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	Comments on: Spiderman PS4 Uses Ratchet &#038; Clank Engine, &#8220;Huge Team&#8221; Working Full-Time	</title>
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	<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time</link>
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		<title>
		By: how ya doin?		</title>
		<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295460</link>

		<dc:creator><![CDATA[how ya doin?]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 01:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270915#comment-295460</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295420&quot;&gt;MrSec84 .&lt;/a&gt;.

Actually there were many levels that were wide linear like uncharted 4s wide linearity, idk why that kid is complaining about a game being linear.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295420">MrSec84 .</a>.</p>
<p>Actually there were many levels that were wide linear like uncharted 4s wide linearity, idk why that kid is complaining about a game being linear.</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295420</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 16:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270915#comment-295420</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295379&quot;&gt;Starman&lt;/a&gt;.

Rubbish, you&#039;re well known for trolling any PS4 articles, I doubt you own the system.
Also my comment wasn&#039;t making any judgements of Sunset Overdrive in any way.
So what if Ratchet &#038; Clank was linear, it&#039;s still a game that used Insomniac&#039;s in-house engine and commenting on the chronological use of their tech it&#039;s correct to say that Ratchet &#038; Clank was the most recent game that Insomniac developed of the two projects.


Your comment is just petty, needless fanboy trolling.
As per usual.


Technically the correct thing to say is that Insomniac are using their own engine, it&#039;s neither the Spider Man, Ratchet &#038; Clank or Sunset Overdrive game engine, but rather Insomniac&#039;s multipurpose engine that they tailor to each game they work on.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295379">Starman</a>.</p>
<p>Rubbish, you&#8217;re well known for trolling any PS4 articles, I doubt you own the system.<br />
Also my comment wasn&#8217;t making any judgements of Sunset Overdrive in any way.<br />
So what if Ratchet &amp; Clank was linear, it&#8217;s still a game that used Insomniac&#8217;s in-house engine and commenting on the chronological use of their tech it&#8217;s correct to say that Ratchet &amp; Clank was the most recent game that Insomniac developed of the two projects.</p>
<p>Your comment is just petty, needless fanboy trolling.<br />
As per usual.</p>
<p>Technically the correct thing to say is that Insomniac are using their own engine, it&#8217;s neither the Spider Man, Ratchet &amp; Clank or Sunset Overdrive game engine, but rather Insomniac&#8217;s multipurpose engine that they tailor to each game they work on.</p>
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		<title>
		By: Starman		</title>
		<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295379</link>

		<dc:creator><![CDATA[Starman]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 14:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270915#comment-295379</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295378&quot;&gt;MrSec84 .&lt;/a&gt;.

I have both, first of all...... actually all 4 PC, XB!, PS4 and WiiU ... I played R&#038;C it was SSOD engine with a few tweeks but very linear compared to SSOD , so STFU , coming from someone who only has one system ...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295378">MrSec84 .</a>.</p>
<p>I have both, first of all&#8230;&#8230; actually all 4 PC, XB!, PS4 and WiiU &#8230; I played R&amp;C it was SSOD engine with a few tweeks but very linear compared to SSOD , so STFU , coming from someone who only has one system &#8230;</p>
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		<title>
		By: MrSec84 .		</title>
		<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295378</link>

		<dc:creator><![CDATA[MrSec84 .]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 14:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270915#comment-295378</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295371&quot;&gt;Starman&lt;/a&gt;.

Sunset Overdrive came out in Fall 2014, Ratchet &#038; Clank was Spring 2016, the engine is Insomniac&#039;s own set of internally developed development tools so this can&#039;t be a lie.


You&#039;re just bitter that this game isn&#039;t coming to XB1, for obvious reasons.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295371">Starman</a>.</p>
<p>Sunset Overdrive came out in Fall 2014, Ratchet &amp; Clank was Spring 2016, the engine is Insomniac&#8217;s own set of internally developed development tools so this can&#8217;t be a lie.</p>
<p>You&#8217;re just bitter that this game isn&#8217;t coming to XB1, for obvious reasons.</p>
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		<title>
		By: Starman		</title>
		<link>https://gamingbolt.com/spiderman-ps4-uses-ratchet-clank-engine-huge-team-working-full-time#comment-295371</link>

		<dc:creator><![CDATA[Starman]]></dc:creator>
		<pubDate>Thu, 30 Jun 2016 13:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=270915#comment-295371</guid>

					<description><![CDATA[Stop it , stop it ...please .. CORRECTION .... that is &quot;Sunset Overdrive&#039;s&quot; engine ... Stop with the lies please....]]></description>
			<content:encoded><![CDATA[<p>Stop it , stop it &#8230;please .. CORRECTION &#8230;. that is &#8220;Sunset Overdrive&#8217;s&#8221; engine &#8230; Stop with the lies please&#8230;.</p>
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