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	<title>
	Comments on: Sunset Overdrive Has More Characters &#038; Particles Due To Xbox One SDK Update, May Optimize Even Further	</title>
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	<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Wed, 18 Jun 2014 15:54:00 +0000</lastBuildDate>
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		<title>
		By: bigshynepo		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235735</link>

		<dc:creator><![CDATA[bigshynepo]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235735</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235723&quot;&gt;neozehn&lt;/a&gt;.

I never said he wasn&#039;t.  As a PS4 and Xbox One owner, I think these excuses about &quot;SDK and/or Kinect preventing graphical parity&quot; are pretty sad for a company that did so many things right last generation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235723">neozehn</a>.</p>
<p>I never said he wasn&#8217;t.  As a PS4 and Xbox One owner, I think these excuses about &#8220;SDK and/or Kinect preventing graphical parity&#8221; are pretty sad for a company that did so many things right last generation.</p>
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		<title>
		By: neozehn		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235730</link>

		<dc:creator><![CDATA[neozehn]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 14:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235730</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235726&quot;&gt;Guest&lt;/a&gt;.

2 October 2013

&quot;The current reservation provides strong isolation between the title and the system and simplifies game development - strong isolation means that the system workloads, which are variable, won&#039;t perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.&quot; - Microsoft technical fellow Andrew Goossen

http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers

That&#039;s the truth, You lying F@*%! Stop lying! Stop misinforming the public! Speak the truth and stop confusing gamers and the general public.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235726">Guest</a>.</p>
<p>2 October 2013</p>
<p>&#8220;The current reservation provides strong isolation between the title and the system and simplifies game development &#8211; strong isolation means that the system workloads, which are variable, won&#8217;t perturb the performance of the game rendering. In the future, we plan to open up more options to developers to access this GPU reservation time while maintaining full system functionality.&#8221; &#8211; Microsoft technical fellow Andrew Goossen</p>
<p><a href="http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers" rel="nofollow ugc">http://www.eurogamer.net/articles/digitalfoundry-microsoft-to-unlock-more-gpu-power-for-xbox-one-developers</a></p>
<p>That&#8217;s the truth, You lying F@*%! Stop lying! Stop misinforming the public! Speak the truth and stop confusing gamers and the general public.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235726</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 13:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235726</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235722&quot;&gt;neozehn&lt;/a&gt;.

LOL


Completely wrong and stupid.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235722">neozehn</a>.</p>
<p>LOL</p>
<p>Completely wrong and stupid.</p>
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		<title>
		By: neozehn		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235723</link>

		<dc:creator><![CDATA[neozehn]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 12:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235723</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235602&quot;&gt;bigshynepo&lt;/a&gt;.

Kinect was never meant to have access to that 10% 100% of the time. MS had always said that 10% is to maximize its usage, but depending on your game you wouldn&#039;t need Kinect to do so much. MS said at the time that future updates to SDKs will grant devs access to that 10% because was meant to be flexible. GHz is right.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235602">bigshynepo</a>.</p>
<p>Kinect was never meant to have access to that 10% 100% of the time. MS had always said that 10% is to maximize its usage, but depending on your game you wouldn&#8217;t need Kinect to do so much. MS said at the time that future updates to SDKs will grant devs access to that 10% because was meant to be flexible. GHz is right.</p>
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		<title>
		By: neozehn		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235722</link>

		<dc:creator><![CDATA[neozehn]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 12:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235722</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235697&quot;&gt;Guest&lt;/a&gt;.

Stop making up stuff. 10% was never mandatory. At the time of the consoles release, devs simply didn&#039;t have the option to either maximize the use of the Kinect, or minimize its functions based on the games they wished to create. That 10% was just locked in because the SDKs @ the time haven&#039;t yet improved. MS always said the day will come when that will be fixed and that time is now. Stop misinforming gamers]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235697">Guest</a>.</p>
<p>Stop making up stuff. 10% was never mandatory. At the time of the consoles release, devs simply didn&#8217;t have the option to either maximize the use of the Kinect, or minimize its functions based on the games they wished to create. That 10% was just locked in because the SDKs @ the time haven&#8217;t yet improved. MS always said the day will come when that will be fixed and that time is now. Stop misinforming gamers</p>
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		<title>
		By: DLConspiracy//		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235707</link>

		<dc:creator><![CDATA[DLConspiracy//]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 11:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235707</guid>

					<description><![CDATA[This is great to hear. They have the right direction for this game. ]]></description>
			<content:encoded><![CDATA[<p>This is great to hear. They have the right direction for this game. </p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235697</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 08:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235697</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235552&quot;&gt;GHz&lt;/a&gt;.

Wrong. 10% was a mandatory reserve until the June SDK.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235552">GHz</a>.</p>
<p>Wrong. 10% was a mandatory reserve until the June SDK.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235695</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 08:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235695</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235535&quot;&gt;YOUDIEMOFO&lt;/a&gt;.

Nothing like the middle finger screenshot proof.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235535">YOUDIEMOFO</a>.</p>
<p>Nothing like the middle finger screenshot proof.</p>
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		<title>
		By: Failz		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235690</link>

		<dc:creator><![CDATA[Failz]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 07:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235690</guid>

					<description><![CDATA[One think I like how they make games on XB1 is they focus on the game and not 1080p. SO and DR3 are prime examples. 
Gameplay over Visuals. Looking forward to this beauty.]]></description>
			<content:encoded><![CDATA[<p>One think I like how they make games on XB1 is they focus on the game and not 1080p. SO and DR3 are prime examples.<br />
Gameplay over Visuals. Looking forward to this beauty.</p>
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		<title>
		By: Rai		</title>
		<link>https://gamingbolt.com/sunset-overdrive-has-more-characters-particles-due-to-xbox-one-sdk-update-may-optimize-even-further#comment-235680</link>

		<dc:creator><![CDATA[Rai]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 06:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199959#comment-235680</guid>

					<description><![CDATA[Improving gameplay over res? I like it.]]></description>
			<content:encoded><![CDATA[<p>Improving gameplay over res? I like it.</p>
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