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	<title>Amazon Game Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Tomb Raider: Legacy of Atlantis Players Can &#8220;Customize Their Challenge&#8221; With Difficulty Options</title>
		<link>https://gamingbolt.com/tomb-raider-legacy-of-atlantis-players-can-customize-their-challenge-with-difficulty-options</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 14:34:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[flying wild hog]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Tomb Raider: Legacy of Atlantis]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646406</guid>

					<description><![CDATA[Director Raul Siquiera says, "That was one of the things that we really wanted to preserve and make sure that players had a good foot."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Tomb Raider: Legacy of Atlantis</em> is one of the many titles that have been <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-delayed-to-february-10th-2027-gorgeous-new-gameplay-revealed">delayed to early 2027</a>, partly to get out of <em>Grand Theft Auto 6&#8217;s</em> way, partly for the sake of more polish. It looks like Crystal Dynamics is putting that extra time to good use, though, especially when it comes to polishing the different difficulty options, which will be more in line with the <em>Survivor Trilogy</em>.</p>



<p class="wp-block-paragraph">Speaking to <a href="https://www.gamesradar.com/games/tomb-raider/tomb-raider-legacy-of-atlantis-brings-back-separate-difficulty-options-from-shadow-of-the-tomb-raider-which-is-perfect-for-yellow-paint-haters/" target="_blank" rel="noreferrer noopener">GamesRadar</a> at Summer Game Fest, game director Raul Siqueira said, &#8220;I think the biggest lesson that we took from [the <em>Survivor Trilogy</em>] is tuning difficulty based on players&#8217; expectations. One of the things I think we got really good at towards the end of that trilogy was we had a lot of different options for players that wanted to tune the experience to their liking. We found, because <em>Tomb Raider</em> blends a bunch of different things together, there are people that are really into puzzles, and they want puzzles to be very difficult, but they&#8217;re not great at combat, so they want combat to be easy.&#8221;</p>



<p class="wp-block-paragraph">The result is players having ways to &#8220;customize their challenge to their liking&#8221; in <em>Legacy of Atlantis</em>. &#8220;That was one of the things that we really wanted to preserve and make sure that players had a good foot. The balance of that is an ever-changing thing. We&#8217;re tuning it pretty much until the end.”</p>



<p class="wp-block-paragraph">As a result, Siquiera couldn&#8217;t really get into the nitty-gritty of all the available options or how close it would be to, say, <em>Shadow of the Tomb Raider</em>. The 2018 title offered three sliders to tune combat, puzzles, and platforming. Of course, you could also pick an overall difficulty setting, including Deadly Obsession, which makes everything very hard and can&#8217;t be changed.</p>



<p class="wp-block-paragraph">The team will have more to share on that in the future, but he promised a “very similar mode” to previous games. So if you&#8217;re someone who prefers zero guidance and zero margin for mistakes throughout the experience, it may be worth keeping an eye on.</p>



<p class="wp-block-paragraph"><em>Tomb Raider: Legacy of Atlantis</em> launches February 12th, 2027, for Xbox Series X/S, PS5, PC, and Nintendo Switch 2.</p>
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		<title>007 First Light Sequel &#8220;Should Be Made,&#8221; Says Amazon&#8217;s Head of Gaming</title>
		<link>https://gamingbolt.com/007-first-light-sequel-should-be-made-says-amazons-head-of-gaming</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 09 Jun 2026 04:52:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[007 First Light]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645941</guid>

					<description><![CDATA[If last week’s news had you concerned, Jeff Gattis is here to allay your worries about a sequel to Bond’s rise to glory and IOI’s role.]]></description>
										<content:encoded><![CDATA[<p>Amazon&#8217;s Head of Gaming, Jeff Gattis, gave us quite a scare last week when <a href="https://gamingbolt.com/007-first-light-developer-might-not-get-to-self-publish-potential-sequel">he said</a> that the next Bond game after <em>007 First Light </em>might not be made by IO Interactive. Our concerns at the time were valid, considering how the latter&#8217;s take on the character has largely been quite <a href="https://gamingbolt.com/why-007-first-light-has-players-completely-hooked">difficult to put down</a>.</p>
<p>However, the confusion has <a href="https://gamingbolt.com/007-first-light-amazon-says-its-still-too-early-to-discuss-future-projects">since been cleared up</a>, and Gattis has commented on the possibility of the sequel moving from wishful thinking to concrete reality in an interview with <a href="https://in.ign.com/project-007/263234/will-007-first-light-get-a-sequel-the-boss-of-amazon-games-responds" target="_blank" rel="noopener">IGN</a><em>. </em>“First of all, let me set the record straight for you. I did not confirm that Amazon Game Studios is publishing the next one. Did not say that. So unfortunately, it got picked up, and once it runs, it runs. No, IO&#8217;s been great. They&#8217;ve been great partners. In fact, I was over there visiting them in Copenhagen a couple of months ago. The game&#8217;s doing great. Let&#8217;s let the game breathe and have its day.</p>
<p>&#8220;Trust that we&#8217;re going to be smart about this. I mean, it&#8217;s market appetite. As long as we feel there&#8217;s a desire for players to have the game, it’s safe to say it&#8217;s going to be made.&#8221;</p>
<p>While that might be enough proof that a sequel is definitely coming, we&#8217;d advise cautious optimism despite Gattis saying it &#8220;should be made&#8221; in light of the current game&#8217;s profitability. It&#8217;s important to remember that Amazon MGM owns the rights to the <em>James Bond</em> IP, so the decision will have to pass its table before anything materializes.</p>
<p>We&#8217;re going to wait on an official announcement before we bring out the champagne, but it&#8217;s hard to imagine a scenario where a follow-up to a title that blends action, stealth, brutal combat, and an engaging story well enough to make it feel like a Bond movie in motion doesn&#8217;t get a sequel. Nevertheless, it&#8217;s a strange world out there, and anything can happen, so it&#8217;s best to wait and see.</p>
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		<title>Tomb Raider: Legacy of Atlantis Used Generative AI in Early Development</title>
		<link>https://gamingbolt.com/tomb-raider-legacy-of-atlantis-used-generative-ai-in-early-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 03 Jun 2026 13:20:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[flying wild hog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tomb Raider: Legacy of Atlantis]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645293</guid>

					<description><![CDATA[The reveal came through an update to the Steam store page for Tomb Raider: Legacy of Atlantis, where the developers disclosed the AI use.]]></description>
										<content:encoded><![CDATA[<p>An update to the <a href="https://store.steampowered.com/app/3558670/Tomb_Raider_Legacy_of_Atlantis/" target="_blank" rel="noopener">Steam store page</a> for <em>Tomb Raider: Legacy of Atlantis</em> has revealed that developers Crystal Dynamics and Flying Wild Hog have used generative AI to make the game. In the AI Generated Content Disclosure section of the store page, the studio has noted that AI-assisted tools were used for “early exploration” and “temporary development” content. The studios have also written an assurance that any assets that were used during these early periods of development have since been replaced or refined by human artists.</p>
<p>“AI-assisted tools were used during development to support some early exploration and temporary development content,” wrote the developers. “Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.”</p>
<p>As for exactly what kind of content was generated using AI during development, details are currently unknown. The wording implies that the use of AI tools was largely relegated to the earlier parts of development, when the teams were likely going through rapid prototyping to figure out things like level layouts.</p>
<p>The response to this disclosure has been quite mixed. While there are plenty of posts on the <em>Tomb Raider</em> <a href="https://www.reddit.com/r/TombRaider/comments/1tv76u7/legacy_of_atlantis_is_made_with_the_help_of_ai/" target="_blank" rel="noopener">subreddit thread</a> discussing the use of generative AI in <em>Tomb Raider: Legacy of Atlantis</em>, others have noted that the fact that these tools were only used in early parts of development seems reasonable. Along with this, some have also posited that using generative AI was likely “mandated by suits” rather than an actual choice by the developers themselves.</p>
<p><em>Tomb Raider: Legacy of Atlantis</em> is being developed for PC, PS5, and Xbox Series X/S. While <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-is-still-slated-for-2026-release-says-support-studio">originally slated for a 2026 release window</a>, Crystal Dynamics confirmed today that the title has in fact been <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-delayed-to-february-10th-2027-gorgeous-new-gameplay-revealed">pushed back to February 10th, 2027</a>. While the studio didn’t elaborate on this decision too much, it might have been delayed in order to avoid the splash zone of Grand Theft Auto 6’s November 19th release on PS5 and Xbox Series X/S.</p>
<p>The new release date announcement was made with a new trailer showcasing some gameplay, blending combat and traversal. Starting off in the snowy mountains of Peru, the trailer showcased Lara taking on an enemy before then partaking in some platforming sections. Eventually, she finds a tomb, which she has to explore carefully since there are plenty of environmental hazards and traps. The trailer wraps things up with an intense chase sequence, with a T-Rex chasing down Lara, before giving us a look at how she can make use of her grapples to escape a collapsing structure.</p>
<p>Head of studio Scott Amos and game director Will Kerslake had previously spoken about how <em>Tomb Raider: Legacy of Atlantis</em> <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-will-be-a-love-letter-by-fans-for-fans-says-studio-head">will be a love letter to fans of the original <em>Tomb Raider</em></a>.</p>
<p>“<em>Tomb Raider: Legacy of Atlantis</em> is a love letter by fans, all of us, for fans,” he said. “Looking at the opportunity we had with this, we knew the 30th anniversary was coming up and wanted to do something special to both celebrate that moment, but still pay an honor to all of Core Design’s original DNA and intent from this amazing title that launched the franchise. That is literally the debut title that’s set up for what we’re doing now, 30 years later, as part of <em>Tomb Raider</em>.”</p>
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		<title>Tomb Raider: Legacy of Atlantis Delayed to February 12th, 2027; Gorgeous New Gameplay Revealed</title>
		<link>https://gamingbolt.com/tomb-raider-legacy-of-atlantis-delayed-to-february-10th-2027-gorgeous-new-gameplay-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 02 Jun 2026 22:27:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[flying wild hog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tomb Raider: Legacy of Atlantis]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645219</guid>

					<description><![CDATA[Crystal Dynamics confirms the long-rumored delay alongside 48 hours of advanced access for Deluxe and Collector's Edition owners.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As <a href="https://gamingbolt.com/tomb-raider-legacy-of-atlantis-seemingly-delayed-to-february-10th-2027-per-new-amazon-listing" data-type="post" data-id="645198">prematurely revealed by Amazon itself earlier today</a>, Crystal Dynamics&#8217; <em>Tomb Raider: Legacy of Atlantis</em> will launch on February 12th, 2027, instead of this year. Thankfully, it&#8217;s shaping up to be something special with a brand-new gameplay trailer highlighting gorgeous locales and more than a bit of traversal.</p>



<p class="wp-block-paragraph">It starts with Lara in the snowy mountains of Peru, facing off against an enemy before falling from a bridge and using a pickaxe to try and hang on. She eventually finds a tomb, dodging past some spear traps with incredible acrobatics before fighting a bear. It quickly transitions to somewhere warmer that&#8217;s no less dangerous, as she moves gears to unlock access to another tomb.</p>



<p class="wp-block-paragraph">And while Lara is skilled in the art of combat, whether it&#8217;s wielding dual pistols or taking down enemies from behind, she&#8217;s still no match for dinosaurs. Cue an escape sequence from a massive T-Rex (with a raptor also seen later), and another where she grapples through a collapsing structure. All in a day&#8217;s work for the Croft heiress.</p>



<p class="wp-block-paragraph">Along with its Standard Edition, <em>Tomb Raider: Legacy of Atlantis</em> has Deluxe and Collector&#8217;s Editions. They include 48 hours of advanced access, while all editions get the Survivor Outfit for free on pre-ordering.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Tomb Raider: Legacy of Atlantis - Release Date Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/0wEjbSYNUM8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Amazon Game Studios Head Christoph Hartmann is Leaving the Company</title>
		<link>https://gamingbolt.com/amazon-game-studios-head-christoph-hartmann-is-leaving-the-company</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 29 Jan 2026 11:46:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635898</guid>

					<description><![CDATA[While Hartmann hasn't yet confirmed his own departure, it comes on the heels of larger lay-offs at Amazon affecting over 16,000 jobs.]]></description>
										<content:encoded><![CDATA[<p>In the midst of the latest round of lay-offs at Amazon affecting over 16,000 of its employees, it doesn’t look like its Amazon Game Studios division will be escaping unscathed. As reported by Bloomberg’s Jason Schreier, division chief Christoph Hartmann is allegedly leaving the company. This departure is seemingly part of the company’s larger plans to shift away from PC and console game development to focus on its cloud gaming service, Amazon Luna. Hartmann, who joined Amazon Game Studios in 2018 as its lead, hasn’t yet confirmed his resignation from the company.</p>
<p>According to <a href="https://www.reuters.com/legal/litigation/amazon-cuts-16000-jobs-globally-broader-restructuring-2026-01-28/" target="_blank" rel="noopener">Reuters</a>, Amazon’s new round of lay-offs represents 10 percent of its corporate workforce, which doesn&#8217;t take into account employees at fulfillment centers and warehouses. It is part of the company&#8217;s efforts at &#8220;reducing layers, increasing ownership, and removing bureaucracy.&#8221; Interestingly, these lay-offs won&#8217;t really hit Amazon Game Studios itself, with the focus being on retail, Amazon Web Services, Prime Video, and human resources.</p>
<p>Amazon Game Studios faced a major round of job cuts back in October as part of larger lay-offs affecting more than 14,000 employees at the company. Due to this <a href="https://gamingbolt.com/new-world-development-ceases-amidst-amazon-laying-off-over-14000-employees">development on MMORPG <em>New World: Aeternum</em> had been stopped</a>, with the Season 10 update being its final one. While <a href="https://gamingbolt.com/new-world-aeternum-delisted-from-stores-servers-to-shut-down-on-january-31-2027">servers for the MMO will remain live until January 31, 2027</a>, the game itself has been delisted from online storefronts, preventing others from checking it out during its final year.</p>
<p>“We want to thank the players for your dedication and passion,” wrote the studio on its official blog. ”We are grateful for the time spent crafting the world of <em>Aeternum</em> with you. Together, we built something special. While we are saddened to say goodbye, we’re honored that we were able to share so much with the community.”</p>
<p>With the servers going down next year, Amazon Game Studios has also confirmed that the in-game store in <em>New World: Aeternum</em> will be taken down on July 20, 2026, which in turn will prevent players from buying any more Marks of Fortune. Refunds also won&#8217;t be issued for any purchased Marks.</p>
<p>While no new content is in the works for <em>New World: Aeternum</em>, the studio has noted that it will continue to provide support for the game through patches, fixing any notable bugs or other issues that might pop up in the meantime.</p>
<p>“It has been our pleasure to work on <em>New World: Aeternum</em> and evolve this unforgettable adventure with you all. We look forward to one more year together, and giving this fantastic adventure a sendoff worthy of a legendary hero. From the bottom of all our hearts, thank you for sharing this world with us,” said the development team in its announcement.</p>
<p><em>New World: Aeternum</em> served as a major reset for the floundering MMORPG, having come out in October 2024. Thanks to <em>Aeternum</em>, <em>New World</em> was able to target consoles alongside its original PC release. It also introduced a new main story that would take players from level 1 to 65, with a larger focus on worldbuilding and storytelling. For more details, check out <a href="https://gamingbolt.com/new-world-aeternum-review-a-realm-reborn">our review of <em>New World: Aeternum</em></a>.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mdisznjdh22x" data-bluesky-cid="bafyreigdlncyjw2kcb63goducp2poolyg3tdjwkqpbchq7nh4acgyq2qka">
<p lang="en">BREAKING: Amazon Game Studios boss Christoph Hartmann (formerly head of 2K) is leaving the company, Bloomberg News has learned, as Amazon continues its retreat from the PC and console video-game space in favor of its cloud gaming service Luna.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mdisznjdh22x?ref_src=embed">2026-01-28T17:41:15.844Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>New World: Aeternum Delisted From Stores, Servers to Shut Down on January 31, 2027</title>
		<link>https://gamingbolt.com/new-world-aeternum-delisted-from-stores-servers-to-shut-down-on-january-31-2027</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 16 Jan 2026 11:14:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[New World: Aeternum]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634971</guid>

					<description><![CDATA[While new players can no longer get into New World: Aeternum, those who already own it can continue playing over the next year.]]></description>
										<content:encoded><![CDATA[<p>Months after Amazon announced that development on MMORPG <em>New World: Aeternum</em> is ending, the title has now been delisted from online stores. While the <a href="https://store.steampowered.com/app/1063730/New_World_Aeternum/" target="_blank" rel="noopener">Steam store page</a> for it is still live, it is now no longer possible to purchase the game. The studio itself, Amazon Game Studios, has <a href="https://www.newworld.com/en-us/news/articles/the-future-of-new-world-aeternum-what-to-expect" target="_blank" rel="noopener">announced</a> that servers for the MMORPG will be taken offline a full year later on January 31, 2027.</p>
<p>While newer players interested in checking out <em>New World: Aeternum</em> can no longer get their hands on the title, players that had already purchased it will continue to have access for the next year. Since no new content is being made for it anymore, the developers have also confirmed that the entire year will have the Nighthaven season running until the servers are shut down.</p>
<p>“We want to thank the players for your dedication and passion,” wrote the studio on its official blog. “”We are grateful for the time spent crafting the world of Aeternum with you. Together we built something special. While we are saddened to say goodbye, we’re honored that we were able to share so much with the community.”</p>
<p>“It has been our pleasure to work on <em>New World: Aeternum</em> and evolve this unforgettable adventure with you all. We look forward to one more year together, and giving this fantastic adventure a sendoff worthy of a legendary hero. From the bottom of all our hearts, thank you for sharing this world with us.”</p>
<p>In an FAQ section on the official website, the developers have also confirmed that the in-game store will be taken down on July 20, 2026, preventing players from buying Marks of Fortune, among other things. Refunds will also not be issued for Marks of Fortune that have been purchased.</p>
<p>Amazon Game Studios had announced that <a href="https://gamingbolt.com/new-world-development-ceases-amidst-amazon-laying-off-over-14000-employees">development on <em>New World: Aeternum</em> was coming to an end back in October 2025</a>. At the time, the developers had noted that the game will be available to purchase and play “until further notice”. Coinciding with the ending of its development, the Rise of the Angry Earth expansion had also been made free for all PC players.</p>
<p>“As <em>New World</em> recognizes its fourth anniversary since launching on PC, we reflect on an incredible journey shaped by our dedicated player community,” Amazon Game Studios wrote at the time. “Your feedback and passion have been instrumental in evolving Aeternum into the world it is today, and our team is deeply grateful for this shared adventure. After four years of steady content updates and a major new console release, we’ve reached a point where it is no longer sustainable to continue supporting the game with new content updates.”</p>
<p><em>New World: Aeternum</em> getting killed off as part of a longer series of lay-offs that had hit Amazon last year. Reports had indicated that more than 14,000 employees were affected across its various divisions, including video games. The company had noted at the time that it was shifting its focus from major AAA games to “casual and AI-focused games”, and is part of its shift to “leaning into things that Amazon does best.”</p>
<p>For more details on <em>New World: Aeternum</em>, <a href="https://gamingbolt.com/new-world-aeternum-review-a-realm-reborn">check out our review</a>.</p>
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		<title>Ubisoft Acquires MOBA March of Giants, Amazon Games Montreal</title>
		<link>https://gamingbolt.com/ubisoft-acquires-moba-march-of-giants-amazon-games-montreal</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Dec 2025 10:50:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Amazon Games Montreal]]></category>
		<category><![CDATA[March of Giants]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633600</guid>

					<description><![CDATA[It's developed by a team led by former Ubisoft veterans Xavier Marquis and Alexandre Parizeau, though a release date is pending.]]></description>
										<content:encoded><![CDATA[<p>Amazon has <a href="https://www.amazongamestudios.com/en-us/news/articles/update-on-march-of-giants" target="_blank" rel="noopener">announced</a> that Ubisoft has acquired the rights to in-development MOBA <em>March of Giants</em>. As part of this deal, Ubisoft has also acquired the development team, which was formerly known as Amazon Games Montreal. The publisher will take over the work of supporting the studio’s development efforts, while <a href="https://gamingbolt.com/new-world-development-ceases-amidst-amazon-laying-off-over-14000-employees">Amazon</a> will continue to provide its own support for the marketing through Twitch.</p>
<p><em>March of Giants</em> has been described as being an “ambitious new entrant” in a genre that has largely been dominated by two games—Valve’s <em>Dota 2</em> and Riot Games’ <em>League of Legends</em>. Much like these two, the gameplay revolves around lane-based combat where two teams vie for victory over each other by destroying each others’ bases, and will have a focus on “tactical depth” and “meaningful team play”.</p>
<p>Ubisoft’s acquisition of the rights to <em>March of Giants</em> also comes shortly after the title’s closed alpha tests, which was revealed as seeing quite a positive response. According to this announcement, 98 percent of the closed alpha participants described <em>March of Giants</em> as bringing something new to the genre. The team behind the MOBA include veteran developers Xavier Marquis as creative director and Alexandre Parizeau as senior production leader, who have also worked with Ubisoft in the past. Marquis, for instance, was the original creative director for <em>Rainbow Six Siege</em>, while Parizeau had worked at Ubisoft Toronto.</p>
<p>“Returning to Ubisoft brings things full circle,” said Marquis in a press release. “We built some of our most meaningful work here, and we’re excited to continue developing <em>March of Giants</em> from within Ubisoft. This game has enormous potential, and I know Ubisoft can help us take it to the next level.”</p>
<p>“My thanks go to Amazon for their commitment during the first chapters of <em>March of Giants</em>,” said Parizeau. “Our closed alpha was an important milestone and showed a glimpse of the game’s real promise. Now, by joining Ubisoft, we’re uniting behind a shared vision to build <em>March of Giants</em> into one of the next great, enduring MOBAs.”</p>
<p>Ubisoft co-founder and CEO Yves Guillemot has described <em>March of Giants</em> as being a “real opportunity” for the company that would help it expand into one of the most-played multiplayer genres in gaming. Along with this, he also welcomed back veteran developers Marquis and Parizeau to Ubisoft.</p>
<p>“<em>March of Giants</em> has a real opportunity to bring something fresh and dynamic to players, and to help Ubisoft compete in one of gaming’s biggest arenas,” said Guillemot. “We’re looking forward to welcoming back Alexandre, Xavier, and many of the seasoned <em>March of Giants</em> team who have previously worked at Ubisoft, and the entire team’s ambition, creativity and talent align perfectly with our desire to build bold new experiences for players. We look forward to supporting them as they shape the future of this promising new IP.”</p>
<p><em>March of Giants</em> is being developed for PC and doesn’t yet have a release date.</p>
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		<title>Tomb Raider Co-Creator Would Prefer &#8220;Exploring New Lost Worlds&#8221; Rather Than Another Remake</title>
		<link>https://gamingbolt.com/tomb-raider-co-creator-would-prefer-exploring-new-lost-worlds-rather-than-another-remake</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 15 Dec 2025 13:53:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[flying wild hog]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Tomb Raider: Catalyst]]></category>
		<category><![CDATA[Tomb Raider: Legacy of Atlantis]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633509</guid>

					<description><![CDATA[Paul Douglas provided his thoughts about Tomb Raider: Legacy of Atlantis, also noting that the game looks visually stunning.]]></description>
										<content:encoded><![CDATA[<p>While the <em>Tomb Raider</em> series might be going back to its roots with the recently-unveiled <em>Tomb Raider: Legacy of Atlantis</em>, co-creator of the original <em>Tomb Raider</em> Paul Douglas has provided some of his own thoughts on the game. In a couple of posts on BlueSky, wrote about Lara Croft’s return, and his thoughts on the series going back to where it all started.</p>
<p>In a post, along with offering a pencil sketch of an Allosaurus, Douglas also noted that he would have preferred the series to explore new settings rather than going back to the ones we have already seen. He also alluded to the pressure that the developers of the original <em>Tomb Raider</em> had been under back in the 1990s when making the game with the tight-knit crew of six people.</p>
<p>“She’s back apparently,” wrote Douglas. “Personally I’d prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90’s. Fingers crossed, eh.”</p>
<p>In another post, Douglas wrote more positively about both of the <em>Tomb Raider</em> games’ announcements. While he acknowledged the need for “another 90%+ [<em>Tomb Raider</em>]”, since the first one in the franchise is the only one to get over 90 on Metacritic, he also noted that the two titles both look visually stunning.</p>
<p>&#8220;There needs to be another 90%+ TR after all this time,&#8221; he wrote. &#8220;I&#8217;m quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good.&#8221;</p>
<p>Both <a href="https://gamingbolt.com/tomb-raider-the-legacy-of-atlantis-bridges-the-old-and-the-new-launches-in-2026"><em>Tomb Raider: Legacy of Atlantis</em></a> and<a href="https://gamingbolt.com/tomb-raider-catalyst-the-biggest-game-in-the-series-yet-announced-for-2027"><em> Tomb Raider: Catalyst</em></a> were both unveiled during The Game Awards 2025 with their own trailers. While <em>Catalyst</em> seems to represent the next big step for the franchise, <em>Legacy of Atlantis</em> is essentially a remake of the 1996 original.</p>
<p><em>Tomb Raider: Legacy of Atlantis</em> is being developed using Unreal Engine 5, and will seemingly see some changes made to its story to tie it into what has been referred to as the Unified Timeline, which is essentially an effort to re-establish the lore and continuity of the series.</p>
<p>As for <em>Tomb Raider: Catalyst</em>, game director Will Kerslake discussed the title’s story, and how it is set to <a href="https://gamingbolt.com/tomb-raider-catalysts-story-will-take-place-years-after-tomb-raider-underworld">take place after the events of 2008&#8217;s <em>Tomb Raider: Underworld</em></a>. In an interview, Kerslake also confirmed that the <em>Tomb Raider</em> reboot trilogy is also canon to the Unified Timeline, serving as protagonist Lara Croft&#8217;s origin story.</p>
<p>“What’s important to know is that this is a new chapter in <em>Tomb Raider</em>,” he said. “So whether you followed Lara from the start, or this is your first <em>Tomb Raider</em> game, <em>Tomb Raider: Catalyst</em> is designed to stand on its own as an adventure that can be enjoyed by everyone.”</p>
<p>Neither <em>Tomb Raider: Legacy of Atlantis</em> nor<em> Tomb Raider: Catalyst</em> have release dates. Both titles are being developed for PC, PS5 and Xbox Series X/S, and while the former has a 2026 release window, the latter is slated for 2027.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6d3emxotl4gx4iqz7pgxajsi/app.bsky.feed.post/3m7pjya7jtk2v" data-bluesky-cid="bafyreifmpkn4h4shy23lqdng72gqhhtk34xjaxopewablo3kbhekraxeh4">
<p lang="en">Rawr! She&#39;s back apparently. Personally I&#39;d prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90&#39;s. Fingers crossed, eh.Dinosaurs will always be cool though&#8230;</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:6d3emxotl4gx4iqz7pgxajsi?ref_src=embed">Paul Douglas (@cnhyv.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:6d3emxotl4gx4iqz7pgxajsi/post/3m7pjya7jtk2v?ref_src=embed">2025-12-11T12:07:16.317Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:6d3emxotl4gx4iqz7pgxajsi/app.bsky.feed.post/3m7xuyl2oa224" data-bluesky-cid="bafyreidwaccpwq4u7n5tbxtb5z2nkmp7d3tvd3npkwxyiubjjiifaevewm">
<p lang="en">There needs to be another 90%&#43; TR after all this time&#8230;  I&#39;m quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:6d3emxotl4gx4iqz7pgxajsi?ref_src=embed">Paul Douglas (@cnhyv.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:6d3emxotl4gx4iqz7pgxajsi/post/3m7xuyl2oa224?ref_src=embed">2025-12-14T19:45:36.761Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Tomb Raider: Catalyst&#8217;s Story Will Take Place &#8220;Years After&#8221; Tomb Raider: Underworld</title>
		<link>https://gamingbolt.com/tomb-raider-catalysts-story-will-take-place-years-after-tomb-raider-underworld</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 15:51:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Tomb Raider: Catalyst]]></category>
		<category><![CDATA[tomb raider: underworld]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633392</guid>

					<description><![CDATA[Game director Will Kerslake has also confirmed that the reboot trilogy will serve as Lara Croft's origin story going forward.]]></description>
										<content:encoded><![CDATA[<p><em>Tomb Raider: Catalyst</em>—unveiled during The Game Awards 2025—represents the franchise returning to its roots after the previous decade’s reboot trilogy. In an interview with <a href="https://www.gamesradar.com/games/tomb-raider/tomb-raider-catalyst-picks-up-years-after-2008s-underworld-finally-continuing-lara-crofts-story-from-the-legend-trilogy-after-almost-two-decades/" target="_blank" rel="noopener">GamesRadar</a>, game director Will Kerslake has confirmed that the upcoming title will continue the story from where it left off in 2008’s <em>Tomb Raider: Underworld</em>.</p>
<p>In the interview, Kerslake confirmed that the reboot trilogy will also be somewhat canon to the story of <em>Tomb Raider: Catalyst</em>, serving as the origin story for protagonist Lara Croft. The story proper, however, is set some time after the events of <em>Tomb Raider: Underworld</em>. &#8220;From a timeline perspective, <em>Tomb Raider: Catalyst</em> is set years after the events of <em>Tomb Raider: Underworld</em>, with the reboot trilogy serving as her origin story, so we&#8217;re seeing a more experienced Lara Croft,&#8221; he explained.</p>
<p>As for where exactly <em>Tomb Raider: Catalyst</em> will fall in the timeline, Kerslake wasn’t too clear about this. Chances are high that it will likely end up taking not too long after <em>Tomb Raider: Underworld</em>, since Lara Croft’s age will be a major concern in that regard. Despite this, however, Kerslake has noted that it will be a brand new chapter in the long-running series. This also means that players don’t have to worry about all of the baggage from the older games, and can simply enjoy the newest entry even if they haven’t played the series before.</p>
<p>&#8220;What&#8217;s important to know is that this is a new chapter in <em>Tomb Raider</em>,&#8221; he said. &#8220;So whether you followed Lara from the start, or this is your first <em>Tomb Raider</em> game, <em>Tomb Raider: Catalyst</em> is designed to stand on its own as an adventure that can be enjoyed by everyone.&#8221;</p>
<p><em>Tomb Raider: Catalyst</em> was unveiled with a trailer that gave us our first look at the new Lara Croft. The title is slated to take Lara Croft on a brand new adventure that takes place across Northern India. In the wake of a mythical cataclysm, ancient secrets have been unleashed, leading to the awakening of mysterious forces. This has also meant that there are plenty of treasure hunters on the look out to get their hands on the precious artifacts in the region, and among them is Lara Croft.</p>
<p>While <em>Tomb Raider: Catalyst</em> doesn’t yet have a release date, the game is confirmed to be coming to PC, PS5 and Xbox Series X/S, with Amazon Game Studios taking on publishing duties. The title is being developed using Unreal Engine 5. Developer Crystal Dynamics has also gone as far as to describe the game&#8217;s world as the largest one yet seen in any of the <em>Tomb Raider</em> games. This means that exploration will also be rewarded quite well with plenty of lost tombs featuring intricate puzzles that can be raided. In order to help Lara accomplish her goals, she will have access to plenty of tools, ranging from her classic dual pistols and grappling hook, to newer ones.</p>
<p>For more details about <em>Tomb Raider: Catalyst</em>, check out its <a href="https://gamingbolt.com/tomb-raider-catalyst-the-biggest-game-in-the-series-yet-announced-for-2027">announcement teaser trailer</a>. Also check out the other <em>Tomb Raider</em> game unveiled at the event – <a href="https://gamingbolt.com/tomb-raider-the-legacy-of-atlantis-bridges-the-old-and-the-new-launches-in-2026"><em>Tomb Raider: Legacy of Atlantis</em></a>.</p>
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		<title>Tomb Raider: Catalyst, The Biggest Game in the Series Yet, Announced for 2027</title>
		<link>https://gamingbolt.com/tomb-raider-catalyst-the-biggest-game-in-the-series-yet-announced-for-2027</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Dec 2025 02:50:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amazon Game Studios]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the game awards]]></category>
		<category><![CDATA[Tomb Raider: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633244</guid>

					<description><![CDATA[The iconic tomb-raiding heroine returns in a brand-new adventure by Crystal Dynamics, coming to Xbox Series X/S, PS5 and PC.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The wait for the next <em>Tomb Raider</em> has been long and while you&#8217;ll have to wait until 2027, it&#8217;s official &#8211; Lara Croft is back and in her biggest adventure yet with<em> Tomb Raider: Catalyst</em>. Launching in 2027 and developed by Crystal Dynamics, it sees a more confident Croft handily disposing of some foes. And don&#8217;t worry &#8211; her trust grappling hook returns as well.</p>



<p class="wp-block-paragraph"><em>Tomb Raider: Catalyst </em>is coming to Xbox Series X/S, PS5, and PC with Amazon Game Studios serving as publisher. While its gameplay has yet to be showcased, the trailer does see Croft desperately navigating a collapsing tomb, wall-bouncing and clinging to massive terrain shifts. She quickly emerges to overlook an ancient city and it sure does lend credence to rumors that this could be an open-world title.</p>



<p class="wp-block-paragraph">Stay tuned for more details on the Unreal Engine 5 title and announcements from The Game Awards. Thus far, we&#8217;ve seen <a href="https://gamingbolt.com/divinity-announced-with-gruesome-new-trailer-even-bigger-than-baldurs-gate-3">a new <em>Divinity</em></a><em>, <a href="https://gamingbolt.com/control-resonant-revealed-with-a-new-protagonist-and-gameplay-out-in-2026">Control Resonant</a>,</em> <a href="https://gamingbolt.com/resident-evil-requiem-trailer-finally-confirms-leon-who-can-wield-a-chainsaw">Leon in <em>Resident Evil Requiem</em></a> and much more.</p>



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