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	<title>
	Comments on: Stardock CEO On Xbox One&#8217;s &#8216;Crummy&#8217; Bandwidth Affecting Number of Draw Calls, More Talk On DX12	</title>
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	<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 10 Feb 2015 22:48:00 +0000</lastBuildDate>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249990</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 22:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249990</guid>

					<description><![CDATA[Just a quick summary of the youtube TIC podcast with Brad on DX12 and the X1, in light of this &quot;crummy&quot; statement lol. 

1) He thinks the X1 can &quot;easily&quot; bang out 1080p 60fps
2) MOST developers don&#039;t optimise for the ESRAM for multi-plats, due to release schedules
3) Here&#039;s the boom; Brad was asked if the X1 would see the performance gains like PC in the Star Swarm demo (300-500% gain in fps), to which he said &quot;Yes I think it would&quot;. Boom goes the dynamite!

Also, this was missed by people concerning if he&#039;s referring to optimising for the ESRAM or not;

josh hanlon @23hanlon
@draginol so you still think 50k is possible on X1 even with the bandwidth prob but shouldn&#039;t the ESRAM help out with the x1 bandwidth
Brad Wardell @draginolFollow
@23hanlon was just talking about that with someone. Not sure if the bandwidth issue will be an issue or not.

Sound like he&#039;s UNSURE here. 




]]></description>
			<content:encoded><![CDATA[<p>Just a quick summary of the youtube TIC podcast with Brad on DX12 and the X1, in light of this &#8220;crummy&#8221; statement lol. </p>
<p>1) He thinks the X1 can &#8220;easily&#8221; bang out 1080p 60fps<br />
2) MOST developers don&#8217;t optimise for the ESRAM for multi-plats, due to release schedules<br />
3) Here&#8217;s the boom; Brad was asked if the X1 would see the performance gains like PC in the Star Swarm demo (300-500% gain in fps), to which he said &#8220;Yes I think it would&#8221;. Boom goes the dynamite!</p>
<p>Also, this was missed by people concerning if he&#8217;s referring to optimising for the ESRAM or not;</p>
<p>josh hanlon @23hanlon<br />
@draginol so you still think 50k is possible on X1 even with the bandwidth prob but shouldn&#8217;t the ESRAM help out with the x1 bandwidth<br />
Brad Wardell @draginolFollow<br />
@23hanlon was just talking about that with someone. Not sure if the bandwidth issue will be an issue or not.</p>
<p>Sound like he&#8217;s UNSURE here. </p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249986</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 22:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249986</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249835&quot;&gt;Dirkster_Dude&lt;/a&gt;.

Boom]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249835">Dirkster_Dude</a>.</p>
<p>Boom</p>
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		<title>
		By: Fweds		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249960</link>

		<dc:creator><![CDATA[Fweds]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 17:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249960</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249908&quot;&gt;bardock5151&lt;/a&gt;.

DirectX 12 boosts frames per second by 600% on AMD hardware

 &quot;An early look at Microsoft’s DirectX 12 graphics API has shown that AMD graphics cards – and potentially Xbox One could be in line for a significant performance boost&quot;

http://www.mcvuk.com/news/read/directx-12-boosts-frames-per-second-by-600-on-amd-hardware/0144973]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249908">bardock5151</a>.</p>
<p>DirectX 12 boosts frames per second by 600% on AMD hardware</p>
<p> &#8220;An early look at Microsoft’s DirectX 12 graphics API has shown that AMD graphics cards – and potentially Xbox One could be in line for a significant performance boost&#8221;</p>
<p><a href="http://www.mcvuk.com/news/read/directx-12-boosts-frames-per-second-by-600-on-amd-hardware/0144973" rel="nofollow ugc">http://www.mcvuk.com/news/read/directx-12-boosts-frames-per-second-by-600-on-amd-hardware/0144973</a></p>
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		<title>
		By: Fweds		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249956</link>

		<dc:creator><![CDATA[Fweds]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 16:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249956</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249930&quot;&gt;bardock5151&lt;/a&gt;.

Notice &quot;John Doe&quot; using his multi Discuss accounts to upvote his other user name comments.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249930">bardock5151</a>.</p>
<p>Notice &#8220;John Doe&#8221; using his multi Discuss accounts to upvote his other user name comments.</p>
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		<title>
		By: Fweds		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249954</link>

		<dc:creator><![CDATA[Fweds]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 16:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249954</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249849&quot;&gt;red2k&lt;/a&gt;.

NOTICE &quot;JOHN DOE&quot; IS USING HIS MULTI DISQUS ACCOUNTS TO UPVOTE HiS AND OTHERS PS4 Bias comments.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249849">red2k</a>.</p>
<p>NOTICE &#8220;JOHN DOE&#8221; IS USING HIS MULTI DISQUS ACCOUNTS TO UPVOTE HiS AND OTHERS PS4 Bias comments.</p>
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		<title>
		By: Berin Meha		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249935</link>

		<dc:creator><![CDATA[Berin Meha]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 05:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249935</guid>

					<description><![CDATA[Error in the article - DX9 can do 5k batches. It says 15 times (x) in his Tweet: &quot;Dx12 on current HW can do over 75k batches. 15x where dx9 maxed.&quot;]]></description>
			<content:encoded><![CDATA[<p>Error in the article &#8211; DX9 can do 5k batches. It says 15 times (x) in his Tweet: &#8220;Dx12 on current HW can do over 75k batches. 15x where dx9 maxed.&#8221;</p>
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		<title>
		By: efnet		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249931</link>

		<dc:creator><![CDATA[efnet]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 04:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249931</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249917&quot;&gt;Jecht_Sin&lt;/a&gt;.

There are no games running at native 1080p on either ps3 or 360]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249917">Jecht_Sin</a>.</p>
<p>There are no games running at native 1080p on either ps3 or 360</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249930</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 03:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249930</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249927&quot;&gt;Guest&lt;/a&gt;.

Do some research. The big 4 (who gives a f&#038;ck about the vita, Sony sure doesn&#039;t) Xbox 360, X1, PC and Ps4, three of them share the same basic architecture, while the other three share the same environment.

The next point is game engine&#039;s like UE4, Unity, CryEngine and so on all have built in support for OpenGL and DX, therefore negating any smaller studio&#039;s need to get too technical. Do some research.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249927">Guest</a>.</p>
<p>Do some research. The big 4 (who gives a f&amp;ck about the vita, Sony sure doesn&#8217;t) Xbox 360, X1, PC and Ps4, three of them share the same basic architecture, while the other three share the same environment.</p>
<p>The next point is game engine&#8217;s like UE4, Unity, CryEngine and so on all have built in support for OpenGL and DX, therefore negating any smaller studio&#8217;s need to get too technical. Do some research.</p>
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		<title>
		By: bardock5151		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249929</link>

		<dc:creator><![CDATA[bardock5151]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 03:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249929</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249918&quot;&gt;Jecht_Sin&lt;/a&gt;.

He incorrectly stated that there were no DX12 vs DX11 benchmarks. 

He also incorrectly stated that they are being coy about the gains DX12 will bring. 300-500% was a huge win against naysayers out there, and if anything they have been very reserved as to the expected performance increase. All they have been repeating is 40%, 40%, 40%, yet here they have a 300-500% increase in performance over DX11. 

Do consoles provide 300-500% better performance than like for like hardware on PC running DX11? No, they don&#039;t. At most 150% on like for like.... last generation. This gen the consoles are struggling to hit their counterparts performance, let alone even 50% better.

Who knows, maybe Phil is also be very reserved as to what kind of impact DX12 will have on X1 too.

Did you also notice the command processor became the bottleneck? It&#039;s a complete reversal, no longer is the GPU suffering a weak CPU or poor CPU optimisation. A single portion of the standard GPU architecture has held it back. I wonder what AMD/NVIDIA and Microsoft have done to solve this issue, while attempting to keep the system balanced. Just a thought. 

]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249918">Jecht_Sin</a>.</p>
<p>He incorrectly stated that there were no DX12 vs DX11 benchmarks. </p>
<p>He also incorrectly stated that they are being coy about the gains DX12 will bring. 300-500% was a huge win against naysayers out there, and if anything they have been very reserved as to the expected performance increase. All they have been repeating is 40%, 40%, 40%, yet here they have a 300-500% increase in performance over DX11. </p>
<p>Do consoles provide 300-500% better performance than like for like hardware on PC running DX11? No, they don&#8217;t. At most 150% on like for like&#8230;. last generation. This gen the consoles are struggling to hit their counterparts performance, let alone even 50% better.</p>
<p>Who knows, maybe Phil is also be very reserved as to what kind of impact DX12 will have on X1 too.</p>
<p>Did you also notice the command processor became the bottleneck? It&#8217;s a complete reversal, no longer is the GPU suffering a weak CPU or poor CPU optimisation. A single portion of the standard GPU architecture has held it back. I wonder what AMD/NVIDIA and Microsoft have done to solve this issue, while attempting to keep the system balanced. Just a thought. </p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-xbox-ones-crummy-bandwidth-affecting-number-of-draw-calls-more-talk-on-dx12#comment-249928</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 02:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=222040#comment-249928</guid>

					<description><![CDATA[Wardell is obviously a MS plant, he is a secret undercover MS PR guy. And MS is marketing DX12 hard! Its all they&#039;ve (and their fanboys) have talked about for the last year). Talk about PR. Every new DX iteration is hyped up like this and they all let down. But suckers just keep falling for it. But then again, there is a new sucker born every day.]]></description>
			<content:encoded><![CDATA[<p>Wardell is obviously a MS plant, he is a secret undercover MS PR guy. And MS is marketing DX12 hard! Its all they&#8217;ve (and their fanboys) have talked about for the last year). Talk about PR. Every new DX iteration is hyped up like this and they all let down. But suckers just keep falling for it. But then again, there is a new sucker born every day.</p>
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