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	<title>Abe&#8217;s Oddysee &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Oddworld: New &#8216;n&#8217; Tasty Review</title>
		<link>https://gamingbolt.com/oddworld-new-n-tasty-review</link>
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		<dc:creator><![CDATA[Philip Hartmeyer]]></dc:creator>
		<pubDate>Thu, 31 Jul 2014 18:00:30 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Abe's Oddysee]]></category>
		<category><![CDATA[Just Add Water]]></category>
		<category><![CDATA[Oddworld Inhabitants]]></category>
		<category><![CDATA[Oddworld: New 'N' Tasty]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203942</guid>

					<description><![CDATA[Oddworld: New 'n' Tasty is a faithful remake that unfortunately it doesn't live up to modern standards. ]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span>y first exposure to the Oddworld franchise was on a PlayStation demo disc around 1998. Back then it was “that bizarre game where you could fart”. But there was a certain uniqueness to the game that drew me in and when I obtained a full copy, I was instantly enamored. As not only one of the most challenging games I played it my youth, <i>Oddworld: Abe’s Oddysee</i> firmly planted a hold on the nostalgia I feel for the original PlayStation.</p>
<p><i>Oddworld: New ‘n’ Tasty </i>is a remake of the classic side scrolling puzzle platformer. Every area has been beautifully rebuilt from the ground up to take advantage of modern hardware. This isn’t just an HD port, it is clear that a lot of time and effort went into retrofitting the game with modern graphical prowess.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/1383309822-5.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-177451" src="https://gamingbolt.com/wp-content/uploads/2013/11/1383309822-5.jpg" alt="Oddworld: New 'n' Tasty" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/1383309822-5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/11/1383309822-5-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/11/1383309822-5-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "This isn’t just an HD port, it is clear that a lot of time and effort went into retrofitting the game with modern graphical prowess. 
"   
      </p></p>
<p>Unfortunately the game is rough around the edges, as I encounter numerous bugs and glitches in my playthrough, including a game ending glitch where my save was corrupted around the halfway point. Other glitches included crashing to the PS4 home page, freezing at load screens, Abe getting stuck on geometry, and a very frustrating instance where pressing a button to activate a password stone caused my character to be teleported back to the start of the level. Add to that the fact that in the opening video of the game a “Trial version” watermark  can clearly be seen in the corner for a few seconds, and it is easy to come to the conclusion that this game needed some more time in the oven.</p>
<p>Throughout the game players will encounter other Mudokons whom they can save by activating near-by portals with the shoulder buttons. Be careful however, as the Mudokons will mindlessly run towards the portal once its open, often times to their peril if the player hasn’t deactivated traps or cleared enemies along the way. Sometimes you will need to speak to them using the “gamespeak” feature, which is a set of commands mapped to the directional pad. With this you can communicate with the Mudokons to ask them to follow you, or stop and wait. Later on in the game this feature is used to give sequential passwords to gatekeepers in order to progress to new areas. In each chapter you are ranked on how many Mudokons you save, and if you save them all you will obtain the best ending.</p>
<p><i>New ‘n’ Tasty</i> isn’t a game about combat, in fact there really isn’t any to speak of. Abe has no attacks, he can only run, crouch, roll, jump, wave, chant, and fart for the most part. The trick is to use these skills to navigate and solve areas and the puzzles within. The world of Oddworld is filled to the brim with monsters and machines that would like nothing more than to turn you into a neatly stacked pile of meat. In other words, you are going to die a lot in this game, and thats the way it is intended. Players will need to be aware of their environment and careful to avoid it’s many pitfalls. The main complaint I have is that it takes too much time to reload a checkpoint considering how easy it is to die. The screen can hang for almost 7 seconds at time and it really ruined the pacing for me.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/1383309813-8.jpg"><img decoding="async" class="aligncenter wp-image-177454" src="https://gamingbolt.com/wp-content/uploads/2013/11/1383309813-8.jpg" alt="Oddworld: New 'n' Tasty" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/1383309813-8.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/11/1383309813-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/11/1383309813-8-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "New ‘n’ Tasty isn’t a game about combat, in fact there really isn’t any to speak of. Abe has no attacks, he can only run, crouch, roll, jump, wave, chant, and fart for the most part.
"   
      </p></p>
<p>This game comes from a time when platformers were still designed with arcade philosophies. They were sometimes unfair, or harder than usual because you paid per play. Since then, as consoles pushed the arcade market out of commission the logic has changed quite a bit on this. That isn’t to say that the difficulty of the game is a bad thing, but some sections can feel like they needed a bit of play testing to smooth them over. For instance the first two chapters seem to be some of the hardest parts in the game, with things getting a lot easier once you leave the meat factory.</p>
<p>Unfortunately modern side-scrollers make <i>Oddworld: New ‘n’ Tasty</i> feel like a dated slog. If the developers were going to remake the game for a new audience, they should have maybe included latter day side-scrolling innovations, instead of producing largely the same journey with better visuals. This is a case of being a little too faithful to the source material. The developers have also added a new leaderboard feature for speed-runners and long time fans to see how fast they can complete the game and how many Mudokons they can save, but this is one of the only new features in this remake, and it is rather disappointing.</p>
<p>Ultimately fans of the franchise will find this to be a faithful remake of a classic video game, but it’s dated gameplay, design philosophies, and substantial technical problems make it hard to recommend to newcomers. For such an interesting and imaginative world, it is disappointing that playing the game just isn’t very enjoyable.</p>
<p><span style="color: #ff9900;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<title>Oddworld: Hand of Odd announced for tablets. Munch’s Oddysee HD revamp also hitting PSN</title>
		<link>https://gamingbolt.com/oddworld-hand-of-odd-announced-for-tablets-munch%e2%80%99s-oddysee-hd-revamp-also-hitting-psn</link>
					<comments>https://gamingbolt.com/oddworld-hand-of-odd-announced-for-tablets-munch%e2%80%99s-oddysee-hd-revamp-also-hitting-psn#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 29 Apr 2011 16:29:30 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Abe's Oddysee]]></category>
		<category><![CDATA[Hand of Odd]]></category>
		<category><![CDATA[Just Add Water]]></category>
		<category><![CDATA[Munch's Oddysee]]></category>
		<category><![CDATA[Oddworld]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=29221</guid>

					<description><![CDATA[Details on already announced Oddworld projects have been confirmed as well as pleasing news that Munch’s Oddysee will be heading to PSN in HD. The developer had previously announced the HD remake of Oddworld: Stranger’s Wrath last year for PC and PSN, but confirmed the PS3 version would support 3D, Move, YouTube uploading, as well [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/Oddworld-characters.png"><img decoding="async" class="aligncenter size-full wp-image-29224" src="https://gamingbolt.com/wp-content/uploads/2011/04/Oddworld-characters.png" alt="" width="505" height="268" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/Oddworld-characters.png 640w, https://gamingbolt.com/wp-content/uploads/2011/04/Oddworld-characters-300x159.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Details on already announced Oddworld projects have been confirmed as well as pleasing news that Munch’s Oddysee will be heading to PSN in HD.</p>
<p>The developer had previously announced the HD remake of Oddworld:  Stranger’s Wrath last year for PC and PSN, but confirmed the PS3 version  would support 3D, Move, YouTube uploading, as well as a “feature X”,  whatever that may be.</p>
<p>An Abe&#8217;s Oddysee HD remake has also been confirmed. It will remain a 2D side-scroller with animated backgrounds. It too will land on  PSN, but other platforms are to be announced at a later date.</p>
<p>The Oddboxx, which is currently only available on PC,<a href="http://www.vg247.com/2011/04/12/oddboxx-price-drop/" target="_self"></a> will be hitting PSN and will include Munch’s Oddysee, Stranger’s Wrath, Abe’s Oddysee and the PSone Oddworld games.</p>
<p>An HD remake of Oddworld: Munch’s Oddysee is also coming to PSN and unannounced platforms.</p>
<p>However, there is another Oddworld game coming called Hand of Odd,  and it’s a tablet game based on a “shelved” Oddworld real-time strategy  game announced way back in 1998.</p>
<p>It features the usual Oddworld inhabitants like Mudokons and  Glukkons, and the original design of the game will be modernized for  iPad, Android tablets, Facebook, PC and Mac – platforms which are  currently being “looked at” for the game by JAW.</p>
<p>Calling the game “casual rather than more intense,” Just Add Water&#8217;s Stewart Gilray said the game is still a ways off and a console release is unlikely.</p>
<p>“It works well with touchscreen interfaces or mouse control direct,”  he said. “On consoles, however, you get analogue sticks or your Move  controller. While Move is good for certain kinds of gameplay and it’s  responsive compared to Kinect, it still isn’t that intuitive.</p>
<p>“We’ve not had experience with Kinect yet, but playing the games  already out there for that, it does seem at the moment it’s got a lot of  work to do before it catches up with that more direct, action kind of  game.</p>
<p>“All the games that are out for it, you’ve got to do huge body  movements to get involved in it, which is why it’s fun. With this,  there’s a bit more thought involved, rather than flinging your body  around a room, which is why we thought if we did direct control through  touchscreen, you can put your finger on it, or with a mouse with PC or  Mac, and just drag items.”</p>
<p>That&#8217;s a lot to take in for Oddworld fans.</p>
<p>Thanks to <a href="http://www.neogaf.com/forum/showthread.php?t=428816">Neogaf</a> for the info.</p>
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