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		<title>New Warhammer 40,000: Dark Millennium Online Info</title>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 12 Oct 2011 16:19:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[000: dark millennium]]></category>
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					<description><![CDATA[We have some new information from Warhammer 40,000: Dark Millennium. The game&#8217;s release date hasn&#8217;t been announced yet, but check out the complete info below. Tell us what you think in the comments section below. Game Design Notes: Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/07/warhammer-40000-kill-team-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-37946" src="https://gamingbolt.com/wp-content/uploads/2011/07/warhammer-40000-kill-team-1.jpg" alt="" width="505" height="266" srcset="https://gamingbolt.com/wp-content/uploads/2011/07/warhammer-40000-kill-team-1.jpg 940w, https://gamingbolt.com/wp-content/uploads/2011/07/warhammer-40000-kill-team-1-300x157.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>We have some <a href="http://www.warseer.com/forums/showpost.php?p=5839558&amp;postcount=39">new</a> information from Warhammer 40,000: Dark Millennium. The game&#8217;s release date hasn&#8217;t been announced yet, but check out the complete info below. Tell us what you think in the comments section below.</p>
<p><strong><span style="text-decoration: underline">Game Design Notes:</span></strong></p>
<ul>
<li>Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.</li>
<li>Vigil is doing 90% of the work. Most of the shared work load is art, and animation.</li>
<li>Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)</li>
<li>Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.</li>
<li>Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 &amp; 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.</li>
<li>Revision to what I was told by the rep, is that Spring 2012 is unlikely&#8230; maybe for more announcements on the game&#8217;s progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.</li>
</ul>
<p><strong><span style="text-decoration: underline">Class related notes:</span></strong></p>
<ul>
<li>Races broadly put into forces of &#8220;Order&#8221; and &#8220;Disorder&#8221; similar to 40K World-wide campaigns.</li>
<li>The &#8220;spacemarine&#8221; is a class, with a chaos counterpart.</li>
<li>Tactical, heavy, assault as specialties.</li>
<li>Each class starts as something familiar, and through progression changes.Ie. Scout to Marine</li>
<li>Other classes include: psyker, techpriest, and assassin</li>
<li>The assassin starts as a guardsman-esque character.</li>
<li>Chaos have similar counterparts, cultist themed.</li>
<li>Instead of an assassin, think demon host.</li>
<li>Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)</li>
<li>Ork class rundown: Nob, mekboy, runt herda, mad dok</li>
<li>Eldar class rundown: Scorpion, Avenger, Warlock, Reaper</li>
<li>Expect Tau &amp; Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the &#8216;faceless&#8217; races as NPCs, though I suspect you won&#8217;t be getting quests from the Swarmlord!)</li>
<li>60 character levels.</li>
</ul>
<p><strong><span style="text-decoration: underline">Gameplay related notes:<br />
</span></strong></p>
<ul>
<li>A crashed space hulk will be one of the zones.</li>
<li>Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.</li>
<li>Expect several instanced missions much like WoW, as well as open world.</li>
<li>It will include instanced &amp; open world pvp.</li>
<li>Players will be able to dual weild things like pistols and melee weapons&#8230; yes that means two chain swords.</li>
<li>The featured chapter is Black Templars. (As evidenced by the banner art)</li>
<li>The featured chaos god is Khorne, at least for playable</li>
<li>Word Bearers will also take a major role in the Playable chaos faction</li>
<li>Nurgle &amp; Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)</li>
<li>Possible shooter/RPG mode controls, like StarTrek Online.</li>
<li>Third person action, plays like Gears of War/Space Marine mixed together for shooting.<br />
Melee is more like Space Marine/Darksiders, with the target lock on.<br />
Blocking melee attacks is a maybe, sheilds may be NPC only.</li>
<li>NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.</li>
<li>Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.</li>
<li>Environments range from snowy mountains, to the innards of a crashed space hulk&#8230; from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids&#8230; from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda&#8230;. from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.</li>
<li>Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.</li>
<li>Left mouse uses the weapon in your character&#8217;s left hand, Right mouse uses the weapon in your character&#8217;s right hand. Rather cool mechanic.</li>
<li>All abilities have a cooldown&#8230; No spamminh your &#8220;3&#8221; key like most MMOs. This will likely annoy WoW diehards. This pleases me.</li>
<li>Melee combos &#8211; dual weilding gives new moves</li>
<li>There is sprinting.</li>
<li>&#8220;Guilds&#8221; will be present.</li>
<li>Team/party/squad size is 5</li>
<li>&#8220;Raid&#8221; size is 50&#8230; subject to change.</li>
<li>Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.</li>
<li>Weapons rarely get to take full advantage of their range when inside&#8230; lots of cover and turning corners, it&#8217;s very dynamic.</li>
<li>Hero classes are possible, unlocked once you get a character high enoigh level.
<ul>
<li>Imperium: Grey Knight</li>
<li>Chaos: Chaos Sorcerer</li>
<li>Ork: &#8216;Ard boy or Weird boy</li>
<li>Eldar: Farseer</li>
</ul>
</li>
<li>Hero classes will begin at higher level&#8230;</li>
<li>Likely 40.</li>
</ul>
<p>A player progressing as a marine will do so as follows:</p>
<p>Lv. 0: an adept, think a marine wearing just carapace armor.<br />
Lv. 10: more or less a scout.<br />
Lv. 20: equipped like the marine character in th sm codex&#8230; forgot his name.<br />
Lv. 30: a standard marine<br />
Lv. 40 honor guard or Sergeant, some decoration<br />
Lv. 50 sternguard, maybe captain.<br />
Lv. 60 artificer armor, iron halos, the whole sha-bang.</p>
<p>Grey knight fits in fairly well at around 40.</p>
<p>Other classes progress similarly.</p>
<p><strong><span style="text-decoration: underline">Misc. Notes<br />
</span></strong></p>
<ul>
<li>Tech priest are very, very pure adeptus mechamicus themed&#8230;Backpacks with a robot arm.</li>
<li>A cover system is implemented.Waist high cover and standing cover.</li>
<li>Cross platform is very possible.</li>
<li>Shooting mechanics will have aim assist</li>
<li>Similarly, melee attacks will lock on.</li>
<li>Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.</li>
<li>Weapons inxrease in &#8220;coolness&#8221; as far as progression is concerned.</li>
<li>A lv. 1 autogun may be it&#8217;s familiar form in necromunda and early IG&#8230; by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.</li>
<li>Same goes for other weapons&#8230;. think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.</li>
</ul>
<p>Each class has 3 specialties.</p>
<ul>
<li>Marine: Tactical, Devastator, Assault</li>
<li>Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)</li>
<li>The Marine is by far the most flushed out.</li>
<li>most abilities are still very WIP.</li>
<li>Jump packs- not sure how they&#8217;ll work.</li>
</ul>
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