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	Comments on: Star Citizen Dev: Consoles Couldn&#8217;t Handle Star Citizen	</title>
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	<description>Get a Bolt of Gaming Now!</description>
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		By: Graeme Willy		</title>
		<link>https://gamingbolt.com/star-citizen-dev-consoles-couldnt-handle-star-citizen#comment-293231</link>

		<dc:creator><![CDATA[Graeme Willy]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 21:29:00 +0000</pubDate>
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					<description><![CDATA[Developers say things like this a lot, and then it&#039;s not uncommon to find them released on consoles. There&#039;s a number of reasons for this. First reason is usually because the developer is taunting the hardware manufacture to give up more locked down console resources, in order to make things possible. Enough developers complained and Sony wound up unlocking an additional 2 or 3 Gigabytes of the system&#039;s reserved memory for gaming. Microsoft did the same. Both console vendors also eventually unlocked an additional processing core that was reserved. Microsoft also unlocked more GPU that was allegedly reserved for Kinect. It&#039;s not uncommon for a hardware vendor to skimp on the hardware in the beginning. The reason they do it is to see what the developers can get out of it, with minimal resources and to really maximize the code and efficiency of said code. 
The second reason a developer hurls these insults is if they have a track record of being PC dominant and proud. An arrogant PC supporter. They eventually get bought by Sony and Microsoft and voila! they&#039;re not talking sh*8 anymore. Sell outs. PC Gung-Ho PC enthusiast and supporters no more. Say what you will about consoles, but when over half of the world is playing them, you can&#039;t choose sides. The money speaks. Like it or not.]]></description>
			<content:encoded><![CDATA[<p>Developers say things like this a lot, and then it&#8217;s not uncommon to find them released on consoles. There&#8217;s a number of reasons for this. First reason is usually because the developer is taunting the hardware manufacture to give up more locked down console resources, in order to make things possible. Enough developers complained and Sony wound up unlocking an additional 2 or 3 Gigabytes of the system&#8217;s reserved memory for gaming. Microsoft did the same. Both console vendors also eventually unlocked an additional processing core that was reserved. Microsoft also unlocked more GPU that was allegedly reserved for Kinect. It&#8217;s not uncommon for a hardware vendor to skimp on the hardware in the beginning. The reason they do it is to see what the developers can get out of it, with minimal resources and to really maximize the code and efficiency of said code.<br />
The second reason a developer hurls these insults is if they have a track record of being PC dominant and proud. An arrogant PC supporter. They eventually get bought by Sony and Microsoft and voila! they&#8217;re not talking sh*8 anymore. Sell outs. PC Gung-Ho PC enthusiast and supporters no more. Say what you will about consoles, but when over half of the world is playing them, you can&#8217;t choose sides. The money speaks. Like it or not.</p>
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