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	<title>12 Minutes &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Xbox One Console Exclusives for 2020</title>
		<link>https://gamingbolt.com/15-xbox-one-console-exclusives-for-2020</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 18:19:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=426571</guid>

					<description><![CDATA[Microsoft is preparing for the next console war but there's plenty inbound for current gen players.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>icrosoft&#8217;s first party line-up hasn&#8217;t been doing so hot in recent years. Heck, 2019 didn&#8217;t even have many noteworthy first party titles. However, that&#8217;s set to change from this year onwards – the company has armed itself with a bevy of studios, interesting indie titles&#8230;and that one Obsidian game that everyone&#8217;s still trying to unravel. Let&#8217;s take a look at 15 Xbox One console exclusives to look forward to in 2020.</p>
<p><b>Grounded</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/Grounded.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-422812" src="https://gamingbolt.com/wp-content/uploads/2019/11/Grounded.jpg" alt="Grounded" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/Grounded.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/Grounded-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/Grounded-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/Grounded-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/Grounded-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After The Outer Worlds, Obsidian Entertainment&#8217;s first exclusive title for Xbox One since being acquired is&#8230;something different. It&#8217;s “Honey, I Shrunk the Kids” meets survival sandbox gameplay with co-op support. You&#8217;ll collect resources, craft different equipment and ultimately battle giant bugs. It&#8217;s intriguing, if unexpected, and will release in Spring 2020.</p>
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		<title>12 Minutes Interview &#8211; Time Loop</title>
		<link>https://gamingbolt.com/12-minutes-interview-time-loop</link>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Wed, 10 Jul 2019 11:08:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=407182</guid>

					<description><![CDATA[12 Minutes' Game Director Luis Antonio speaks with GamingBolt about the unique adventure title.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">1</span>2 Minutes</em> is a transformative experience in which you play as a man trapped in a time loop trying to save his wife from certain doom. Dealing with the outcomes of triggering different realistic emotions within the man and his wife is one of the many obstacles you&#8217;ll be going through over and over within <em>12 Minutes</em>. As you dive deeper into the story, you&#8217;ll uncover a detailed story layered in plot points and intense truths that you will have to convince your wife of. We had a chance to sit down with <em>12 Minutes</em>&#8216; Game Director Luis Antonio to ask him a few dying questions we had.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2.jpg"><img decoding="async" class="aligncenter wp-image-407184" src="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2.jpg" alt="12 minutes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The game never tells you what to do, never gives objectives. It’s up to your interpretation to figure out what’s happening."</p>
<p><strong>How would you best describe <em>12 Minutes</em>?</strong></p>
<p><em>12 Minutes</em> is an interactive thriller about a man trapped in a time loop. You play as the husband. You come in from work, have a meal with your wife, she dies, you’re accused of murder. You get beat up, pass out, wake up at the start of the same day. You have to use the knowledge of what you know is going to happen to change the loop. The loop lasts <em>12 Minutes</em> in real-time. If you’re experienced at adventure games it will take 6-8 hours to come to a satisfactory conclusion for you.</p>
<p>The game never tells you what to do, never gives objectives. It’s up to your interpretation to figure out what’s happening. I looked to many movies and books like <em>Memento</em> for inspiration. Accessibility is a big thing. I made the game something everyone can try. That lead to the top-down view so navigation is accessible. You just click where you want to go. There’s no dealing with perspective and moving up and down. It also means interface is drag-and-drop. You just combine things to create interactions. I realized that allows for a pretty complex experience without losing anything.</p>
<p><strong>What was the choice behind playing the entire game with one button?</strong></p>
<p>Accessibility. When I started, I was doing things with a mouse like enter/open. But I realized it doesn’t bring anything but complications. With one button you can do anything. When you click on the door it’s one button. I figured I could add this logic to everything. I never needed more.</p>
<p><strong>What was the concept behind the idea of having exactly <em>12 Minutes</em>?</strong></p>
<p>So five years ago I had this prototype, trying to show it to see if it had any potential. I was asked, “what’s the name of the game?“ Well, it lasts 12 minutes so it’s called <em>12 Minutes</em>. So I tried to make the shortest most condensed time loop as possible, and I arrived at <em>12 Minutes</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image.jpg"><img decoding="async" class="aligncenter wp-image-407186" src="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image.jpg" alt="12 minutes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"How do you make it exciting if it’s too broad? So this is what I learned. Originally I wanted to do 24 hours in a city. I realize it’s very hard to understand the cause-and-effect of your actions if they’re too sprawled out. And the more I can do to this, the deeper I can go into what I present to you. Then my next big question was how far can I go in such a small environment? And it kept going and going and going and going."</p>
<p><strong>The entire game takes place in a single apartment. How do you keep the excitement going for 6-8 hours with no scenery changers?</strong></p>
<p>Well, it’s actually the opposite. How do you make it exciting if it’s too broad? So this is what I learned. Originally I wanted to do 24 hours in a city. I realize it’s very hard to understand the cause-and-effect of your actions if they’re too sprawled out. And the more I can do to this, the deeper I can go into what I present to you. Then my next big question was how far can I go in such a small environment? And it kept going and going and going and going.</p>
<p><strong>So does the man who’s re-experiencing this day over and over with his wife have some powers or knowledge on why this is happening? Is this part explained in the game?</strong></p>
<p>That’s what the game is about. I hope that’s one of the drives for living the loop.</p>
<p><strong>The screen doesn’t have a HUD or really any gauges that explain much. Is there a way to tell how much time is left or does that not matter?</strong></p>
<p>If you right click on the mouse it tells you how much time you have left. But the game is designed in a way that you don’t need that. You learn by the cues of the environment and the sounds that are happening. And naturally you’ll know you have a minute left or two Minutes left. Early on I realize it’s not fun to be stressed with these things. I never make you pile up 15 combinations and you miss combination 14 and you have to do it again. There’s no stress, you can plan it out. It’s more knowing what you want to do, rather. So the time is there but it’s not really too short. I mean it is, but not, like, per second.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-407185" src="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3.jpg" alt="12 minutes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/12-minutes-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Five years ago I had this prototype, trying to show it to see if it had any potential. I was asked, “what’s the name of the game?“ Well, it lasts 12 minutes so it’s called <em>12 Minutes</em>. So I tried to make the shortest most condensed time loop as possible, and I arrived at <em>12 Minutes</em>."</p>
<p><strong>How does the wife play into all this? Do you have to continually go over facts with her?</strong></p>
<p>She also learns from everything you’re doing. For example, if you told her the cop is coming can you ask her to not open the door, she thinks you’re joking. When [the cop] actually comes, she’s going to realize you’re telling the truth. She’s not going to open the door. She’s going to be like, “That’s the guy you’re talking about?”</p>
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		<title>30 New Games Announced At E3 2019</title>
		<link>https://gamingbolt.com/30-new-games-announced-at-e3-2019</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Jun 2019 09:04:35 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=404376</guid>

					<description><![CDATA[A number of interesting games debuted this past week at E3 - take a look at 30 here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>very year, the Electronic Entertainment Expo has been the place for publishers to hype up their upcoming releases to ludicrous levels. However, it&#8217;s also the place for new games, whether they&#8217;re new sequels in hallowed franchises or original IP with spell-binding concepts. Let&#8217;s take a look at the top 30 biggest new games from E3 2019.</p>
<p><b>Outriders</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Outriders.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403553" src="https://gamingbolt.com/wp-content/uploads/2019/06/Outriders.jpg" alt="Outriders" width="620" height="380" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Outriders.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Outriders-300x184.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Outriders-768x471.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Outriders-1024x628.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Did you think that Marvel&#8217;s Avengers was the only game that would be revealed with no gameplay and fancy cinematics? Think again! People Can Fly finally debuted Outriders, its co-op shooter taking place on a planet with endless dangers. You&#8217;ll have a large arsenal of weapons and “powerful gunplay” but there&#8217;s not really much else to go off of. It&#8217;s out in Summer 2020 for Xbox One, PS4 and PC for what it&#8217;s worth but until then, we play the waiting game.</p>
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		<title>12 Minutes, An Interactive Thriller, Announced; &#8220;Very  Likely&#8221; For 2020</title>
		<link>https://gamingbolt.com/12-minutes-an-interactive-thriller-announced-very-likely-for-2020</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 10 Jun 2019 02:26:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=403262</guid>

					<description><![CDATA[You're trapped in an endless loop.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/12-Minutes.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-403295" src="https://gamingbolt.com/wp-content/uploads/2019/06/12-Minutes.jpg" alt="12 Minutes" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/12-Minutes.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/06/12-Minutes-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/12-Minutes-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>E3 is filled with the big AAA titles that will sell millions, but there&#8217;s always those smaller games that can sometimes surprise you. The Microsoft E3 conference was filled with that, with a lot of focus on indie titles and smaller projects from their studios. One that stood out a lot? <em>12 Minutes</em>, a self-described &#8220;Interactive Thriller.&#8221;</p>
<p>The game is from Annapurna Interactive, and was given an interesting trailer. It involves a seemingly normal conversation between a couple that goes sideways as the man reveals exactly what is about to happen next. It seems they are caught in a time loop. How exactly the gameplay revolves around this isn&#8217;t clear, but the trailer is tense. Check it out below.</p>
<p><em>12 Minutes</em> is slated to come out to Xbox One and PC, though it&#8217;s not clear if it will come to other consoles as of now. No date is attached yet, but the game&#8217;s <a href="http://twelveminutesgame.com/about-2/" target="_blank" rel="noopener noreferrer">website</a> says it&#8217;s &#8220;very likely&#8221; to come out next year.</p>
<p><iframe loading="lazy" title="TWELVE MINUTES | Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/qQ2vsnapBhU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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