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	<title>alfred hitchcock &#8211; vertigo &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>25 Single Player Games Still Releasing In 2022</title>
		<link>https://gamingbolt.com/25-single-player-games-still-releasing-in-2022</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 19 Sep 2022 08:50:04 +0000</pubDate>
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		<category><![CDATA[A Plague Tale: Requiem]]></category>
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		<category><![CDATA[God of War: Ragnarok]]></category>
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					<description><![CDATA[The last couple of months might have been a dry spell for major game releases, but the upcoming months are stacked with games worth looking out for.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">2</span>022 has been a rollercoaster of a year for video games. The year started out with heavy hitters, but we also got surprise hits such as Stray and Tunic from the AA and indie game development scene. While the last couple of months have proven to be a dry spell when it comes to notable releases, the year is far from over. There are a ton of interesting single-player games to look forward to, and to that end &#8211; here are 25such examples.</span></p>
<p><b><i>Please note that some of these games may have 2022 as a tentative release date as of the time of writing this feature, and are subject to change.</i></b><span style="font-weight: 400;"> </span></p>
<p><span style="font-weight: 400;">With that out of the way, let&#8217;s begin:</span></p>
<p><b>God of War: Ragnarok</b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-523624" src="https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok.jpg" alt="god of war ragnarok" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/07/god-of-war-ragnarok-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Sony Santa Monica delivered an excellent reimagining of <em>God of War</em> with its 2018 reboot which masterfully combined sincere storytelling with adrenaline-pumping gameplay. Those familiar with the game would know that the story ended on a cliffhanger, and naturally &#8211; fans are more than excited to see the narrative unfold with the sequel. The aptly titled <em>God of War: Ragnarok</em> will continue the adventures of Kratos and Atreus as they bring about Fimbulwinter. <em>God of War: Ragnarok</em> releases on 9 November 2022 for PS4 and PS5.</span></p>
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		<title>The Big Games of December 2021 You Need To Play</title>
		<link>https://gamingbolt.com/the-big-games-of-december-2021-you-need-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 04 Dec 2021 05:43:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[After the Fall]]></category>
		<category><![CDATA[alfred hitchcock - vertigo]]></category>
		<category><![CDATA[century: age of ashes]]></category>
		<category><![CDATA[Five Nights at Freddy&#039;s: Security Breach]]></category>
		<category><![CDATA[Google Stadia]]></category>
		<category><![CDATA[halo infinite]]></category>
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		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Shadow Tactics: Blades of the Shogun - Aiko&#039;s Choice]]></category>
		<category><![CDATA[Solar Ash]]></category>
		<category><![CDATA[Syberia: The World Before]]></category>
		<category><![CDATA[The Gunk]]></category>
		<category><![CDATA[White Shadows]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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					<description><![CDATA[It's almost the end of the year but there are still some high profile releases coming in December. Check out 11 of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a pretty crazy year for games with huge successes and major disappointments alike. Nevertheless, it all comes to a close in December and there&#8217;s quite a diverse line-up of titles to experience, whether one seeks platforming goodness, adventures and investigations, or space combat. Let&#8217;s take a look at 11 big games releasing in December 2021.</p>
<p><b>Century: Age of Ashes</b></p>
<p><iframe title="11 Upcoming NEW Games of December 2021 [PS5, Xbox Series X | S, Switch, PC]" width="500" height="281" src="https://www.youtube.com/embed/s2CiNTliclE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>After being delayed to get out of the way of <em>Battlefield 2042</em> (which is hilarious in retrospect), Playwing&#8217;s <em>Century: Age of Ashes</em> is slated to release on December 2<sup>nd</sup> for PC. This free to play competitive multiplayer arena title is pretty unique in that players ride dragons and battle in high-speed aerial bouts. Along with three classes to choose from, each with their own unique abilities, there are three modes – 6v6 Carnage, the CTF-style Gates of Fire, and Spoils of War which involves slaying foes and stealing their gold. It may seem fairly straightforward but given its looks and concept, <em>Century: Age of Ashes</em> could end up being a dark horse&#8230;er, dragon in the multiplayer department.</p>
<p><b>Solar Ash</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash.jpg"><img decoding="async" class="aligncenter wp-image-444974" src="https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash.jpg" alt="Solar Ash" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/Solar-Ash-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Heart Machine&#8217;s <em>Solar Ash</em> is its first major release since the spectacular <em>Hyper Light Drifter</em> in 2016. It&#8217;s a 3D action adventure platformer, focusing on Rei as she ventures into the Ultravoid to save her planet. Along with encountering various entities, players must traverse the surreal environments of the black hole, grappling between obstacles and dealing with gravity shifts. Eventually, they&#8217;ll combat the massive Sentinels and destroy their weak points while hanging on for dear life (not unlike <em>Shadow of the Colossus</em>). <em>Solar Ash</em> is out on December 2<sup>nd</sup> for PS4, PS5 and PC via the Epic Games Store.</p>
<p><b>Shadow Tactics: Blades of the Shogun &#8211; Aiko&#8217;s Choice</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-501062" src="https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice.jpg" alt="Shadow Tactics Blades of the Shogun - Aiko's Choice" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Shadow-Tactics-Blades-of-the-Shogun-Aikos-Choice-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As a new expansion to Mimimi Games&#8217; acclaimed stealth title,<em> Aiko&#8217;s Choice</em> sees the titular kunoichi going up against her former master, Lady Chiyo. Thankfully, she won&#8217;t be going it alone as the gang reunites for three new main missions and three interlude missions in new levels. Much of the gameplay remains the same though – you can either infiltrate locations quietly and dispatch opponents in non-lethal fashion or massacre everyone, synchronizing your squad&#8217;s abilities for deadly assassinations. <em>Shadow Tactics: Blades of the Shogun – Aiko&#8217;s Choice</em> is out on December 6<sup>th</sup> for PC and doesn&#8217;t require owning the base game.</p>
<p><b>Halo Infinite</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-483118" src="https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta.jpg" alt="halo infinite closed beta" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/halo-infinite-closed-beta-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The wait has been long but <em>Halo Infinite</em> is nearly here. Though the multiplayer is already available – and under fire for numerous reasons – the campaign launches on December 8<sup>th</sup> for Xbox One, Xbox Series X/S and PC. As Master Chief ventures to Zeta Halo, what happened to Cortana after the events of <em>Halo 5: Guardians</em> and how does The Weapon fit in? What are the goals of The Banished? It&#8217;s up to the Chief to find out, exploring a semi-open world with various side missions and points of interest, unlocking new equipment like the Grappleshot, and battling new foes like the Skimmers. If nothing else, it should offer the same tight gun play that fans love.</p>
<p><b>Five Nights at Freddy&#8217;s Security Breach</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-466833" src="https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach.jpg" alt="Five Nights at Freddy's Security Breach" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/01/Five-Nights-at-Freddys-Security-Breach-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While previous titles were known more for their jump-scares, <em>Five Nights at Freddy&#8217;s Security Breach</em> leans more into first person exploration and survival horror. Trapped in Freddy Fazbear&#8217;s Mega Pizzaplex, protagonist Gregory must survive against various deadly animatronics until the morning. In an interesting twist, Glamrock Freddy is a friendly animatronic whose suit can be hidden inside of when required. Enemies can also be stunned using the new Faz-Cam and Fazblaster, and along with minigames, there are also boss battles to overcome. Releasing on December 16<sup>th</sup>, <em>Five Nights at Freddy&#8217;s Security Breach</em> is coming to PS4, PS5 and PC.</p>
<p><b>The Gunk</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-455703" src="https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image.jpg" alt="The Gunk" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/the-gunk-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The <em>SteamWorld</em> series is beloved for its quirky style and solid gameplay but with <em>The Gunk</em>, Image and Form is offering a completely different, fully 3D adventure. As Rani, players venture to a planet corrupted by a slimy parasite called Gunk. Armed with a power glove that can suck up the Gunk, one battles monsters, utilizes the environment, and scavenges resources while learning more about the planet&#8217;s past, before deciding whether to save or exploit it. <em>The Gunk</em> is out on December 16<sup>th</sup> for Xbox One, Xbox Series X/S and PC.</p>
<p><b>White Shadows</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-501063" src="https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows.jpg" alt="White Shadows" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/White-Shadows-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following The Great War, civilization as we know it has evolved into half-human, half-animal beings that reside in The White City. As Ravengirl, players must venture to Tin Town in search of freedom, navigating the city&#8217;s monochromatic terrors to escape. Touting itself as a “modern fable,” <em>White Shadows</em> features an interesting aesthetic with puzzle solving and platforming challenges. It&#8217;s out on December 7<sup>th</sup> for PS5, Xbox Series X/S and PC.</p>
<p><b>After the Fall</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-435894" src="https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall.jpg" alt="After the Fall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/After-the-Fall-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While <em>Arizona Sunshine</em> leaned into zombie-slaying, Vertigo Games&#8217; <em>After the Fall</em> leans into a different kind of post-apocalyptic VR (read: one with lots of snow). Taking place in snowy Los Angeles during the 1980s, players must survive and craft weapons while also wielding powers to survive against the undead hordes in an evolving world. Along with standard zombies, there are Special Zombies and bosses to battle with four player co-op and 4v4 competitive modes. <em>After the Fall</em> releases on December 9<sup>th</sup> for PlayStation VR, Oculus, Steam VR and Vive.</p>
<p><b>Syberia: The World Before</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-501065" src="https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before.jpg" alt="Syberia The World Before" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/Syberia-The-World-Before-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Microids&#8217; <em>Syberia</em> series is an underrated classic for adventure game fans (except for the terrible third game which was released in 2017). <em>Syberia: The World Before</em> is a brand new story with Kate Walker, taking place across multiple continents and time periods. Along with playing as Kate in 2004, players will also venture back in time to 1937 as pianist Dana Roze with World War 2 looming over Europe. <em>Syberia: The World Before</em> arrives on December 10<sup>th</sup> for PC so here&#8217;s hoping it signals a return to the series&#8217; compelling roots and gameplay.</p>
<p><b>Alfred Hitchcock – Vertigo</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493448" src="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg" alt="alfred hitchcock vertigo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Developed by Pendulo Studios, who also made <em>Blacksad: Under the Skin</em>, <em>Alfred Hitchcock – Vertigo</em> is another 3D adventure title with plenty of mystery. It&#8217;s not a direct adaptation of the film, instead focusing on Ed Miller who suffers from vertigo after a car accident. With his wife and daughter missing, Ed undergoes therapy to learn the truth via flashbacks. Vertigo could be an intriguing mystery but that all depends on its storyline &#8211; hopefully, the Alfred Hitchcock name will be more than just an attempt at brand recognition. It&#8217;s out on December 16<sup>th</sup> for Xbox One, PS4, PS5, PC, Xbox Series X/S, and Nintendo Switch.</p>
<p><b>Chorus</b></p>
<p><em>Chorus</em> is a brand new space combat title from Fishlabs, best known for its <em>Galaxy on Fire</em> series. It offers a distinctively stronger narrative focus with Nara, former right hand of the Circle, abandoning the cult and rising against them with the help of Forsaken, a sentient ship. Throughout their journey, the duo will gather allies, undertake various missions – from eliminating Circle targets to taking back space stations – and navigating Ruins of the Faceless to ultimately bring down the cult. <em>Chorus</em> is out on December 3<sup>rd</sup> for Xbox One, Xbox Series X/S, PS4, PS5, PC and Google Stadia.</p>
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		<title>Alfred Hitchcock &#8211; Vertigo Interview &#8211; Story, Themes, and More</title>
		<link>https://gamingbolt.com/alfred-hitchcock-vertigo-interview-story-themes-and-more</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 16 Sep 2021 06:28:08 +0000</pubDate>
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		<category><![CDATA[alfred hitchcock - vertigo]]></category>
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					<description><![CDATA[Pendulo Studios' Josue Monchan, Carlos Colomé, and Pepe Romero speak with GamingBolt about their upcoming psychological thriller. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>lfred Hitchcock&#8217;s influence can be felt everywhere in the psychological thriller genre no matter which medium of entertainment you look at, but for fans of his work, there&#8217;s something to look forward to it that owes a great deal to it in more overt ways. Pendulo Studios&#8217; upcoming narrative adventure title <em>Alfred Hitchcock &#8211; Vertigo </em>adopts the storytelling style of the filmmaker and the themes and motifs of the film after which it is named, and concocts its own new story and characters. There&#8217;s clear potential here something very interesting, and curious to learn more about it, we recently reached out to the game&#8217;s developers. Below, you can read our conversation with Josue Monchan (narrative designer and writer), Carlos Colomé (technical director), and Pepe Romero (lead programmer).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493448" src="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg" alt="alfred hitchcock vertigo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The game is freely inspired by Hitchcock’s movie, but it features indeed a completely new story with all brand-new characters."</p>
<p><strong><em>Alfred Hitchcock &#8211; Vertigo </em></strong><strong>is, of course, inspired by the classic Hitchcock movie, but it&#8217;s not a straight adaptation of it- can you talk a little bit more about that? How much does the game stick to the source material? How much does it stray from it?</strong></p>
<p>The game is freely inspired by Hitchcock’s movie, but it features indeed a completely new story with all brand-new characters. So, the likeness is to be found in the main themes, but also in the structure, the camera work (from detail shots that immerse us into the characters’ psyche to the actual “dolly zoom” or “Vertigo” effect, which was first used in this movie), the Hitchcockian use of suspense (as opposed to surprise), the intricate plot, the “quid pro quo”, and even Hitchock’s signature move, the MacGuffin.</p>
<p><strong>Sticking with the themes of the movie but presenting them via a different story is an interesting challenge to take on. How does the game strike a balance between remaining true to the movie in essence but still doing something new of its own?</strong></p>
<p>The main question that we had to ask ourselves during the early stages of the development was: “What is <em>Vertigo</em> really about?”. Of course, the main theme of the movie was not just &#8220;vertigo&#8221; per se, as in fear of heights or dizziness. Instead, &#8220;vertigo&#8221; is a specific and unique way for Hitchcock to talk about obsession, madness, manipulation, identity, and the confusion between imagination, dreams, memory and reality. Once we made sure we were tackling the same primary topics, we created a storyline that departs from the original story while being consistent with the movie’s essence.</p>
<p><strong>Where exploring multiple timelines is concerned, can you tell us how this will be implemented in the game as a gameplay mechanic, and what role it will play in the core loop? Additionally, What can you tell us about the three playable characters? How are their stories going to interact with each other, and will gameplay mechanics differ across all of them?</strong></p>
<p>While there are no multiple timelines per se, we created a unique narration aimed at giving players the impression to complete piece by piece. By using this unique narration, we wanted to give the players the impression to complete piece by piece the whole picture of the story. For example, we will be able to play the same event controlling two different characters, and each one of them will give us a different understanding of what really happened. One of the main gameplay mechanics consists of exploring the past and memories, by means of a new feature in which we will control a psychiatrist entering the mind of another character via hypnosis.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493447" src="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2.jpg" alt="alfred hitchcock vertigo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"One of the main gameplay mechanics consists of exploring the past and memories, by means of a new feature in which we will control a psychiatrist entering the mind of another character via hypnosis."</p>
<p><strong>Pendulo Studios as a developer has a long history of working on graphic adventure games. What lessons have you taken from your previous games into the development of <em>Alfred Hitchcock &#8211; Vertigo</em>?</strong></p>
<p>As big fans of Hitchcock’s movies, we already drew inspiration from his work into our previous titles. Besides, ever since we started making video game thrillers, like <em>Yesterday: Origins</em> or <em>Blacksad: Under the Skin</em>, we&#8217;ve found ourselves consciously using his cinematographic techniques or watching over and over particular scenes from his movies, or even making open references to him. Regarding what we learnt before and brought into<em> Vertigo</em>&#8230; Well, it’s not easy to summarize almost three decades since Pendulo was born, and every new game has taught us things that we would implement in the next one.</p>
<p><strong>Roughly how long will an average playthrough of the game be?</strong></p>
<p>Depending on the player experience, it would take between 12 to 14 hours to fully complete the game.</p>
<p><strong>The PS5 features an incredibly fast SSD with 5.5GB/s raw bandwidth. How can developers take advantage of this, and how does this compare to the Xbox Series X’s 2.4GB/s raw bandwidth?</strong></p>
<p>This was the main bottleneck during the previous generation. The PCs, with fast SSD, allowed sometimes a better experience &amp; performance than consoles, until now. This reading bandwidth from the disks gives us the opportunity to load massive and detailed environments really fast, having short loading times and a smoother experience in-game overall. It’s a substantial improvement for developers that also provides players with a much better experience. Another important topic is the new memory capacity, on both platforms, improving the final quality of the textures, details and graphics.</p>
<p><strong>The Xbox Series S features lesser hardware compared to Xbox Series and Microsoft is pushing it as a 1440p/60fps console. Do you think it will be able to hold up for the graphically intensive next-gen games?</strong></p>
<p>Both Xbox Series consoles are very similar, with the Xbox Series X benefitting from a helpful boost in terms of graphics. The hardware remains a very important thing, of course, but in our opinion, the most crucial element is the improvement and the time that developers could spend on optimizing the games’ framerate as well. With this in mind, next-gen games will be able to hold up as much as the developers want.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493449" src="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4.jpg" alt="alfred hitchcock vertigo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/alfred-hitchcock-vertigo-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As big fans of Hitchcock’s movies, we already drew inspiration from his work into our previous titles."</p>
<p><strong>Super Resolution is coming to PS5 and Xbox Series X/S. How do you think this will help game developers?</strong></p>
<p>This new technology is really helpful because one of the things that could increase the framerate of a game is the target resolution. In a minor resolution, the game will run much better than in higher resolution… so, if the developers could use lower resolutions (for example 1080p), and the graphics card (with their AI algorithm) upscale it to 4K without performance impact and only losing a little bit of graphic quality, it’d be a very big deal for developers and players.</p>
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