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	<title>alan wake&#8217;s return &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Alan Wake&#8217;s Return Was Not A Trademark For An Alan Wake Sequel</title>
		<link>https://gamingbolt.com/alan-wakes-return-was-not-a-trademark-for-an-alan-wake-sequel</link>
					<comments>https://gamingbolt.com/alan-wakes-return-was-not-a-trademark-for-an-alan-wake-sequel#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 07 Mar 2016 17:46:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[alan wake's return]]></category>
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		<category><![CDATA[Quantum Break]]></category>
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					<description><![CDATA[But Remedy still interested in doing a follow up if they can.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/AlanWake_screen_9.jpg" rel="attachment wp-att-74174"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-74174" src="https://gamingbolt.com/wp-content/uploads/2012/03/AlanWake_screen_9.jpg" alt="AlanWake_screen_9" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/AlanWake_screen_9.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/03/AlanWake_screen_9-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/03/AlanWake_screen_9-1024x640.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember <a href="https://gamingbolt.com/alan-wakes-return-trademark-filed-by-remedy" target="_blank">the trademark filing for <em>Alan Wake&#8217;s Return</em></a> that got us all excited at the prospect of a sequel to the cult hit 2010 Xbox 360 game <em>Alan Wake?</em> Well, it turns out that that trademark was only pertaining to an <em>Alan Wake </em>easter egg  in the upcoming <em>Quantum Break.</em> As it stands right now, there is no <em>Alan Wake 2.</em> That said, Remedy is still interested in eventually doing a follow up.</p>
<p>&#8220;I&#8217;ve been very open about our love for <em>Alan Wake</em>,&#8221; Remedy boss Sam Lake told <a href="http://www.eurogamer.net/articles/2016-03-07-remedy-is-still-in-talks-about-alan-wake-2">Eurogamer</a>. &#8220;It&#8217;s an IP we own. As I said, as we&#8217;ve said, we&#8217;d love an opportunity to do more <em>Wake</em>. We&#8217;re obviously fully focussed on <em>Quantum Break</em>, but we&#8217;re always prototyping things on the side, bouncing around ideas.</p>
<p>&#8220;We&#8217;re a creative team &#8211; we can&#8217;t help it! All the time there are other concepts floating around, <em>Alan Wake</em> being very much one big one, but others as well. They come and go &#8211; sometimes they stick around for longer and it feels like there really is something to this. Right now, there&#8217;s nothing new to say! No new news, we&#8217;re just focussing on <em>Quantum Break</em>.&#8221;</p>
<p>But then why play with everyone&#8217;s feelings with the <em>Alan Wake Returns</em> trademark?</p>
<p>&#8220;As with other Remedy games, we love to put all kinds of optional, fun content in,&#8221; said Lake. He did add, however, that the reception to that trademark filing was very encouraging.</p>
<p>&#8220;Well, the reception to [the trademark] has been really exciting,&#8221; said Lake. &#8220;That&#8217;s clearly a good sign! The same time, the way I look at these things &#8211; and this goes meta in a way &#8211; in my head they&#8217;re all part of this Remedy multiverse in a way. There are echoes, and I love different layers of things &#8211; in <em>Alan Wake</em> there were very clear pointers to <em>Max Payne</em>. Not in an obvious way, but in a more layered way. That&#8217;s how I see this as well. First and foremost it&#8217;s something nice for the <em>Alan Wake</em> fans.&#8221;</p>
<p>So there you have it, folks- as of right now, no new <em>Alan Wake</em> sequel, but hey, maybe some time soon in the future. At least, I&#8217;ll continue to hold out in hope for it, anyway.</p>
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