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		<title>Wolfenstein: The New Order Review</title>
		<link>https://gamingbolt.com/wolfenstein-the-new-order-review</link>
					<comments>https://gamingbolt.com/wolfenstein-the-new-order-review#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 17:33:36 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[machine games]]></category>
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		<category><![CDATA[Wolfenstein: The New Order]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=197704</guid>

					<description><![CDATA[Achtung, baby.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">A</span>fter Spec Ops: The Line, I knew I could never play another military shooter again. At the very least, I knew that I could never take another one seriously. The game had taken all the ugly things about the genre, thrown them in my face, and asked, “Why do you enjoy this?” It was a question I really didn’t have an answer for, and once I’d seen the cracks in the walls, I couldn’t really look past them anymore. It’s one thing to know that they’re there off in the back of your mind, and another to have them shown to you in excruciating detail.</p>
<p>Put simply, the emperor has no clothes, and Activision and EA are hoping that they can dazzle you with enough explosions that you won’t notice. But me, well, I don’t know if I can kill any more soldiers in jingoistic crusades. The problem is that I love shooters. Thankfully, there are a few things that video games will never be able to make you feel bad about killing, and never try to: monsters, zombies, and Nazis (way to be on the same level as the rest of humanity, Nazis).</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-197040" src="https://gamingbolt.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-PS3-484798461-1024x576.jpg" alt="Wolfenstein PS3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-PS3-484798461-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-PS3-484798461-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/05/Wolfenstein-The-New-Order-PS3-484798461.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /><p class='review-highlite' >
        "There’s a story here, too, and a surprisingly serious, well-written and well-acted one that attempts to tackle a number of big ideas such as the horrors of war, discrimination, power, and even some metaphysical stuff."   
      </p></p>
<p>It’s one of the things you expect from Wolfenstein, aside from the mountains of blood and gore, occult-powered super soldiers, and mechanized Nazi monsters: a conscience-free, Nazi blasting good time. And like every other entry in the series to date, Wolfenstein: The New Order delivers, and then some. Series protagonist William “B.J.” Blazkowicz was, as one character so aptly puts it, “born to kill Nazis,” and that is a tradition that The New Order upholds in a delightfully old-school manner.</p>
<p>But Wolfenstein isn’t just about shooting, stabbing, and strangling Nazis this time around. There’s a story here, too, and a surprisingly serious, well-written and well-acted one that attempts to tackle a number of big ideas such as the horrors of war, discrimination, power, and even some metaphysical stuff. Ol’ B.J. even gets some complex character moments and has a relationship with a nice Polish girl. This ain’t your daddy’s Wolfenstein.</p>
<p>But it starts out like it. The game takes place after the ridiculously underappreciated Raven Software’s 2009 reboot of the franchise, near the end of an alternate version of World War II. In this reality, it’s 1946, and the war still isn’t over yet. Worse still, the Nazis, led by General Wilhem “Deathshead” Strasse have gotten their hands on some extremely advanced technology that allows them to make weapons decades ahead of anything the Allies have and slowly but surely, the Allies are losing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order1.jpg"><img decoding="async" class="aligncenter size-full wp-image-197853" src="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order1.jpg" alt="Wolfenstein The New Order" width="620" height="341" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order1-300x165.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The other big thing about The New Order is that you can dual-wield, which means you have the ability to take one of the biggest shotguns I’ve ever seen in a video game in each hand and turn everything in front of you into Nazi flavored giblets."   
      </p></p>
<p>Enter B.J. and his team, who are attempting a last, desperate attack on Deathshead’s compound in an attempt to kill the general and break the back of the Nazi war machine. The action itself is fast and frantic from the word go, and the game seems to take a lot of pleasure in just how old school it is. The first thing that you need to know is that your health and armor are controlled almost entirely by pickups.  Yes, there is regenerating health, but only a little bit of your health will regenerate (about 20%), which means that you’ll have to scavenge from the surrounding environment if you want to stay healthy. You can even overcharge your health for a temporary boost that will slowly fade out over time.</p>
<p>The same is true of the game’s armor system, though armor doesn’t regenerate at all. You can only restore your armor by picking up the various helmets, flak vests, shoulder pads, and other pieces of armor scattered around the map. In a lot of ways, the system doesn’t make any sense (How does picking up 15 different helmets help you? Is B.J. welding them to his body?), but it does imbue the levels with a sense of strategy and resource management that is lacking from most first-person shooters these days.</p>
<p>The combat is equally old school. There’s no two-weapon limit, so you can carry as many weapons as you want and switch between them at will. The other big thing about The New Order is that you can dual-wield, which means you have the ability to take one of the biggest shotguns I’ve ever seen in a video game in each hand and turn everything in front of you into Nazi flavored giblets. Hell, you can even dual-wield the game’s equivalent of a sniper rifle. That’s neither practical nor possible, as far I know, but it’s there because why the hell not? This is Wolfenstein, dammit.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/017450.jpg"><img decoding="async" class="aligncenter size-full wp-image-197041" src="https://gamingbolt.com/wp-content/uploads/2014/05/017450.jpg" alt="Wolfenstein Xbox 360" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/017450.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/017450-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><p class='review-highlite' >
        "At the end of the first level, The New Order throws you a curve ball by asking you to make one of the most morally terrible, well-designed choices I have ever seen in a video game. That choice changes everything that comes after it, from the characters you’ll encounter to the routes available to in missions."   
      </p></p>
<p>Of course, you don’t have to go loudly a-murderin’ everything in sight if you don’t want to. The game’s levels are large and offer you multiple approaches to any given situation, so you almost always have the choice between a stealthy approach that favors a silenced pistol, sneaky takedowns, and throwing knives or your dual-wielding antics. Stealth has its advantages, such as marking collectibles on the map should you kill certain enemies silently, but both will work in nearly any given situation. Performing certain actions will also unlock perks, which might range from increasing the number of knives you can carry to the maximum amount of ammo you can have a clip. It’s not essential, but it does encourage you to try new things just for the heck of unlocking something.</p>
<p>You’re introduced to all of this stuff in the game’s first mission, and if those things were all Wolfenstein had to offer, it would still be a pretty good game. But at the end of the first level, The New Order throws you a curve ball by asking you to make one of the most morally terrible, well-designed choices I have ever seen in a video game. That choice changes everything that comes after it, from the characters you’ll encounter to the routes available to in missions. The game begins in earnest after this, and while the core gameplay doesn’t change much, the divergence does provide a good reason to see the action again.</p>
<p>No matter what choice you make, B.J. wakes up in 1960, and the world around him is nothing like he remembers it. The Nazis used their incredible futuristic tech to win the war and have spent the intervening fourteen years rebuilding the world in their image. It’s a frighteningly realistic image, too. English is a dying language. People in America are taught that they were oppressed by their government before they were liberated under German occupation. Londoners have traded fish and chips for bratwurst and sauerkraut. Worse still, there doesn’t seem to be any form of resistance left.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197852" src="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order.jpg" alt="Wolfenstein - The New Order" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Wolfenstein-The-New-Order-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The other impressive thing is how well Machine Games uses environmental storytelling to compliment the main narrative. Little touches abound, from the way that Nazi architecture is so accurately recreated to the little newspaper clippings that fill in fundamental backstory. "   
      </p></p>
<p>Blazkowicz decides this won’t stand, and starts putting the band back together so he can set things right in an adventure that takes him everywhere from Berlin to the moon. The story always has a tongue-in-cheek element to it, usually delivered in Blazkowicz’s inner monologues to hilarious effect. And yet, the attention to detail in the environment goes a long way to selling the setting. A lot of this is due to the fact that The New Order is a damn good looking game, and the one that goes the furthest towards fulfilling all of the hype that was behind id Tech 5. From animations to textures to the level of diversity in the environments, Wolfenstein delivers.</p>
<p>The other impressive thing is how well Machine Games uses environmental storytelling to compliment the main narrative. Little touches abound, from the way that Nazi architecture is so accurately recreated to the little newspaper clippings that fill in fundamental backstory. Some just talk about the way things have been since the war, while others are eerily familiar, like one that discusses the rationale behind the Nazi decision to drop the atomic bomb on New York City – probably because it’s the same justification that the U.S. used when we wiped Hiroshima and Nagasaki off the map in 1945.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/Wolfenstein-The-New-Order.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-194586" src="https://gamingbolt.com/wp-content/uploads/2014/04/Wolfenstein-The-New-Order.jpg" alt="Wolfenstein-The-New-Order" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/Wolfenstein-The-New-Order.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/Wolfenstein-The-New-Order-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><p class='review-highlite' >
        "Wolfenstein is a shooter for people who are tired of the current trends in the genre and are looking for something smart and viscerally fun."   
      </p></p>
<p>Ultimately it’s moments like that that you’ll remember long after the credits have rolled. Wolfenstein is a long game – about twelve hours if you really explore each of the levels, maybe more – and it has some excellent action and story beats, but it’s not flawless. There are some pacing issues as some of the non-combat sections drag a little too long, and there are a few sections that feel too difficult or unfair, but these issues are so rare, and so minor when compared to what the game does right that it’s easy to overlook them.</p>
<p>Put simply, Wolfenstein is a shooter for people who are tired of the current trends in the genre and are looking for something smart and viscerally fun. It’s not a perfect game, but it is one that is begging for a sequel, and will scratch that shooter itch for a long time – or at least until the Nazis come gunnin’ for Blazkowicz again. Friggin’ Nazis, man.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on the PlayStation 4.</strong></span></em></p>
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		<title>Grand Theft Auto V New Gameplay Video To Debut Tomorrow</title>
		<link>https://gamingbolt.com/grand-theft-auto-v-new-gameplay-video-to-debut-tomorrow</link>
					<comments>https://gamingbolt.com/grand-theft-auto-v-new-gameplay-video-to-debut-tomorrow#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 09 Jul 2013 01:55:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Gameplay Footage]]></category>
		<category><![CDATA[Grand Theft Auto V]]></category>
		<category><![CDATA[GTA V]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Take Two]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=164182</guid>

					<description><![CDATA[Rockstar to show-off new gameplay for GTA V tomorrow]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/12/108586-grand-theft-auto-gta-v-wallpaper.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-126652" alt="108586-grand-theft-auto-gta-v-wallpaper" src="https://gamingbolt.com/wp-content/uploads/2012/12/108586-grand-theft-auto-gta-v-wallpaper.jpg" width="620" height="340" /></a></p>
<p>Rockstar has announced a gameplay video debut for Grand Theft Auto V. The gameplay video will debut tomorrow at 10 AM Eastern at their website.</p>
<p>Grand Theft Auto V is slated to come out on September 17th for PlayStation 3 and Xbox 360. It&#8217;s kind of funny that such a massive title is coming out right near the end of this generation&#8217;s cycle and right before the arrival of PlayStation 4 and Xbox this Holiday season. However, Rockstar is not worried too much about the sales because everyone knows that this game will in-fact sell millions and millions of copies no matter the circumstances.</p>
<p>Let us know if you&#8217;re looking forward to playing Grand Theft Auto V on September 17th 2013, in the comments section below.</p>
<p>Stay tuned to GamingBolt for more news and updates.</p>
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		<title>Quakecon 2013 Get Ready for Pre-Registration &#8211; Starts Next Week</title>
		<link>https://gamingbolt.com/quakecon-2013-get-ready-for-pre-registration-starts-next-week</link>
					<comments>https://gamingbolt.com/quakecon-2013-get-ready-for-pre-registration-starts-next-week#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 07:05:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[Convention 2013]]></category>
		<category><![CDATA[Doom 4]]></category>
		<category><![CDATA[DOOM Franchise]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Quake Franchise]]></category>
		<category><![CDATA[QuakeCon 2013]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=149328</guid>

					<description><![CDATA[Get ready to Quake-it-out for QuakeCon 2013]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/03/QuakeCon.jpg"><img loading="lazy" decoding="async" class="wp-image-7274 aligncenter" alt="QuakeCon" src="https://gamingbolt.com/wp-content/uploads/2010/03/QuakeCon.jpg" width="500" height="245" /></a></p>
<p>Get ready for QuakeCon&#8217;s 2013 online pre-registration starting next week on Monday April 15th 2013.</p>
<p>All attendees can gain entry to QuakeCon for free. However, when pre-registration opens up the company will be offering premium packages. Premium packages will be limited and only available on a first-come first-server basis. Here is an entire list of all the premium packages below:</p>
<p><b>BYOC Select-a-Seat | Includes Guaranteed Reserved Seating: $30 (Limit of 1,250 packages available)</b></p>
<ul>
<li>Select and Reserve a guaranteed seat of your choice in the BYOC area</li>
<li>An Official QuakeCon 2013 BYOC T-Shirt</li>
</ul>
<p>&nbsp;</p>
<p><b>BYOC Select-a-Seat</b><b> </b><b>and Swag Pack | Full of Limited Edition Items and Guaranteed Reserved Seating: $90 (Limit of 500 packages available)</b></p>
<ul>
<li>Select and Reserve a guaranteed seat of your choice in the BYOC area</li>
<li>An Official QuakeCon 2013 T-Shirt</li>
<li>An Official QuakeCon 2013 BYOC T-Shirt</li>
<li>A QuakeCon Branded Logitech G400 Mouse</li>
<li>A $5 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives</li>
<li>Reserved Seating Until 7:00pm Friday</li>
</ul>
<p>&nbsp;</p>
<p><b>BYOC Select-a-Seat and QuakeCon done Quick | Includes Fast Passes for the Duration of the Event: $50 (Limit of 250 packages available)</b></p>
<ul>
<li>Select and Reserve a guaranteed seat of your choice in the BYOC area</li>
<li>Express lane fast-pass registration for the BYOC</li>
<li>Express lane fast-pass to every speaker, panel, and public event at QuakeCon</li>
<li>Limited reserved access seating for all panels, presentations, and events</li>
<li>An Official QuakeCon 2013 BYOC T-Shirt</li>
<li>Reserved Seating Until 7:00pm Friday</li>
</ul>
<p>&nbsp;</p>
<p><b>Swag Pack | Full of Limited Edition Items: $60 (Limit of 250 packages available)</b></p>
<ul>
<li>An Official QuakeCon 2013 T-Shirt</li>
<li>An Elder Scrolls Online Ouroboros T-Shirt</li>
<li>Another Special Limited Edition T-Shirt</li>
<li>A QuakeCon Branded Logitech G400 Mouse</li>
<li>A $5 Voucher for the on-site Bethesda Retail Store; we’ll have a selection of items from the online store store.bethsoft.com available at QuakeCon, as well as a number of show exclusives</li>
</ul>
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		<title>Skyrim 1.9 Update &#8211; Patch Notes</title>
		<link>https://gamingbolt.com/skyrim-1-9-update-patch-notes</link>
					<comments>https://gamingbolt.com/skyrim-1-9-update-patch-notes#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 09:19:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
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		<category><![CDATA[elder scrolls v: skyrim]]></category>
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		<category><![CDATA[ps3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Skyrim 1.9]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Zenimax]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148879</guid>

					<description><![CDATA[Lot of fixes.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/SkyrimUpdate_ThumbLarge2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-148880" alt="SkyrimUpdate_ThumbLarge2" src="https://gamingbolt.com/wp-content/uploads/2013/04/SkyrimUpdate_ThumbLarge2.jpg" width="505" height="245" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/SkyrimUpdate_ThumbLarge2.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/04/SkyrimUpdate_ThumbLarge2-300x145.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Starting today PlayStation 3 and Xbox 360 players will be able to access Skyrim&#8217;s 1.9 title update automatically. For those who want to get the update all they have to do is make sure that their console has a working internet connection. This patch includes Legendary Skills and the new Legendary difficulty setting. Also, the update has a ton of bug fixes. Here is an entire list of features and bug fixes for Skyrim 1.9</p>
<p><strong>Skyrim 1.9 </strong></p>
<div>
<p>NEW FEATURES</p>
<ul>
<li>Legendary difficulty setting</li>
<li>Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.</li>
</ul>
<p>Bug fixes after the break…</p>
<ul>
<li>General memory and stability improvements</li>
<li>Fixed issue with quest scripts that were not shutting down properly</li>
<li>Companions will equip better weapons and armor if given to them</li>
<li>Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World”</li>
<li>Fixed rare instance where Alduin would become invincible during “Alduin’s Bane”</li>
<li>Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate”</li>
<li>Fixed rare issue where protected companions could be killed from poison damage</li>
<li>Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly</li>
<li>Fixed rare issue with NPCs and creatures respawning improperly after player fast travels</li>
<li>Fixed rare crash when entering Dark Brotherhood Sanctuary</li>
<li>Fixed rare crash when entering a player owned home</li>
<li>Random dragon attacks will no longer occur during “Battle for Whiterun”</li>
<li>Fixed a rare crash when attempting to save your game during “Waking Nightmare”</li>
<li>Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane</li>
<li>The white phial is no longer consumed if given to a follower</li>
<li>If player marries Aela, the “Totem of Hircine” quest will be available</li>
<li>Unused briar hearts can be dropped after finishing “The White Phial”</li>
<li>Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly</li>
<li>Thieves Guild caches are now properly enabled in the appropriate cities</li>
<li>The Dragon Infusion perk now works properly when taking Esbern’s Potion</li>
<li>Cragslane Cave properly resets if player receives a radiant quest to clear it out</li>
<li>Fixed rare issue with bounty quest objectives not properly clearing after completion</li>
<li>Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild</li>
<li>In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest</li>
<li>Vekel the Man now gives rewards for completing “Toying with The Dead”</li>
<li>Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny”</li>
<li>Fixed issue with followers becoming over-encumbered after being repeatedly rehired</li>
<li>Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly</li>
<li>Fixed issue with receiving a duplicate radiant quest from a Jarl</li>
<li>Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim”</li>
<li>Fixed issue with using shouts while in jail and having guards unlock the jail cell</li>
<li>Fixed rare issue with quest NPCs not properly moving to quest locations</li>
<li>Fixed issue with NPCs not selling master level spells</li>
<li>Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity”</li>
<li>Fixed rare issue with disappearing containers after upgrades in player owned house</li>
<li>Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight”</li>
<li>The Ebony Blade is now only improved by two handed perks</li>
<li>Locked door to Proudspire Manor can now be unlocked by proper key</li>
<li>Fixed issue with merchants not receiving the proper additional gold with the Investor perk</li>
<li>Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice”</li>
<li>The Nord Hero Bow can now be improved</li>
<li>The Purity perk no longer requires the Experimenter perk</li>
<li>Fixed rare instance where Lovers Comfort would not be applied properly</li>
<li>If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly</li>
<li>Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe”</li>
<li>Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player</li>
<li>Fixed instance where player could get stuck in Japhet’s Folly</li>
<li>Fixed rare instances where Arngeir would not teach Whirlwind Sprint</li>
<li>Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts</li>
<li>Gharol can now properly train up to level 75</li>
<li>Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall”</li>
<li>Reduced the instance of random dragon attacks after fast traveling post main quest</li>
<li>Recruited Blades now have appropriate dialogue while at Sky Haven Temple</li>
<li>Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine”</li>
<li>Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized</li>
<li>Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity”</li>
<li>Fixed issues with Matching Set perk not working properly with certain pieces of armor</li>
<li>Fixed issues with Custom Fit perk not working properly with certain pieces of armor</li>
<li>Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need”</li>
<li>Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud</li>
<li>Imperial Light Armor can now be crafted</li>
<li>Fixed issue with “Vald’s Debt” where Vald was not leveled properly</li>
<li>Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun”</li>
<li>Fixed issue with respawning actors that were raised by using the Ritual Stone power</li>
<li>Fixed issue with the Ancient Knowledge perk not calculating properly</li>
<li>The Palace of Kings now has patrolling guards on upper floors</li>
<li>Reduce percentage chance of getting a werewolf loading screen while player is a werewolf</li>
<li>Pantea’s flute is no longer a quest item after completing “Pantea’s Flute”</li>
<li>Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again</li>
<li>Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies</li>
<li>Fixed issue with falling damage on high difficulty levels</li>
<li>Fixed bad collision on certain clutter objects</li>
<li>Fixed rare instance of couriers who would appear only dressed in a hat</li>
</ul>
<p>Let us know of what you think of this update in the comments below. Stay tuned on GamingBolt for more news.</p>
<p>Source &#8211; <a title="Bethesda Blog" href="http://www.bethblog.com/2013/04/08/skyrim-1-9-update-on-consoles/">Bethesda</a><span style="font-size: 13px; line-height: 19px;"> </span></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">148879</post-id>	</item>
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		<title>38 Studios Website Back Up and Running</title>
		<link>https://gamingbolt.com/38-studios-website-back-up-and-running</link>
					<comments>https://gamingbolt.com/38-studios-website-back-up-and-running#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 06:44:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[action RPG]]></category>
		<category><![CDATA[kingdoms of amalur]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[viral]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148205</guid>

					<description><![CDATA[Kingdoms of Amalur: Age of Reckoning Developer website is back up and running]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/KOAThumbLarge.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-148206" src="https://gamingbolt.com/wp-content/uploads/2013/04/KOAThumbLarge.jpg" alt="KOAThumbLarge" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/KOAThumbLarge.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/KOAThumbLarge-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p><a title="VG247" href="http://www.vg247.com/2013/04/04/38-studios-website-back-up-and-running-sort-of/">VG247</a> report that 38 Studios website is back up and running. Original noticed by <a title="RPGsite" href="http://www.rpgsite.net/news/2315-updated--kingdoms-of-amalur-studio-website-seemingly-up-and-running">RPGsite</a>, and discovered by Bitsnark that the site contains a hidden message.</p>
<p>“Amid the maelstrom of recent press, we realize it’s unlikely you’re here to visit the new occupants; namely, us. Meh. Our apologies. That being said, if you’re looking for updates on the former tenants: Curt Shilling, Green Monster Games, etc. Try here. Otherwise, it’s business as usual. Please excuse the mess while we move in.”</p>
<p>The website has three site buttons, each button gives you three options: 38 Studios, Excuse the Mess and Relaunch.</p>
<p>Also, RPGsite noticed the 38 Studios website different maintenance messages pop up. The following messages were: &#8220;please excuse the mess, we&#8217;re moving in&#8221; and &#8220;relaunch&#8221;.</p>
<p>We believe that the site domain has been bought by someone else or this might be some sort of viral marketing. Either way, it&#8217;s nice to see 38 Studios website to see back up again in some form. We&#8217;ll keep you posted for any more updates here at GamingBolt.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">148205</post-id>	</item>
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		<title>Hitman: Absolution Companion App &#8211; Available Now + Launch Trailer</title>
		<link>https://gamingbolt.com/hitman-absolution-companion-app-available-now-launch-trailer</link>
					<comments>https://gamingbolt.com/hitman-absolution-companion-app-available-now-launch-trailer#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 05 Apr 2013 06:36:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[eidos interactive]]></category>
		<category><![CDATA[Hitman: Absolution]]></category>
		<category><![CDATA[Hitman: ICA]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=148219</guid>

					<description><![CDATA[Get your Androids and iPhones ready to feel like a badass hitman.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/HitmanThumbLarge.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-148220" alt="HitmanThumbLarge" src="https://gamingbolt.com/wp-content/uploads/2013/04/HitmanThumbLarge.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/HitmanThumbLarge.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/HitmanThumbLarge-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Hitman: Absolution has received it&#8217;s own free companion app, Square Enix announced today. The companion app &#8220;Hitman: ICA&#8221; allows players to purchase and upgrade weapons, queue up contracts and get in-game hints.</p>
<p>Hitman: ICA is now available on both iOS and Android stores/devices. This app packs achievement info, stats on assassinations and even shortcuts to the YouTube channel.</p>
<p>Launch trailer has also been released and you can watch it below. The video is a whopping of two minutes long and it demonstrates how the features work in Hitman: ICA. This app track&#8217;s players progress throughout the game and unlocks in-game rewards.</p>
<p style="text-align: center;"><iframe loading="lazy" width="505" height="284" src="https://www.youtube.com/embed/nlIc72aw6uY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Hopefully, this will games feel what it&#8217;s like to be a hitman in real life.</p>
<p>Stay tuned to GamingBolt for more news and updates.</p>
<p>Let us know your thoughts in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">148219</post-id>	</item>
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		<title>Black Ops 2: Uprising DLC Information Leaked</title>
		<link>https://gamingbolt.com/black-ops-2-uprising-dlc-information-leaked</link>
					<comments>https://gamingbolt.com/black-ops-2-uprising-dlc-information-leaked#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 14:28:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Black Ops 2]]></category>
		<category><![CDATA[Black Ops II]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Call of Duty Black Ops 2: Uprising]]></category>
		<category><![CDATA[Call of Duty Black Ops II: Uprising]]></category>
		<category><![CDATA[Call Of Duty: Black Ops 2]]></category>
		<category><![CDATA[Call of Duty: Black Ops II]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[leaked]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[uprising]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147996</guid>

					<description><![CDATA[You might be interested in this.]]></description>
										<content:encoded><![CDATA[<p>Electronic retailers such as Best Buy and some others have now confirmed listings of the upcoming rumored the Uprising Downloadable Content for Call of Duty: Black Ops II A leaked image of a promotional card shows 4 new maps and a release date of April 16th 2013. <a href="https://gamingbolt.com/wp-content/uploads/2013/04/UprisingDLC.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-148047" alt="UprisingDLC" src="https://gamingbolt.com/wp-content/uploads/2013/04/UprisingDLC.jpg" width="505" height="300" /></a></p>
<p>The 4 new maps are Vertigo, Studio, Encore and Magma. However,  the center of the card teases a new zombie map called Mob of the Dead. The images easily described the locations of Vertigo and Studo maps. Vertigo is located on a high rise, while Studio is located in a movie studio. Meanwhile, it&#8217;s hard to tell where Magma and Encore exactly take place. The background image of Mob of the Dead map suggests that it&#8217;s taking place in the Alcatraz, the former United States penitentiary.<strong> </strong> One of the community live members @LiamFTWinter managed to get an exact description of Uprising DLC  from the Xbox Live Marketplace upload registry.</p>
<p>The description says the following: &#8220;<em>Call of Duty®: Black Ops II Uprising</em> includes four incredibly diverse Multiplayer Maps: Magma, Encore, Vertigo, and Studio: a reimagined adaptation of the fan-favorite Black Ops multiplayer map Firing Range. Uprising also introduces Mob of the Dead, Treyarch’s most terrifying Zombies experience to date.</p>
<p>Top Hollywood talent rounds out a cast of four Prohibition-era gangsters that are forced to fend off hordes of the undead while imprisoned on San Francisco’s notorious Alcatraz Island. While guard towers and new weapons offer tactical advantages, survival offers an unprecedented new challenge for these four lost souls.&#8221; Keep your eyes peeled for Call of Duty Black Ops II: Uprising on April 16th 2013.</p>
<p><a title="Source" href="http://www.gameranx.com/updates/id/13788/article/black-ops-2-uprising-dlc-info-blowout/">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147996</post-id>	</item>
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		<title>Kojima Discusses Game Development and Next-Gen Tech at Kojima Productions</title>
		<link>https://gamingbolt.com/kojima-discusses-game-development-and-next-gen-tech-at-kojima-productions</link>
					<comments>https://gamingbolt.com/kojima-discusses-game-development-and-next-gen-tech-at-kojima-productions#respond</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Thu, 04 Apr 2013 13:12:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[cloud gaming]]></category>
		<category><![CDATA[Hdeio Kojima]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[next-gen technology]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[technology]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147966</guid>

					<description><![CDATA['Game is a media that depends on technology.']]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/04/KojimaThumb.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-147967" alt="KojimaThumb" src="https://gamingbolt.com/wp-content/uploads/2013/04/KojimaThumb.jpg" width="505" height="284" /></a></p>
<p>Hideo Kojima is the mastermind behind the Metal Gear Solid franchise. However, today he will be sharing his views on game development and how important it is for technology to stay up to date at Kojima Productions.</p>
<p>“Making hi-end game takes for 3-4 years if we were to include the concept stage. This time we reconstructed our engine and tool related materials. Even if it’s franchised title, we risk ourselves to add new surprise element. We don’t create with emotions or just because something pops in our mind or but we do carefully consider over and over.”</p>
<p>“I had experienced similar adversity when developing MGS4, where casual gamers were dominating the market. Now with social game domination, it is difficult to keep creating hi-end game solely. But I am not watching only now. Both social and hi-end will be linked together with multidivise or cloud. For the future, I shall hang in there.”</p>
<p>“Game is a media that depends on technology and it advances but does not degenerates. Thus once you step out from ladder of technology, you never able to step on the ladder again. Even in a short period of time not paying attention, the era steps beyond. It’ll endanger you if you get caught up with only the horizontal advancement.”</p>
<p>The PlayStation 4 combines cloud gaming, casual and high end games all into one single box. Kojima said that he will trying to find ways to use the PlayStation 4 as a multi-gaming device and that he has been thinking about it for a while.</p>
<p>Source: <a href="https://twitter.com/HIDEO_KOJIMA_EN">Kojima&#8217;s Twitter</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">147966</post-id>	</item>
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		<title>WRC 3 FIA World Rally Championship &#8211; PS Vita Review</title>
		<link>https://gamingbolt.com/wrc-3-fia-world-rally-championship-ps-vita-review</link>
					<comments>https://gamingbolt.com/wrc-3-fia-world-rally-championship-ps-vita-review#comments</comments>
		
		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Mon, 01 Apr 2013 11:48:20 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Milestone Interactive]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Rally]]></category>
		<category><![CDATA[wrc]]></category>
		<category><![CDATA[WRC 3 FIA World Rally Championship]]></category>
		<category><![CDATA[WRC Series]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=147415</guid>

					<description><![CDATA[The worst portable Rally experience around]]></description>
										<content:encoded><![CDATA[<p style="text-align: left;"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span></p>
<p>RC 3 FIA World Rally Championship is a rally game that relies too much on its mechanics rather than an all around decent package. The game is also unforgiving for new players because it lacks a proper tutorial mode and expects that you have played the previous games in the series. Inconsistencies in the presentation throughout the entire game do not help it either. I will talk about each of the game&#8217;s component in detail starting with the presentation first then the gameplay mechanics and overall verdict.</p>
<p><strong>Presentation:</strong></p>
<p>WRC 3 FIA World Rally Championship is among the first game that has the most horrible inconsistent production value all around I have ever seen in any video game. The visuals of the game look like came out in the mid-late 90s; the sound design is horrendous. The port graphically suffers because of lower-resolution textures and the game is not even running at 60 FPS, instead it tries to run at 30 and still has slowdowns despite the graphical compromises.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-147457" alt="WRC_Screen3" src="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen3.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen3-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The engine of the cars sounds bad and all you will ever hear throughout the racing stages of this game is an announcer who comments on upcoming turns almost every single second. The announcer&#8217;s voice sounds like it was recorded on an old voice recorder. It gets annoying and instead of focusing on racing, the players will be tortured by an atrocious male voice all throughout the race that never shuts up.</p>
<p>The music in the game is actually good; however, it does not fit the game style at all in my opinion and makes the player feel like they&#8217;re playing a game that belongs to a different genre. The production values almost feels like the developers worked on the same game with no communication in between throughout the entirety of the development process. This ended up creating an inconsistent overall style that does not fit the genre and feel of the game.</p>
<p>One thing WRC 3 FIA World Rally Championship does get right is the cars and the feel of a rally game itself. Cars are licensed and the tracks range from snowy mountains to green flat plains. Each rally has a star rating that resembles the difficulty of the stages before you play it. Overall the presentation in WRC 3 FIA World Rally Championship is a giant lackluster, has a unfitting soundtrack, bad sound of the car engines, annoying announcer voice and the graphics of a late 90s games creates an ugly presentation throughout the entire package despite the licensed cars and cool tracks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-147460" alt="WRC3_Screen2" src="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Gameplay and Content:</strong></p>
<p>There are two categories in the game that you can play, WRC Experience and Multiplayer. WRC Experience has three different single-player modes: Single Stage, Rally and Championship. In Single Stage you pick one stage and a car to race in and that&#8217;s it. In Rally mode, you can play an entire Rally with all the stages included rather than just one Stage. Championship Mode lets the players play all the playable Rallies and pick stages in whichever order they want. All the modes are nice and give you plenty of options depending on your mood on how you want to play the game.</p>
<p>However, the main career mode has been stripped away that used to be included in the console version of the game. Why did the developer decide to do this? I have no idea and I think it is rather strange to strip away main gameplay features that provided content in the previous versions.</p>
<p>The port of the game includes only 6 rallies as opposed to 13 on the console version, the main career mode is gone, which is more than half of racing content. In the multiplayer you can play a  custom match and of course check the leaderboards. The online only supports up to six players instead of 16 on the console version. I do not understand some of the design/content choices that were made for this port by the developers.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-147458" alt="WRC_Screen4" src="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen4.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/WRC_Screen4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There are different classes of cars to choose from, every single car is licensed, which gives the game a true rally experience feel to it. The handling of the cars is decent, driving feels right for the most part and the game does feel proper for a rally genre racer. Your cars can also break certain parts throughout the races if you crash a lot. The game does feature a damage model, bumpers will start dragging and parts will fly off if you drive recklessly.</p>
<p>Once you have finished a stage you have 60 seconds to fix particular car parts using sliders before the time runs out. If you are not sure what needs the most fixing for your next race then you can have an A.I. do an automatic fix by pressing the Triangle button. This is a nice feature; it adds somewhat of a strategy and makes the gameplay a bit more interesting.<i></i></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-147459" alt="WRC3_Screen1" src="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen1.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/04/WRC3_Screen1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The fact that the game was missing a simple introduction tutorial on the gameplay mechanics and style of racing bewildered me. This is a rally racing simulator game, any simulator game should include some sort of a basic tutorial, and however, in this case the game did not. <i></i></p>
<p><strong>Overall:</strong></p>
<p>Overall WRC 3 FIA World Rally Championship is a disappointing rally game that could of been really good. Starting with inconsistent production values to tremendous amount of content cutting, I don&#8217;t understand some of the design/content choices that were made for this port by the developers.</p>
<p>Considering the game costs $40 on PlayStation 3 and the Vita version cuts so much racing content that the game ends up not even being worth of a purchase. There is no Cross-Save, Cross-Buy or even Cross-Play features either, this is a watered down port that does not justify the $40 price tag at all. Stay away from this port and just play the console version instead.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation Vita.</strong></em></span></p>
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		<title>Hardware sales figures for 2011 revealed &#8211; 360 and PS3 both sell 11 million</title>
		<link>https://gamingbolt.com/hardware-sales-figures-for-2011-revealed-360-and-ps3-both-sell-11-million</link>
					<comments>https://gamingbolt.com/hardware-sales-figures-for-2011-revealed-360-and-ps3-both-sell-11-million#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 27 Jan 2012 06:06:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=63772</guid>

					<description><![CDATA[In an interesting twist, it looks like the 360 has clawed back the lead built up by the PS3 due to the holidays in the US. Both the consoles sell 11 million each. The PS3 is on track to hit the 15 million projection set by Sony for this FY. The 3DS was the best [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/xbox-360-slim-Vs-Ps3-slim.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-39138" src="https://gamingbolt.com/wp-content/uploads/2011/08/xbox-360-slim-Vs-Ps3-slim.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/xbox-360-slim-Vs-Ps3-slim.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/08/xbox-360-slim-Vs-Ps3-slim-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>In an interesting twist, it looks like the 360 has clawed back the lead built up by the PS3 due to the holidays in the US. Both the consoles sell 11 million each.</p>
<p>The PS3 is on track to hit the 15 million projection set by Sony for this FY.</p>
<p>The 3DS was the best selling hardware of 2011 due to solid performance in Japan, and other regions. 360 topped in the US and PS3 topped in the EU.</p>
<p>Check out the complete numbers below.</p>
<p>TOTAL = US | EU | JP</p>
<p>3DS &#8211; 11.8  = 4.1 | 3.5| 4.3</p>
<p>360 &#8211; 11.0 = 7.3 | 3.7| 0.1</p>
<p>PS3 &#8211; 11.0 = 4.5 | 4.9 | 1.5</p>
<p>WII &#8211; 9.5 =4.5 | 4.0 | 0.9</p>
<p>NDS &#8211; 7.5 =3.8 | 3.0 | 0.7</p>
<p>PSP &#8211; 5.8 =1.4 | 2.3 | 2.1</p>
<p>PSV &#8211; 0.5 = 0 0 | 0 0 |0.5</p>
<ul>
<li>US: NPD</li>
<li>JP: Media Create</li>
<li>EU: Nintendo&#8217;s estimates.</li>
</ul>
<p>Rounded to nearest 100000.</p>
<p>[<a href="http://www.nintendo.co.jp/ir/en/library/events/120127/index.html">Nintendo</a>]</p>
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