice to have it in 3D - finally be able to take a stroll through downtown like I always wanted to in SC4.]]></description>
			<content:encoded><![CDATA[<p>The reason modding will be hella difficult? It&#8217;s forced multiplayer. So I couldn&#8217;t download a particular mod that I like and install it on my machine and play with it (much less design and implement my own mod); no, it would have to be on the server, so that everybody has access to it. And that also means I couldn&#8217;t use a mod that tweaks simulation settings, because it would then give me an advantage or not mesh with the other players.<br />
SC4 is perhaps my favorite game ever, but that&#8217;s<br />
largely because of the modding community and simtropolis, etc. Building<br />
diversity and design flexibility (esp transport options) are the bread<br />
and butter of a city builder, and this is a huge step backwards in both.<br />
I&#8217;m not completely set against the idea of multiplayer, but when it has all of these side-effects, it isn&#8217;t worth it:<br />
&#8211; Small maps<br />
&#8211; Predesigned maps<br />
&#8211; No terraforming<br />
&#8211; Predetermined connections<br />
&#8211; Gaps between cities<br />
&#8211; Very limited modding<br />
&#8211; Required internet connection<br />
&#8211; Limitations to saves, etc<br />
Every one of these serious shortcomings stems largely from their insistence on building this around multiplayer.<br />
It&#8217;s an even bigger shame, because the engine does look like a serious improvement, and it&#8217;ll be nice to have it in 3D &#8211; finally be able to take a stroll through downtown like I always wanted to in SC4.</p>
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		<title>
		By: Alvin Brinson		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184962</link>

		<dc:creator><![CDATA[Alvin Brinson]]></dc:creator>
		<pubDate>Fri, 18 Jan 2013 02:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184962</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184883&quot;&gt;HellK&lt;/a&gt;.

You&#039;re right. The more I learn about SC5, the more I feel they&#039;re going to have to pry SC4 from my cold, dead, pizza stained hands.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184883">HellK</a>.</p>
<p>You&#8217;re right. The more I learn about SC5, the more I feel they&#8217;re going to have to pry SC4 from my cold, dead, pizza stained hands.</p>
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		<title>
		By: HellK		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184927</link>

		<dc:creator><![CDATA[HellK]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 17:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184927</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184926&quot;&gt;JaxonHmmnd&lt;/a&gt;.

Haaaaay.... :-)

Look JaxonHmmnd, I don&#039;t want to start a fight. If you are going to accuse me of bullying someone just point it out. Otherwise, you are just making up your own interpretations of what I said and putting &quot;your words into my mouth&quot;. :-D  

Seriously where on earth did I even write ANYTHING like this down: &quot;those who feel it deserves at least a chance are totally misguided&quot;. 



Misguided? Seriously, where did I say that? 


=========
BTW: 
Once EA shuts down the servers, it is game over. No ifs and no buts about that. As it stands, this SimCity will inevitably be short lived and will be at the mercy of EA (unlike previous games which did not have any strings attached to them).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184926">JaxonHmmnd</a>.</p>
<p>Haaaaay&#8230;. 🙂</p>
<p>Look JaxonHmmnd, I don&#8217;t want to start a fight. If you are going to accuse me of bullying someone just point it out. Otherwise, you are just making up your own interpretations of what I said and putting &#8220;your words into my mouth&#8221;. 😀  </p>
<p>Seriously where on earth did I even write ANYTHING like this down: &#8220;those who feel it deserves at least a chance are totally misguided&#8221;. </p>
<p>Misguided? Seriously, where did I say that? </p>
<p>=========<br />
BTW:<br />
Once EA shuts down the servers, it is game over. No ifs and no buts about that. As it stands, this SimCity will inevitably be short lived and will be at the mercy of EA (unlike previous games which did not have any strings attached to them).</p>
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		<title>
		By: JaxonHmmnd		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184926</link>

		<dc:creator><![CDATA[JaxonHmmnd]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 16:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184926</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184916&quot;&gt;HellK&lt;/a&gt;.

The way you quote and and argue against issues an aura of arrogance and sheer conviction in your belief that this game will be hopeless and that those who feel it deserves at least a chance are totally misguided.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184916">HellK</a>.</p>
<p>The way you quote and and argue against issues an aura of arrogance and sheer conviction in your belief that this game will be hopeless and that those who feel it deserves at least a chance are totally misguided.</p>
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		<title>
		By: Shawn Kearney		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184925</link>

		<dc:creator><![CDATA[Shawn Kearney]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 16:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184925</guid>

					<description><![CDATA[I can live with smaller city sizes - the artificial limits to city size without annexation option has always been unrealistic, but not if I can&#039;t control how transportation between them is handled. Maxis seems to think the interest in Sim City is pretty exclusive to the economics. This simply isn&#039;t true, and given the vast amount of attention transportation has received in modding - it should be pretty obvious that transit systems is a big part of gameplay.]]></description>
			<content:encoded><![CDATA[<p>I can live with smaller city sizes &#8211; the artificial limits to city size without annexation option has always been unrealistic, but not if I can&#8217;t control how transportation between them is handled. Maxis seems to think the interest in Sim City is pretty exclusive to the economics. This simply isn&#8217;t true, and given the vast amount of attention transportation has received in modding &#8211; it should be pretty obvious that transit systems is a big part of gameplay.</p>
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		<title>
		By: HellK		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184916</link>

		<dc:creator><![CDATA[HellK]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 15:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184916</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184914&quot;&gt;JaxonHmmnd&lt;/a&gt;.

Please point out any parts where I shoot Lloyd Francis down. I am not bullying him at all. I know that the game has not been released, but making major cuts is unnecessary if you are trying to REBOOT the franchise. 


:)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184914">JaxonHmmnd</a>.</p>
<p>Please point out any parts where I shoot Lloyd Francis down. I am not bullying him at all. I know that the game has not been released, but making major cuts is unnecessary if you are trying to REBOOT the franchise. </p>
<p>🙂</p>
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		<title>
		By: JaxonHmmnd		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184914</link>

		<dc:creator><![CDATA[JaxonHmmnd]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 14:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184914</guid>

					<description><![CDATA[The haters out there are vicious for this one! There&#039;s been no beta, no demo and you&#039;re all already jumping on board to slag it off! Ok, you think some features lessen the gaming experience you&#039;re after but to come on and completely disregard the game pre-release just seems stupid.
And HellK, you seem like a bully in my eyes. People are all entitled to their own opinions. So don&#039;t go and shoot LLOYD Francis down for have a little bit of faith in Maxis.]]></description>
			<content:encoded><![CDATA[<p>The haters out there are vicious for this one! There&#8217;s been no beta, no demo and you&#8217;re all already jumping on board to slag it off! Ok, you think some features lessen the gaming experience you&#8217;re after but to come on and completely disregard the game pre-release just seems stupid.<br />
And HellK, you seem like a bully in my eyes. People are all entitled to their own opinions. So don&#8217;t go and shoot LLOYD Francis down for have a little bit of faith in Maxis.</p>
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		<title>
		By: HellK		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184902</link>

		<dc:creator><![CDATA[HellK]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 12:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184902</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184899&quot;&gt;LLOYD Francis&lt;/a&gt;.

Good luck to you when EA shuts down the servers. If you want to beat the save cap limit rule of death, you will need to make a new Origin Account or delete your regions and cities. Oh by the way, did you see the big fat space between cities?

&quot;I love the old sims city4 game play but after building so many cities you want to experience a city that seems more alive that just having tall buildings.&quot; 

The old SC4: Rush Hour allowed you to have 100% freedom with all the space. if you looked at people&#039;s city journals, you did not have to put skyscrapers everywhere. You were free to make mountains, forests, lakes, cliffs, beaches, etc.

&quot;this new simcity has interactions and experiences that are new and engaging, such as you can see criminals doing their evil deeds and super villains and super heroes headquarters. i know ea don&#039;t tell you every thing but they hit at a few things because they want you to have an unexpected experience while playing the game...

...at least they are not making you pay every month to enjoy the game, and they are not penny pinching you like those &quot;free to play&quot; models that is all about sales and grinding instead about user experiences.&quot;

I find it strange that you say that when the &quot;heroes vs villains&quot; pack = more $$$ to EA.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184899">LLOYD Francis</a>.</p>
<p>Good luck to you when EA shuts down the servers. If you want to beat the save cap limit rule of death, you will need to make a new Origin Account or delete your regions and cities. Oh by the way, did you see the big fat space between cities?</p>
<p>&#8220;I love the old sims city4 game play but after building so many cities you want to experience a city that seems more alive that just having tall buildings.&#8221; </p>
<p>The old SC4: Rush Hour allowed you to have 100% freedom with all the space. if you looked at people&#8217;s city journals, you did not have to put skyscrapers everywhere. You were free to make mountains, forests, lakes, cliffs, beaches, etc.</p>
<p>&#8220;this new simcity has interactions and experiences that are new and engaging, such as you can see criminals doing their evil deeds and super villains and super heroes headquarters. i know ea don&#8217;t tell you every thing but they hit at a few things because they want you to have an unexpected experience while playing the game&#8230;</p>
<p>&#8230;at least they are not making you pay every month to enjoy the game, and they are not penny pinching you like those &#8220;free to play&#8221; models that is all about sales and grinding instead about user experiences.&#8221;</p>
<p>I find it strange that you say that when the &#8220;heroes vs villains&#8221; pack = more $$$ to EA.</p>
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		<title>
		By: LLOYD Francis		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184899</link>

		<dc:creator><![CDATA[LLOYD Francis]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 11:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184899</guid>

					<description><![CDATA[i am still getting this game, it looks like it offers new experiences that i am eager to try. I love the old sims city4 game play but after building so many cities you want to experience a city that seems more alive that just having tall buildings. this new simcity have interactions and experiences that are new and engaging, such as you can see criminals doing their evil deeds and super villains and super heroes headquarters.  i know ea don&#039;t tell you every thing but they hit at a few things because they want you to have an unexpected experience while playing the game.

so what if it is always connected? at least they are not making you pay every month to enjoy the game, and they are not penny pinching you like those &quot;free to play&quot; models that is all about sales and grinding instead about user  experiences.  I think they are going in the right direction with this game &quot;User Experience&quot; guys.  Don&#039;t knock it as yet until you have tried it.]]></description>
			<content:encoded><![CDATA[<p>i am still getting this game, it looks like it offers new experiences that i am eager to try. I love the old sims city4 game play but after building so many cities you want to experience a city that seems more alive that just having tall buildings. this new simcity have interactions and experiences that are new and engaging, such as you can see criminals doing their evil deeds and super villains and super heroes headquarters.  i know ea don&#8217;t tell you every thing but they hit at a few things because they want you to have an unexpected experience while playing the game.</p>
<p>so what if it is always connected? at least they are not making you pay every month to enjoy the game, and they are not penny pinching you like those &#8220;free to play&#8221; models that is all about sales and grinding instead about user  experiences.  I think they are going in the right direction with this game &#8220;User Experience&#8221; guys.  Don&#8217;t knock it as yet until you have tried it.</p>
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		<title>
		By: Gurning Chimp		</title>
		<link>https://gamingbolt.com/simcity-10-reasons-you-should-be-excited#comment-184893</link>

		<dc:creator><![CDATA[Gurning Chimp]]></dc:creator>
		<pubDate>Thu, 17 Jan 2013 09:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=133422#comment-184893</guid>

					<description><![CDATA[It&#039;s best not to attempt to defend the undefendable.


After Ocean Quigley&#039;s remarks regarding &#039;lonely gamers&#039;, &#039;homogenous cities&#039; and a need for a more social environment, ignoring the existing communities online, a lot of Sim City fans are annoyed and rightly so!


Sim City 2013 will be the death knell of the franchise due to forced online, a holding hands approach to gameplay, the destruction of freedoms regarding freeways, railways and road connections, day 1 DLC, as well as there no longer having the option to make sprawling metropolises. 


Thanks EA, you money grubbing scumbags...]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s best not to attempt to defend the undefendable.</p>
<p>After Ocean Quigley&#8217;s remarks regarding &#8216;lonely gamers&#8217;, &#8216;homogenous cities&#8217; and a need for a more social environment, ignoring the existing communities online, a lot of Sim City fans are annoyed and rightly so!</p>
<p>Sim City 2013 will be the death knell of the franchise due to forced online, a holding hands approach to gameplay, the destruction of freedoms regarding freeways, railways and road connections, day 1 DLC, as well as there no longer having the option to make sprawling metropolises. </p>
<p>Thanks EA, you money grubbing scumbags&#8230;</p>
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