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	<title>All Known Weapons And How To Unlock Them in Aliens: Dark Descent &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Aliens: Dark Descent Guide &#8211; All Known Weapons And How To Unlock Them</title>
		<link>https://gamingbolt.com/aliens-dark-descent-guide-all-known-weapons-and-how-to-unlock-them</link>
		
		<dc:creator><![CDATA[Kaustab Das]]></dc:creator>
		<pubDate>Mon, 10 Jul 2023 05:20:35 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Aliens: Dark Descent]]></category>
		<category><![CDATA[All Known Weapons And How To Unlock Them in Aliens: Dark Descent]]></category>
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		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
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					<description><![CDATA[Here's how you can unlock all the known weapons in Aliens: Dark Descent.]]></description>
										<content:encoded><![CDATA[<p>Knowing your weapons as you embark on the dangerous journey through <em>Aliens: Dark Descent</em> can be quite beneficial. It lets you prepare for the unknown and increases your odds of survival. There are three categories of weapons in <em>Aliens: Dark Descent</em>: Primary, Secondary, and Special weapons, and every marine can carry one of each. However, some weapons are locked at the beginning, and in this guide, we’ll be discussing what they are and how you can unlock them. Let’s begin!</p>
<h2>How to unlock weapons in <em>Aliens: Dark Descent</em></h2>
<p>Before you can equip a weapon, you’ll have to unlock it. However, there are three prerequisites to equipping your marines with weapons, except for the ones that are unlocked from the beginning. In order to view the entire arsenal, unlock the Workshop by playing the game and enter it from the main menu. The requirements for equipping a weapon are as follows:</p>
<ul>
<li><strong> Marine Level </strong>&#8211; Marines have to reach a certain level to use some of the weapons. For instance, you’ll need a Marine level 6 to equip the M39-U Submachine Gun.</li>
</ul>
<ul>
<li><strong> Marine Class </strong>&#8211; Some guns require your marines to be of a specific class, like the M56 Smart Gun, which can only be equipped by a Gunner.</li>
</ul>
<ul>
<li><strong> Cost </strong>&#8211; Lastly, once you meet the above criteria, you’ll have to spend credits in order to unlock the weapon. For example, the M5 RPG Launcher costs 200 credits.</li>
</ul>
<h2>All Weapons in <em>Aliens: Dark Descent</em></h2>
<h3>Primary Weapon</h3>
<p><span style="text-decoration: underline;"><strong> M41E3 Heavy Pulse Rifle</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Clip size </strong>&#8211; 125</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>&#8211; 2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.6</p>
<p><strong>Reload </strong>&#8211; 4 seconds</p>
<p><span style="text-decoration: underline;"><strong> M41 Pulse Rifle</strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length</strong>&#8211; 0.75 seconds</p>
<p><strong>Clip size </strong>&#8211; 100</p>
<p><strong>Damage </strong>&#8211; 1-2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.5</p>
<p><strong>Reload </strong>&#8211;  3 seconds</p>
<p><strong>Skill </strong>&#8211; U1 Grenade Launcher</p>
<p><span style="text-decoration: underline;"><strong> M56 Smart Gun</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Class </strong>&#8211; Gunner</p>
<p><strong>Clip size </strong>&#8211; 150</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>&#8211; 1-2</p>
<p><strong>Dismemberment %</strong> &#8211; 0.3</p>
<p><strong>Reload </strong>&#8211;  5 seconds</p>
<p><span style="text-decoration: underline;"><strong> XM99A1 Phased Plasma Pulse Rifle</strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1 second</p>
<p><strong>Clip size </strong>&#8211; 100</p>
<p><strong>Cost </strong>&#8211; 300 Credits</p>
<p><strong>Damage </strong>&#8211; 2-3</p>
<p><strong>Dismemberment %</strong> &#8211; 0.5</p>
<p><strong>Reload </strong>&#8211;  3 seconds</p>
<p><strong>Skill </strong>&#8211; Overloaded Plasma Beam</p>
<h3>Secondary Weapon</h3>
<p><span style="text-decoration: underline;"><strong> M4A3 Service Pistol</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 0.5 seconds</p>
<p><strong>Clip size </strong>&#8211; 12</p>
<p><strong>Damage </strong>&#8211; 1-1</p>
<p><strong>Dismemberment %</strong> &#8211; 0.25</p>
<p><strong>Reload </strong>&#8211;  1.5 seconds</p>
<p><span style="text-decoration: underline;"><strong> M39-U Submachine Gun</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 0.6 seconds</p>
<p><strong>Class </strong>&#8211; Level 6 Marine</p>
<p><strong>Clip size </strong>&#8211; 48</p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Damage </strong>-1-1</p>
<p><strong>Dismemberment %</strong> &#8211; 0.25</p>
<p><strong>Reload </strong>&#8211;  2 seconds</p>
<p><span style="text-decoration: underline;"><strong> SA .357 Revolver</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Ammo Per Burst </strong>&#8211; 1</p>
<p><strong>Burst Length </strong>&#8211; 1.5 seconds</p>
<p><strong>Clip size </strong>&#8211; 6</p>
<p><strong>Damage </strong>&#8211; 1-3</p>
<p><strong>Dismemberment %</strong> &#8211; 0.9</p>
<p><strong>Reload </strong>&#8211;  1.5 seconds</p>
<h3>Special Weapons</h3>
<p><span style="text-decoration: underline;"><strong> M240 Incinerator Unit</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Area Burning Duration </strong>&#8211; 30 seconds</p>
<p><strong>Burst </strong>&#8211; 3 seconds</p>
<p><strong>Damage </strong>&#8211; 5 to15 / second</p>
<p><strong>Enemy Burning Duration </strong>&#8211; 4 seconds</p>
<p><strong>Range </strong>&#8211; 5 to 15 meters</p>
<p><strong>Skill </strong>&#8211; Incineration<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M5 RPG Launcher</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Cost </strong>&#8211; 200 Credits</p>
<p><strong>Range </strong>&#8211; 45 meters</p>
<p><strong>Inner Blast Radius </strong>&#8211; 0 to 1 meter</p>
<p><strong>Inner Blast Damage </strong>&#8211; 80-120</p>
<p><strong>Outer Blast Radius </strong>&#8211; 1 to 2 meters</p>
<p><strong>Outer Blast Damage </strong>&#8211; 20-30</p>
<p><strong>Inner and outer blast dismemberment % </strong>&#8211; 1<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M37A2 Pump Shotgun</strong></span><strong style="font-size: revert; color: initial;"> </strong></p>
<p><strong>Short Range </strong>&#8211; 0 to 6 meters</p>
<p><strong>Short Range damage</strong> &#8211; 10-20</p>
<p><strong>Short Range dismemberment % </strong>&#8211; 30</p>
<p><strong>Medium Range </strong>&#8211; 6 to 12 meters</p>
<p><strong>Medium Range damage </strong>&#8211; 5-10</p>
<p><strong>Medium Range dismemberment % </strong>&#8211; 15</p>
<p><strong>Skill </strong>&#8211; Shotgun Blast<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> GEM-80 Mine</strong><strong style="font-size: revert; color: initial; text-decoration: underline;"> </strong></span></p>
<p><strong>Activation Radius </strong>&#8211; 2.5 meters</p>
<p><strong>Cost </strong>&#8211; 100 Credits</p>
<p><strong>Class </strong>&#8211; Level 2 Marine</p>
<p><strong>Inner Blast Radius </strong>&#8211; 0 to 3 meters</p>
<p><strong>Inner Blast Damage </strong>&#8211; 20-35</p>
<p><strong>Outer Blast Radius </strong>&#8211; 3 to 6 meters</p>
<p><strong>Outer Blast Damage </strong>&#8211; 15-30</p>
<p><strong>Inner and outer blast dismemberment % </strong>&#8211; 50</p>
<p><strong>Skill </strong>&#8211; Mine<strong> </strong></p>
<p><span style="text-decoration: underline;"><strong> M42A3 Sniper Rifle</strong></span><strong> </strong></p>
<p><strong>Cast Duration </strong>&#8211; 1 second</p>
<p><strong>Class </strong>&#8211; Recon</p>
<p><strong>Cost </strong>&#8211; 100 Credits</p>
<p><strong>Damage </strong>&#8211; <strong> </strong>35</p>
<p><strong>Range </strong>&#8211; 80 meters</p>
<p><strong>Skill </strong>&#8211; Precision Shot</p>
]]></content:encoded>
					
		
		
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