I guess the reason is simply down to gameplay, how do you make a game about shooting people for fun something more than that? It’s a very bold move to make the player feel guilty for their enjoyment, but that’s precisely what Yager have done with Spec Ops: The Line.
Don’t let the name deceive you, this is no ordinary, middle-of-the-road shooter, loosely based on Joseph Conrad’s Heart of Darkness, the foundations for Apocalypse Now, Spec Ops: The Line takes you to a sand-ravaged contemporary Dubai. Cut off from the rest of the world, you and two other members of Delta Squad are tasked with reconnaissance and discovering the fate of the lost 33rd Batallion who stayed behind to help evacuate the city.
You begin in media res, an on-rails helicopter segment thrashing through the shattered skies of Dubai before being hurled into oblivion by the biggest friend and foe in the game, the sand. If anything, Spec Ops: The Line is a shining example of spectacular set pieces not always needing to take the Michael Bay school of blowing everything up, indeed I can only recall one instance in which this happens, again sand is king. One segment in particular involves an ambush, a sandstorm, subsequent destruction of the environment and a sinkhole, sending your head spinning in the most enjoyable way imaginable.
One of the main criticisms befalling Spec Ops: The Line appears to be its combat, but in all honestly it never seems to do much wrong. Shooting feels like shooting, combined with the various sandy elements, creates for an enjoyable experience, an experience you may later come to regret. There may be a turret section too many, but it breaks up the countless moments of being outmanned, outgunned and pinned down, as well as providing further fun. One criticism may be that it’s perhaps too hard on normal, but it’s not necessarily a bad thing to feel rightfully outgunned. Your squad members seem to hold their own for the most part, occasionally even going ahead and making you feel inadequate, but squad commands can throw up a couple of issues, rather than targeting individuals from a distance, your compadres have an irritating habit of running face first into a shower of bullets, needing your care and attention right in the centre of a fire-fight.
Yager have created a game that pulls no punches; a fantastically warped reality of war in an equally marvellous contemporary setting. Spec Ops: The Line never condescends, and leaves you questioning your own actions even after the game is over. The multiplayer seems a little out of place, given the context of the game and whilst solid and functional, seems to represent less replay value than the single player. You have been warned, you’ll need a lie down once it’s over but you’ll thoroughly enjoy the ride and eagerly anticipate Yager’s next entry into the world of games.
Spec Ops: The Line is out Xbox , Playstation 3 and PC. Buy it now.
This game was reviewed on the Xbox 360
THE GOOD
Dubai is realised with exquisite precision, weaving an intelligent, uncompromising story that will leave you speechless.
THE BAD
Some slight AI issues, not hugely inspiring multiplayer.
Final Verdict
Yager have created a game that pulls no punches, creating a fantastically warped reality of war in an equally marvellous contemporary setting.