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	<title>2D to 3D &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>14 Games That Made The Worst Transition From 2D To 3D</title>
		<link>https://gamingbolt.com/14-games-that-made-the-worst-transition-from-2d-to-3d</link>
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		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Fri, 03 Jun 2016 14:45:59 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[2D to 3D]]></category>
		<category><![CDATA[2D to 3D transition]]></category>
		<category><![CDATA[graphics transition]]></category>
		<category><![CDATA[mario kart 8 nintendo]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA[worst 2D to 3D transition]]></category>
		<category><![CDATA[worst transition]]></category>
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					<description><![CDATA[Not every game made the transition to 3D as smoothly as Mario or Zelda. Here are 15 games that made the worst transition from 2D to 3D. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen games began to make the transition to 3D every series under the sun tried to hop on the bandwagon. But not everyone was as successful as others. Here are the 14 games that made the worst transition from 2D to 3D.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Street Fighter EX </strong></p>
<p><iframe src="https://www.youtube.com/embed/8t5iv3DD9DU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><em>Street Fighter</em> may be the best example of a series that should solely exist in the second dimension. The intricate combos, precise spacing, and move inputs were all meant for opponents who were face-to-face<em>. Street Fighter EX</em> tried to improve the gameplay by putting combatants in a 3D arena where they could strafe around their foe. The result was a game that spat in the face of everything that Street Fighter stood for. Some series should just stay in the second dimension for their own good.</p>
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