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	<title>Amnesia: The Bunker &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Amnesia: The Bunker, Amnesia: Rebirth, and SOMA Are Coming to Switch</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-amnesia-rebirth-and-soma-are-coming-to-switch</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 15 Jan 2025 01:57:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[abylight]]></category>
		<category><![CDATA[amnesia collection]]></category>
		<category><![CDATA[Amnesia: Rebirth]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[soma]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608823</guid>

					<description><![CDATA[Abylight is bringing Frictional Games' horror trio to the platform and overseeing a physical Switch release for the Amnesia Collection. ]]></description>
										<content:encoded><![CDATA[<p>Horror fans and Nintendo Switch owners, rejoice, as some of the genre&#8217;s best modern offerings are coming soon. Abylight and Frictional Games have announced that the former will bring the latter&#8217;s acclaimed horror trio of <em><a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">Amnesia: The Bunker</a>, <a href="https://gamingbolt.com/amnesia-rebirth-review-alone-in-the-dark">Amnesia: Rebirth</a>, </em>and <em><a href="https://gamingbolt.com/soma-review">SOMA</a> </em>to the Nintendo Switch. </p>
<p>There&#8217;s currently no word on when the three titles will be available for the platform, but Abylight has confirmed they will get both physical and digital releases. Additionally, the company will bring <em>Amnesia Collection </em>physically to the Nintendo Switch. The collection includes <em>Amnesia: The Dark Descent </em>and <em>Amnesia: A Machine for Bigs</em>, both of which have been individually available on the Switch since 2019. </p>
<p><em>Amnesia: Rebirth, Amnesia: The Bunker, </em>and <em>SOMA </em>are all available for PS4, Xbox One, and PC. The former two titles are also available on Xbox Series X/S and playable on PS5 via backward compatibility. Check out our review for the studio&#8217;s latest title, <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">Amnesia: The Bunker</a>.</p>


<figure class="wp-block-embed is-type-rich is-provider-bluesky-embed wp-block-embed-bluesky-embed"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:7u5scj4owj7pwwplp73theqn/app.bsky.feed.post/3lfpfkqxbvk26" data-bluesky-cid="bafyreigq7lyog4z35yufw7y3zoessqjl3a3soopy76ubdqnhr7qozb3ud4"><p lang="en">We can proudly announce our agreement with Frictional Games to bring horror masterpieces to #NintendoSwitch- SOMA- Amnesia The Bunker- Amnesia Rebirth- Amnesia CollectionWill be released both digital and physical. More info at Abylight Shop:abylight.shop/en/</p>&mdash; <a href="https://bsky.app/profile/did:plc:7u5scj4owj7pwwplp73theqn?ref_src=embed">Abylight  (@abylight.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:7u5scj4owj7pwwplp73theqn/post/3lfpfkqxbvk26?ref_src=embed">2025-01-14T13:53:06.819Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">608823</post-id>	</item>
		<item>
		<title>15 Best Survival Horror Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/15-best-survival-horror-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 07 Jun 2024 08:26:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[alien isolation]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[Dead Rising]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[System Shock Remake]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[The Outlast Trials]]></category>
		<category><![CDATA[The Quarry]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=588272</guid>

					<description><![CDATA[Survival horror continues to be one of the most popular genres in gaming, and here are 15 that deserve your time.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he survival horror genre continues to be one of the most loved in the medium of games, and over the years &#8211; we have had plenty of great experiences of this ilk that have stayed with us after all this time. To that end, we present 15 of the best survival horror games of all time. </span></p>
<p><b>Silent Hill 2 </b></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-533209" src="https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-1024x603.jpg" alt="silent hill 2 featured" width="720" height="424" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-1024x603.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-300x177.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-768x452.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured-1536x905.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-2-featured.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Konami’s <em>Silent Hill 2</em> continues to be a benchmark for survival horror games even after all these years later, and that legendary status can largely be attributed to the excellent atmosphere that never fails to keep you guessing. The fog-infested town of <em>Silent Hill</em> is brimming with horrors that would give you nightmares for weeks to come, and everything from the story to the music and puzzle design works in symphony to support the central themes of uneasiness and inducing a sense of fear of the unknown. </span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">588272</post-id>	</item>
		<item>
		<title>Amnesia: The Bunker Update Adds Very Easy Difficulty, Very Large Subtitle Font</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-update-adds-very-easy-difficulty-very-large-subtitle-font</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Feb 2024 17:55:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578683</guid>

					<description><![CDATA[It also turns off camera shake when using Reduced Camera Motion, adds a toggle mode for leaning, and improves readability for some photos.]]></description>
										<content:encoded><![CDATA[<p>After releasing <a href="https://gamingbolt.com/amnesia-the-bunker-accessibility-patch-is-live-adds-aim-assist-closed-captions-and-more">an accessibility patch</a> for <em>Amnesia: The Bunker</em>, Frictional Games is back with another. <a href="https://store.steampowered.com/news/app/1944430/view/4047116236921457265" target="_blank" rel="noopener">Version 1.31</a> isn&#8217;t as hefty but offers new additions, including a Very Easy difficulty preset. If your preference runs opposite to <a href="https://gamingbolt.com/amnesia-the-bunker-gets-shellshocked-difficulty-with-latest-update">Shell Shock Mode</a>, then this should be a worthwhile addition.</p>
<p>There&#8217;s also a toggle mode for leaning and a Very Large font size for subtitles. Also, when selecting Reduced Camera Motion, camera shake is disabled, making for a smoother experience. Other improvements include better readability and aesthetics for some photos, fixing an issue that caused the &#8220;Toot Sweet&#8221; Achievement to not unlock at 120 FPS, and another that could lock players to the torch.</p>
<p>Check out the full patch notes below. Though the patch addresses several issues, Frictional encourages those facing any problems to send feedback <a href="https://frictionalgames.zendesk.com/hc/en-us" target="_blank" rel="noopener">here</a>.</p>
<p><em>Amnesia: The Bunker</em> is available for PS4, Xbox One, PC and Xbox Series X/S. Check out <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">our review</a>, where we awarded it an 8 out of 10.</p>
<p><em><strong>Patch Log – Amnesia: The Bunker (Version 1.31)</strong></em></p>
<ul>
<li><em>Added a new ‘Very Easy’ difficulty preset.</em></li>
<li><em>Implemented a toggle mode for leaning.</em></li>
<li><em>Increased the ‘Very Large’ subtitle font size.</em></li>
<li><em>Disabled camera shake when ‘Reduced Camera Motion’ is enabled.</em></li>
<li><em>Improved the aesthetics and readability of some of the photos.</em></li>
<li><em>Resolved an issue where the player could get locked inside the torch state when the use item toggle mode was enabled.</em></li>
<li><em>Fixed a bug where the fuse interact icon would appear when aiming a fuse at certain entities in the Officer Hub.</em></li>
<li><em>Sorted out an issue that made it difficult to earn the ‘Toot Sweet’ achievement when playing on 120 FPS.</em></li>
</ul>
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		<post-id xmlns="com-wordpress:feed-additions:1">578683</post-id>	</item>
		<item>
		<title>Amnesia: The Bunker Accessibility Patch is Live, Adds Aim Assist, Closed Captions, and More</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-accessibility-patch-is-live-adds-aim-assist-closed-captions-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Jan 2024 16:23:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=575279</guid>

					<description><![CDATA[Reduce camera motion, enemy perception and weapon sway, or render the rats passive with the horror title's latest patch.]]></description>
										<content:encoded><![CDATA[<p>Frictional Games has released a new patch for <em>Amnesia: The Bunker</em>, adding several accessibility options. These include reduced camera motion, reduced enemy perception, aim assist, subtitle directional indicators, closed captions and much more.</p>
<p>You can toggle rats to be passive and enable various modes for checking health, charging the flashlight and sprinting. The patch also offers fixes for issues like one that caused sluggish physics interactions at 120 FPS and localization-related problems with the inventory. Some quality-of-life improvements have also been added, like a subtitle preview and an option to hide the default crosshair.</p>
<p>Check out some of the patch notes below and full details <a href="https://store.steampowered.com/news/app/1944430/view/3865841913014103026" target="_blank" rel="noopener">here</a> (though <strong>beware of spoilers</strong>). <em>Amnesia: The Bunker</em> is available for PS4, Xbox One, PC and Xbox Series X/S. Check out our review <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">here</a>. If you&#8217;re keen on upping the difficulty, the last update <a href="https://gamingbolt.com/amnesia-the-bunker-gets-shellshocked-difficulty-with-latest-update">added Shell Shock Mode</a>, which reduces the number of hiding places and a randomizer for items and hazards.</p>
<p><em><strong>Patch Log &#8211; Amnesia: The Bunker | Accessibility Patch</strong></em></p>
<p><em><strong>Implemented various accessibility settings, including:</strong></em></p>
<ul>
<li><em>Closed Captions</em></li>
<li><em>Subtitle Directional Indicators</em></li>
<li><em>Reduced Camera Motion</em></li>
<li><em>Aim Assist</em></li>
<li><em>Reduced Weapon Sway</em></li>
<li><em>Reduced Enemy Perception</em></li>
<li><em>Non-Aggressive Rats</em></li>
<li><em>Lock Code Quick Access</em></li>
<li><em>Physics Interaction Mode</em></li>
<li><em>Sprint Mode</em></li>
<li><em>Aim/Use Item Mode</em></li>
<li><em>Reload Weapon Mode</em></li>
<li><em>Charge Flashlight Mode</em></li>
<li><em>Check Health Mode</em></li>
</ul>
<p><em><strong>Misc:</strong></em></p>
<ul>
<li><em>Added a preview of subtitles in the subtitle options menu.</em></li>
<li><em>Fixed various minor navigation and UI-related issues in the main and pause menus.</em></li>
<li><em>Fixed a bug preventing the triggering of the “Toot Sweet” achievement.</em></li>
<li><em>Resolved an issue causing physics interaction to feel sluggish at 120 FPS.</em></li>
<li><em>Fixed multiple localization-related UI issues in the inventory.</em></li>
<li><em>Added an option to the main menu to hide the default crosshair.</em></li>
<li><em>Added an option to the main menu to use simple interact icons instead of the default, detailed ones.</em></li>
<li><em>Fixed a bug where the left hand could be out of view when the inventory was open.</em></li>
<li><em>Resolved an issue where the player could get stuck near the stairs in the Arena.</em></li>
<li><em>Enabled the ability to equip/unequip the lantern while aiming the revolver.</em></li>
<li><em>Fixed a visual bug with the water in the Flooded Storage on certain platforms.</em></li>
<li><em>Improved leaning mechanics while aiming the shotgun.</em></li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">575279</post-id>	</item>
		<item>
		<title>10 Worst Video Game Endings of 2023</title>
		<link>https://gamingbolt.com/10-worst-video-game-endings-of-2023</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 29 Dec 2023 14:35:26 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[call of duty: modern warfare 3]]></category>
		<category><![CDATA[Daymare 1994: Sandcastle]]></category>
		<category><![CDATA[Flashback 2]]></category>
		<category><![CDATA[greyhill incident]]></category>
		<category><![CDATA[Quantum Error]]></category>
		<category><![CDATA[Sonic Superstars]]></category>
		<category><![CDATA[Stray Souls]]></category>
		<category><![CDATA[The Walking Dead: Destinies]]></category>
		<category><![CDATA[Wo Long: Fallen Dynasty]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=574517</guid>

					<description><![CDATA[his year has its fair share of exceptional games with engrossing narratives, but on the flipside, there are numerous stories so poorly executed it’s a wonder they made it through development. The endings discussed here are so underbaked, or so sudden, that it’s hard to care about what has happened when the credits roll. NOTE: [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>his year has its fair share of exceptional games with engrossing narratives, but on the flipside, there are numerous stories so poorly executed it’s a wonder they made it through development. The endings discussed here are so underbaked, or so sudden, that it’s hard to care about what has happened when the credits roll.</p>
<p style="text-align: center;"><span style="color: #ff0000;"><em><strong>NOTE: There are spoilers ahead for every game discussed in this feature.</strong></em></span></p>
<p style="text-align: center;"><strong><em>Stray Souls</em></strong></p>
<p><iframe title="10 ABSOLUTELY TERRIBLE Video Game Endings of 2023" width="500" height="281" src="https://www.youtube.com/embed/AVNPGJniep8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>In <em>Stray Souls</em> you’ll take control of unremarkable teenager Daniel who moves into the dreary town of Aspen Falls after inheriting his recently deceased grandmother’s house. The prospect of a <em>Silent Hill</em>-alike was certainly enticing, but <em>Stray Souls</em> fluffs its lines by being a little too cookie-cutter. It certainly doesn’t nail the psychological trauma element it’s aiming for as Daniel’s actions and those of accompanying Martha can’t easily be explained. All this creepy stuff is happening, but they don’t seem phased at all. The spectre of Daniel’s grandma torments him, but why? Martha gives Daniel a gun, somehow? By the end, the lore is explained by a random note found in a police station. See, Daniel has ‘The Darkness’, with his grandmother’s haunting causing all the strange monsters to appear in Aspen Falls and the surrounding forest. Oh, and there’s a cult. It’s as inconsequential a backstory imaginable with zero context to explain the scary stuff happening despite its best efforts.</p>
<p style="text-align: center;"><strong><em>Wo Long: Fallen Dynasty</em></strong></p>
<p>Soulslike <em>Wo Long: Fallen Dynasty</em> has a lot to like: it’s an inviting spin on FromSoftware’s blueprint with the challenge of certain encounters indicated to the player before engaging, saving them needless frustration, and a streamlined combat system forgoing the mental gymnastics required with Team Ninja’s other Soulslike <em>Nioh</em>. The story overall has merit too, telling a complex tale of multiple parties vying for control of an all-powerful magical elixir. It’s just that, the ending just… happens, with minimal challenge. The final three bosses are much easier than the side-quest boss Zhang Liao for instance, for once you’ve mastered deflecting his lightning-fast attacks, the remaining bosses are a walk in the park.</p>
<p style="text-align: center;"><strong><em>Call of Duty: Modern Warfare 3</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009.jpg"><img decoding="async" class="aligncenter wp-image-562658" src="https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009.jpg" alt="Call of Duty Modern Warfare 3_009" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/Call-of-Duty-Modern-Warfare-3_009-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Numerous complaints surround the brevity of <em>Call of Duty’s Modern Warfare 3</em> and its controversial open combat missions. That said, the <em>Modern Warfare 3’s</em> villainous Vladimir Makarov hatches a plan to blow up the Channel Tunnel between England and France, with Task Force 141 fighting for their lives to defuse the bomb and eliminate the terrorists. Thing is, there’s no jeopardy; we know Task Force 141 will succeed – albeit, as it happens, at a cost – but perhaps others who’ve suggested Makarov should be victorious have a point. This resolution would set up a true cliff-hanger. As it happens, Task Force 141 learn of Makarov’s latest scheme and thwart it within minutes. Makarov could be portrayed as a major evildoer, but <em>Modern Warfare 3</em> instead prefers to depict him as an easily beatable, cartoonish villain.</p>
<p style="text-align: center;"><strong><em>Daymare 1994: Sandcastle</em></strong></p>
<p>The story-driven survival horror prequel to <em>Daymare: 1998</em> features a host of deadly enemies, tense encounters, and niggling environmental puzzles. The plot itself however is a befuddling mess, poorly paced acted out by largely unlikeable characters. There’s no motivation established for the character’s actions; it’s a feeling of procession as player-character Dahlia Reyes delves deeper into the not-so-surprising underground secret base. And the ending, whereby Dahlia is telepathically persuaded by her sister Helen to inject herself with the final sample of Ogre blood to presumably survive teleportation is too ambiguous. Why would she do this? Is Helen speaking under the influence of the ogre? How is Reyes even hearing her in the first place?</p>
<p style="text-align: center;"><strong><em>Quantum Error</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-561795" src="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg" alt="quantum error" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/quantum-error-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Developer TeamKill Media should be applauded for their ambition; attempting to meld first and third-person action, cosmic shooting, and horror, all through the lens of a firefighter can’t have been easy, but alas the results of <em>Quantum Error</em> make all their efforts somewhat misdirected. Front and centre is the game’s convoluted story, masterfully failing to make sense of its dimension hopping, planet spanning madness. The story is told through poorly directed cinematics to boot, with surprise cutscenes interjecting the gameplay. It tries to do too much, and by game’s end its impossible to make sense of the events that have transpired.</p>
<p style="text-align: center;"><strong><em>Amnesia: The Bunker</em></strong></p>
<p><em>The Bunker </em>is a smaller scale <em>Amnesia </em>experience, with an underdeveloped story to go with it. It’s possible Frictional opted to tell a story lighter on lore to fit the overall more refined experience, but the plot is guessable, full of red herrings and unnecessary distraction. The biggest diversion though is that player-character Henri’s amnesia doesn’t have any relevance at all. He didn’t forget, he was simply in unconscious when all the scary stuff started materialising. The ‘bad thing’ that he did was to cheat at poker to avoid partaking in a night-time patrol. An innocuous undertaking for the usually decent Henri; had he not cheated and gone on patrol himself, the events of the game – kickstarted by Lambert consuming the mysterious spring water – would likely have happened anyway.</p>
<p style="text-align: center;"><strong><em>Greyhill Incident</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-529536" src="https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident.jpg" alt="greyhill incident" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/greyhill-incident-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Owing to <em>Greyhill Incident’s</em> cliché story, underbaked characters, murky visuals, tepid gameplay, and extreme brevity, it’s premature ending might be its saving grace. The game’s only serviceable character Ryan is on a mission to save his son Henry from the clutches of the sinister greys, who for the game’s handful of hour runtime skulk nonchalantly through the rural farmland Ryan calls home. To save his son, he must be abducted. And… that’s it. We don’t see Ryan’s fate. Does he save Henry? Does he survive? Has his consciousness been transferred to his dog? <em>Greyhill Incident’s</em> climactic abruptness leaves too many pesky questions.</p>
<p style="text-align: center;"><em><strong>The Walking Dead: Destinies</strong></em></p>
<p>It&#8217;s bad enough that <em>The Walking Dead: Destinies</em> has some of the most horrendous gameplay, stealth, writing, visuals, and cutscenes ever put into video game format. Yet somehow, for a game about your choices having an impact, it manages to have the same ending scenarios for Shane and Rick. The same attack on the prison with a tank (with Merle as the villain for Rick and the Governer for Shane). The same choice leads to either Glen or Michonne dying. Even the same fight in the circle of fire. The same bland evacuation from the prison, with either Shane or Rick leaving separately with Carl. It just comes down to which characters you&#8217;d like to see appearing in the same terrible ending rather than your choices having any meaning. At least Rick&#8217;s path has Carol 1v1ing a tank with an assault rifle, which is hilarious.</p>
<p style="text-align: center;"><strong><em>Flashback 2</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-571434" src="https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03.jpg" alt="Flashback 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/Flashback-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>This long-awaited sequel to the 16-bit classic has its fair share of problems. If you managed to get through to the end, well done you, as not only was there clunky combat, cliched atmosphere, lacklustre missions, and boring, blurry level design to lumber through, there was an unfathomable number of technical deficiencies which broke the game, meaning finishing it was an impossible endeavour anyway. Much like the original, protagonist Conrad is working to thwart an alien invasion, but the settings and story beats rarely deviate. It’s an execution so tepid that you’ll probably not even care what happens come the game’s end. <em>Flashback 2</em> is a sequel we did not need.</p>
<p style="text-align: center;"><strong><em>Sonic Superstars</em></strong></p>
<p>As with all 2D <em>Sonic the Hedgehog</em> games, story is told in between-level cutscenes. Except, in <em>Sonic Superstars</em> – the return to side-scrolling <em>Sonic</em> many long-term fans hoped would be a spiritual successor to <em>Sonic Mania</em> – even between-level cutscenes can’t explain all the crazy goings on in the Blue Blur’s latest adventure. Of the game’s multiple narratives, the Last Story is the most perplexing, with the release of a dragon, the origin of which is remarkably unclear. Eggman’s use of time manipulation is never explained either. A dumbfounding conclusion to an underwhelming <em>Sonic</em> game.</p>
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		<title>Amnesia: The Bunker Adds Shell Shock Mode with Latest Update</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-gets-shellshocked-difficulty-with-latest-update</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 26 Oct 2023 03:15:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=568891</guid>

					<description><![CDATA[The latest update for Amnesia: The Bunker now lets you randomise the locations of items, enemies, and traps.]]></description>
										<content:encoded><![CDATA[<p>Frictional Games has <a href="https://store.steampowered.com/news/app/1944430/view/3731854112016871939?l=english" target="_blank" rel="noopener">released a new major update</a> for <em>Amnesia: The Bunker</em>, bringing with it a host of new features. Check out some of the new things coming to the game as part of its Halloween update in the trailer below.</p>
<p>The update was <a href="https://gamingbolt.com/amnesia-the-bunker-is-getting-a-new-difficulty-mode-in-october">originally announced back in September</a>, and is headlined by the addition of a new difficulty mode. Dubbed Shell Shock Mode, the game&#8217;s difficulty gets kicked up by quite a bit, since it reduces the number of space places for players to hide in. This includes the Admin Office, which is less secure owing to its doors now being made of wood.</p>
<p>Shell Shock Mode also brings with it a randomiser, shuffling up the locations of various items and hazards in the game. The update allows players to start a new playthrough of the horror game without even the basic handgun.</p>
<p><em>Amnesia: The Bunker</em> was released back in June, and is available on PC, PS4, Xbox One and Xbox Series X/S. For more details, <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">check out our review</a>.</p>
<p><strong><em>Amnesia: The Bunker Halloween Update Patch Notes</em></strong></p>
<p><strong><em>General</em></strong></p>
<ul>
<li><em>Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features: </em></li>
<li><em>New Stalker behaviors that increases unpredictability</em></li>
<li><em>A sublevel fuse system</em></li>
<li><em>Hardcore version of the health system</em></li>
<li><em>Randomized corpses and dog tags</em></li>
<li><em>Randomized locker locations</em></li>
<li><em>Revolver located in one of the lockers and not available from start</em></li>
<li><em>Reduced safe room</em></li>
<li><em>Fuel Storage door locked with a code lock</em></li>
<li><em>Game not paused while in inventory</em></li>
<li><em>New achievements for completing the game on the new game modes</em></li>
<li><em>New save systems (saving costs fuel, no saving)</em></li>
<li><em>Over 30+ settings to tailor your gameplay experience to your liking</em></li>
<li><em>Added the Training Grounds, a new map accessible from the main menu after completing the game once.</em></li>
<li><em>Added support for 120 FPS on PC.</em></li>
</ul>
<p><strong><em>Gameplay Improvements</em></strong></p>
<ul>
<li><em>Improved resource and prop randomization.</em></li>
<li><em>Enhanced the challenge of the Shotgunner encounter.</em></li>
<li><em>Randomized the Shotgunner&#8217;s starting position on consecutive playthroughs.</em></li>
<li><em>Wooden containers like crates and barrels can now spawn random resources when broken.</em></li>
<li><em>Added a dog tag by the corpse in the cell in the Prison.</em></li>
<li><em>The rats in the Hub are now active from the start on consecutive playthroughs.</em></li>
<li><em>Traps in the Hub are now randomized on consecutive playthroughs.</em></li>
<li><em>Removed the scripted rat trap event in Maintenance on consecutive playthroughs.</em></li>
<li><em>Disabled player fall damage.</em></li>
<li><em>Increased crawling speed when injured.</em></li>
<li><em>Increased gas damage on Hard Mode.</em></li>
</ul>
<p><strong><em>Misc Fixes</em></strong></p>
<ul>
<li><em>Fixed a bug where save slots could disappear.</em></li>
<li><em>Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.</em></li>
<li><em>Fixed an issue where the player could get stuck behind the generator.</em></li>
<li><em>Fixed an issue where the torch was missing a flame on certain platforms.</em></li>
<li><em>Fixed an issue where you could get locked inside the charge lantern state when moving between maps.</em></li>
<li><em>Fixed an issue where the player&#8217;s hands could become misaligned after a cutscene animation played.</em></li>
<li><em>The item highlight effect now works properly on meat items.</em></li>
<li><em>Fixed an issue with player blood trails not spawning properly.</em></li>
<li><em>Fixed an issue where the gun cylinder rotation would be incorrect.</em></li>
<li><em>Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.</em></li>
<li><em>Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.</em></li>
<li><em>When disarming traps, the camera no longer rotates to random spots.</em></li>
<li><em>Fixed missing letters in some names in the end credits.</em></li>
<li><em>Fixed a culling issue inside the Warden’s Office in Prison.</em></li>
<li><em>Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.</em></li>
<li><em>The moon should no longer be missing in No Man&#8217;s Land on some platforms.</em></li>
<li><em>Fixed some instances of floating pickup items.</em></li>
<li><em>Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.</em></li>
<li><em>Fixed a hole in the geometry in Maintenance.</em></li>
<li><em>Jumping up on the table in Administration no longer causes the room&#8217;s props to disappear.</em></li>
<li><em>Resolved an issue where the left hand had a strange pose when certain items were equipped.</em></li>
<li><em>The lighter animations have been properly synchronized when using a fuel bomb or a torch.</em></li>
<li><em>The painting tripod in Delisle&#8217;s room now has proper collision.</em></li>
<li><em>The big crates in Tunnels now use the correct texture.</em></li>
<li><em>Fixed the strange-looking billboard by the sign leading into the Officer Quarters.</em></li>
<li><em>Fixed a few instances where the Stalker could get stuck.</em></li>
<li><em>Activating a root power switch now retains its state when leaving and returning to a map.</em></li>
<li><em>Added a message when trying to use a medkit and bandage when your health is full.</em></li>
<li><em>Fixed a rendering issue with the wood shot impact particles.</em></li>
<li><em>The large wooden crate with rope handles can now be broken properly.</em></li>
<li><em>Grenade explosions can now affect more entities.</em></li>
<li><em>Fixed an issue where the crate blocking access to the Tunnels could get stuck.</em></li>
<li><em>Removed an invisible obstacle when entering the Arena.</em></li>
<li><em>Improved the Stalker&#8217;s animation when grabbing the player on the ladder.</em></li>
<li><em>Improved the lockbox texture. They should now be easier to spot.</em></li>
<li><em>Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.</em></li>
<li><em>Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.</em></li>
<li><em>Fixed an issue where shotgun ammo in the inventory didn&#8217;t register when trying to load the shotgun.</em></li>
<li><em>Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.</em></li>
<li><em>Fixed inconsistent behavior when breaking smaller crates.</em></li>
<li><em>Large crates and wooden doors can no longer be broken with the revolver.</em></li>
</ul>
<p><iframe loading="lazy" title="Amnesia: The Bunker | Halloween Update Trailer" width="500" height="281" src="https://www.youtube.com/embed/wZgfz3bKEEE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Best Stealth Games You Need to Experience</title>
		<link>https://gamingbolt.com/15-best-stealth-games-you-need-to-experience</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 11 Oct 2023 12:34:06 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[A Plague Tale: Requiem]]></category>
		<category><![CDATA[Alien: Isolation]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Aragami 2]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[hitman 2016]]></category>
		<category><![CDATA[Metal Gear Solid 5: Ground Zeroes]]></category>
		<category><![CDATA[sekiro shadows die twice]]></category>
		<category><![CDATA[Shadow Gambit: The Cursed Crew]]></category>
		<category><![CDATA[Sniper Elite 5]]></category>
		<category><![CDATA[Splinter Cell: Pandora Tomorrow]]></category>
		<category><![CDATA[Tenchu: Stealth Assassins]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[watch_dogs 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565751</guid>

					<description><![CDATA[There are a ton of amazing stealth games each with their own sets of merits, and this list is all about the best of the best that the genre has to offer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>tealth games might not be the most popular genre in gaming which is why releases of this ilk are spread so few and far between, but it’s a brand of gameplay that is home to some amazing experiences that just can’t be replicated anywhere else. This feature takes a look at the rich history of stealth games and runs down 15 of the best stealth games of all time.</p>
<p><strong>Deus Ex: Mankind Divided</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-390884" src="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg" alt="deus ex mankind divided" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Set against the backdrop of Prague, <em>Deus Ex: Mankind Divided</em> presents a dense network of systems and gives players ample tools to bend those systems to their will. Missions take place in open-ended sandboxes with multiple paths to your objective, and depending on your character build &#8211; you can choose to sweet talk your way through guards, hack into security systems for a convenient backdoor entry, or just blow everything in your path with sheer brute force.<em> Deus Ex: Mankind Divided</em> is arguably the series at its best both visually and mechanically, and it remains a joyous experience even after all these years.</p>
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		<item>
		<title>Amnesia: The Bunker is Getting a New Difficulty Mode in October</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-is-getting-a-new-difficulty-mode-in-october</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 16 Sep 2023 02:59:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=565505</guid>

					<description><![CDATA[A new Shellshocked difficulty is coming to Amnesia: The Bunker to make the game much harder and scarier than it already is.]]></description>
										<content:encoded><![CDATA[<p>Developer <a href="https://gamingbolt.com/amnesia-the-bunker-developer-wants-to-step-away-from-horror">Frictional Games</a> has announced a new update for its recently-released horror title <em>Amnesia: The Bunker</em>. The updated, slated for release in time for Halloween, will include a number of new features that make the game scarier and more difficult.</p>
<p>Shown off by creative lead Fredrick Olsson on social media platform X, <em>Amnesia: The Bunker</em> will be getting a new Shellshocked mode, which significantly reduces the number of space places for the player to hide in. The difficulty mode also brings other changes, like the game not pausing when you open up its menus.</p>
<p>The Admin Office location will also be less secure in Shellshocked mode, since its doors will now be made of wood, making them breakable. The mode also randomises the locations of its items and hazards, and provides players with the option to start a fresh game without their trusty pistol.</p>
<p><em>Amnesia: The Bunker</em> was <a href="https://gamingbolt.com/amnesia-the-bunker-is-now-available">released on PC, PS4, Xbox One, and Xbox Series X/S back in June</a>. The game puts players into the trenches of World War 1, as protagonist Henri Clement finds himself trapped in an underground bunker where a vicious monster is on the hunt. For more details, <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">check out our review</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Halloween Feature #1 <br />Vacations are over, and we&#39;re working on a bunch of cool stuff for the upcoming &quot;Halloween update&quot; of Amnesia: The Bunker! <br />Here, showcasing a feature where some of the lockers in Mission Storage have been randomly placed out in the sub-levels. <a href="https://t.co/gKqXBiOlaQ">pic.twitter.com/gKqXBiOlaQ</a></p>
<p>&mdash; Fredrik Olsson (@LosFreddos) <a href="https://twitter.com/LosFreddos/status/1691812053575704834?ref_src=twsrc%5Etfw">August 16, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Halloween Update &#8211; Feature #2<br />Uh oh, in dire need of some important resources?! With this upcoming feature, you might just want to risk making some noise, as breaking certain boxes might reveal some sweet rewards! <a href="https://t.co/4lvRxUo5py">pic.twitter.com/4lvRxUo5py</a></p>
<p>&mdash; Fredrik Olsson (@LosFreddos) <a href="https://twitter.com/LosFreddos/status/1692593370604921026?ref_src=twsrc%5Etfw">August 18, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/LosFreddos/status/1696538204395159593</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Halloween Update &#8211; Feature #4<br />The upcoming Halloween patch will be switching things up even more with this feature that introduces new and randomized locations of corpses, dog tags and bunker rats. <a href="https://t.co/xywTWFDYVi">pic.twitter.com/xywTWFDYVi</a></p>
<p>&mdash; Fredrik Olsson (@LosFreddos) <a href="https://twitter.com/LosFreddos/status/1699354040843354191?ref_src=twsrc%5Etfw">September 6, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Halloween Update &#8211; Feature #5<br />Don&#39;t mess with my safe room!<br />Expect wooden doors in the Admin office when playing the new &quot;Shell shocked difficulty&quot; in the upcoming October update of Amnesia: The Bunker. <a href="https://t.co/2WGyN8OYWz">pic.twitter.com/2WGyN8OYWz</a></p>
<p>&mdash; Fredrik Olsson (@LosFreddos) <a href="https://twitter.com/LosFreddos/status/1701528845420027919?ref_src=twsrc%5Etfw">September 12, 2023</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/LosFreddos/status/1702330639561965882</p>
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		<title>Amnesia: The Bunker Developer Wants to Step Away from Horror</title>
		<link>https://gamingbolt.com/amnesia-the-bunker-developer-wants-to-step-away-from-horror</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 25 Jul 2023 01:46:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Frictional Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[soma]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560319</guid>

					<description><![CDATA[Frictional Games, the studio behind Amnesia: The Bunker and SOMA, wants to explore emotional qualities other than horror in its future projects.]]></description>
										<content:encoded><![CDATA[<p>Developer Frictional Games has revealed that it is looking to expand the variety of its games, and in turn, is looking to cut back on horror games. The studio, speaking to <a href="https://80.lv/articles/frictional-games-on-its-history-developing-horror-games/" target="_blank" rel="noopener">80.lv</a>, has stated that it wants &#8220;to give greater focus on other emotional qualities.&#8221;</p>
<p>&#8220;While all of our games have been horror in some way, what we really try to do is to get a kind of playable immersion,&#8221; said Frictional Games creative director Thomas Grip said. &#8220;We want to give the player some sort of immersive fantasy, be that being a [World War 1] soldier trapped in a bunker or a robot stuck at the bottom of the ocean.</p>
<p>&#8220;Horror games naturally are where emotions are front and centre. Games really excel at this. However, we are also exploring themes outside of making things spooky.&#8221;</p>
<p>Frictional Games is well-known for its horror games, which includes <em>Amnesia: The Dark Descent</em>, <em>SOMA</em>, and more recently, <em>Amnesia: The Bunker</em>. Grip states that the studio wants to explore other emotions as well, rather than taking core ideas and using them in a horror game, like it did with, for example, the concept of consciousness in <em>SOMA</em>.</p>
<p>&#8220;For future projects, I think we will cut back a bit on the horror aspects in order to give greater focus on other emotional qualities,&#8221; said Grip. &#8220;I am confident that these games will still feel like Frictional ones. The immersion, the personal journey, and a holistic vision are what I see as defining traits of a Frictional game — not just horror as such.&#8221;</p>
<p>The most recent release by Frictional Games, <em>Amnesia: The Bunker</em>, was <a href="https://gamingbolt.com/amnesia-the-bunker-is-now-available">released back in June</a>. In our <a href="https://gamingbolt.com/amnesia-the-bunker-review-and-then-the-darkness">review of the game</a>, we found it to be the best entry in the <em>Amnesia</em> series since <em>Amnesia: The Dark Descent</em>, thanks to its use of environmental design and mechanics, and its use of darkness.</p>
<p><em>Amnesia: The Bunker</em> is available on PC, PS4, Xbox One, and Xbox Series X/S.</p>
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		<title>Top Games of 2023 So Far [First Half]</title>
		<link>https://gamingbolt.com/top-games-of-2023-so-far-first-half</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Jul 2023 12:01:50 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Dave the Diver]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[Dead Space Remake]]></category>
		<category><![CDATA[dredge]]></category>
		<category><![CDATA[F1 23]]></category>
		<category><![CDATA[final fantasy 16]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Metroid Prime Remastered]]></category>
		<category><![CDATA[Planet of Lana]]></category>
		<category><![CDATA[street fighter 6]]></category>
		<category><![CDATA[The Legend of Zelda: Tears of the Kingdom]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=558086</guid>

					<description><![CDATA[Some of the best games of 2023 are already available. Check out 15 such titles and why they're worth playing, even with more on the way.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ach year usually has a collection of standout releases remembered for years. In 2023, the sheer amount of amazing games is simply overwhelming, from expansive RPGs and racing sims to horror and fishing. That&#8217;s even with six months remaining and several top-tier titles like<em> Starfield, Marvel&#8217;s Spider-Man 2</em> and more on the way. Without further ado, here are the 15 best games of 2023 so far.</p>
<p><strong>Final Fantasy 16</strong></p>
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<p>Even with the shift to real-time action and a darker story, <em>Final Fantasy 16</em> excels at the genre&#8217;s main pillars. Its story is gripping with excellent characterization and well-written dialogue; the combat is satisfying with a wealth of options and a variety of unique encounters, and the presentation is simply excellent with its visual fidelity (especially in the Eikon battles) and soundtrack. Issues with Performance Mode and some lackluster side quests aside; <em>Final Fantasy 16</em> is just fantastic.</p>
<p><strong>The Legend of Zelda: Tears of the Kingdom</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-549726" src="https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image.jpg" alt="the legend of zelda tears of the kingdom" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/the-legend-of-zelda-tears-of-the-kingdom-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The expectations for Nintendo&#8217;s long-awaited sequel were sky-high, yet it went above and beyond those to deliver one of the greatest games ever made. <em>The Legend of Zelda: Tears of the Kingdom</em> didn&#8217;t just quench one&#8217;s thirst for adventure but gave them so many awesome tools to outright break the game. It then presented various unique puzzles and combat scenarios designed around the same, encouraging players to dig deep into the sandbox and really comb Hyrule&#8217;s depths (and Depths). However, it also offers one of the more satisfying <em>Zelda</em> stories. From top to bottom, <em>Tears of the Kingdom</em> is a masterpiece.</p>
<p><strong>Resident Evil 4 Remake</strong></p>
<p>From the new Parry mechanic to gameplay, <em>Resident Evil 4 Remake</em> offers new and engaging features. The gorgeous visuals, which look incredibly stunning and add to the darker atmosphere, don&#8217;t hurt either.</p>
<p><strong>F1 23</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-552444" src="https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image.jpg" alt="f1 23" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/f1-23-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After last year&#8217;s underwhelming entry, <em>F1 23</em> signals a return to quality with new tracks, features like 35% Race Distance (and the return of Red Flags), and a new Braking Point campaign. F1 World expands on F1 Life, with goals to pursue across all modes, and the Safety Rating system ensures better online play. It all comes together well with the solid racing, and having the Podium Pass return on top of everything else is great.</p>
<p><strong>Street Fighter 6</strong></p>
<p>Capcom&#8217;s newest mainline <em>Street Fighter</em> casts off the shadows of its controversial predecessor with a gorgeous new presentation, the Drive system for strategic yet fast-paced mechanics, and loads of new features to make online play great. The 18 characters each feel excellent to play, while Modern Controls ensure everyone can jump in and start having a good time. World Tour isn&#8217;t the strongest part, but it&#8217;s still a fun beat &#8217;em up-style campaign with lots of rewards to unlock.</p>
<p><strong>Planet of Lana</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553379" src="https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2.jpg" alt="Planet of Lana_2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/Planet-of-Lana_2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Wishfully&#8217;s side-scrolling puzzle platformer inspired by the likes of Inside offers a gorgeous sci-fi adventure with stunning vistas and well-designed puzzles. Lana&#8217;s quest to find her older sister after aliens attack her planet is presented with confidence, featuring an excellent soundtrack and solid platforming mechanics. If only it wasn&#8217;t over so soon.</p>
<p><strong>Star Wars Jedi: Survivor</strong></p>
<p>Despite severe issues at launch, <em>Star Wars Jedi: Survivor</em> shone through with its incredible gameplay, expanded exploration and abilities, and compelling storyline. The darker narrative explored a more desperate side of Cal Kestis while featuring new opponents to fight, Lightsaber Styles to dispatch them with, and tons of different activities and secrets to find. Though somewhat forgotten, thanks to Tears of the Kingdom launching soon after, <em>Star Wars Jedi: Survivor</em> is still a satisfying hack-and-slash adventure.</p>
<p><strong>Dredge</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-547953" src="https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image.jpg" alt="dredge" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/dredge-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Fishing meets cosmic horror – what more needs to be said? <em>Dredge</em> sees players exploring The Marrows and catching fish while taking on different quests. However, as you unearth mysterious artifacts, horrors of the deep soon emerge, especially after dark. With over 125 fish, unique abilities, more than a few terrifying situations and great fishing mechanics, <em>Dredge</em> is an addictive experience.</p>
<p><strong>Hi-Fi Rush</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-542254" src="https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1.jpg" alt="Hi-Fi Rush" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/01/Hi-Fi-Rush-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Tango Gameworks&#8217; breakout Xbox console exclusive is just what Microsoft needed. It&#8217;s a great character action game with incredible hack-and-slash mechanics, a rocking soundtrack and perfect rhythmic gameplay. The story is also pretty fun, with protagonist Chai fighting against the evil Vandelay Technologies with over-the-top combos and assistance. With gorgeous animated visuals and incredible boss fights, <em>Hi-Fi Rush</em> is a must-play title for action game fans.</p>
<p><strong>Dead Island 2</strong></p>
<p>How fresh could slaying the undead in 2023 feel? Dambuster Studios&#8217; answered that question very well with <em>Dead Island 2</em>. Taking a linear approach to its level design, it focused on the satisfaction of slaying zombies with plenty of powerful weapons and abilities, unique characters, and incredibly visceral gore. <em>Dead Island 2</em> could have been a disaster following its development hell, but it rose above expectations to deliver a fun romp through HELL-A.</p>
<p><strong>Hogwarts Legacy</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-538950" src="https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03.jpg" alt="Hogwarts Legacy_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/Hogwarts-Legacy_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While it probably could have done more with reputation systems and classes, <em>Hogwarts Legacy</em> is still a fun open-world action RPG. With its variety of spells and mechanics, the combat is easy to get into and offers some satisfying effects (especially when Avada Kedavara&#8217;ing an enemy into oblivion). The companion quest chains are great, and as a whole, it does a great job immersing you in the world of Hogwarts with everything there is to see and do.</p>
<p><strong>Amnesia: The Bunker</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-547200" src="https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image.jpg" alt="amnesia the bunker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/03/amnesia-the-bunker-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Frictional Games&#8217; <em>Amnesia: The Bunker</em> takes a more sandbox approach to horror as players venture through a sealed World War 1 bunker, hunted by a terrifying creature. The generator and fuel mechanics add to the horror, while the darkness is downright oppressive. Being able to approach things non-linearly with different solutions is also great, even if some of those lead to quicker deaths.</p>
<p><strong>Dead Space Remake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531519" src="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg" alt="dead space remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Dead Space Remake</em> leans further into reimagining the original sci-fi horror. It adds several new rooms and puzzles, new mechanics for some random horror, side quests that highlight certain characters more and even reworks major aspects of the story in interesting ways. Combined with the new Peeling system and revamped Zero-G, it&#8217;s a stunning display of action and terror worthy of its inspiration.</p>
<p><strong>Metroid Prime Remastered</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-543352" src="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg" alt="Metroid Prime Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While remakes dominated the headlines, Nintendo showcased that a remaster can be just as good. <em>Metroid Prime Remastered</em> isn&#8217;t as straightforward, with its visuals bordering on remake-esque with their fidelity. However, it retains everything fans know and love about the classic, from the excellent level design and combat to the unique first-person mechanics and stellar bosses. A sequel is long overdue, but <em>Metroid Prime Remastered</em> fills that void in all the best ways.</p>
<p><strong>Dave the Diver</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-558446" src="https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver.jpg" alt="Dave the Diver" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/07/Dave-the-Diver-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Another top-tier ocean-related game with fishing? You bet, but <em>Dave the Diver</em> goes even further beyond as you venture into the Blue Hole to catch fish and use those gains to run a sushi restaurant. Interesting side quests, great humor, fun mini-games and a great art style to go with the sleek soundtrack make this a smorgasbord of incredible gameplay.</p>
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