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	<title>Aliens: Colonial Marines &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Terrible First-Person Shooters You Need to Avoid</title>
		<link>https://gamingbolt.com/15-terrible-first-person-shooters-you-need-to-avoid</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 15 Jul 2024 12:18:07 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[007 Legends]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Battle: Los Angeles]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[far cry vengeance]]></category>
		<category><![CDATA[goldeneye: rogue agent]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[medal of honor: underground]]></category>
		<category><![CDATA[redfall]]></category>
		<category><![CDATA[robocop]]></category>
		<category><![CDATA[Rogue Warrior]]></category>
		<category><![CDATA[shelshock 2: blood trails]]></category>
		<category><![CDATA[terminator 3: war of the machines]]></category>
		<category><![CDATA[the walking dead: survival instinct]]></category>
		<category><![CDATA[xiii (2020)]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592685</guid>

					<description><![CDATA[Even the most ardent shooter fans won't be able to find much enjoyment here. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">A</span>ny genre that&#8217;s as popular and, in turn, crowded as the first-person shooter is bound to have had a few stinkers over the years, and after having shed light on its highlights in the past, it&#8217;s only appropriate that here, we turn out attention to its lowest points. In this feature, we&#8217;re going to talk about what we feel are the worst first-person shooters ever made. </span></p>
<p style="text-align: center;"><strong>SHELLSHOCK 2: BLOOD TRAILS</strong></p>
<p><iframe title="15 Worst First Person Shooters Gamers Wish Never Existed" width="500" height="281" src="https://www.youtube.com/embed/5MTRchVZxAA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Shellshock 2: Blood Trails </em>is maybe not completely without its redeeming qualities, such as its genuinely creepy atmosphere, but it is, at the same time, also a classic case of a game that is as unfun to play as it is conceptually interesting. Broken shooting mechanics and AI, terrible level design, frustrating controls, you name it- the game was riddled with issues that made it an absolute nightmare to play.</p>
<p style="text-align: center;"><strong>DUKE NUKEM FOREVER</strong></p>
<p>Few games deserve a spot on such lists as much as <em>Duke Nukem Forever </em>do. After spending an interminably long time in development hell and changing developers more times than anyone could keep track of, the long-in-development FPS was brought to market by Gearbox, and it. Was. <em>Awful</em>. As broken and bland in its design as it was dated and abrasive with its writing, with a host of technical issues to boot, <em>Duke Nukem Forever </em>was an unmitigated disaster.</p>
<p style="text-align: center;"><strong>XIII (2020)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-444831" src="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg" alt="xiii" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/xiii.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/xiii-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The original <em>XIII</em>, back when it first came out, may not have been special by any means, but it certainly didn&#8217;t deserve a remake as horrific as the one it got in 2020, which may truly be one of the worst games ever made. 2020&#8217;s <em>XIII </em>may have had some cool visual flourishes, but from a mess of technical issues to braindead enemy AI to painfully dull shooting to so, so much more, it was an atrocious time. A major overhaul in 2022 did sand out many of its rough edges, but it&#8217;s still a tough game to recommend.</p>
<p style="text-align: center;"><strong>MEDAL</strong><strong> OF HONOR: UNDERGROUND (GBA)</strong></p>
<p>We understand that <em>Medal of Honor: Underground </em>came at a time when it was common to see completely different versions of the same game for different platforms- but why the hell would you try to develop an actual first-person shooter for the Game Boy Advance? Unsurprisingly, it did not go well. <em>Medal of Honor: Underground </em>looked awful and was frustratingly limited in the gameplay department in ways that an FPS just cannot afford. Other than as a curious novelty (that stinks like week-old socks), there is no reason for this version of this game to exist.</p>
<p style="text-align: center;"><strong>ALIENS: COLONIAL MARINES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-139621" src="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-1.jpg" alt="" width="720" height="405" /></a></p>
<p>Everything about this game was an absolute dumpster fire. Gearbox and Sega made huge promises in the lead-up to <em>Aliens: Colonial Marines&#8217; </em>launch, but the game itself fell spectacularly short in so many ways. Game-breaking AI issues, crippling technical problems (including a huge visual downgrade), and more combined in an experience that failed to satisfy in any real way. Hell, so bad was <em>Colonial Marines </em>that Sega and Gearbox literally got dragged into court over claims of false advertisement.</p>
<p style="text-align: center;"><strong>ROBOCOP (2003)</strong></p>
<p>Coming after an unusually long development cycle of four years (for the time, at least), Titus Interactive&#8217;s <em>RoboCop </em>arrived in 2003 on the back of the promise of an authentic FPS based on the beloved sci-fi property, and roundly failed to deliver on that promise even the teensiest bit. Terrible licensed games were far from a rarity in those days, and given how repetitive, generic, and painfully dull it was, it was no surprise to see <em>RoboCop </em>join that list.</p>
<p style="text-align: center;"><strong>REDFALL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-521315" src="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg" alt="redfall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/redfall-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Until not too long ago, it would have been impossible to imagine that the studio behind the original <em>Dishonored </em>and 2017&#8217;s <em>Prey </em>would end up delivering one o the worst shooters ever made, but the sad and indisputable fact is that <em>Redfall </em>is that bad. Broken, buggy, and uninspired, it exhibits none of the ingenious design that Arkane is typically known for, all in favour of a co-op looter shooter structure that it also doesn&#8217;t do any sort of justice to. On top of ending support for <em>Redfall </em>and cancelling its DLC plans, parent company Microsoft also went on to entirely shutter Arkane Austin, which shall always be this game&#8217;s unfortunate and tragic legacy.</p>
<p style="text-align: center;"><strong>BATTLE: LOS ANGELES</strong></p>
<p>Coming back to poorly received licensed games, here&#8217;s one that you may not even remember ever existed- which would be a blessing in disguise, because <em>boy </em>is this an awful game. <em>Battle: Los Angeles </em>launched in 2011 and was just as bland and forgettable as the movie it was based on. A shockingly short campaign that lasted under an hour and painfully dull level design and gunplay were just a few of its many glaring issues.</p>
<p style="text-align: center;"><strong>THE WALKING DEAD: SURVIVAL INSTINCT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-592688" src="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg" alt="the walking dead survival instinct" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/the-walking-dead-survival-instinct-1-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Walking Dead </em>as an IP has had its ups and downs in gaming. <em>Survival Instinct </em>definitely falls in the latter category, and may even be so bad that it&#8217;s its flag-bearer. Focusing on the Dixon brothers, <em>The Walking Dead: Survival Instinct </em>made thin promises of being a genuinely well-made game, before being roundly criticized by one and all upon launch for being a disappointingly shallow and broken experience, to the point of being downright unplayable.</p>
<p style="text-align: center;"><strong>GOLDENEYE: ROGUE AGENT</strong></p>
<p><em>Rogue Agent </em>was literally announced with the working title <em>GoldenEye 2 </em>back in the day, but the actual game couldn&#8217;t have fallen further from those implied heights. Though it hid some fleeting moments of fun in its innards, there was by and large just too much else that dragged the game down, including uninspired levels, lackluster gunplay, and a nonsensical story that was almost hostile in its disrespect for <em>James Bond </em>canon.</p>
<p style="text-align: center;"><strong>007 LEGENDS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-111330" src="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/09/3929007_Legends_-_Helicopter_Down_Goldfinger-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>We&#8217;ll stick with the man with the license to kill a tad longer, because we can&#8217;t really talk about bad <em>Bond </em>games and not mention <em>007 Legends, </em>which may even be one of the worst games ever made, period. Conceptually, its promise of combining all eras of the <em>Bond </em>movies in a single, anthological experience was an intriguing one, but the game seemed much more interested in instead being a poorly made <em>Call of Duty </em>clone that did not even have the shooting mechanics to back up those ambitions.</p>
<p style="text-align: center;"><strong>TERMINATOR 3: WAR OF THE MACHINES</strong></p>
<p>Also often known as the poor man&#8217;s <em>Battlefield 1942</em>, <em>Terminator 3: War of the Machines </em>is a rare example of a game where it&#8217;s genuinely hard to come up with legitimate redeeming qualities. In almost every way that mattered, this was a game that came up short in significant ways. It was ugly to look at, its awful level design made it a chore to play, it was riddled with technical issues, its multiplayer was downright broken- and that&#8217;s just the tip of the iceberg.</p>
<p style="text-align: center;"><strong>FAR CRY VENGEANCE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-592690" src="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg" alt="far cry vengeance" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/07/far-cry-vengeance-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The <em>Far Cry </em>series has generally maintained an admirable level of quality with its mainline entries over the years, but its spinoff offerings have stumbled in more worse ways. Exhibit A: <em>Far Cry Vengeance</em>, an absolute mess of a remake of a game that wasn&#8217;t that great to begin with. <em>Vengeance </em>checked almost none of the boxes that you want a <em>Far Cry </em>game to check, instead coming across as an underwhelming cashgrab with mindlessly repetitive offerings and downright ugly visuals.</p>
<p style="text-align: center;"><strong>ROGUE WARRIOR</strong></p>
<p>How this game was allowed to release in any form, much less as a full-priced $60 release back in the day, will forever remain one of gaming&#8217;s greatest mysteries. Releasing in an era that was oversatursated with shooters, <em>Rogue Warrior </em>offered absolutely nothing of value. Rather than focusing on fun shooting and stealth and solid design, the game instead relied on horrible writing and dull mechanics, all delivered in a shockingly short campaign and broken multiplayer modes.</p>
<p style="text-align: center;"><strong>HAZE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332743" src="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg" alt="Haze" width="720" height="371" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-300x154.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-768x395.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-1024x527.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Haze </em>was one of several games to be billed as a supposed <em>Halo</em> killer in the lead-up to its release back in the day, and like every single one of them, it did not live up to that billing. On the contrary, in fact, it has rightly gone down as one of the worst games of its era. Though <em>Haze </em>could show fleeting flashes of quality from time to time, it was ultimately far too much of a mess across both its campaign and multiplayer modes to be remembered as anything more than than massive disappointment it was.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">592685</post-id>	</item>
		<item>
		<title>15 Terrible Games You Probably Didn&#8217;t Even Care To Finish</title>
		<link>https://gamingbolt.com/15-terrible-games-you-probably-didnt-even-care-to-finish-them</link>
					<comments>https://gamingbolt.com/15-terrible-games-you-probably-didnt-even-care-to-finish-them#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 10:34:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Afro Samurai 2: Revenge of Kuma]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Alone in the Dark: Illumination]]></category>
		<category><![CDATA[amy]]></category>
		<category><![CDATA[Big Rigs: Over The Road Racing]]></category>
		<category><![CDATA[Bubsy 3D]]></category>
		<category><![CDATA[driver 3]]></category>
		<category><![CDATA[fast and furious showdown]]></category>
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		<category><![CDATA[Ride to Hell: Retribution]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=498571</guid>

					<description><![CDATA[While the medium has no shortage of great games, there are also some that are just so bad that you wouldn't possibly have the courage or energy to finish them.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">G</span>ame development is a pretty daunting task. It requires extensive labour and creative prowess over a long period of time. With the number of people in development teams ranging in the hundreds, it&#8217;s understandable that there are many moving parts to a game. If one breaks, it could derail the whole project. Sometimes, despite getting all things right on a technical level &#8211; things just don&#8217;t click. Either way, this results in a bad game, that most likely critics and gamers wouldn&#8217;t be willing to spend their time on. There has been no shortage of such games in the medium, and on that note &#8211; here are 15 such games that are so bad that you probably didn&#8217;t even care to finish them.</span></p>
<p><strong>Big Rigs: Over The Road Racing</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-499135" src="https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing.jpg" alt="big rigs over the road racing" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/big-rigs-over-the-road-racing-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">2003&#8217;s <em>Big Rigs: Over The Road Racing</em> is regarded as one of the worst games in the history of the medium, with good reason. The Stellar Stone developed title involves players making their way through the US in an effort to get cargo goods delivered within time. In actuality, however, playing it is an exercise in pain as you try to wrestle with the game&#8217;s multitude of bugs and other technical inefficiencies that will make you want to throw your controller in the air.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">498571</post-id>	</item>
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		<title>15 Disappointing Video Games From The Last 15 Years</title>
		<link>https://gamingbolt.com/15-disappointing-video-games-from-the-last-15-years</link>
					<comments>https://gamingbolt.com/15-disappointing-video-games-from-the-last-15-years#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 01 Nov 2021 07:44:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Avengers]]></category>
		<category><![CDATA[biomutant]]></category>
		<category><![CDATA[Bionic Commando]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[lair]]></category>
		<category><![CDATA[Lost Planet 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=497310</guid>

					<description><![CDATA[Here are 15 games from the last 15 years that garnered huge hype and excitement pre-release but ultimately failed to deliver on those expectations.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he medium of gaming, much like any other, has equal parts games that are great and others not so great. That being said, there have been many games over the years that have garnered huge hype and expectations but failed to deliver on what was promised. To that effect, here are 15 of the most disappointing games from the last 15 years.</span></p>
<p><b>Lair (2007)</b></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-497945" src="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg" alt="lair" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/lair.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/lair-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">The PlayStation 3’s Six-Axis controller might not have been the most ergonomic when compared to its competitor the Xbox 360 controller, but it was certainly ambitious – sporting a fully-featured motion control setup. Factor 5’s dragon warfare game<em> Lair</em> was made to utilize the motion control functionality, and a big-budget and marketing coalesced to form huge hype and of course, expectations for the game. After a year-long delay, <em>Lair</em> would finally release in 2007 – to middling critical reception. Reviews at the time criticized the game’s motion controls as being cumbersome and unintuitive among a number of things, and the game quickly became one of the biggest disappointments of the year.</span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">497310</post-id>	</item>
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		<title>15 Video Games That Bombed On Release</title>
		<link>https://gamingbolt.com/15-video-games-that-bombed-on-release</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 30 Oct 2019 10:27:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Aliens: Colonial Marines]]></category>
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		<category><![CDATA[Ashes Cricket 2013]]></category>
		<category><![CDATA[Big Rigs: Over The Road Racing]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[et]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Metal Gear Survive]]></category>
		<category><![CDATA[Ride to Hell: Retribution]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[Sonic Boom: Rise of Lyric]]></category>
		<category><![CDATA[sonic the hegehog]]></category>
		<category><![CDATA[Superman 64]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420416</guid>

					<description><![CDATA[ometimes you just look at a game and think- how did this get released? Why did the publishers releasing the game think it was in a state to launch? How did it get past quality assurance? These are the games that – especially in retrospect – we can&#8217;t help but feel were pretty much destined [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ometimes you just look at a game and think- how did this get released? Why did the publishers releasing the game think it was in a state to launch? How did it get past quality assurance? These are the games that – especially in retrospect – we can&#8217;t help but feel were pretty much destined to fail- either critically, or commercially, or both. This is a feature about 15 such games.</p>
<p><strong>RIDE TO HELL: RETRIBUTION</strong></p>
<p><iframe loading="lazy" title="15 Video Games That Were Released Just To Bomb" width="500" height="281" src="https://www.youtube.com/embed/gukf5tCXbCo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Ride to Hell: Retribution </em>has received no small amount of criticism (to put it mildly), and yet it still doesn&#8217;t feel enough. Some games are simply offensively bad, and this is one such game. From crappy writing to repetitive gameplay, from terrible AI to a litany of bugs, ugly visuals to awkward controls, <em>Ride to Hell: Retribution </em>was a game that had critical problems in almost every single area.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">420416</post-id>	</item>
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		<title>14 Games With Terrible AI</title>
		<link>https://gamingbolt.com/14-games-with-terrible-ai</link>
					<comments>https://gamingbolt.com/14-games-with-terrible-ai#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jul 2019 09:03:03 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Aliens: Colonial Marines]]></category>
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		<category><![CDATA[Daikatana]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[DOOM 3]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[final fantasy X]]></category>
		<category><![CDATA[grand theft auto 4]]></category>
		<category><![CDATA[just cause 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=401534</guid>

					<description><![CDATA[No matter how good or bad these games are, their AI leaves much to be desired.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or all of the great enemies that we&#8217;ve faced in gaming history – from the Marines in Half Life to the Replicants in F.E.A.R. &#8211; there are some that are simply dumb. We&#8217;re talking dumb as doorknobs and half as useful. We may never know why some enemy AI is so gosh-darn horrible but it&#8217;s still funny to witness. Let&#8217;s take a look at 14 games with terrible AI.</p>
<p><b>Days Gone</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390202" src="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6.jpg" alt="days gone" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/days-gone-image-6-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the Freaker Hordes tend to be powerful threats, many of the Bandits in Days Gone are just dumb. It&#8217;s extremely easy to sneak up and kill them within a few feet of their allies without causing a stir. You can murder heaps of enemies from a bush simply because the others fail to react when one goes down. To think that these stray humans managed to survive when the Freakers are clearly smarter.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">401534</post-id>	</item>
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		<title>15 Terrible PS3 Games You Need To Avoid</title>
		<link>https://gamingbolt.com/15-terrible-ps3-games-you-need-to-avoid</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Jun 2019 13:28:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[ace combat infinity]]></category>
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		<category><![CDATA[Call of Juarez The Cartel]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Haze]]></category>
		<category><![CDATA[Hyperdimension Neptunia]]></category>
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		<category><![CDATA[Quantum Theory]]></category>
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		<category><![CDATA[Terminator Salvation]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=404554</guid>

					<description><![CDATA[The PlayStation 3 has had a number of classics but these games scrape the bottom of the barrel.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he PlayStation 3 era is remembered with fondness, even with all the trials and tribulations the console faced at the beginning. While we look back on classics like Uncharted, The Last of Us, Resistance, Killzone and so on, let&#8217;s not forget some of the terrible games that also released.</p>
<p><b>Haze</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332743" src="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg" alt="Haze" width="620" height="319" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Haze.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-300x154.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-768x395.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Haze-1024x527.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Haze should have had it all. It was developed by the team behind TimeSplitters, backed by a large publisher in Ubisoft and one of the key exclusives for the PlayStation 3. Lo and behold, this epic single-player shooter was simply a mess of glitches, bland visuals, terrible writing, boring gameplay, dumb AI, and so on. It&#8217;s a shame too because the premise was genuinely interesting.</p>
]]></content:encoded>
					
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		<title>15 Noticeable Cases of Graphical Downgrades</title>
		<link>https://gamingbolt.com/15-noticeable-cases-of-graphical-downgrades</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Mar 2019 09:51:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Atlas]]></category>
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		<category><![CDATA[CD Projekt RED]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[Fallout 76]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[FromSoftware]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Hello Games]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Level 5 Games]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387723</guid>

					<description><![CDATA[Looks can be deceiving, especially for the initial footage and graphical details for these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he gaming industry, like any other, is built on hype. Hype for the next release, hype for the next update and hype for the next sequel. To generate that hype, game publishers and studios deploy trailers, all snazzy and lit-up with epic music and nifty edits. Sadly, the final product doesn&#8217;t always match that captivating reveal trailer. Let&#8217;s take a look at 15 noticeable cases of downgrades and questionable hype.</p>
<p><b>No Man&#8217;s Sky</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-274298" src="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/No-Mans-Sky-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hello Games&#8217; No Man&#8217;s Sky was a complicated case. With its initial reveal, the developer unveiled large alien creatures and a fairly dense planet teeming with wildlife. Enormous fleets and epic space battles were teased in screenshots leading up to launch. In comparison, the final game felt kind of empty. Those massive animals and epic space battles were almost no where to be seen. Procedural generation could be blamed for some of that and No Man&#8217;s Sky did have some pretty stunning vistas. They were just far from what the trailers before it had promised. Fortunately, Hello Games has been heavily supporting the game after launch and given us incredible forests, the potential to build massive bases and vastly improved visuals overall.</p>
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		<title>15 Games That Misled Gamers With Fake Screenshots</title>
		<link>https://gamingbolt.com/15-games-that-misled-gamers-with-fake-screenshots</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 13 Apr 2018 11:28:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Aliens: Colonial Marines]]></category>
		<category><![CDATA[borderlands 2]]></category>
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		<category><![CDATA[Far Cry Primal]]></category>
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		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Madden NFL 06]]></category>
		<category><![CDATA[Motorstorm]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=331239</guid>

					<description><![CDATA[Things aren't always the same, especially with the screenshots for these games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>dvertising and marketing have become so important for major triple A releases that they rival big-budget Hollywood blockbusters. Much like Hollywood and the odd few scenes from a trailer that are never seen in the movie, the gaming industry has been a little unfaithful about its actual products. Whether it&#8217;s blatant adjustments and effects or more subtle colour correction, let&#8217;s take a look at 15 occasions where developers misled players with fake screenshots.</p>
<p><b>Far Cry 4 – Ubisoft Montreal</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332740" src="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg" alt="Far Cry 4 bullshot" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot.jpg 636w, https://gamingbolt.com/wp-content/uploads/2018/04/Far-Cry-4-bullshot-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Why not start with a particular screenshot, featuring co-op gameplay with players in buzzers, that was the focus of a Kotaku article about a professional bullshotter? This Far Cry 4 shot had soft edges on the bullet casings and muzzle flash on guns, an effect which extended to the buzzer&#8217;s rotors. That&#8217;s only the tip of the iceberg for Ubisoft though so don&#8217;t worry.</p>
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		<title>15 Games That Were In Development Hell But Somehow Managed To Release</title>
		<link>https://gamingbolt.com/15-games-that-were-in-development-hell-but-somehow-managed-to-release</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jan 2018 17:19:06 +0000</pubDate>
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		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[L.A. Noire]]></category>
		<category><![CDATA[mother 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=320073</guid>

					<description><![CDATA[These games went through hell and back to reach the finish line. It was (mostly) worth it.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ame development isn&#8217;t easy. There are endless problems that crop up, numerous goals to be met and the mandate to make a profit at the end of the day. Sometimes, developing a game can take a lot longer than anyone realizes from a few years to over a decade. While some games emerged in an amazing state, others didn&#8217;t quite survive the development hell that preceded them. Let&#8217;s take a look at 15 such games here.</p>
<p><b>Duke Nukem Forever</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/duke_nukem_forever.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-120138" src="https://gamingbolt.com/wp-content/uploads/2012/11/duke_nukem_forever.jpg" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/duke_nukem_forever.jpg 635w, https://gamingbolt.com/wp-content/uploads/2012/11/duke_nukem_forever-300x187.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Duke Nukem Forever was in the works since 1996. 3D Realms would infamously throw the “when it&#8217;s done” line while hopping from one engine to the next. After a conflict with publisher Take Two Interactive, 3D Realms eventually went bankrupt. The project didn&#8217;t die – it&#8217;s rights were eventually acquired by Gearbox Software and Duke Nukem Forever released in 2011. Surprise, surprise but it was mostly mediocre. And don&#8217;t worry – this isn&#8217;t the last time we&#8217;ll mention the Borderlands developer.</p>
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		<title>Aliens: Colonial Marines Creator Claims He Has No Regrets About Game</title>
		<link>https://gamingbolt.com/aliens-colonial-marines-creator-claims-he-has-no-regrets-about-game</link>
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		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Fri, 17 Jul 2015 19:00:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[gearbox software]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=237855</guid>

					<description><![CDATA[He may not regret anything about it but people who bought it certainly do.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-139622" src="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-3.jpg" alt="aliens colonial marines 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/aliens-colonial-marines-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When it comes to Aliens: Colonial Marines, Gearbox CEO Randy Pitchford is either weirdly tone deaf, or simply unable to admit mistakes. In an interview with <a href="http://www.ign.com/articles/2015/07/17/randy-pitchford-address-alien-colonial-marines-claims" target="_blank">IGN</a>, Pitchford yet again defended the universally panned 2013 game, saying he had no regrets despite the fact the development personally cost him somewhere in the neighborhood of $15 million.</p>
<p>Though he lost millions of his own investment money in the game, he said that,&#8221;I wouldn&#8217;t trade that experience for anything.&#8221; When talking about the reception of Colonial Marines, Pitchford said that he never expected to please everyone. The rebuttal to that, of course is that the game apparently pleased very few.</p>
<p>There&#8217;s little doubt that Pitchford thought at the time that once the game hit the market, he would be vindicated. His company actually went <a href="https://gamingbolt.com/aliens-colonial-marines-earned-no-royalties-for-gearbox-software">without royalties</a>, in addition to his own investment in the game, because he wanted to finish it so badly. </p>
<p>It&#8217;s certainly understandable that the exec might want to believe it was all worth it, but the fact remains that all evidence points to the contrary. &#8220;I understand that there are some people that didn&#8217;t enjoy it and I&#8217;m very sorry about that,&#8221; he explained. &#8220;That&#8217;s the nature of entertainment &#8211; some of my favorite bands who&#8217;ve made some of the songs I think are the best in the world have other songs on B-sides that I completely don&#8217;t care for. It&#8217;s going to happen.&#8221; </p>
<p>Pitchford said. While that might be true, few album producers are sued for false advertising the way Sega and Gearbox were after the release of Aliens: Colonial Marines.</p>
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