<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>AoE III was a big mistake &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/aoe-iii-was-a-big-mistake/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 22 May 2012 07:59:55 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Ensemble: Age of Empires  III was a big mistake</title>
		<link>https://gamingbolt.com/ensemble-age-of-empires-iii-was-a-big-mistake</link>
					<comments>https://gamingbolt.com/ensemble-age-of-empires-iii-was-a-big-mistake#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 08:24:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AoE III was a big mistake]]></category>
		<category><![CDATA[Ensemble]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=21901</guid>

					<description><![CDATA[Ensemble Studios founder, Bruce Shelly doesn&#8217;t really hold Age of Empires III in high regard. During an interview with Kotaku, Shelly said that AoE III “just wasn’t an Age game” and described the design process as &#8220;huge mistake&#8221;. “We wanted to create something that was 30 percent the same, 30 percent borrowed and 30 percent [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/02/600full-age-of-empires-iii-screenshot.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-21910 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/02/600full-age-of-empires-iii-screenshot.jpg" alt="" width="505" height="297" /></a></p>
<p>Ensemble Studios founder, <strong>Bruce Shelly </strong>doesn&#8217;t really hold Age of Empires III in high regard.</p>
<p>During an interview with Kotaku, Shelly said that AoE III “just wasn’t an Age game” and described the design process as &#8220;huge mistake&#8221;.</p>
<blockquote><p>“We wanted to create something that was 30 percent the same, 30 percent borrowed and 30 percent innovative.</p>
<p>“I think we tried to do too much.”</p></blockquote>
<p>He did say that late into development, the devs did realize this and wanted to roll back but met with little success and the end-game resulted in something that “just wasn’t an Age game anymore.”</p>
<p>Ensemble shut down in 2009, partly as a result of that while Age of Empires with getting made into a free-to-play online game by Microsoft.</p>
<p>Unpleasant endings all round.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/ensemble-age-of-empires-iii-was-a-big-mistake/feed</wfw:commentRss>
			<slash:comments>5</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">21901</post-id>	</item>
	</channel>
</rss>
