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	<title>Art of Rally &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Resident Evil Village, Like a Dragon: Infinite Wealth, and Ridge Racer Announced for PS Plus</title>
		<link>https://gamingbolt.com/resident-evil-village-like-a-dragon-infinite-wealth-and-ridge-racer-announced-for-ps-plus</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Jan 2026 18:10:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Little to the Left]]></category>
		<category><![CDATA[A Quiet Place: The Road Ahead]]></category>
		<category><![CDATA[Art of Rally]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Darkest Dungeon 2]]></category>
		<category><![CDATA[expeditions: a mudrunner game]]></category>
		<category><![CDATA[Funselektor Labs]]></category>
		<category><![CDATA[KOTAKE CREATE]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[Max Inferno]]></category>
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		<category><![CDATA[playstation plus]]></category>
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		<category><![CDATA[ryu ga gotoku studio]]></category>
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		<category><![CDATA[The Exit 8]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634861</guid>

					<description><![CDATA[Darkest Dungeon 2, art of rally, Expeditions: A MudRunner Game and more also available for Extra and Premium subscribers on January 20th.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/resident-evil-village-and-like-a-dragon-infinite-wealth-coming-to-ps-plus-extra-premium-rumor">a recent leak</a>, Sony has <a href="https://blog.playstation.com/2026/01/14/playstation-plus-game-catalog-for-january-resident-evil-village-like-a-dragon-infinite-wealth-expeditions-a-mudrunner-game-and-more/" target="_blank" rel="noreferrer noopener">officially revealed</a> its next assortment of titles coming to PlayStation Plus Extra and Premium. It kicks off on January 20th with <em>Resident Evil Village</em> serving as the headliner for PS4 and PS5 fans.</p>



<p>The other major addition is <em>Like a Dragon: Infinite Wealth</em>, the last mainline title in the franchise, which further embraced the turn-based combat introduced in <em>Yakuza: Like a Dragon</em>. Other notable additions include <em>A Little to the Left, art of rally, Expeditions: A MudRunner Game, The Exit 8</em>, and <em>Darkest Dungeon 2 </em>&#8211; all playable on PS5 and PS4.</p>



<p>Meanwhile,<em> A Quiet Place: The Road Ahead</em> is exclusive to PS5 players. Though not the best survival horror/stealth title by any means, it could be a worthwhile experience for those who like the movies. Meanwhile, Premium subscribers, only one PlayStation Classic is coming &#8211; <em>Ridge Racer,</em> playable on PS5 and PS4.</p>



<p>It features all the usual classic features, including quick save, rewind, up-rendering, and custom filters. And really, what more can you say, other than it&#8217;s <em>Ridge Racer</em>? Whether you&#8217;re playing through Time Trials or battling it out against the AI in, well, Battle Mode, it&#8217;s the classic arcade racing experience that you (hopefully) know and love.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">634861</post-id>	</item>
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		<title>Resident Evil Village and Like a Dragon: Infinite Wealth Coming to PS Plus Extra/Premium &#8211; Rumor</title>
		<link>https://gamingbolt.com/resident-evil-village-and-like-a-dragon-infinite-wealth-coming-to-ps-plus-extra-premium-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Jan 2026 12:41:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[A Quiet Place: The Road Ahead]]></category>
		<category><![CDATA[Art of Rally]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[expeditions: a mudrunner game]]></category>
		<category><![CDATA[Funselektor Labs]]></category>
		<category><![CDATA[KOTAKE CREATE]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[playstation plus extra]]></category>
		<category><![CDATA[playstation plus premium]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[resident evil village]]></category>
		<category><![CDATA[ryu ga gotoku studio]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[stormind games]]></category>
		<category><![CDATA[The Exit 8]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634822</guid>

					<description><![CDATA[Other notable titles allegedly coming to both tiers include Expeditions: A MudRunner Game and A Quiet Place: The Road Ahead.]]></description>
										<content:encoded><![CDATA[
<p>Sony is adding some heavy hitters to PlayStation Plus Game Catalog later today, according to <a href="https://www.dealabs.com/magazine/ps-plus-extra-premium-on-connait-les-titres-majeurs-de-janvier-2026-60850" target="_blank" rel="noreferrer noopener">Dealabs&#8217; Billbil-kun</a>. Joining the <em>Until Dawn</em> and <em>Silent Hill 2</em> remakes,<em> Resident Evil Village</em> will reportedly be available for Extra and Premium subscribers.</p>



<p>This follows its <a href="https://gamingbolt.com/star-wars-outlaws-and-resident-evil-village-are-coming-to-game-pass-in-january">addition to Game Pass Ultimate, Premium and PC on January 20th</a>, so you can likely expect it to go live on the same day. With <em>Resident Evil Requiem</em> launching on February 27th, it&#8217;s the perfect time to catch up on the series, even if it&#8217;s more about revisiting the tragedy of Raccoon City than the Winters family.</p>



<p>PS Plus is also one-upping Game Pass by allegedly including <em>Like a Dragon: Infinite Wealth</em>. As you may recall, Ryu Ga Gotoku Studio said <a href="https://gamingbolt.com/like-a-dragon-infinite-wealth-no-plans-for-game-pass-release-says-rgg-studio-director">there were no plans to add it to Microsoft&#8217;s subscription service</a>. It seemingly has no issues adding it to Sony&#8217;s, though. Both titles will reportedly be available for PS4 and PS5.</p>



<p>Of course, that&#8217;s not all. You can also apparently expect <em>Expeditions: A MudRunner Game, The Exit 8</em> and <em>art of rally</em> for the same platforms as well. Meanwhile, PS5 players gain exclusive access to <em>A Quiet Place: The Road Ahead</em>. The official announcement will apparently go live in a few hours, so stay tuned for updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">634822</post-id>	</item>
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		<title>art of rally Interview &#8211; Art Style, Development, and More</title>
		<link>https://gamingbolt.com/art-of-rally-interview-art-style-development-and-more</link>
					<comments>https://gamingbolt.com/art-of-rally-interview-art-style-development-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 02 Nov 2021 14:14:57 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Art of Rally]]></category>
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		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=498368</guid>

					<description><![CDATA[art of rally developer Dune Casu speaks with GamingBolt about the racing game. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">a</span>rt of rally </em>has been out for over a year at this point, and though it wasn&#8217;t exactly the most high profile release when it came out, Funskeletor Labs&#8217; rally racer has amassed quite the fanbase. Since its PC launch, it has also launched for Xbox consoles and Switch, and been made available via Xbox Game Pass, which means the strong word of mouth for the game has been bolstered even further by availability on more platforms. Recently,&nbsp;<em>art of rally&nbsp;</em>became available on PS5 and PS4 as well, and to talk a little bit about the game, its development, and its future, we sent across some of our questions to its developers. Below, you can read our conversation with&nbsp;<em>art of rally&nbsp;</em>developer Dune Casu.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-498372" src="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image.jpg" alt="art of rally" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The plan was to bring it to consoles at the PC launch and we had already partnered with the porting company Do Games, but my team was so small at the start of 2020 that it was a big effort bringing on more developers and producers before launch just to finish the PC version!"</p></p>
<p><strong><em>art of rally</em> has a very distinct visual aesthetic- how did you land on this look for the game?</strong></p>
<p>It was meant to be a minimalistic take on nature, like our previous game <em>Absolute Drift</em> which has very clean and start colors similar to <em>Mirror’s Edge</em>. The goal with <em>art of rally</em> was to be an evolution of this and it first followed the low-poly aesthetic that has become more popular in recent years.</p>
<p>But after the game <em>The Witness</em> came out, I was enamoured by its stylized vegetation and colors which was big turning point for the aesthetic of the game. The focus then became lush grass, smooth terrain and flatter coloring and bushy trees, which took years to evolve until launch.</p>
<p><strong>Was it always the plan to bring the game to more platforms following its PC launch or was it something that came about due to demand from players?</strong></p>
<p>The plan was to bring it to consoles at the PC launch and we had already partnered with the porting company Do Games, but my team was so small at the start of 2020 that it was a big effort bringing on more developers and producers before launch just to finish the PC version!</p>
<p>This was a blessing in disguise as the launch would have been much more chaotic and we could focus on making improvements and updates to the PC version from player feedback, so the console version was even better version of the game when it launched this year.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3.jpg"><img decoding="async" class="aligncenter wp-image-498371" src="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3.jpg" alt="art of rally" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"There are so many parameters of the car handling, and trying to fix one behaviour usually affects other parts of the handling, so you have to keep a high-level view of the handling while making changes."</p></p>
<p><strong><em>art of rally</em> strikes a solid balance between being accessible and newcomer-friendly while having the sort of mechanical depth one can pour hours into. How hard was it to find that balance during the game&#8217;s development?</strong></p>
<p>From years before release, there have been a lot of players helping test the game and give feedback on the handling. There were more hardcore racing players that are very good at all racing games, so they could give very good feedback about minute details. And there was also feedback from racing developer friends and the public PC demo.</p>
<p>But the process was difficult and there were changes in the handling in the month before launch, so it was very down to the wire! There are so many parameters of the car handling, and trying to fix one behaviour usually affects other parts of the handling, so you have to keep a high-level view of the handling while making changes.</p>
<p><strong><em>art of rally</em> has a lot in common with your previous game,&nbsp;<em>Absolute Drift</em>. What lessons did you take from that game into <em>art of rally&#8217;s</em> development?</strong></p>
<p>A big change was the refined car handling to make it more predictable and we also added many more settings for handling, gameplay and other areas of the game like graphics so players could customize it to their needs.</p>
<p>We did carry over the freeroam mode of <em>Absolute Drift</em> as a relaxing place to practice your skills without consequences and to explore a fun little world finding collectibles along the way.</p>
<p>Another was to keep the game simple and minimalist with a focus on the gameplay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2.jpg"><img decoding="async" class="aligncenter wp-image-498370" src="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2.jpg" alt="art of rally" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/11/art-of-rally-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"We have a tropical content update coming up with some more unannounced content and features too."</p></p>
<p><strong>Do you have any plans to add more content or features to the game down the line?</strong></p>
<p>Yes, we have a tropical content update coming up with some more unannounced content and features too!</p>
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		<title>Katamari Damacy Reroll, Skate 3, and Hades Coming to Xbox Game Pass in August</title>
		<link>https://gamingbolt.com/katamari-damacy-reroll-skate-3-and-hades-coming-to-xbox-game-pass-in-august</link>
					<comments>https://gamingbolt.com/katamari-damacy-reroll-skate-3-and-hades-coming-to-xbox-game-pass-in-august#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Aug 2021 14:20:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Cloud]]></category>
		<category><![CDATA[Curse of the Dead Gods]]></category>
		<category><![CDATA[Dodgeball Academia]]></category>
		<category><![CDATA[Hades]]></category>
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		<category><![CDATA[Lumines remastered]]></category>
		<category><![CDATA[Microsoft Solitaire Collection: Premium Edition]]></category>
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					<description><![CDATA[Lumines Remastered, Dodgeball Academia, Starmancer, Art of Rally and Microsoft Solitaire Collection: Premium Edition are also coming.]]></description>
										<content:encoded><![CDATA[<p>Microsoft has <a href="https://news.xbox.com/en-us/2021/08/03/coming-soon-xbox-game-pass-august-2021/" target="_blank" rel="noopener">announced</a> the first wave of titles for Xbox Game Pass in August, starting with C<em>urse of the Dead Gods, Katamari Damacy Reroll, Dodgeball Academia, Lumines Remastered, Skate</em> and <em>Skate 3</em> on August 5th. Both Skate titles are available for consoles for Xbox Game Pass Ultimate members (via EA Play) while the other games can be accessed on cloud, console and PC.</p>
<p><em>Starmancer</em> also enters Xbox Game Preview on the same day for PC and plays like a more sci-fi take on <em>Rimworld.</em> On August 12th, <em>Art of Rally</em> becomes available for all platforms while August 13th sees the arrival of Supergiant&#8217;s <em>Hades</em>. If you&#8217;ve never played the roguelite before, then it&#8217;s well worth jumping into.</p>
<p>The month is rounded off with <em>Microsoft Solitaire Collection: Premium Edition</em> for PC on August 17th. It&#8217;s essentially <em>Solitaire</em> with daily challenges, Achievements and competitive events with no ads. Of course, a number of titles will also be leaving the service this month, starting with <em>Grand Theft Auto 5</em> on August 8th for cloud and consoles. Here are the other titles that will be gone on August 15th:</p>
<ul>
<li><em>Ape Out</em> (PC)</li>
<li><em>Crossing Souls</em> (PC)</li>
<li><em>Darksiders Genesis</em> (Cloud, Console, and PC)</li>
<li><em>Don’t Starve</em> (Cloud, Console, and PC)</li>
<li><em>Final Fantasy 7</em> (Console and PC)</li>
<li><em>Train Sim World 2020</em> (Cloud, Console, and PC)</li>
</ul>
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