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	<title>ai &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Is this one of the best displays of AI in Video Games?</title>
		<link>https://gamingbolt.com/is-this-one-of-the-best-displays-of-ai-in-video-games</link>
					<comments>https://gamingbolt.com/is-this-one-of-the-best-displays-of-ai-in-video-games#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 17 Oct 2012 16:04:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[Overgrowth Alpha 193]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=116703</guid>

					<description><![CDATA[Looks pretty good.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><span style="text-align: justify;"><iframe width="505" height="284" src="https://www.youtube.com/embed/HaxiKobmAR8?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></span></p>
<p style="text-align: justify;">There have been truly exemplary examples of AI in video games. There&#8217;s this myth that it depends mostly on processing power but that&#8217;s not really true, is it? Majority of advancement depends on the amount of work developers are willing to put behind pushing the AI in games. Bungie did it with Halo Reach, and showed that it is not entirely dependent on processing power.</p>
<p>Overgrowth Alpha 193 is a game that not many people have heard of, and for a good reason. It&#8217;s an obscure PC game with very less coverage, but hopefully after this demonstration it picks up a bit.</p>
<p style="text-align: justify;">They&#8217;ve developed a technique called adaptive AI, in which the AI adapts to your techniques, so you have to vary your moves and be quick on your toes. The AI is relentless as you can see in this video which shows two rabbits&#8230; err, yeah kicking the crap out of each other.<a href="https://gamingbolt.com/wp-content/uploads/2012/10/overgrowth.jpg"><br />
</a></p>
<p style="text-align: justify;">The main objective here is to make the AI &#8216;more human&#8217;, and based on this video, and ignoring the fact that these are rabbits fighting, the combat is really impressive and realistic. You can visit their website <a href="http://www.wolfire.com/preorder">here</a> to learn more.</p>
<p style="text-align: justify;">Here are the new features you can see in this video:</p>
<ul style="text-align: justify;">
<li>AI has slower reaction time to changes in target position</li>
</ul>
<ul style="text-align: justify;">
<li>AI pays attention to attack pose (if target is planning to attack)</li>
</ul>
<ul style="text-align: justify;">
<li>AI can try to provoke attacks while intending to counter</li>
</ul>
<ul style="text-align: justify;">
<li>AI mixes up counter attacks and counter throws</li>
</ul>
<ul style="text-align: justify;">
<li>AI can predict attack patterns; vary your attacks and combinations</li>
</ul>
<ul style="text-align: justify;">
<li>AI avoids potential jump attacks</li>
</ul>
<ul style="text-align: justify;">
<li>Fixed problem with player passive block not triggering</li>
</ul>
<ul style="text-align: justify;">
<li>Fixed occasional crash on script live-update</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">116703</post-id>	</item>
		<item>
		<title>Capcom details Dragon&#8217;s Dogma AI</title>
		<link>https://gamingbolt.com/capcom-details-dragons-dogmas-ai</link>
					<comments>https://gamingbolt.com/capcom-details-dragons-dogmas-ai#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Wed, 31 Aug 2011 04:03:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=42184</guid>

					<description><![CDATA[Dragon&#8217;s Dogma has an innovative AI system, Capcom has revealed. It apparently learns from what the player does in the game. “The game has these sections called rim stones and when you find one of those either online or offline you can find pawns from other players and you can borrow them whenever you want,” [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/dragons-dogma.jpg"><img decoding="async" class="aligncenter size-full wp-image-38006" src="https://gamingbolt.com/wp-content/uploads/2011/08/dragons-dogma.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/dragons-dogma.jpg 960w, https://gamingbolt.com/wp-content/uploads/2011/08/dragons-dogma-300x168.jpg 300w" sizes="(max-width: 960px) 100vw, 960px" /></a></p>
<p>Dragon&#8217;s Dogma has an innovative AI system, Capcom has revealed. It apparently learns from what the player does in the game. “The game has these sections called rim stones and when you find one of those either online or offline you can find pawns from other players and you can borrow them whenever you want,” producer Hiroyuki Kobayashi revealed to <a href="http://www.siliconera.com/2011/08/30/dragons-dogmas-pawns-learn-skills-from-the-hive-mind/" target="_blank">Siliconera</a>.</p>
<p>“Then, they will join your party and gain experience. You may let them go for other reasons, but they will take that experience with them and it will have an impact when other players want to use these characters.”</p>
<p>The game will release next year for the PC, PS3 and Xbox 360/</p>
]]></content:encoded>
					
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		<title>Crysis 2 will feature the &#8216;best AI in gaming history,&#8217; says Crytek</title>
		<link>https://gamingbolt.com/crysis-2-will-feature-the-best-ai-in-gaming-history-says-crytek</link>
					<comments>https://gamingbolt.com/crysis-2-will-feature-the-best-ai-in-gaming-history-says-crytek#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 20 Jul 2010 13:32:12 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ai]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[Crysis 2]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[intelligent ai]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/07/20/crysis-2-will-feature-the-best-ai-in-gaming-history-says-crytek/</guid>

					<description><![CDATA[We have had AI enemies like those in Killzone, who just screamed &#8216;DIEEEEE!!!!&#8217; and died themselves. Then we&#8217;ve had Gears of War, which has superb enemy artificial intelligence. Crysis 2 will be much like the latter, and much better, says Crytek. According to the developers of the sequel to what has officially been crowned as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>We have had AI enemies like those in Killzone, who just screamed &#8216;DIEEEEE!!!!&#8217; and died themselves. Then we&#8217;ve had Gears of War, which has superb enemy artificial intelligence. Crysis 2 will be much like the latter, and much better, says Crytek. According to the developers of the sequel to what has officially been crowned as the best looking game ever, Crysis 2 will feature the most sophisticated enemy AI any game has ever seen till date.</p>
<p>Speaking to <a href="http://www.computerandvideogames.com/article.php?id=256409" target="_blank">ComputerAndVideoGames</a>, Crytek boss Cervat Yerli said that Crysis 2 will boast of &#8216;thinking, fair&#8217; and intuitive enemy AI. &#8220;We have the most advanced AI system in a game,&#8221; Yerli said. &#8220;We think that Crysis 2 has the most advanced AI for both humans and aliens you&#8217;ve ever seen.</p>
<p>&#8220;They will be showing tactical co-ordination, they will be more challenging but not unfair &#8211; they will be truly intelligent, thinking, fair enemies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/Crysis_2_1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-8411" src="https://gamingbolt.com/wp-content/uploads/2010/05/Crysis_2_1-1024x576.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/Crysis_2_1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2010/05/Crysis_2_1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/05/Crysis_2_1.jpg 1920w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>&#8220;I think from that perspective our gameplay experience will be very unique because on one hand you have a world that allows freedom, on the second hand a hero that allows freedom &#8211; but also an enemy that adapts to freedom and provides you constant challenge no matter what you do.&#8221;</p>
<p>Crysis 2 will be out later this year on the PC, Xbox 360and the PS3, and will also be playable in 3D.</p>
]]></content:encoded>
					
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