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	<title>8 GB DDR5 RAM &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Warframe Dev: &#8220;PS4&#8217;s GDDR5 RAM Opens Up Possibilities for Extra Detail, Video Streaming&#8221;</title>
		<link>https://gamingbolt.com/warframe-dev-ps4s-gddr5-ram-opens-up-possibilities-for-extra-detail-texture-streaming</link>
					<comments>https://gamingbolt.com/warframe-dev-ps4s-gddr5-ram-opens-up-possibilities-for-extra-detail-texture-streaming#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Jul 2013 14:47:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8 GB DDR5 RAM]]></category>
		<category><![CDATA[digital extremes]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[Warframe]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=167285</guid>

					<description><![CDATA[Creative director Steve Sinclair also talks about Titanfall and how it measures up.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/Warframe-Update-8-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-156830" alt="Warframe Update 8 (1)" src="https://gamingbolt.com/wp-content/uploads/2013/05/Warframe-Update-8-1.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/Warframe-Update-8-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/05/Warframe-Update-8-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/05/Warframe-Update-8-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
We recently had a chance to speak to Digital Extremes creative director Steve Sinclair, currently working on Warframe for the PlayStation 4, about how the developer was using the extra GDDR5 RAM of the console, along with benefits derived from the unified architecture.</p>
<p>Sinclair replied that, &#8220;We are using a lot of the memory, but because of texture streaming, we have plenty to spare! That&#8217;s a good thing, it gives us options that we never thought we&#8217;d have before, and it opens up possibilities for extra detail and video streaming. The unified memory is part of what makes the console so great to develop on. You can use threads to generate textures and graphics assets.</p>
<p>&#8220;You can use the GPU to process physics and effects data. It&#8217;s key in shipping a console that is great early in the cycle while leaving the ceiling quite high for hybrid computing techniques in the future.&#8221;</p>
<p>We also asked a bit about Titanfall since, well, it&#8217;s another mech game with soldiers that wall-run and perform parkour. Especially since that game will be exclusive to Microsoft&#8217;s Xbox One and Xbox 360 (along with PC) while Warframe will be PlayStation 4-exclusive. He replied, &#8220;Huh? What&#8217;s TitanFall? Kidding. Saw TitanFall at E3 and it looks amazing and we saw a lot of the parkour stuff we have for our Space Ninjas in there&#8230;</p>
<p>&#8220;I expect TitanFall to just raise the competitive bar and push us further to keep our fans engaged. That said, without knowing a lot of about the game, Warframe is focused on PvE and Coop. It&#8217;s a shooter/MMO blend with crafting and dojo building. We update our game at a staggering pace, which combined with our procedural level generations, keeps the game fresh on a weekly basis. I don&#8217;t think it hurts that we&#8217;re free either.&#8221;</p>
<p>Warframe&#8217;s release date for PlayStation 4 is currently to be announced.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">167285</post-id>	</item>
		<item>
		<title>PS4&#8217;s 5.5 GB for Games: Developer Calls Rumour &#8220;False&#8221;, Other Sources Say 6 GB</title>
		<link>https://gamingbolt.com/ps4s-5-5-gb-for-games-developer-calls-rumour-false-other-sources-say-6-gb</link>
					<comments>https://gamingbolt.com/ps4s-5-5-gb-for-games-developer-calls-rumour-false-other-sources-say-6-gb#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jul 2013 08:41:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8 GB DDR5 RAM]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[rumour]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[VBlank Entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166813</guid>

					<description><![CDATA[The PS4's power claims are still being hashed out.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="600" height="337" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><br />
Earlier, we reported on <a href="https://gamingbolt.com/playstation-4-allows-up-to-5-5-gb-ram-for-game-developers">rumours</a> from The Digital Foundry that the PlayStation 4 was allocating about 4.5 GB to the development of games, with 3.5 GB to the OS. Out of the latter, 1 GB was classified as &#8220;flexible memory&#8221; and could be used for games if needed.</p>
<p>However, Vblank Entertainment boss and confirmed PS4 dev Brian Provinciano took to <a href="https://twitter.com/BriProv/status/361140165026131968">Twitter</a> to state that the rumours were false and ridiculous.</p>
<blockquote class="twitter-tweet">
<p><a href="https://twitter.com/MrNray">@mrnray</a> It&#39;s absolutely false. Absolutely ridiculous.</p>
<p>&mdash; Brian Provinciano (@BriProv) <a href="https://twitter.com/BriProv/statuses/361140165026131968">July 27, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script><br />
Provinciano did not confirm how much RAM was in the system. Considering how Microsoft was skewered for stating the Xbox One would allocate 3 GB to its OS, we can see how this would affect Sony&#8217;s projections of being more powerful (though make no mistake &#8211; 4.5 GB DDR5 RAM is far superior to 5 GB DDR3 RAM).</p>
<p>On NeoGAF, industry insider Thuway <a href="http://www.neogaf.com/forum/showpost.php?p=73213046&#038;postcount=1835">provided</a> his own numbers, stating that the PS4 actualyl reserves up to 6 GB of RAM for games and 2 GB for the OS. “There are games in development that are using 6 GB of RAM,” he stated in an update. Other insiders such as BruceLeeRoy and forum admin Kagari <a href="http://www.neogaf.com/forum/showpost.php?p=73268051&#038;postcount=2748">corroborated</a> this report. What is the truth? Stay tuned as the story develops.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">166813</post-id>	</item>
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		<title>PlayStation 4 Allows Up to 5.5 GB RAM for Game Developers</title>
		<link>https://gamingbolt.com/playstation-4-allows-up-to-5-5-gb-ram-for-game-developers</link>
					<comments>https://gamingbolt.com/playstation-4-allows-up-to-5-5-gb-ram-for-game-developers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Jul 2013 17:42:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[8 GB DDR5 RAM]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166651</guid>

					<description><![CDATA[4.5 GB is the baseline guaranteed amount, while an extra gig of "flexible" memory can be used.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg" alt="PlayStation 4_official" width="600" height="337" class="aligncenter size-full wp-image-159914" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1.jpg 600w, https://gamingbolt.com/wp-content/uploads/2013/06/PlayStation-4_official1-300x168.jpg 300w" sizes="(max-width: 600px) 100vw, 600px" /></a><br />
A development source recently spoke to <a href="http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memory">The Digital Foundry</a> to reveal some interesting details about the PlayStation 4&#8217;s oft-publicized 8 GB DDR5 RAM. Whereas Microsoft&#8217;s Xbox One would be allocating about 3 GB of RAM for the OS, leaving 5 GB for game developers to use, it was always assumed that the PS4 would allocate 1 GB for its OS, with the remaining 7 GB used in development.</p>
<p>However, it seems that guaranteed baseline RAM is 4.5 GB dedicated specifically to games while 1 GB, which is used for the OS, is classified as &#8220;flexible&#8221; memory which can also be utilized for development. And that&#8217;s if the OS isn&#8217;t doing anything with it at the time.</p>
<p>The current &#8220;Game Memory Budget Mode&#8221; on dev kits allows for normal and large modes in the debug settings. The former allows 4.5 GB off the bat, while the latter allows for 5.25 GB but is available only for application development. Either way you look at it, the Xbox One and PS4 are a lot more similar than it first seemed. Nonetheless, in terms of GPU power and type of RAM, the PS4 can still claim to be ahead of the Xbox One&#8230;or can it?</p>
<p>Given that it was a source that revealed all and not an official announcement or confirmation based on public testing of the console, there&#8217;s still room to be skeptical. Stay tuned for more details.</p>
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