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	<title>Army of Two: Devil&#8217;s Cartel &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Visceral Games EP Talks Negative Moral On Army Of Two: Devil’s Cartel</title>
		<link>https://gamingbolt.com/visceral-games-ep-talks-negative-moral-on-army-of-two-devils-cartel</link>
					<comments>https://gamingbolt.com/visceral-games-ep-talks-negative-moral-on-army-of-two-devils-cartel#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Tue, 07 Jan 2014 13:01:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Army of Two: Devil's Cartel]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[visceral games]]></category>
		<category><![CDATA[xbox 360]]></category>
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					<description><![CDATA[Too little too late from Julian Beak]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/Army-of-Two-The-Devils-Cartel-Wallpaper.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/08/Army-of-Two-The-Devils-Cartel-Wallpaper.jpg" alt="Army of Two The Devils Cartel Wallpaper" width="620" height="349" class="aligncenter size-full wp-image-106111" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/Army-of-Two-The-Devils-Cartel-Wallpaper.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/08/Army-of-Two-The-Devils-Cartel-Wallpaper-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/08/Army-of-Two-The-Devils-Cartel-Wallpaper-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It was revealed, however oddly, via a profile update on <a href="http://www.linkedin.com/profile/view?id=280228&#038;authType=OUT_OF_NETWORK&#038;authToken=CzY0&#038;locale=en_US&#038;srchid=169027821388838167028&#038;srchindex=14&#038;srchtotal=9493&#038;trk=vsrp_people_res_name&#038;trkInfo=VSRPsearchId%3A169027821388838167028%2CVSRPtargetId%3A280228%2CVSRPcmpt%3Aprimary">LinkedIn</a> from Visceral Games Executive Producer Julian Beak that during the development of Army of Two: Devil’s Cartel the team was suffering from negative moral throughout, knowing that the game they were making was underwhelming overall.</p>
<p>According to his LinkedIn post, Beak was, &#8220;recruited late in development to nurture the team at Visceral Games Montreal to deliver a struggling product in very little time,&#8221; and that he successfully &#8220;reversed negative trajectory of team&#8217;s morale.&#8221;</p>
<p>He went on to comment that he &#8220;rebuilt confidence and a trustworthy culture through hard work and the frequent celebration of success,&#8221; and that he &#8220;modeled and coached honesty, tenacity and commitment at all levels.&#8221;</p>
<p>All in all however, Beak felt that the new level of confidence he brought into the production was too little too late, and the game suffered in the end as a result.</p>
<p>How did you feel about Army of Two: Devil’s Cartel?</p>
<p>Source: <a href="http://www.videogamer.com/xbox360/army_of_two_the_devils_cartel/news/army_of_two_devils_cartel_team_struggled_with_a_negative_trajectory_of_morale_2.html">Videogamer</a></p>
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