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	Comments on: Space Engineers Interview: Xbox One Console Exclusivity, Gameplay Mechanics And More	</title>
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	<link>https://gamingbolt.com/space-engineers-interview-xbox-one-console-exclusivity-gameplay-mechanics-and-more</link>
	<description>Get a Bolt of Gaming Now!</description>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/space-engineers-interview-xbox-one-console-exclusivity-gameplay-mechanics-and-more#comment-242540</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 14 Oct 2014 16:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=211374#comment-242540</guid>

					<description><![CDATA[Rashid has hammered this guy to no end about the Xbox innards lol. As I&#039;ve felt before, it seems these devs are getting annoyed by the same technical questions that will be answered toward the END of developement..........&quot;It is too early to comment on that&quot;. Lol. Marek was obviously prepared for these questions. It is understood to me that proper usage of Esram in the X1 will help with GPU bandwidth, per PlayGround Games&#039; achievement of getting up to 4x MSAA for Forza H2, without being GPU bottlenecked.....in 1080p. These r my thoughts about this.

Also, Rashid can u start asking these developers if PS4 exclusives (Indies too) are going to Xbox too, in ur PS4 interviews? As a fellow gamer, I&#039;d enjoy that.]]></description>
			<content:encoded><![CDATA[<p>Rashid has hammered this guy to no end about the Xbox innards lol. As I&#8217;ve felt before, it seems these devs are getting annoyed by the same technical questions that will be answered toward the END of developement&#8230;&#8230;&#8230;.&#8221;It is too early to comment on that&#8221;. Lol. Marek was obviously prepared for these questions. It is understood to me that proper usage of Esram in the X1 will help with GPU bandwidth, per PlayGround Games&#8217; achievement of getting up to 4x MSAA for Forza H2, without being GPU bottlenecked&#8230;..in 1080p. These r my thoughts about this.</p>
<p>Also, Rashid can u start asking these developers if PS4 exclusives (Indies too) are going to Xbox too, in ur PS4 interviews? As a fellow gamer, I&#8217;d enjoy that.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/space-engineers-interview-xbox-one-console-exclusivity-gameplay-mechanics-and-more#comment-242514</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Mon, 13 Oct 2014 16:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=211374#comment-242514</guid>

					<description><![CDATA[Finally, an indie I&#039;ll actually spend money on...pending the gameplay videos, of course.]]></description>
			<content:encoded><![CDATA[<p>Finally, an indie I&#8217;ll actually spend money on&#8230;pending the gameplay videos, of course.</p>
]]></content:encoded>
		
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		<title>
		By: Dangerousjo 1985		</title>
		<link>https://gamingbolt.com/space-engineers-interview-xbox-one-console-exclusivity-gameplay-mechanics-and-more#comment-242510</link>

		<dc:creator><![CDATA[Dangerousjo 1985]]></dc:creator>
		<pubDate>Mon, 13 Oct 2014 14:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=211374#comment-242510</guid>

					<description><![CDATA[Look&#039;s cool..]]></description>
			<content:encoded><![CDATA[<p>Look&#8217;s cool..</p>
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