<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>60 frames per second &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/60-frames-per-second/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 03 Nov 2013 14:10:11 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Blacklight Retribution PS4 Runs at 1080p With PC Settings Cranked Up To Highest, Highest FPS Targeted</title>
		<link>https://gamingbolt.com/blacklight-retribution-ps4-runs-at-1080p-with-pc-settings-cranked-up-to-highest-highest-fps-targeted</link>
					<comments>https://gamingbolt.com/blacklight-retribution-ps4-runs-at-1080p-with-pc-settings-cranked-up-to-highest-highest-fps-targeted#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 03 Nov 2013 14:10:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[60 frames per second]]></category>
		<category><![CDATA[Blacklight: Retribution]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Zombie Studios]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=177482</guid>

					<description><![CDATA[Studio director Jared Gerritzen tells us what level of detail their aiming for.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/07/BlacklightLogo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-9709" alt="BlacklightLogo" src="https://gamingbolt.com/wp-content/uploads/2010/07/BlacklightLogo.jpg" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/BlacklightLogo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/07/BlacklightLogo-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
After the mess with Call of Duty: Ghosts, we&#8217;ve recently been looking at developers laying out their plans for resolutions and frame-rates on next-gen consoles. Zombie Studios&#8217; is bringing their free to play first person shooter <a href="https://gamingbolt.com/blacklight-retribution">Blacklight: Retribution</a> to the PlayStation 4 and GamingBolt recently had a chance to chat with studio director Jared Gerritzen on the game&#8217;s resolution and frames per rate.</p>
<p>We asked Gerritzen how the PS4 version holds up to a high-end PC running the game, to which he replied, &#8220;We have all the PC settings cranked up to their highest setting on the PlayStation 4, so it holds up great! We are really happy how the transition between high end PC and PlayStation 4 works for us.&#8221;</p>
<p>Gerritzen also confirmed that the game is &#8220;currently at 1080p, and as the game evolves&#8221; they are &#8220;targeting the highest frame rates possible.&#8221;</p>
<p>Blacklight: Retribution launches on November 15th worldwide for the PlayStation 4 and won&#8217;t require PlayStation Plus to enjoy.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/blacklight-retribution-ps4-runs-at-1080p-with-pc-settings-cranked-up-to-highest-highest-fps-targeted/feed</wfw:commentRss>
			<slash:comments>267</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">177482</post-id>	</item>
		<item>
		<title>NBA 2K14 Confirmed as Native 1080p, 60 Frames Per Second on Xbox One and PS4</title>
		<link>https://gamingbolt.com/nba-2k14-confirmed-as-native-1080p-60-frames-per-second-on-xbox-one-and-ps4</link>
					<comments>https://gamingbolt.com/nba-2k14-confirmed-as-native-1080p-60-frames-per-second-on-xbox-one-and-ps4#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 10:02:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[2K Sports]]></category>
		<category><![CDATA[60 frames per second]]></category>
		<category><![CDATA[NBA 2k14]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Visual Concepts]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176454</guid>

					<description><![CDATA[2K Sports readies for next-gen consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/07/nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin.jpg" alt="nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin" width="620" height="349" class="aligncenter size-full wp-image-163220" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/07/nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/07/nba2k14-euroleague-laboral-kutxa-vitoria-alba-berlin-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
With all the controversy occurring regarding the golden standard of visuals on consoles &#8211; namely 1080p resolution and 60 frames per second &#8211; executive VP of Visual Concepts Jeff Thomas has confirmed to <a href="http://au.ign.com/articles/2013/10/23/nba-2k14-runs-at-60fps-native-1080p-on-xbox-one-and-ps4?utm_campaign=ign+main+twitter&#038;utm_source=twitter&#038;utm_medium=social">IGN</a> that the upcoming next-gen version of NBA 2K14 would run at native 1080p and 60 frames per second. Yes, that&#8217;s for both Xbox One and PlayStation 4.</p>
<p>NBA 2K14 has plenty of new features and is a fairly strong release in terms of gameplay and presentation. You can read more about the game in our official review <a href="https://gamingbolt.com/nba-2k14-review">here</a> and you can also check out how the game looks on next gen consoles <a href="https://gamingbolt.com/first-ever-trailer-for-nba-2k14-on-ps4xbox-one-looks-stunning">here</a>. Considering the lack of hype surrounding the next-gen version of NBA 2K14, it looks remarkably good.</p>
<p>NBA 2K14 will be releasing on November 15th in North America and November 29th in Europe for the PlayStation 4. It will release for Xbox One on November 22nd across 13 territories worldwide. Stay tuned for more details.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/nba-2k14-confirmed-as-native-1080p-60-frames-per-second-on-xbox-one-and-ps4/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">176454</post-id>	</item>
		<item>
		<title>PS4’s Underlying Architecture Will Only Become Relevant When It Will Be Pushed – Ronimo Games</title>
		<link>https://gamingbolt.com/ps4s-underlying-architecture-will-only-become-relevant-when-it-will-be-pushed-ronimo-games</link>
					<comments>https://gamingbolt.com/ps4s-underlying-architecture-will-only-become-relevant-when-it-will-be-pushed-ronimo-games#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Oct 2013 14:22:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1080p]]></category>
		<category><![CDATA[60 frames per second]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ronimo games]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174240</guid>

					<description><![CDATA[Jasper]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="620" height="349" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
We recently spoke to the co-founder of Ronimo Games, Jasper Koning, whose company is developing Awesomenauts for the PlayStation 4, about the significance of the console&#8217;s unified architecture. On being asked about how the exotic technology affected the development of the game for the console, Koning stated that, &#8220;Very little, as an indie developer we don&#8217;t push the hardware so hard that we&#8217;d need any architecture specific optimization. Nowadays the underlying architecture only becomes relevant when you want to push it very hard.&#8221;</p>
<p>We also asked whether Awesomenauts will be at 60 frames per second and in 1080p resolution when it launches on the PlayStation 4, and whether more and more games will be running at the same when they release. Of course Awesomenauts will. I can&#8217;t speak of other titles though. </p>
<p>&#8220;I mean, it was already possible to in the last generation, but most developers opted to go for adding lots more detail. Going from 1080p/60fps to 720p/30fps can free up an incredible amount of resources depending on how your game is set up so it might still be a viable option.&#8221;</p>
<p>While Awesomenauts will release some time next year for the PS4, there are plenty of other games that will be launching with the console on November 15th in North America and November 29th in Europe. What are your thoughts on Koning&#8217;s comments? Let us know below.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ps4s-underlying-architecture-will-only-become-relevant-when-it-will-be-pushed-ronimo-games/feed</wfw:commentRss>
			<slash:comments>14</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">174240</post-id>	</item>
	</channel>
</rss>
