Star Wars: Fate of the Old Republic Team Continues to Bring on Former KOTOR, Mass Effect Devs

The newest addition to the development team at Arcanaut Studios is Den Fessenden, who also worked on Knights of the Old Republic.

With Star Wars: Fate of the Old Republic sporting quite a few similarities with BioWare’s seminal RPG Knights of the Old Republic, from its title to many of the developers working on it, developer Arcanaut Studios has continued to grow its team. Along with Knights of the Old Republic director Casey Hudson helming the new project, and Assassin’s Creed and Far Cry veteran Pascal Blanché coming on as the art director, the team also includes Ryan Hoyle as its CTO, and Caroline Livingstone as its production and performance director.

While Hoyle is known for his work at BioWare during the development of Star Wars: Knights of the Old Republic and the Mass Effect trilogy, Livingstone has an even longer resume. Her work includes several of the studio’s RPGs, like Neverwinter Nights and Dragon Age, along with her also having worked on the two sci-fi RPGs. Joining them is Melanie Faulknor as director of external developments, who has previously worked on Mass Effect 3, Dragon Age 2, and Dragon Age: Inquisition. According to Eurogamer, the newest addition to the team is now Den Fessenden as senior technical designer, who is an industry veteran that has also worked on the original Knights of the Old Republic.

The team being made up of so many former BioWare developers ties in with Lucasfilm Games VP and GM Douglas Reilly’s thoughts on the development of Star Wars: Fate of the Old Republic. Back in December, he spoke about the legacy of Knights of the Old Republic, saying that the new game will be “about honoring that legacy by creating something in the same tradition of a deep, cinematic, choice-driven role-playing game.” The team at Arcanaugt Studios is also made up of “people who helped shape that legacy.”

Hudson, who also happens to be CEO of Arcanaut Studios, spoke about why Star Wars: Fate of the Old Republic won’t be carrying over the lore established by Knights of the Old Republic, noting that Disney’s acquisition of the IP led to the discarding of all preceding expanded universe media.

“When we developed the original KOTOR, we wanted to create a definitive Star Wars experience — crafting an adventure that consisted of all the things we dreamed of doing as Star Wars fans,” Hudson explained. “Now, 25 years after we started work on that game, our aspirations are equally ambitious. Fate of the Old Republic represents an opportunity to explore a contemporary vision of a definitive Star Wars experience, using state-of-the-art technology and game design, and an all-new story crafted specifically to deliver on the combination of player agency and immersion in Star Wars that was at the heart of KOTOR.”

Star Wars: Fate of the Old Republic was officially unveiled back in December 2025 with CG trailer that showcased a female protagonist and a pair of companions. While Arcanaut Studios hasn’t yet announced a solid release date for the title, Hudson has said that it will be out before 2030. No platforms have been announced for the game yet, either, but it will likely come to PC and current-generation consoles.

Arcanaut StudiosLucasfilm GamesStar Wars: Fate of the Old Republic