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	<title>Alien Breed: Impact &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Alien Breed: Impact &#8211; Co-op Gameplay</title>
		<link>https://gamingbolt.com/alien-breed-impact-co-op-gameplay</link>
					<comments>https://gamingbolt.com/alien-breed-impact-co-op-gameplay#comments</comments>
		
		<dc:creator><![CDATA[Jim Girgenti]]></dc:creator>
		<pubDate>Mon, 28 Jun 2010 20:14:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Alien Breed: Impact]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=9509</guid>

					<description><![CDATA[&#8220;Alien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game offers a relentless, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;Alien Breed: Impact is an explosive science fiction arcade-shooter that  resurrects a much revered franchise with an epic story, swarms of highly  intelligent alien enemies, high-impact weapons, highly detailed and  rich environments; all implemented with superb technology in a  state-of-the-art gaming experience. In addition to the thrilling  single-player campaign mode, the game offers a relentless,  action-packed, online two-player co-operative battle mode.</p>
<p>Also  released for the PlayStation®3 through digital delivery on PlayStation®  Network during summer 2010.&#8221;</p>
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<blockquote><p>This new promotional video shows off the two-player online co-operative  play mode in which players must work together to defeat the alien horde  across three specifically customized maps. Players can also compete on  the Leader-boards and strive for co-operative Achievements. In the co-op  mode, play together as Barnes (a trooper) and Vance (a cargo handler),  two guys in the wrong place, at the wrong time, stuck on the stricken  Leopold, trying locate Conrad, the hero of the single-player campaign,  and their only possible hope for survival.</p></blockquote>
<p>Buy it now on Steam <a href="http://store.steampowered.com/app/22610" target="_blank">here</a>.  A demo of the game is also available.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9509</post-id>	</item>
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		<title>Alien Breed: Impact Interview with Martyn Brown</title>
		<link>https://gamingbolt.com/alien-breed-impact-interview-with-martyn-brown</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 16:59:34 +0000</pubDate>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Alien Breed: Impact]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Team17]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/06/09/alien-breed-impact-interview-with-martyn-brown/</guid>

					<description><![CDATA[A few days ago Sam Mcneil, Review Editor at GamingBolt, had the opportunity to sit down with Martyn  Brown, Studio Lead at Team17 to discuss about the studio&#8217;s latest offering: Alien Breed Impact. Check out the complete interview below: Sam Mcneil: Top down shooters have gone the way of Indie games in the past few years; do [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A few days ago Sam Mcneil, Review Editor at GamingBolt, had the opportunity to sit down with Martyn  Brown, Studio Lead at Team17 to discuss about the studio&#8217;s latest offering: Alien Breed Impact. Check out the complete interview below:</p>
<p style="text-align: center;"><img fetchpriority="high" decoding="async" class="aligncenter" title="Alien Breed Impact" src="https://gamingbolt.com/wp-content/uploads/2010/05/Alien-Breed-Impact.jpg" alt="" width="444" height="208" /></p>
<p>Sam Mcneil: Top down shooters have gone the way of Indie games in the past few years; do you think you bring something new to the genre?</p>
<p><strong><em><span style="font-style: normal;"><span style="font-weight: normal;">Martyn  Brown: </span></span>Given that the original Alien Breed (released in 1991!) is an oft-celebrated release we think we brought a lot to the table then. To have the opportunity to bring the game back dripping with modern day, next-gen audio-visuals is simply fantastic.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil: Being an Indie development company yourself, is Alien Breed looking to be the big title that may start a new wave of top down shooters, in other words are you looking to set any bars or standards with this title?</p>
<p><strong><span style="font-weight: normal;">Martyn  Brown:</span><em> Three years ago when we were planning the title, we certainly had a good look at the indie/smaller digital download releases and thought we could certainly introduce a higher quality bar. We’re a very experienced studio and I think we’ve delivered on what we’ve termed “AAA lite” meaning it’s a game with AAA production values, but a smaller production compared the mega-budget AAA retail games.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:The single player mode of Alien Breed is being bragged up as &#8220;Epic&#8221; so we are obviously looking at something great. Are there a lot of cinematic scenes or is the action just that amazing?</p>
<p><strong><span style="font-weight: normal;">Martyn  Brown: </span><em>The game has a real sense of scale, the levels are huge, there are quite a few in-game cinematics that are spectacular and the audio certainly plays a major part.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:A lot of games are starting to go Co-Operative, What are the advantages of using a friend in game play?</p>
<p><strong><span style="font-weight: normal;">Martyn  Brown:</span><em> Co-op play was something that people very fondly remember from our original game and we’ve reintroduced it in Alien Breed Impact. There’s a real sense of camaraderie and working together, as well as cheeky fight for those vital weapons and upgrades.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:Visually Alien Breed has evolved into the Next Generation of graphics, what else is new with the title visually?</p>
<p><strong><span style="font-weight: normal;">Martyn  Brown:</span><em> The game is hardly recognizable from the original given the make up courtesy of Epic’s Unreal3 tech and it features a broad range of special effects, we’ve worked hard to make the atmosphere of the game spooky and fitting with the story really, we’ve not simply gone out to tick various technology boxes.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:Some people say Alien Breed has a very large influence from the &#8220;Alien&#8221; movies, what are the inspiration in developing new content and any type of ingenuity for this title?</p>
<p><strong><span style="font-weight: normal;">Martyn  Brown: </span><em>It’s fair to say that we’ve certainly been influenced by that and other movies, but then most games generally have their own influences. The general storyline is one that has been covered by a few games and I’d like to think that we gave the plot enough interest and twists.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:Team17 has been around for nearly two decades, how has this helped with the development of Alien Breed?</p>
<p><strong><em>Martyn  Brown:We’re obviously a pretty experienced development team. We’ve also self-funded, developed and published the title. This is no mean feat in today’s games industry, especially the scale of a game like Alien Breed (which had 35 staff working on it at some stages). Our relative experience in production, the commerce and obviously design has helped at all levels.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:You have also seen a lot of success with the Worms franchise; Do you think Impact will bring a new interest in Alien Breed? Could this possibly the start of a new set of Next Gen titles for Alien Breed?</p>
<p><strong><em>Martyn  Brown:We’ve committed to a trilogy of Alien Breed titles, that’s for sure. They certainly escalate in effects and intensity as the story continues to a dramatic closure. In many ways it’s very refreshing for the studio to work on a game that’s almost the polar opposite of what Worms is, in terms of both audio-visual production and gameplay. On the whole, we’d like people to enjoy Team17 games irrespective of the genre.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:Are we dealing with Commander Reynolds or Orisis III?</p>
<p><strong><em>Martyn  Brown:We didn’t retain any of the original universe of Alien Breed, other than our Intex Systems computer workstations and input stations, since we’d have been attacked and pillaged.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:In Alien Breed 3D 2 we had 10 solid weapons to use, are there more or less weapons, and are there any new weapons?</p>
<p><strong><em>Martyn  Brown:The weapons are entirely unconnected and there’s some great weapons with great special effects in Alien Breed Impact. The new upgrades in the PC version are also dramatic.</em></strong></p>
<p><strong><em></em></strong>Sam Mcneil:Are there any Easter eggs we can look forward to e.g. crazy cheat codes or hidden items?</p>
<p><strong><em>Martyn  Brown:There’s not so much in the way of Easter Eggs in Impact, but we’re looking to sneak a few in our future titles.</em></strong></p>
<p><strong><span style="color: #ff6600;">We at GamingBolt really appreciate Team 17 and Martyn  Brown for lending us their precious time for us.</span></strong></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">9022</post-id>	</item>
		<item>
		<title>Alien Breed Impact &#8211; release date and demo inbound</title>
		<link>https://gamingbolt.com/alien-breed-impact-release-date-and-demo-inbound</link>
					<comments>https://gamingbolt.com/alien-breed-impact-release-date-and-demo-inbound#respond</comments>
		
		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Fri, 28 May 2010 23:36:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alien Breed: Impact]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team17]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/28/alien-breed-impact-release-date-and-demo-inbound/</guid>

					<description><![CDATA[The upcoming arcade game, Alien Breed Impact, developed by Team17, has received an all new demo only available on Steam right now, the demo is a prologue of the full game, and it will allow you to play it through both alone or with a friend in co-op. The full game will be released on [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The upcoming arcade game, Alien Breed Impact, developed by Team17, has received an all new demo only available on Steam right now, the demo is a prologue of the full game, and it will allow you to play it through both alone or with a friend in co-op.</p>
<p>The full game will be released on June 3, and will cost you $14.99, that is unless you pre-purchase the game, which will cost you only $13.49.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/Alien-Breed-Impact.jpg"><img decoding="async" class="alignnone size-full wp-image-8625" src="https://gamingbolt.com/wp-content/uploads/2010/05/Alien-Breed-Impact.jpg" alt="" width="505" height="285" /></a></p>
<p>The game will be released on both PC and PSN, and i expect the same Steam demo to be available on the PSN very soon.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">8703</post-id>	</item>
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		<title>Alien Breed: Impact announced for PS3 and PC</title>
		<link>https://gamingbolt.com/alien-breed-impact-announced-for-ps3-and-pc</link>
					<comments>https://gamingbolt.com/alien-breed-impact-announced-for-ps3-and-pc#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 26 May 2010 19:04:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alien Breed: Impact]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Team17 Software]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/26/alien-breed-impact-announced-for-ps3-and-pc/</guid>

					<description><![CDATA[Team17 Software have announced Alien Breed: Impact for the PS3 through digital delivery on PlayStation Network and for PC through Steam during summer 2010. Alien Breed: Impact is a heavily expanded edition of the XBLA arcade hit “Alien Breed: Evolution”, with suggestions from the community being translated into brand new features by the Team17 developers. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Team17 Software have announced Alien Breed: Impact for the PS3 through digital delivery on PlayStation Network and for PC through Steam during summer 2010. Alien Breed: Impact is a heavily expanded edition of the XBLA arcade hit “Alien Breed: Evolution”, with suggestions from the community being translated into brand new features by the Team17 developers.</p>
<p>Alien Breed: Impact is an explosive science fiction arcade-shooter that resurrects a classic and much revered franchise. Named after the space hulk collision that rocks the ship of the game’s hero Conrad, Impact features an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology, using Epic Software&#8217;s Unreal Engine 3.</p>
<p style="text-align: center;"><img decoding="async" class="aligncenter" title="Alien Breed" src="https://gamingbolt.com/wp-content/uploads/2010/05/Alien-Breed-Impact.jpg" alt="" width="444" height="208" /></p>
<p>Alien Breed: Impact is now tougher and requires more individual exploration than its predecessor. It features expanded customisability, with upgrades available for weapons that can be purchased using cash looted from corpses and lockers. If that isn’t enough to whet your appetite, there are enhancements to the co-operative gameplay experience for you and a shooting buddy, not to mention the “Prologue” campaign, which takes players through an updated and expanded introduction to the world of Alien Breed.</p>
<p>Alien Breed: Impact is a testament to Team17’s ongoing desire to improve and to recognize the community as important contributors to their games. Studio Head Martyn Brown echoes these sentiments: “We’re always very keen to hear what our communities are saying about our titles and greatly consider feedback. For Alien Breed: Impact, it was great that we went back to the design and improved the game in many areas, meaning a much tighter gameplay experience for all.”</p>
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