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	<title>arma 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Strange Ways Video Games Tried Stopping You From Playing</title>
		<link>https://gamingbolt.com/15-strange-ways-video-games-tried-stopping-you-from-playing</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jun 2018 16:24:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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					<description><![CDATA[Sometimes you just want to keep going but the game has other ideas.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games are truly interesting creations. As much as developers want you to play a game, they also introduce creative methods to halt less-than-moral ways of playing it. Of course, some games tend to halt your progress in creative ways, even if you ultimately find a way through. Let&#8217;s take a look at 15 insane ways video games tried to stop you from playing.</p>
<p><b>No Faith &#8211; Mirror&#8217;s Edge</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/mirrors_edge.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-183972" src="https://gamingbolt.com/wp-content/uploads/2014/01/mirrors_edge.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/mirrors_edge.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/01/mirrors_edge-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/01/mirrors_edge-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In a game that&#8217;s primarily about parkour, what happens when the protagonist can&#8217;t effectively rim? Such was the anti-piracy measure introduced in Mirror&#8217;s Edge. Every time Faith is close to a jump, she&#8217;ll slow down. This makes it impossible to go anywhere past the opening rooftop in the first stage. At least there&#8217;s the gorgeous view to admire.</p>
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		<title>The Battle Royale &#8220;Bubble&#8221; and Importance of Iteration in Games</title>
		<link>https://gamingbolt.com/the-battle-royale-bubble-and-importance-of-iteration-in-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Mar 2018 08:49:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=327170</guid>

					<description><![CDATA[Are the PUBG and Fortnite: Battle Royale imitators really dead on arrival or do they feed a much larger cycle?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>isten, oh reader o&#8217; mine. I have an idea. You&#8217;ve probably heard it before. But I swear I was working on it before everyone else. They just happened to get in at the right time.</p>
<p>My idea is “current trend that&#8217;s hot and spawning tons of imitators”. I know, I know, you&#8217;re probably skeptical. &#8220;What is it about your idea that&#8217;s so unique?&#8221; Well, it&#8217;s better than that other game and it&#8217;ll definitely be the best thing ever. You just have to stick with me on this journey and great things will happen. Oh and I&#8217;ll definitely be offering constant communication, clearly thought-out design choices and anti-cheater practices. You can&#8217;t go wrong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-190788" src="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg" alt="doom 1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/doom-1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Id Software released <em>Wolfenstein 3D</em> in 1992 and then <em>Doom</em> in 1993. Suddenly, the world wanted first person shooters; the industry thought they wanted even more violence in said shooters."</p>
<p>This might sound familiar to many of you (heck, it might even be an analogy for this article&#8217;s flow). However, it&#8217;s a trend that&#8217;s been observed time and time again. Id Software released <em>Wolfenstein 3D</em> in 1992 and then <em>Doom</em> in 1993. Suddenly, the world wanted first person shooters; the industry thought they wanted more violence in said shooters. Hence, we had<em> Duke Nukem 3D, Blood, Heretic, Hexen, Shadow Warrior, Kiss: Psycho Circus</em> and <em>Unreal</em>.</p>
<p>Titles like <em>System Shock 2</em> and eventually <em>Half-Life</em> were attempting to do something different and succeeded in spades. <em>System Shock 2</em> felt like a more natural evolution of <em>Ultima Underworld,</em> bringing the first person shooter/RPG hybrid to a better form. While id Software cranked out <em>Quake</em> and was preparing to “revolutionize” multiplayer FPS gaming with <em>Quake 3</em>, Valve delivered <em>Half-Life</em>.</p>
<p>Complete tonal shift. Now, everyone wanted to be the next <em>Half-Life</em>. Developers implemented in-game sequences that played out like cutscenes. “Story” was the defining feature of a good first person shooter. It&#8217;s worth noting the small sidetrack which <em>Half-Life</em> spawned which went on to become bigger than the base game. When <em>Quake 3: Arena</em> and <em>Unreal Tournament</em> were duking it out, the latter completely dumping on the former, it was<em> Counter-Strike</em> that ultimately won gamers&#8217; hearts and minds.</p>
<p>You guessed it. Now everyone was trying to be the next tactical first person shooter with realistic weapons, objective play and Terrorists vs. Counter-Terrorists. It&#8217;s to <em>Counter-Strike&#8217;s</em> credit that all these years later, it&#8217;s still one of the most popular multiplayer shooters in the world.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg"><img decoding="async" class="aligncenter size-full wp-image-299120" src="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even if these games didn&#8217;t invent their key gameplay mechanics, they presented them in an appealing, unquestionably fun format that attracted millions."</p>
<p>In another gaming sphere, Blizzard helped facilitate an intriguing, hero-based version of real-time strategy for <em>Warcraft 3: Reign of Chaos</em>. It was designed using the game&#8217;s World Editor by a few people, namely IceFrog (who would become important way later) who called it Defense of the Ancients. Riot Games saw this and decided to make their own version of the formula, dubbing it <em>League of Legends</em>. It was a free to play multiplayer online battle arena that combined strategy with heroes, RPG-leveling, build diversity and team play. While it brought about a new age of strategic gameplay, it was Valve that purchased the rights to <em>Dota</em> to create a standalone sequel – the titanic <em>Dota 2</em>. A massive esports scene and millions of lives were changed forever, including IceFrog&#8217;s as he continues to work on and maintain the game.</p>
<p>What happened next? Why, everyone started adopting this MOBA format. From <em>Guardians of Middle-Earth</em> to <em>Awesomenauts </em>to <em>Battleborn</em>, and <em>Gigantic</em> to <em>Heroes of the Storm</em>, everyone was trying to get in on the MOBA train.</p>
<p>Before I go on to look at other games which took the world by storm with their concepts, it&#8217;s important to note a few things. Firstly, even if these games didn&#8217;t invent their key gameplay mechanics, they presented them in an appealing, unquestionably fun way that attracted millions. Secondly, while there have been games that pretty much created new genres, there have been dozens, if not hundreds, of imitators that have failed.</p>
<p>Though <em>Team Fortress 2</em> really introduced the mainstream to the concept, it wasn&#8217;t quite the massive global phenomenon that <em>Dota 2</em> would become (it&#8217;s still very popular though). The same goes for <em>Monday Night Combat</em> and <em>Global Agenda.</em> However, when Blizzard&#8217;s <em>Overwatch</em> released, hero shooters were suddenly the “in thing”. <em>Battleborn,</em> a MOBA/FPS hybrid, was an unfortunate victim to it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-327004" src="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg" alt="Overwatch Brigitte_02" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg 1601w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-768x429.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-1024x572.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even with PUBG&#8217;s success though, there was a growing wave of discontent. Perhaps it was because developer Bluehole, now PUBG Corp, couldn&#8217;t address issues fast enough."</p>
<p><em>Paladins</em> is still considered an <em>Overwatch</em> clone despite the developer working on <em>Global Agenda</em> several years prior. In this case, though the hero shooter as a concept isn&#8217;t new, <em>Overwatch</em> is considered the de facto hero shooter to play. Even when games weren&#8217;t trying to blatantly ape<em> Overwatch,</em> there was a sense of introducing character abilities and personalities with a focus on objective play just like it. Blizzard has capitalized on this even further by cementing <em>Overwatch</em> as <em>the </em>competitive hero shooter with the <em>Overwatch League</em> attracting millions of viewers.</p>
<p>Which brings us to Last Man Standing aka Battle Royale genre. Last Man Standing has been a bog standard game mode for a long time. However, <em>PlayerUnknown&#8217;s Battlegrounds</em> took the concept, added 100 players across a giant map and emphasized quicker action over slow-paced survival. The game exploded in popularity, selling tens of millions of units within the first several months of Early Access. Obviously, several developers were already getting in on the craze. <em>Counter-Strike</em> is rumoured to be receiving a Battle Royale mode, <em>Paladins</em> introduced its own Battlegrounds mode for release later this year and even Electronic Arts expressed an interest in the format.</p>
<p>Even with <em>PUBG&#8217;s</em> success though, there was a growing wave of discontent. Perhaps it was because developer Bluehole, now PUBG Corp, couldn&#8217;t address issues fast enough. Maybe it was because certain basic aspects for a multiplayer shooter like kill cams, replays, anti-cheat functions and whatnot were straight up missing. By the time <em>PlayerUnknown&#8217;s Battlegrounds</em> finally released in its version 1.0 state, it looked more like a victim of hype with each passing week.</p>
<p>Of course, that&#8217;s also because <em>Fortnite: Battle Royale</em> was a thing. Here was a game that performed well – with a few bugs here and there – while introducing a few novel additions to an existing concept. <em>Fortnite: Battle Royale&#8217;s</em> take on building, shooting, loot hunting and wacky limited time modes – coupled with a development team that responded quickly to feedback – became monstrously popular. Yes, the game is free to play but 40 million downloads with a peak concurrent player count of 3.4 million is nothing to scoff at. In fact, it&#8217;s already beaten <em>PUBG&#8217;s</em> record while its competitor is on the decline in peak player counts.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-320069" src="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg" alt="Fortnite Battle Royale_Boogie Bomb" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-300x151.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-768x387.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-1024x516.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Because there&#8217;s a third factor when certain games become trendsetters and spawn imitators – that there will be an off-shoot which creates an entirely new direction and players will flock to it."</p>
<p>What&#8217;s interesting with <em>PlayerUnknown&#8217;s Battlegrounds</em> is that this decline wasn&#8217;t sudden. You could argue that it&#8217;s been happening since <em>Fortnite: Battle Royale</em> first launched or that it&#8217;s the result of months and months of complaints finally boiling over. Either way, it&#8217;s perplexing because the usual imitators are on the backfoot.</p>
<p>However, I don&#8217;t believe that every time a successful game launches, its imitators are immediately doomed. Because there&#8217;s a third factor when certain games become trendsetters and spawn imitators – that there will be an off-shoot which creates an entirely new direction and players will flock to it.</p>
<p>Take a look at <em>Rust</em>. Though it was pretty much the standard for survival titles, its competitors like <em>H1Z1, 7 Days to Die</em> and <em>DayZ</em> have more or less floundered. However, it was also thanks to the Battle Royale mod in <em>Arma 2&#8217;s DayZ</em> that the modern foundation for the genre was formed. Brendan “PlayerUnknown” Greene was responsible for this mode and subsequently moved on to <em>Arma 3</em>. It wouldn&#8217;t be long before Daybreak Games (Sony Online Entertainment at the time) brought Greene on to consult for <em>H1Z1&#8217;s King of the Kill</em> mode. Greene would go on to refine the Battle Royale genre, creating an alternative to the traditional survival formula seen in games like <em>Rust</em>. If <em>PlayerUnknown&#8217;s Battlegrounds</em> is the grand result of his vision, then Epic Games went about creating a more arcade-like experience with <em>Fortnite: Battle Royale</em>.</p>
<p>Such offshoots of genres happen all the time. The popularity of <em>Warcraft 3&#8217;s</em> Defense of the Ancients spurred the development of <em>League of Legends</em> and <em>Dota 2</em>. Though there were a number of imitators, some one saw the potential of having heroes in other genres like shooters. In good time – and with the right marketing and polish – Blizzard would deliver on that premise with <em>Overwatch</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299901" src="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg" alt="Diablo 3 Rise of the Necromancer-01" width="620" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01-300x174.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The over-arching point isn&#8217;t a simple one that can just be boiled down to “X game creates new concept, spurs imitators but also helps create Y game. Y game then has its own concept, spurs imitators, repeat”."</p>
<p>Another good example is Blizzard&#8217;s <em>Diablo</em> franchise. What started as an evolution, a more loot-oriented version of <em>NetHack</em>, would become the default action RPG for a generation of gamers. Several <em>Diablo</em> clones were released and many would flounder while Blizzard experienced greater highs with <em>Diablo 2</em>. However, along the way, Gearbox Software had the bright idea of incorporating loot mechanics into a first person shooter. Thus, <em>Borderlands</em> was born. Then you had Grinding Gear Games which looked at the concept of <em>Diablo 3</em> (pre-<em>Reaper of Souls</em>) and decided to incorporate a more <em>Diablo 2</em>-style of progression, character customization and aesthetic design in the free to play space. In a way, the genre has gone in a circle.</p>
<p>However, some one at Bungie probably saw the concept that <em>Borderlands</em> (and <em>World of Warcraft</em> to some extent) offered and decided to add shared world aspects to a looter shooter. The massive success of <em>Destiny</em> would spur Ubisoft to create its own shared world shooter in <em>The Division</em>, which ironically has migrated more to a <em>Diablo 3</em>-style loot grind. And it would be naïve to assume that the development of EA&#8217;s <em>Anthem</em> wasn&#8217;t spurred by the desire to cash in on <em>Destiny&#8217;s</em> demographic.</p>
<p>Of course, once again, you had someone who looked at the <em>Diablo 3</em> grind and decided to go in a completely different direction. That would be Digital Extremes&#8217; <em>Warframe</em>, which offered a free to play, third person action RPG experience with traversal mechanics, loot grinding (but on a longer term basis with regards to crafting and farming) and trading. Suffice to say that the success of <em>Warframe</em> defies any conventional route that publishers have taken with their shared world titles. Everyone is pretty much wondering how to replicate <em>Warframe&#8217;s</em> success but within a $60 package. <em>Anthem</em> might go in that direction if the power armour gameplay is anything to go by. Heck, even <em>Destiny 2</em> might try for a more robust mods system in order to cater to player power fantasy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318695" src="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg" alt="PlayerUnknowns Battlegrounds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"So while it may seem like the Battle Royale “bubble” has burst before it really got going, it&#8217;s a lot more complicated than that."</p>
<p>The over-arching point isn&#8217;t a simple one that can just be boiled down to “X game creates new concept, spurs imitators but also helps create Y game. Y game then has its own concept, spurs imitators, repeat”. However, in this age of players scoffing at reskins, the “copying” of mechanics in other games and similar titles competing for the same space, it&#8217;s interesting to see developers take concepts and iterate on them in such interesting ways.</p>
<p>These can often lead to new trends or entirely new styles of gameplay and thus the cycle repeats. It&#8217;s not a guaranteed tactic that always works – we doubt <em>H1Z1&#8217;s</em> recent Auto Royale mode is going to spark the next gaming revolution (especially if it has gone free to play) – but it is evidence that not everything is happening in a vacuum. Not every innovative new title is being released out of the blue – it could be the work of years, if not decades, of iteration, improvement and optimization by several developers.</p>
<p>While it may seem like the Battle Royale “bubble” has burst before it really got going, it&#8217;s a lot more complicated than that. If we&#8217;re talking about the success of Battle Royale titles and how many more will be created as a result, thus leading to more saturation in the market, then a bubble could be said to be forming. It&#8217;s too early to determine such at this point but again, the trend could lead to something else. The gaming industry may seem fairly stagnant at times, recycling ideas and just chugging along while the original innovator continues to make it big. But every new title offers its own little iteration until that one game comes along that changes it all. It just may not be immediately obvious at first.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
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		<title>Arma 2: Operation Arrowhead Update 1.63 Released</title>
		<link>https://gamingbolt.com/arma-2-operation-arrowhead-update-1-63-released</link>
					<comments>https://gamingbolt.com/arma-2-operation-arrowhead-update-1-63-released#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 01 Jul 2014 00:11:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[arma 3]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[Gamespy]]></category>
		<category><![CDATA[Steam]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=201385</guid>

					<description><![CDATA[Transitions matchmaking from Gamespy to Steam.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/05/arma-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-89599" src="https://gamingbolt.com/wp-content/uploads/2012/05/arma-2.jpg" alt="arma 2" width="620" height="219" srcset="https://gamingbolt.com/wp-content/uploads/2012/05/arma-2.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/05/arma-2-300x105.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yes, you read that right. While most companies with shooters on the market promptly drop support for the older game once the newer one in the series is released, Bohemia Interactive continues to support the older Arma II, in spite of the release of Arma III last year. But then again, they&#8217;re not like most other companies, are they? And neither is Arma like most other shooters.</p>
<p>Update 1.63 for Operation Arrowhead generally exists to move the matchmaking of the game from Gamespy&#8217;s servers to Steam. Remember, Gamespy recently shut down its servers for online play, and while that caused a lot of well liked online games to go dark, a lot of developers pledged to come up with alternate solutions to keep the online communities on their Gamespy dependent games alive.</p>
<p>Because this update moves matchmaking to Steam, it must <em>also be downloaded through Steam. </em>If you have a retail copy of the game (and therefore one that can&#8217;t receive Steam updates) you can simply activate its key on Steam, and download the game from there (and then proceed to update it there).</p>
<p>Bohemia has also announced an alternate solution for their other games affected by the Gamespy shutdown, <a href="http://master.bistudio.com/" target="_blank">which may be accessed here.</a></p>
<p>Gotta say, Bohemia&#8217;s commitment to its older games and its community is absolutely admirable here.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">201385</post-id>	</item>
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		<title>Arma 2 Free Going Offline</title>
		<link>https://gamingbolt.com/arma-2-free-going-offline</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 03:58:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[arma 3]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[pc gaming]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=192425</guid>

					<description><![CDATA[Arma franchise 75% off to thank fans.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/05/arma-2.jpg"><img loading="lazy" decoding="async" class="wp-image-89599 aligncenter" alt="arma 2" src="https://gamingbolt.com/wp-content/uploads/2012/05/arma-2.jpg" width="620" height="250" /></a></p>
<p>Last year, Bohemia Interactive released Arma 3, the latest installment in their uber realistic military sim series; Arma 3 has since seen extraordinary post launch support, even as Bohemia has continued to support it. However, now they have announced that they will be retiring the venerable Arma 2 Free, the free to play option based on Arma 2, on April 22, 2014, nearly three years after the game was first made available.</p>
<p>To celebrate the game&#8217;s longevity, and to thank fans, Bohemia has also announced that the entire Arma franchise will be available for 75% off on the Bohemia Store on their official website, which makes this a great time to jump on Arma 2 or Amra 3, especially given the extraordinary community and developer support that the two games currently enjoy.</p>
<p>Arma 3 released last year exclusively on PC. Bohemia Interactive is currently working on the standalone version of DayZ, which started out as a mod for Arma 2. Stay tuned to GamingBolt for more coverage.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">192425</post-id>	</item>
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		<title>Alpha Version Of DayZ Sells over 400,000 Copies On Steam</title>
		<link>https://gamingbolt.com/alpha-version-of-dayz-sells-over-400000-copies-on-steam</link>
					<comments>https://gamingbolt.com/alpha-version-of-dayz-sells-over-400000-copies-on-steam#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 06:39:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=183585</guid>

					<description><![CDATA[Despite numerous bugs and glitches.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/DayZ_screenshot_E3_2013_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-160360" alt="DayZ_screenshot_E3_2013_03" src="https://gamingbolt.com/wp-content/uploads/2013/06/DayZ_screenshot_E3_2013_03-1024x640.jpg" width="620" height="349" /></a></p>
<p><a title="DayZ Stormed by 88,000 Users in 12 Hours" href="https://gamingbolt.com/dayz-stormed-by-88000-users-in-12-hours" target="_blank">DayZ</a>, the Bohemia Interactive developed standalone mod of ARMA 2 recently had it&#8217;s alpha version released via Steam to massive success. Despite the game&#8217;s current in-progress state, DayZ has <a href="http://dayzdev.tumblr.com/post/70904326269/first-week-of-dayz-alpha" target="_blank">managed</a> to sell over 400,000 copies so far, as well as boast user numbers of over 40,000 concurrent users at a time, reportedly pushing the game&#8217;s servers to their maximums.</p>
<p>Again, these high numbers come in despite massive bugs such as full on file deletions. Bohemia Interactive has stated that they don&#8217;t expect the game to reach its beta version for another year, and even then there will be a whole myriad of bugs to work out.</p>
<p>The developers have put out an advisory on the Steam early access page for DayZ: &#8220;Early Access is a representation of our core pillars, and the framework we have created around them,&#8221; it says.</p>
<p>&#8220;It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.&#8221;</p>
<p>Via: <a href="http://www.computerandvideogames.com/443701/dayz-alpha-sells-over-400000-on-steam/">CVG</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">183585</post-id>	</item>
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		<title>New Arma 3 Beta Update Includes Steam Workshop Integration</title>
		<link>https://gamingbolt.com/new-arma-3-beta-update-includes-steam-workshop-integration</link>
					<comments>https://gamingbolt.com/new-arma-3-beta-update-includes-steam-workshop-integration#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 15 Aug 2013 17:41:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[arma 3]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[Steam Workshop]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=168841</guid>

					<description><![CDATA[New, better, and easier ways to share user generated content.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/07/arma3_beta_kamyshapc_screenshot.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-166600" alt="arma3_beta_kamyshapc_screenshot" src="https://gamingbolt.com/wp-content/uploads/2013/07/arma3_beta_kamyshapc_screenshot.jpg" width="620" height="349" /></a></p>
<p>Ahead of the game&#8217;s official launch on September 12 Bohemia Interactive have released a final update for the beta of their widely anticipated third installment in their hit military sim series, Arma 3. The key bulletpoint of this new update is the full integration with Steam Workshop, which allows for easier creating and sharing of user generated content (including mods)- an absolute boon for a game like Arma, which has a supremely active community of user generated content (remember that DayZ, the eagerly anticipated zombie survival game, was originally an Arma II mod).</p>
<p>Says designer Zlatohlávek, “Even though we are dedicated to support the traditional ways of sharing content, used by many of the popular community portals &#8211; in the fast and easy to use world of app stores, streaming services and real-time feeds, we felt that sharing user content could be improved. What we see in the Workshop is a faster and easier way both for the creators to get their work out there to players and for the players to find and try it while providing feedback and encouragement, where it&#8217;s needed the most.”</p>
<p>Honestly, I don&#8217;t think anyone will be complaining about Steam Workshop integration.</p>
<p>Arma 3 launches September 12 exclusively on PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">168841</post-id>	</item>
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		<title>ArmA 2 mod DayZ Origins is awesome</title>
		<link>https://gamingbolt.com/arma-2-mod-dayz-origins-is-awesome</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 29 Jan 2013 00:12:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[dayz]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=136405</guid>

					<description><![CDATA[That's how you do a DayZ inspired zombie game. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/dayz-gallery_505thumb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-101873" alt="dayz-gallery_505thumb" src="https://gamingbolt.com/wp-content/uploads/2012/08/dayz-gallery_505thumb.jpg" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/dayz-gallery_505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/08/dayz-gallery_505thumb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>&nbsp;</p>
<p style="text-align: justify;">A mod for ArmA 2 called DayZ Origins has been released, and those of you who don&#8217;t want to buy DayZ itself, for some reason, but still want a proper game that&#8217;s a lot like it, this might be a good option. Better than The War Z anyway.</p>
<p style="text-align: justify;">While this mod has nothing to do with the original DayZ, it&#8217;s got some excellent ideas going for it- rather than having the military vehicles of DayZ, you drive beaten down, half ruined vehicles, which would fit a zombie setting perfectly.</p>
<p style="text-align: justify;">The mod also boasts of persistent leveling and lots of exploration.</p>
<p style="text-align: justify;">DayZ Origins runs on a modified version of the Taviana map. It&#8217;s now called Survival City, and survivors with access to money have built a save haven here, protecting themselves with walls and mercenaries, and &#8220;if you manage to get in, you will have a chance at grabbing some of their finest weaponry and supplies.”</p>
<p style="text-align: justify;">Does this sound interesting to you? You can download it <a href="http://www.dayzorigins.com/" target="_blank">here</a> if you want.</p>
<p style="text-align: justify;">[<a href="http://www.pcgamer.com/2013/01/28/dayz-origins-a-new-arma-2-zombie-survival-mod-inspired-by-dayz/" target="_blank">Source</a>]</p>
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		<title>Steam Charts: Day Z sees Arma 2 hit the top</title>
		<link>https://gamingbolt.com/steam-charts-day-z-sees-arma-2-hit-the-top</link>
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		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Sun, 01 Jul 2012 10:20:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Warhammer 40000]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=94758</guid>

					<description><![CDATA[Valve has announced Steam’s top ten selling titles for the week beginning 24 June. DayZ shows no signs of slowing, with ArmA II taking the top spot for the second time in three weeks, a regular fixtures at the top end of the charts for nearly two months, the mod-phenomenon just keeps on rolling. Several [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/07/DayZ-505thumb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-94759" src="https://gamingbolt.com/wp-content/uploads/2012/07/DayZ-505thumb.jpg" alt="" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/07/DayZ-505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/07/DayZ-505thumb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Valve has announced Steam’s top ten selling titles for the week beginning 24 June.</p>
<p>DayZ shows no signs of slowing, with ArmA II taking the top spot for the second time in three weeks, a regular fixtures at the top end of the charts for nearly two months, the mod-phenomenon just keeps on rolling. Several Warhammer titles also hit the top 10 thanks to a franchise-wide Steam sale.</p>
<p>Here&#8217;s the top 10 in full.</p>
<ol>
<li>ArmA II: Combined Operations</li>
<li>Warhammer 40,000: Dawn of War II Complete Pack</li>
<li>Call of Duty: Modern Warfare 3 Collection 2</li>
<li>The Elder Scrolls V: Skyrim</li>
<li>Tom Clancy’s Ghost Recon: Future Soldier</li>
<li>Warhammer 40,000: Space Marine</li>
<li>Sins of a Solar Empire: Rebellion</li>
<li>Max Payne 3</li>
<li>Spec Ops: The Line</li>
</ol>
<p>Source: <a href="http://www.mcvuk.com">MCV</a></p>
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