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		<title>Assassin&#8217;s Creed 3&#8217;s Frontier is 1.5 times as large as Brotherhood&#8217;s Rome</title>
		<link>https://gamingbolt.com/assassins-creed-3s-frontier-is-1-5-times-as-large-as-brotherhoods-rome</link>
					<comments>https://gamingbolt.com/assassins-creed-3s-frontier-is-1-5-times-as-large-as-brotherhoods-rome#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 05 Apr 2012 08:49:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[assassins creed 3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=78534</guid>

					<description><![CDATA[Ubisoft&#8217;s writer Matt Turner says that with Assassin&#8217;s Creed 3, the firm wants to create a game with a huge game world, and so it is that the frontier area in AC3, one of the three areas the game will take part in (New York, Boston, Frontier) will be 1.5 times as large as Brotherhood&#8217;s [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-76585" title="Assassins-Creed-3-Connor-Battlefield2" src="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg" alt="" width="502" height="282" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg 502w, https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2-300x168.jpg 300w" sizes="(max-width: 502px) 100vw, 502px" /></a></p>
<p style="text-align: justify;">Ubisoft&#8217;s writer Matt Turner says that with Assassin&#8217;s Creed 3, the firm wants to create a game with a huge game world, and so it is that the frontier area in AC3, one of the three areas the game will take part in (New York, Boston, Frontier) will be 1.5 times as large as Brotherhood&#8217;s entire Rome.</p>
<p style="text-align: justify;">&#8220;You heard yesterday the frontier map is 1.5 times the size of AC: Brotherhood&#8217;s Rome &#8211; and that&#8217;s just one map,&#8221; he told <a href="http://www.computerandvideogames.com/342570/interviews/assassins-creed-3-interview-everyone-was-british-in-those-days-there-was-no-america-yet/" target="_blank">CVG</a> in an interview. &#8220;The scale of the game is huge and that comes from people and time.&#8221;</p>
<p style="text-align: justify;">&#8220;Our goal is a lofty one and to do that you need time and people,&#8221; he said. &#8220;Basically when we set our sights that high we realised we needed to arm ourselves with the tools to accomplish that. It&#8217;s one thing to say &#8216;we want to make the best game we&#8217;ve ever made&#8217;, and another to actually do it.</p>
<p style="text-align: justify;">&#8220;We started with a huge development window which allows two-to-three years to get it done, then the next step was capacity.</p>
<p style="text-align: justify;">&#8220;We have actually twice the amount of resources we&#8217;ve ever had before on Assassin&#8217;s Creed. That&#8217;s allowing us the ability to create a bigger world and create something on a scale that we haven&#8217;t reached before.&#8221;</p>
<p style="text-align: justify;">It sure looks like AC3 is shaping up to become a cracker of a game. Stay tuned for more info.</p>
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		<title>Ubisoft Unveil New Assassin&#8217;s Creed 3 Details</title>
		<link>https://gamingbolt.com/ubisoft-unveil-new-assassins-creed-3-details</link>
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		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Mon, 26 Mar 2012 17:00:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=76566</guid>

					<description><![CDATA[&#160; Further to GameInformer&#8217;s April 2012 Assassin&#8217;s Creed 3 cover reveal at the beginning of March, the full details of which can be found on NeoGaf, GamingBolt have a sumptuous platter of fresh AC3 info for your consumption: Around 30% of missions will take place in the Frontier. Frotiner is 4km2 &#8211; 1.5 x size of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg"><img decoding="async" class="aligncenter size-full wp-image-76585" src="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg" alt="" width="502" height="282" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2.jpg 502w, https://gamingbolt.com/wp-content/uploads/2012/03/Assassins-Creed-3-Connor-Battlefield2-300x168.jpg 300w" sizes="(max-width: 502px) 100vw, 502px" /></a>Further to GameInformer&#8217;s April 2012<a href="http://www.gameinformer.com/b/news/archive/2012/03/01/april-cover-revealed-assassin-39-s-creed-iii.aspx" target="_blank"> Assassin&#8217;s Creed 3 cover reveal</a> at the beginning of March, the full details of which can be found on <a href="http://www.neogaf.com/forum/showthread.php?t=465195" target="_blank">NeoGaf</a>, GamingBolt have a sumptuous platter of fresh AC3 info for your consumption:</p>
<ul>
<li>Around 30% of missions will take place in the Frontier.</li>
<li>Frotiner is 4km<sup>2 </sup>&#8211; 1.5 x size of Rome in Assassin&#8217;s Creed 2.</li>
<li>The game has &#8216;double&#8217; the production capacity of the &#8216;Ezio Trilogy&#8217;.</li>
<li>Rope Dart weapon is confirmed, allowing for some very brutal tree-based kills.</li>
<li>Game takes place over 30 year period 1753 &#8211; 1783.</li>
<li>Connor joins the Brotherhood in 1770 &#8211; suggests pre-Assassin gameplay.</li>
<li>Everything in the Frontier is traversable.</li>
<li>Climbing system based on real-life rock climbing.</li>
<li>Terrain and weather has a direct effect on Connor &#8211; the snow slows you down to no end.</li>
<li>Revamped control system.</li>
<li>Assassin&#8217;s Creed 3 will be about Connor seeking &#8216;justice&#8217;.</li>
<li>Connor&#8217;s Mohawk village was razed as a child.</li>
<li>Mohawk villages feature in game</li>
<li>Simultaneous Motion capture, face-capture and voice over. A first for videogames.</li>
<li>Vastly improved cloth textures.</li>
<li>Combat &#8216;more brutal&#8217; than ever before.</li>
<li>Bears, wolves, deer and dogs will feature in the game.</li>
<li>Moving Leaps of Faith now possible.</li>
<li>Connor will have a least a: tomahawk, knife, bow, musket, hidden blade.</li>
<li>Wall cover system.</li>
<li>Bodies/enemies can be used as cover.</li>
<li>Foliage/bushes used automatically for stealth.</li>
<li>Greater Animus integration, now fully 3D within the game.</li>
<li>Emphasis on gameplay being a &#8216;simulation&#8217; of the past.</li>
<li>Snow will feature footprints and blood trails of enemies, a core part of gameplay.</li>
<li>Weather system will feature: sun, rain, fog, snow and ice. Possibly dynamic.</li>
<li>Weather affects combat, muskets don&#8217;t work in rain.</li>
<li>Greater NPC interaction with player/eachother.</li>
<li>Revamped crowd AI &#8211; NPCs will come much closer to Connor than before.</li>
<li>Waller T. Patton, Confederate Lieutenant Colonel, as NPC.</li>
<li>City streets wider than before &#8211; historically accurate, creating new urban challenges.</li>
<li>Building interiors &#8211; short-cuts can be taken through some buildings</li>
<li>Siege of Boston, Battle of Bunker Hill both confirmed as in-game events.</li>
</ul>
<p><em>Source: Ubisoft. </em></p>
<p>&nbsp;</p>
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