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	<title>Assassin&#8217;s Creed Infinity &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Assassin&#8217;s Creed&#8217;s Upcoming Animus Hub Won&#8217;t Have a Paid Battle Pass or Subscription</title>
		<link>https://gamingbolt.com/assassins-creeds-upcoming-animus-hub-wont-have-a-paid-battle-pass-or-subscription</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Nov 2024 22:20:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animus hub]]></category>
		<category><![CDATA[Assassin's Creed Infinity]]></category>
		<category><![CDATA[Assassin's Creed Shadows]]></category>
		<category><![CDATA[Assassins Creed]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604224</guid>

					<description><![CDATA[Following recent leaks, Ubisoft has offered a clarification on how Assassin's Creed's upcoming Animus Hub, previously known as Assassin's Creed Infinity, will function. ]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been hearing about <em>Assassin&#8217;s Creed&#8217;s </em>in-development central hub platform, <em>Assassin&#8217;s Creed Infinity, </em>for a while now, and though Ubisoft hasn&#8217;t revealed too many details in an official capacity yet, the company has issued some clarifications following recent leaks and rumours regarding what players can expected.</p>
<p>In a <a href="https://www.reddit.com/r/assassinscreed/comments/1gs3ahg/a_message_from_the_team_on_the_animus_hub/" target="_blank" rel="noopener">Reddit</a> post, the <em>Assassin&#8217;s Creed </em>development team has stated that the upcoming Animus Hub – which is what its official name is seemingly going to be – isn&#8217;t going to have any paid subscriptions or any paid battle passes (<a href="https://gamingbolt.com/assassins-creed-infinity-might-feature-monthly-subscription-rumour">contrary</a> to <a href="https://gamingbolt.com/assassins-creed-infinity-will-feature-cosmetics-store-battle-passes-rumours">prior reports</a>), and that all rewards earned in the hub will be completely free. All &#8220;regular content and missions&#8221; will also be accessible to players at no additional cost.</p>
<p>Several questions are obviously still left unanswered, from how the Animus Hub will tie into the series&#8217; mainline entries to how it will be monetized, but Ubisoft says more information will be shared &#8220;closer to the launch of <em>Assassin’s Creed Shadows</em>.&#8221;</p>
<p><em><a href="https://gamingbolt.com/assassins-creed-shadows-wont-be-delayed-again-ubisoft-says">Assassin&#8217;s Creed Shadows</a> </em>launches on February 14 for PS5, Xbox Series X/S, and PC.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604224</post-id>	</item>
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		<title>Assassin&#8217;s Creed Infinity Might Feature Monthly Subscription – Rumour</title>
		<link>https://gamingbolt.com/assassins-creed-infinity-might-feature-monthly-subscription-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 09 May 2024 18:50:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Assassin's Creed Infinity]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=586730</guid>

					<description><![CDATA[Assassin's Creed Infinity might offer players access to older titles, as well as future DLC and cosmetics.]]></description>
										<content:encoded><![CDATA[<p>Leaks courtesy of X user xj0nathan indicate that <em>Assassin&#8217;s Creed Infinity</em> might feature, among other things, a monthly subscription. According to xj0nathan, <em>Assassin&#8217;s Creed Infinity</em> will give players access to older games in the franchise, future DLC releases, and an exclusive skin or item every month.</p>
<p>The leaks match previous rumours of <em>Assassin&#8217;s Creed Infinity</em> being more of a live service offering rather than its own video game release. According to a report from back in February, the title will feature <a href="https://gamingbolt.com/assassins-creed-infinity-will-feature-cosmetics-store-battle-passes-rumours">battle passes, as well as an in-game cosmetic store</a>.</p>
<p><em>Assassin&#8217;s Creed Infinity</em> will reportedly be a modern-day story hub for the franchise going forward, with new releases focusing more on the historical aspects that the franchise is famous for. The game will also act as a hub for upcoming titles like <a href="https://gamingbolt.com/assassins-creed-mirage-codename-hexe-red-and-infinity-10-new-things-you-need-to-know"><em>Assassin&#8217;s Creed Codename Red</em></a>, <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg"><em>Assassin&#8217;s Creed Codename Hexe</em></a>, and <a href="https://gamingbolt.com/assassins-creed-invictus-standalone-multiplayer-title-could-be-free-to-play"><em>Assassin&#8217;s Creed Invictus</em></a>.</p>
<p>Ubisoft is yet to reveal any solid information about <em>Assassin&#8217;s Creed Infinity</em>, aside from the fact that <a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve">it will get updates and new content over time</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="fr" dir="ltr">Si ce qu&#39;on m&#39;a dit est vrai, Assassin&#39;s Creed Infinity sera pas mal axé vers les microtransactions, avec un abonnement mensuel (un peu comme le GamePass) qui donnera accès à tous les anciens jeux AC (pas sûr pour les nouveaux), les futurs DLC, un skin/objet exclusif par mois… <a href="https://t.co/0mKUsc7V2S">pic.twitter.com/0mKUsc7V2S</a></p>
<p>&mdash; j0nathan (@xj0nathan) <a href="https://twitter.com/xj0nathan/status/1788248885720125851?ref_src=twsrc%5Etfw">May 8, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">586730</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Infinity Will Feature Cosmetics Store, Battle Passes – Rumour</title>
		<link>https://gamingbolt.com/assassins-creed-infinity-will-feature-cosmetics-store-battle-passes-rumours</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 27 Feb 2024 02:16:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[assassin&#039;s creed invictus]]></category>
		<category><![CDATA[assassin's creed codename hexe]]></category>
		<category><![CDATA[assassin's creed codename red]]></category>
		<category><![CDATA[Assassin's Creed Infinity]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=579995</guid>

					<description><![CDATA[Among other things, Assassin's Creed Infinity will feature small narrative-focused battle passes and a cosmetics store.]]></description>
										<content:encoded><![CDATA[<p>New details about Ubisoft&#8217;s planned hub for the <em>Assassin&#8217;s Creed</em> franchise, titled <em>Assassin&#8217;s Creed Infinity</em>, have been leaked. While Ubisoft itself has been quiet about <em>Assassin&#8217;s Creed Infinity</em>, a <a href="https://insider-gaming.com/assassins-creed-infinty-news/" target="_blank" rel="noopener">new report</a> by Insider Gaming&#8217;s Tom Henderson sheds some light on some of the features we can expect from the live service hub when it launches.</p>
<p>Set for launch on the same day as <a href="https://gamingbolt.com/assassins-creed-mirage-codename-hexe-red-and-infinity-10-new-things-you-need-to-know"><em>Assassin&#8217;s Creed Codename Red</em></a>, <em>Assassin&#8217;s Creed Infinity</em> will basically <a href="https://gamingbolt.com/assassins-creed-infinity-will-separate-the-modern-day-and-historical-stories">act as the modern-day story hub</a> for future titles. Footage seen by Insider Gaming showed a player going from the hub directly into <em>Assassin&#8217;s Creed Codename Red</em> without having to start the game up individually.</p>
<p><em>Assassin&#8217;s Creed Infinity</em> will similarly also act as a hub for <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg"><em>Assassin&#8217;s Creed Codename Hexe</em></a> and <a href="https://gamingbolt.com/assassins-creed-invictus-standalone-multiplayer-title-could-be-free-to-play"><em>Assassin&#8217;s Creed Invictus</em></a> as well. The hub will also act as the central base for live service offerings in Assassin&#8217;s Creed titles. There will be an item shop selling cosmetic items for <em>Assassin&#8217;s Creed Codename Red</em> protagonists Naoe and Yasuke, dubbed The Exchange.</p>
<p>Players will also be able to partake in Projects through <em>Assassin&#8217;s Creed Infinity</em>, which essentially act as narrative-based battle passes, featuring more cosmetic rewards for the protagonists of <em>Assassin&#8217;s Creed Codename Red</em>. There will be more Projects added to <em>Assassin&#8217;s Creed Infinity</em> over time.</p>
<p>Tying into Ubisoft&#8217;s live service ambitions, <em>Assassin&#8217;s Creed Infinity</em>&#8216;s plans revolve around releasing a mainline <em>Assassin&#8217;s Creed</em> title every two years, with the interim years filled out with DLCs and smaller titles. For example, while <a href="https://gamingbolt.com/assassins-creed-codename-red-will-be-revealed-in-may-launching-in-november-rumour"><em>Assassin&#8217;s Creed Codename Red</em> is expected to be coming out later this year</a>, the multiplayer-only <em>Assassin&#8217;s Creed Invictus</em> is set for 2025, while <em>Hexe </em>is allegedly targeting a 2026 launch.</p>
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		<title>Assassin&#8217;s Creed Mirage, Codename HEXE, RED, and Infinity &#8211; 10 New Things You Need To Know</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-codename-hexe-red-and-infinity-10-new-things-you-need-to-know</link>
					<comments>https://gamingbolt.com/assassins-creed-mirage-codename-hexe-red-and-infinity-10-new-things-you-need-to-know#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 14 Sep 2022 10:24:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
		<category><![CDATA[assassin's creed codename hexe]]></category>
		<category><![CDATA[assassin's creed codename red]]></category>
		<category><![CDATA[Assassin's Creed Infinity]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=529893</guid>

					<description><![CDATA[More details on upcoming Assassin's Creed games have emerged.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e learned a great deal about what Ubisoft has in store for <em>Assassin&#8217;s Creed </em>in the recent Ubisoft Forward stream, where the company unveiled <em>Assassin&#8217;s Creed Mirage </em>and provided a sneak peak of what lies ahead with <em>Infinity, Codename RED, Codename HEXE, </em>and more. Since then, more details on what the future holds for Ubisoft&#8217;s flagship franchise have continued emerging, and here, we&#8217;ll be going over some of the biggest talking points.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED MIRAGE LENGTH</strong></p>
<p><iframe title="Assassins Creed MIRAGE, HEXE, RED, INFINITY And INVICTUS - 10 NEW Details You Need To Know" width="500" height="281" src="https://www.youtube.com/embed/dz16Di9FGsM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Something that <em>Assassin&#8217;s Creed </em>games have been criticized for frequently in recent years is how bloated they often tend to feel. Massive open worlds and a large amount of content are one thing, but <em>Assassin&#8217;s Creed </em>almost seems to go overboard with those things- <em>Valhalla </em>in particular was deemed unnecessarily large by many. Thankfully, it seems like Ubisoft is dialing things back a little bit with <em>Mirage, </em>which is supposed to be a much shorter game. As confirmed by vice president executive producer of <em>Assassin’s Creed</em> Marc-Alexis Côté in an interview with <a href="https://www.ign.com/articles/future-assassins-creed-games-will-not-all-be-150-hour-rpgs" target="_blank" rel="noopener">IGN</a>, the game will be roughly as long as some of the older games in the series, which should translate to roughly 15-20 hours. Given how leaks have repeatedly claimed that <em>Assassin&#8217;s Creed Mirage </em>started development as another expansion for <em>Valhalla </em>before being spun off into a standalone project, the shorter length makes sense.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED MIRAGE PRICE</strong></p>
<p><em>Assassin&#8217;s Creed Mirage&#8217;s </em>shorter length and smaller scope will be reflected in the game&#8217;s price as well. Ubisoft has confirmed that on all platforms – PC and current and last gen consoles – the action-adventure stealth title will retail for $49.99. Of course, a Deluxe Edition will be sold as well for $60, which would bring it in line with (most) AAA releases&#8217; prices. <em>Mirage </em>isn&#8217;t being viewed as a AAA game by Ubisoft though, hence its lower starting price.</p>
<p style="text-align: center;"><strong>NO LOOT BOXES IN ASSASSIN&#8217;S CREED MIRAGE</strong></p>
<p>Shortly after <em>Assassin&#8217;s Creed Mirage&#8217;s </em>announcement, several store pages for the game went up online bearing an extremely rare Adults Only (AO) ESRB rating, suggesting that the game would feature real gambling. That, of course, was a concern for a great many people, but Ubisoft has since <a href="https://gamingbolt.com/assassins-creed-mirage-wont-have-real-gambling-or-lootboxes">clarified</a> that the game&#8217;s ESRB rating is still pending, and that it will not feature any real gambling or loot boxes whatsoever. Can we still expect in-game monetization in other forms? Probably- it&#8217;s still Ubisoft, after all. But at least we can be assured that the game won&#8217;t have loot boxes.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED INFINITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-485850" src="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg" alt="assassin's creed logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Ubisoft has also finally started providing concrete details on what <em>Assassin&#8217;s Creed Infinity </em>is going to be. The live service platform will serve as a hub for future instalments in the series (after <em>Mirage, </em>that is)- but it&#8217;ll take a somewhat different approach than what some may have expected. Upcoming titles like <em>Codename RED </em>and <em>Codename HEXE </em>will release as separate products that you can purchase individually like you would any new <em>Assassin&#8217;s Creed </em>release, though they (and other future <em>AC </em>games) will all feed back into and connect to the <em>Infinity </em>hub.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED INFINITY &#8211; VARIED EXPERIENCES</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-529793" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1.jpg" alt="assassin's creed codename red" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Assassin&#8217;s Creed Infinity </em>will be the umbrella under which future flagship premium <em>Assassin&#8217;s Creed </em>titles release, but that&#8217;s not all it&#8217;ll be. Ubisoft says it sees the hub&#8217;s framework as the perfect foil for delivering many different kinds of <em>Assassin&#8217;s Creed </em>experiences varying many genres and having varying scope and size. That will include flaghsip AAA releases, smaller and cheaper new games, free content, and more. Speaking to IGN, the aforementioned Marc-Alexis Côté said: &#8220;I think this<em> Infinity</em> approach is allowing us to have different experiences of different sizes as well. Not everything has to be a 150 hour RPG, right? To bring more diversity to the places we choose to visit and to how we choose to represent those periods.&#8221;</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED INVICTUS</strong></p>
<p>One of those aforementioned unique <em>Assassin&#8217;s Creed </em>experiences that Ubisoft has in the works is a standalone multiplayer project that&#8217;s being called <em>Invictus. </em>Of course, starting with <em>Brotherhood </em>up until <em>Black Flag</em>, <em>Assassin&#8217;s Creed </em>prominently featured PvP multiplayer content, while <em>Unity </em>tried its hand at co-op gameplay. With <em>Invictus </em>though, Ubisoft is looking to deliver something that is much more accessible and has a much wider market. To that end, the multiplayer project&#8217;s development team consists of members of the teams that worked on (and still do) <em>For Honor </em>and <em>Rainbow Six Siege</em>. Interestingly, while plans are yet to be finalized, Ubisoft says there&#8217;s also the chance that <em>Invictus </em>will end up being free-to-play.</p>
<p style="text-align: center;"><strong>CODENAME HEXE IS NOT AN RPG</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529778" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1.jpg" alt="assassin's creed codename hexe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, it&#8217;s not just the non-flagship <em>Assassin&#8217;s Creed </em>releases that Ubisoft will be trying different things with going forward. While <em>Codename RED </em>is going to go back to being an open world RPG, that won&#8217;t be the case with the game that comes afterward, with Ubisoft having confirmed that <em>Codename HEXE </em>is <em>not </em>going to be an RPG. So what <em>is </em>it going to be? That remains to be seen, but speaking to <a href="https://www.videogameschronicle.com/features/future-assassins-creed-games/" target="_blank" rel="noopener">VGC</a>, Côté again confirmed that <em>HEXE </em>will be “a different experience in terms of game and game structure”. Sure enough, the game&#8217;s teaser and the leaks about it being focused on witch hunts does seem to indicate that it&#8217;s not going to be an ordinary <em>Assassin&#8217;s Creed </em>game.</p>
<p style="text-align: center;"><strong>CODENAME RED TECHNICAL IMPROVEMENTS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529799" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2.jpg" alt="assassin's creed codename red" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-red-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With <em>Codename RED, </em>the <em>Assassin&#8217;s Creed </em>franchise will drop older consoles and make the jump to being current gen exclusive- which, of course, means that the game will be able to leverage the much more powerful hardware of the new consoles to represent a technical leap forward for the series in more ways than one. In the aforementioned VGC interview, Côté explained that <em>RED </em>will &#8220;mark a change technologically and gameplay-wise&#8221;, with developer Ubisoft Quebec looking to create “a more dynamic world” that “evolves” around players. Interestingly, improvements are also being targeted in other areas, including visual fidelity, complexity in environments, animations, AI systems, and more.</p>
<p>Côté said: &#8220;One of the big things that we are pushing is to have a more dynamic world, a world that evolves around you, and we want everything that you have on yourself to evolve as you walk through this environment – to show the wear and tear – and to improve the fidelity of the experiences that we are building, pushing our animation systems further to make the game feel more realistic than ever.”</p>
<p>He added: T<span style="font-size: revert; color: initial;">he more complex our environment becomes, the more challenging it becomes for AI… you just don’t want to have a nice looking tree or a bunch of different-looking trees. </span>You want everything to be well embedded into the environment, that the environment becomes more difficult to navigate for the players and for the AIs. That’s where having mastery over our technology will help us differentiate when we come out with those games on next-gen platforms. We can leverage their power to make environments that feel organic that feel natural.”</p>
<p style="text-align: center;"><strong>POST-LAUNCH SUPPORT FOR INFINITY TITLES</strong></p>
<p>While <em>Infinity </em>itself will obviously continue to grow and evolve following its launch (whenever that is), the games that are within it will have longer post-launch tails as well. <em>Assassin&#8217;s Creed </em>games have had traditionally strong post-launch support as it is (especially in recent years), but with <em>Infinity, </em>it seems like Ubisoft is looking to take that even further. Speaking to IGN, Côté said: &#8220;What I&#8217;m very excited about with Infinity is not just our big games, but this idea that we don&#8217;t replace the games with another game, you [don’t just] supplant your new RPG. I think these games can live for a longer period of time and we&#8217;re architecturing them differently than in the past. If you look at a game like <em>Valhalla</em>, most of its expansions were kind of around the game. Now one of the things that we&#8217;re thinking about is how can we grow this experience, this world, more like an MMO? Think of it as a single player MMO [rather] than what we&#8217;ve done in the past.&#8221;</p>
<p>It&#8217;s also been confirmed that <em>Codename RED </em>will receive post-launch support for years after launch with expansions and other new content.</p>
<p style="text-align: center;"><strong>PRESENT-DAY STORIES</strong></p>
<p>Present-day storylines have been crucial to <em>Assassin&#8217;s Creed </em>for the majority of its life. When the franchise started off, the modern-day storyline revolving around Desmond, the Animus, and Abstergo was central to the larger plot. But though Layla Hassan&#8217;s story certainly brought some of that flavour back in the recent trilogy of games, by and large, that side of the larger narrative has become less and less popular among fans (and more and more contrived and needless). Going forward, however, modern day storylines will be decoupled from the main experiences. They will be featured exclusively as part of <em>Infinity, </em>while mainline entries like <em>RED </em>and <em>HEXE </em>will be set entirely within the past, with the abstraction being that <em>Infinity </em>is serving as the player&#8217;s animus and allowing you to jump between different memories and time periods.</p>
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		<title>Everything We&#8217;ve Learned About the Future of Assassin&#8217;s Creed</title>
		<link>https://gamingbolt.com/everything-weve-learned-about-the-future-of-assassins-creed</link>
					<comments>https://gamingbolt.com/everything-weve-learned-about-the-future-of-assassins-creed#comments</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 13 Sep 2022 10:37:48 +0000</pubDate>
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					<description><![CDATA[Fans of Ubisoft's flagship franchise have quite a lot to look forward to.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he star of the show at the recent Ubisoft Forward was obviously <em>Assassin&#8217;s Creed. </em>The open world franchise is, of course, Ubisoft&#8217;s flagship franchise, and the company recently released a bevy of new details on what the series&#8217; future looks like. A number of new games have been announced that will be launching on multiple platforms over the coming years, and here, that&#8217;s what we&#8217;ll be talking about, as we go through all the biggest new <em>Assassin&#8217;s Creed </em>details that have been unveiled.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED MIRAGE</strong></p>
<p>Following months of leaks, Ubisoft has now officially confirmed that <em>Assassin&#8217;s Creed Mirage </em>is going to be the next game in the series. Launching sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, PC, Stadia, and Amazon Luna, <em>Mirage </em>will star a new protagonist in Basim – who was a vital character in <em>Assassin&#8217;s Creed Valhalla – </em>and take place in the year 861 AD, 20 years before the events of <em>Valhalla</em>. Ubisoft describes <em>Mirage </em>as shorter, more narrative-driven game than recent entries in the series- which ties in nicely with our next point. It&#8217;s being developed by Ubisoft Bordeaux, the team that made the <em>Wrath of the Druids </em>expansion for <em>Valhalla</em>.</p>
<p style="text-align: center;"><strong>A TRIBUTE TO THE ORIGINAL</strong></p>
<p><iframe loading="lazy" title="11 Things We&#039;ve Learned About The Future of Assassin&#039;s Creed" width="500" height="281" src="https://www.youtube.com/embed/N--wJ2RaaJo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>With <em>Assassin&#8217;s Creed Origins </em>in 2017, the series dropped its older formula and turned into a massive open world action RPG experience, but with <em>Mirage,</em> the pendulum is swinging back. Ubisoft is calling the game a tribute to the original <em>Assassin&#8217;s Creed, </em>which, as you might expect, is going to have a major impact on gameplay and how the game is structured. All the leveling up, skill unlocks, loot, and dialogue choices you&#8217;ve come to expect are gone. Instead of being an RPG, <em>Assassin&#8217;s Creed Mirage </em>is going to be purely an action-adventure game, like the original games in the series.</p>
<p style="text-align: center;"><strong>STEALTH AND PARKOUR</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529754" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4.jpg" alt="assassin's creed mirage" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>With <em>Mirage </em>dropping the RPG framework of its immediate predecessors, the gameplay is going to revert to being much more focused on stealth and parkour, like older <em>Assassin&#8217;s Creed </em>games. Set in a large-scale urban environment (more on that in a bit), the game will bring back the series&#8217; former focus on parkour, which means we can probably expect more interactions with the environment, more precise parkour mechanics, and more dynamic animations. Meanwhile, stealth is also going to be more greatly emphasized, with Ubisoft promising &#8220;the largest assortment of tools&#8221; in an <em>Assassin&#8217;s Creed </em>game to date, on top of visceral and quick assassinations. Players will also have access to Basim&#8217;s eagle, Enkidu, to take to the skies, survey areas, and tag enemies.</p>
<p style="text-align: center;"><strong>SETTING</strong></p>
<p>While <em>Assassin&#8217;s Creed Origins, Odyssey, </em>and <em>Valhalla </em>were massive open world games spanning entire empires and vast stretches of land and water, <em>Mirage </em>is going back to the city-focused urban setting that the series was once known for. The game is set in Baghdad, which will be divided into four distinct districts, from the industrial Karkh to the lush gardens of the Round City. It also seems like Ubisoft is placing quite a bit of emphasis on making the city immersive and reactive. The game&#8217;s <a href="https://www.ubisoft.com/en-gb/game/assassins-creed/mirage" target="_blank" rel="noopener">website</a> says NPCs in the open world will react to your every move and that players will also &#8220;discover surprising world events&#8221;. Meanwhile, it also seems like Hidden Ones&#8217; bureaus will also be scattered throughout Baghdad, where you&#8217;ll be able to pick up contracts and find clues to help track down and assassinate your targets.</p>
<p>Interestingly, Ubisoft has also confirmed that Alamut, the fortress of the Hidden Ones, will be featured as a location in the game as well. Our guess is that it&#8217;ll play a similar role to the Assassins&#8217; fortress in Masyaf in the original <em>Assassin&#8217;s Creed</em>.</p>
<p style="text-align: center;"><strong>CHARACTERS AND STORY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529755" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg" alt="assassin's creed mirage " width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-mirage-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Basim is starring as <em>Assassin&#8217;s Creed Mirage&#8217;s </em>protagonist, but he&#8217;s not going to be the man you remember from <em>Valhalla</em>. When the game kicks off, Basim will be 17 years old. Living life as a street thief and tortured by nightmarish visions, he is discovered and taken in by the Hidden Ones order, who take him to the aforementioned Alamut and teach him their ways. In addition to Basim, another key character will be Roshan, a master assassin who takes him on as her apprentice. Interestingly enough, she is being voiced by Shohreh Aghdashloo, who&#8217;s best known for her role in <em>The Expanse</em>. Meanwhile, as is the case with pretty much all <em>Assassin&#8217;s Creed </em>games, you can also expect to meet several historical figures in the game.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED INFINITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-485850" src="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg" alt="assassin's creed logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/assassins-creed-logo-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Assassin&#8217;s Creed Mirage </em>is going to be the series&#8217; next entry, but Ubisoft has also revealed what comes next. <em>Assassin&#8217;s Creed Infinity </em>was confirmed to be in the works a while back, and it&#8217;s now been revealed as an ongoing live service platform (which, of course, was mentioned in more than a few leaks). <em>Infinity </em>will be a hub under which future <em>Assassin&#8217;s Creed </em>games and experiences will fall. A couple of those have also been unveiled- so let&#8217;s move on to those.</p>
<p style="text-align: center;"><strong>CODENAME RED</strong></p>
<p>The first game that&#8217;ll release under <em>Assassin&#8217;s Creed Infinity&#8217;s </em>umbrella is <em>Codename Red. </em>That obviously isn&#8217;t going to be its final name, but that&#8217;s all Ubisoft has given us for now. <em>Codename Red </em>will be set in feudal Japan, which, of course, has been one of the most heavily requested settings for an <em>Assassin&#8217;s Creed </em>game for a long, long time. Being developed by the <em>Assassin&#8217;s Creed Odyssey </em>team at Ubisoft Quebec, with Jonathan Dumont serving as creative director, <em>Codename Red </em>will go back to being an open world RPG and will see you playing as a shinobi. As for when it will launch, it&#8217;s been suggested in an interview with <a href="https://www.videogameschronicle.com/features/future-assassins-creed-games/" target="_blank" rel="noopener">VGC</a> that it might not be out until 2025. That means <em>Assassin&#8217;s Creed </em>is probably going to take the year off in 2024- unless we get expansions for <em>Mirage, </em>which hasn&#8217;t been confirmed, but given the series&#8217; history, is likely to happen.</p>
<p style="text-align: center;"><strong>CODENAME HEXE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529758" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-scaled.jpg" alt="assassin's creed codename hexe" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-hexe-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After <em>Codename Red, </em>the next <em>Assassin&#8217;s Creed </em>game to be added to <em>Infinity </em>is going to be <em>Codename Hexe</em><span style="color: #ff6600;"><em><strong><span style="color: #000000;">&#8211; </span></strong></em><span style="color: #000000;">and this one sounds really interesting. Official details on the game are almost non-existent so far, but <a href="https://gamingbolt.com/assassins-creed-infinitys-project-red-and-project-hexe-wont-be-out-until-at-least-2024-rumour">leaks have claimed</a> that the game will be set in Central Europe in the 16th century, with a focus on witch trials and hunts. That&#8217;s not been officially confirmed, but it certainly seems to align with dark, creepy, occult vibes of the game&#8217;s brief teaser trailer. </span></span></p>
<p><em>Codename Hexe </em>is being developed by the <em>Assassin&#8217;s Creed Valhalla </em>team at Ubisoft Montreal, with Clint Hocking (the director of <em>Far Cry 2 </em>and <em>Watch Dogs Legion</em>) serving as creative director. Interestingly, Ubisoft&#8217;s Marc-Alexis Côté, vice president executive producer of <em>Assassin&#8217;s Creed</em>, has confirmed to <a href="https://www.ign.com/articles/future-assassins-creed-games-will-not-all-be-150-hour-rpgs" target="_blank" rel="noopener">IGN</a> that unlike <em>Codename Red, Hexe </em>is not going to be an RPG. What genre it&#8217;ll fall into remains to be seen, but it seems like Ubisoft intends to use the <em>Infinity </em>framework to try and deliver more unique and experimental <em>Assassin&#8217;s Creed </em>experiences going forward.</p>
<p style="text-align: center;"><strong>MULTIPLAYER</strong></p>
<p>PvP multiplayer was a surprisingly popular part of the <em>Assassin&#8217;s Creed </em>franchise for a while, but the last few years have seen the series returning to its purely single player roots. With <em>Infinity, </em>however, with Ubisoft looking to deliver many different kinds of <em>Assassin&#8217;s Creed </em>experiences, it seems like multiplayer is returning as well. The company has <a href="https://twitter.com/assassinscreed/status/1568696050969636864" target="_blank" rel="noopener">confirmed</a> that it is also working on a standalone multiplayer <em>Assassin&#8217;s Creed </em>game that&#8217;ll join the <em>Infinity </em>umbrella at some point.</p>
<p style="text-align: center;"><strong>CODENAME JADE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-529756" src="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade.jpg" alt="assassin's creed codename jade" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/assassins-creed-codename-jade-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Assassin&#8217;s Creed Mirage, Infinity, </em>and all the games that will release under it are, of course, the biggest pieces of the puzzle when you&#8217;re looking at the future of the franchise, but Ubisoft has a few interesting side projects in the works as well. One of those is <em>Assassin&#8217;s Creed Codename Jade, </em>a fully open world free-to-play action-adventure RPG in development for iOS and Android. Ubisoft says the game will feature &#8220;classic&#8221; <em>Assassin&#8217;s Creed </em>gameplay that has been built around touch screen controls. The game will be set in the year 215 BCE in Ancient China, and will allow players to create their own assassin. There&#8217;s no word on who <em>Codename Jade&#8217;s </em>developer is, but reports suggest Ubisoft has partnered with Tencent for this one.</p>
<p>Interestingly, it&#8217;s also been confirmed that Ubisoft and Netflix are working together on another, different mobile <em>Assassin&#8217;s Creed </em>game for Netflix&#8217;s gaming platform.</p>
<p style="text-align: center;"><strong>ASSASSIN&#8217;S CREED VALHALLA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/assassins-creed-valhalla-image-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-459670" src="https://gamingbolt.com/wp-content/uploads/2020/10/assassins-creed-valhalla-image-1.jpg" alt="assassin's creed valhalla" width="720" height="405" /></a></p>
<p>With <em>Assassin&#8217;s Creed Mirage </em>launching in 2023, post-launch support for <em>Assassin&#8217;s Creed Valhalla </em>is going to come to an end soon. In the nearly two years since open world action RPG came out, it has received multiple large-scale expansions, new modes, free content drops, seasonal updates, major patches, and much more, and later this year, Ubisoft will wrap it all up with The Last Chapter, which will be a free quest arc that will conclude Eivor&#8217;s story and tie up lingering lose ends and unresolved plot threads.</p>
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		<title>Assassin&#8217;s Creed Invictus &#8211; Standalone Multiplayer Title Could be Free-to-Play</title>
		<link>https://gamingbolt.com/assassins-creed-invictus-standalone-multiplayer-title-could-be-free-to-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 09:20:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin&#039;s creed invictus]]></category>
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					<description><![CDATA[Ubisoft's Marc-Alexis Côté also hints at the "possibility of crossing over characters from different periods" to bridge the various titles.]]></description>
										<content:encoded><![CDATA[<p>Between all of the different <em>Assassin&#8217;s Creed</em> titles announced, like the Feudal Japan-set <a href="https://gamingbolt.com/assassins-creed-codename-red-will-feature-a-more-dynamic-world-that-evolves-around-players"><em>Codename RED</em></a> or the <a href="https://gamingbolt.com/assassins-creed-project-red-and-project-hexe-to-be-revealed-at-ubisoft-forward-rumor">reportedly</a> occult-focused <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg"><em>Codename HEXE</em></a>,<em> Invictus</em> has been low-key. Vice president executive producer of <em>Assassin’s Creed</em> Marc-Alexis Côté <a href="https://gamingbolt.com/assassins-creed-standalone-multiplayer-game-is-being-made-by-members-of-for-honor-and-rainbow-six-siege-teams">revealed</a> that the title is a standalone multiplayer project under <a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve"><em>Assassin&#8217;s Creed Infinity</em></a>. The team consists of developers who worked on <em>Rainbow Six Siege</em> and <em>For Honor</em>.</p>
<p>The plan is to have it be &#8220;much more approachable and mass market than previous games’ multiplayer offerings.&#8221; Interestingly, it could also be free-to-play. When asked about the same, Côté told <a href="https://www.ign.com/articles/what-is-assassins-creed-infinity-ubisoft-explains" target="_blank" rel="noopener">IGN</a>, “We have not finalized our plans for the business model for <em>Invictus</em>, but it is a possibility [that it will be free-to-play].&#8221;</p>
<p>How multiplayer will ultimately work, and whether it&#8217;s more co-op like <em>Assassin&#8217;s Creed Unity</em> or competitive like the modes in older titles, is unknown. However, Côté noted the &#8220;possibility of crossing over characters from different periods.&#8221;</p>
<p>Referring to art from a press briefing with characters from the series together, he said, “I think the concept art that we had for <em>Invictus</em> kind of hints to this possibility of crossing over characters from different periods. So I think you can see the intention there, of <em>Invictus</em> allowing us again to bridge our different games together.” While this doesn&#8217;t provide much information on the gameplay, it indicates another way to connect all the different experiences within Infinity.</p>
<p>As for now, <em>Invictus</em> has no release window. The next title in the series is <a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023"><em>Assassin&#8217;s Creed Mirage</em></a>, which launches in 2023 for Xbox Series X/S, Xbox One, PS4, PS5, PC, Stadia, and Amazon Luna. It will <a href="https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50">retail for $50</a> and offer 15 to 20 hours of gameplay.</p>
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		<title>Assassin&#8217;s Creed Infinity Will Separate the Modern-Day and Historical Stories</title>
		<link>https://gamingbolt.com/assassins-creed-infinity-will-separate-the-modern-day-and-historical-stories</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Sep 2022 06:13:20 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=529772</guid>

					<description><![CDATA[Those who love "immersing themselves in the past" can jump in "and never be interrupted or need to know who Desmond and Layla are."]]></description>
										<content:encoded><![CDATA[<p>There&#8217;s plenty to break down with <em>Assassin&#8217;s Creed Infinity</em>, which isn&#8217;t a game so much as <a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve">a &#8220;hub&#8221; connecting all past and present experiences</a>. This includes upcoming titles like <a href="https://gamingbolt.com/assassins-creed-codename-red-will-be-supported-for-many-years-with-expansions-and-more"><em>Assassin&#8217;s Creed Codename RED</em></a> and <a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg"><em>HEXE</em></a> along with <a href="https://gamingbolt.com/assassins-creed-standalone-multiplayer-game-is-being-made-by-members-of-for-honor-and-rainbow-six-siege-teams"><em>Invictus</em></a>, a standalone multiplayer experience. One big change is that the modern-day setting is decoupled from the upcoming titles and instead confined to Infinity.</p>
<p>Project leader Marc-Alexis Côté told <a href="https://www.ign.com/articles/what-is-assassins-creed-infinity-ubisoft-explains" target="_blank" rel="noopener">IGN</a>, “People who love just immersing themselves in the past will be able to jump right in there and never be interrupted or need to know who Desmond and Layla are.” This means you can enjoy the historical settings as their own stories, though whether all main games will take place in the past alone remains to be seen.</p>
<p>As for how the modern-day story will play out in <em>Infinity</em>, and whether there would be a protagonist, Côté said, “The way we tell the story will evolve with time. It&#8217;s something that we&#8217;re doing for the long term, not for the short term. But the abstraction that we want people to have is [<em>Infinity</em>] is your Animus. It is your DNA explorer on your desktop. You are the main story character.”</p>
<p>Elements like codex entries will thus move over to <em>Infinity</em>. “We used to have an encyclopedia in our games. But to make it feel coherent, like something that always grows through time as you explore the past, [the encyclopedia] would be something that would be in the Infinity hub.”</p>
<p>The approach is good news for fans complaining about the modern-day story stalling since the Desmond Miles arc. How <em>Assassin&#8217;s Creed Infinity</em> connects everything while still presenting its narrative remains to be seen. As such, we&#8217;ll have to wait a while to see it &#8211; no release date is confirmed and the first title, <em>RED</em>, is <a href="https://gamingbolt.com/assassins-creed-infinitys-project-red-and-project-hexe-wont-be-out-until-at-least-2024-rumour">reportedly out in 2024</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">529772</post-id>	</item>
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		<title>Assassin&#8217;s Creed &#8211; Standalone Multiplayer Game is Being Made by Members of For Honor and Rainbow Six Siege Teams</title>
		<link>https://gamingbolt.com/assassins-creed-standalone-multiplayer-game-is-being-made-by-members-of-for-honor-and-rainbow-six-siege-teams</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 23:26:32 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=529824</guid>

					<description><![CDATA[The in-development standalone multiplayer title will be "more approachable" and "more mass market" that the series' previous multiplayer offerings. ]]></description>
										<content:encoded><![CDATA[<p>From <em><a href="https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux">Assassin&#8217;s Creed Mirage</a> </em>to <em><a href="https://gamingbolt.com/assassins-creed-codename-red-will-feature-a-more-dynamic-world-that-evolves-around-players">Codename RED</a> </em>and <em><a href="https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg">Codename HEXE</a>, </em>Ubisoft&#8217;s premier franchise has quite a bit in the works, but while single player story-driven content will continue to be central to its wider offerings, the company has also made it clear that with the upcoming <a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve">continuously evolving hub </a><em><a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve">Infinity</a> </em>– of which the aforementioned <em>RED </em>and <em>HEXE </em>will also be a part – it&#8217;s looking to deliver different kinds of experience as well.</p>
<p>One of the upcoming <em>Assassin&#8217;s Creed </em>projects that has been confirmed to be in development under the <em>Infinity </em>umbrella is a standalone multiplayer project, which Ubisoft is calling <em>Assassin&#8217;s Creed Invictus. </em>Multiplayer is, of course, something that&#8217;s been prominently features in the series in the past, from the PvP affair of everything from <em>Assassin&#8217;s Creed Brotherhood </em>to <em>Black Flag</em>, to the co-op offerings of <em>Unity</em>. But what can we expect from <em>Invictus</em>?</p>
<p>Speaking to <a href="https://www.videogameschronicle.com/features/future-assassins-creed-games/" target="_blank" rel="noopener">VGC</a>, vice president executive producer of <em>Assassin’s Creed</em> Marc-Alexis Côté said that <em>Invictus </em>will be much more approachable and mass market than previous games&#8217; multiplayer offerings. To that end, Ubisoft has pulled in several developers from the teams behind massively successful live service multiplayer titles <em>Rainbow Six Siege </em>and <em>For Honor</em> to help developer <em>Invictus</em>.</p>
<p>&#8220;The reasoning behind having a multiplayer initiative as well is I feel <em>Assassin’s Creed</em> can branch into different channels,&#8221; Côté said. &#8220;We’ve only scratched the surface of what we can do with the Animus with <em>Assassin’s Creed</em>. We’ve had multiplayer in the past but that was not super accessible.</p>
<p>“How can we expand upon that to have something that’s more approachable, more mass market and use this knowledge that we’ve had on games like<em> For Honor</em> and <em>Rainbow Six</em> to have a fun experience that leverages the franchise.&#8221;</p>
<p>There&#8217;s no word yet on when <em>Invictus </em>will launch, but it&#8217;s safe to assume at this point that any and all <em>Assassin&#8217;s Creed </em>projects related to <em>Infinity </em>are several years away. Until then, 2023 will see the launch of <em>Assassin&#8217;s Creed Mirage, </em>so there&#8217;s that to look forward to.</p>
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		<title>Assassin&#8217;s Creed Codename HEXE Will Not be an RPG</title>
		<link>https://gamingbolt.com/assassins-creed-codename-hexe-will-not-be-an-rpg</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 14:04:01 +0000</pubDate>
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					<description><![CDATA[Ubisoft also confirms that Codename HEXE is "a bit further out" than the upcoming Codename RED, though the two will eventually "live concurrently." ]]></description>
										<content:encoded><![CDATA[<p>Though&nbsp;<em>Assassin&#8217;s Creed&nbsp;</em>has stuck to an open world RPG formula since 2017&#8217;s&nbsp;<em>Assassin&#8217;s Creed Origins,&nbsp;</em>it&#8217;s become clear that going forward, the series is <a href="https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve">looking to deliver different kinds of experiences to players</a>. The upcoming&nbsp;<em>Assassin&#8217;s Creed Mirage&nbsp;</em>is a stealth-focused action-adventure game inspired by the series&#8217; original games, and though&nbsp;<em>Assassin&#8217;s Creed Codename RED&nbsp;</em>will go back to being an action RPG, that won&#8217;t be the case with the game that comes after that.</p>
<p><a href="https://gamingbolt.com/assassins-creed-codename-red-and-codename-hexe-announced"><em>Assassin&#8217;s Creed Codename HEXE&nbsp;</em>will be the second game to join the&nbsp;<em>Infinity&nbsp;</em>hub after&nbsp;</a><em><a href="https://gamingbolt.com/assassins-creed-codename-red-and-codename-hexe-announced">RED</a>,&nbsp;</em>but unlike its predecessor, it won&#8217;t be an RPG. The same was confirmed by vice president executive producer of <em>Assassin&#8217;s Creed</em> Marc-Alexis Côté while speaking with <a href="https://www.ign.com/articles/future-assassins-creed-games-will-not-all-be-150-hour-rpgs" target="_blank" rel="noopener">IGN</a>, who elaborated that the&nbsp;<em>Infinity&nbsp;</em>structure will allow the series to &#8220;bring more diversity to the places we choose to visit and to how we choose to represent those periods.&#8221;</p>
<p>&#8220;I think this<em> Infinity</em> approach is allowing us to have different experiences of different sizes as well,&#8221; he said. &#8220;Not everything has to be a 150 hour RPG, right?&#8221;</p>
<p>Given how many times the almost dauntingly massive sizes of recent&nbsp;<em>Assassin&#8217;s Creed&nbsp;</em>games has led to complaints about bloat from players in recent years, that seems like a wise decision.</p>
<p>Meanwhile, speaking to <a href="https://www.videogameschronicle.com/features/future-assassins-creed-games/" target="_blank" rel="noopener">VGC</a>, Côté once again confirmed that&nbsp;<em>HEXE&nbsp;</em>will be &#8220;a different experience in terms of game and game structure&#8221;, while also talking about how&nbsp;<em>Infinity&nbsp;</em>will allow Ubisoft to follow varied release schedules and post-launch models for games as well.</p>
<p>&#8220;One of the things that we’ve learned with <em>Origins, Odyssey,</em> and <em>Valhalla</em> is that we don’t need to come out with an RPG every year,&#8221; he said. &#8220;These games have a much longer tail, and can sustain the engagement and interest of players for a long period of time, especially if we support them well through our post-launch efforts.&#8221;</p>
<p>Meanwhile, Côté also said that&nbsp;<em>HEXE&nbsp;</em>is &#8220;a bit further out&#8221; than&nbsp;<em>RED,&nbsp;</em>but once it releases, the two will eventually &#8220;live concurrently&#8221;.</p>
<p>In addition to&nbsp;<em>Mirage, RED,&nbsp;</em>and&nbsp;<em>HEXE</em>, Ubisoft has also announced <a href="https://gamingbolt.com/assassins-creed-codename-jade-is-an-open-world-game-coming-to-mobile">open world title&nbsp;<em>Assassin&#8217;s Creed Codename JADE&nbsp;</em>for mobile devices</a>, and released new details on&nbsp;<a href="https://gamingbolt.com/assassins-creed-valhalla-the-last-chapter-unveiled-free-quest-arc-to-wrap-up-the-story"><em>Assassin&#8217;s Creed Valhalla&#8217;s&nbsp;</em></a><a href="https://gamingbolt.com/assassins-creed-valhalla-the-last-chapter-unveiled-free-quest-arc-to-wrap-up-the-story">upcoming free content drop</a>.</p>
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		<title>Assassin&#8217;s Creed Infinity Will Mix Premium Games With Paid and Free Content, Continuously Evolve</title>
		<link>https://gamingbolt.com/assassins-creed-infinity-will-mix-premium-games-with-paid-and-free-content-continuously-evolve</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 13:17:42 +0000</pubDate>
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					<description><![CDATA["It is still the same games that we were building, but bridged together in the Infinity hub," says project leader Marc-Alexis Côté.]]></description>
										<content:encoded><![CDATA[<p>At the recent <em>Assassin&#8217;s Creed</em> Showcase contained within the Ubisoft Forward showcase, the publisher finally confirmed what<a href="https://gamingbolt.com/assassins-creed-infinity-officially-confirmed-by-ubisoft"><em> Assassin&#8217;s Creed Infinity</em></a> is. As it turns out, it&#8217;s not a game per se but a hub that will link future <em>Assassin&#8217;s Creed</em> titles. What does this mean? <a href="https://www.ign.com/articles/what-is-assassins-creed-infinity-ubisoft-explains" target="_blank" rel="noopener">IGN</a> spoke to project leader and <em>Assassin&#8217;s Creed</em> VP executive producer Marc-Alexis Côté about the same, who provided some clarification.</p>
<p>In a nutshell, <em>Infinity</em> is &#8220;a home for a variety of games of different genres and lengths.&#8221; Premium boxed titles, like the upcoming <a href="https://gamingbolt.com/assassins-creed-codename-red-and-codename-hexe-announced"><em>Assassin&#8217;s Creed Codename RED</em> and <em>Codename HEXE</em></a>, along with paid and free content will be mixed. Ubisoft will also add a multiplayer mode that will &#8220;unite the franchise’s eras.&#8221; Of course, the modern-day setting&#8217;s story will also play out within <em>Infinity</em>.</p>
<p><em>Infinity</em> isn&#8217;t replacing the traditional<em> Assassin&#8217;s Creed</em> titles (as seen when Ubisoft emphasized that <em>Codename RED</em> was its next &#8220;premium flagship game&#8221;). “You can absolutely buy [<em>Codename RED</em>] as a box product. But the first thing that you&#8217;ll see [when you boot it up] is the<em> Infinity</em> [hub] that makes it coherent. But you can buy [<em>Infinity’s</em> second game] <em>HEXE</em> separately as well.</p>
<p>&#8220;This is how we envision things today. So it is still the same games that we were building, but bridged together in the <em>Infinity</em> hub. And obviously, if you&#8217;re in the <em>Infinity</em> hub playing <em>RED</em>, you&#8217;ll see <em>HEXE</em> come and be available as a memory that you can explore.”</p>
<p>Think of it as an Animus interface but in video game format which acts as a library for all of your <em>Assassin&#8217;s Creed</em> experiences (a separate launcher even). New entries aren&#8217;t displayed as games but as DNA memories. Of course, while it may appear to be a launcher, <em>Infinity</em> at launch won&#8217;t be the final version and will also evolve.</p>
<p>“So [<em>Infinity</em>] will not start out as a game. The version of <em>Infinity</em> that we launch will not be the final version of <em>Infinity</em>. It&#8217;s something that will evolve through time as our experiences grow, and we can connect them more together. So I think it opens up a world of possibilities as to what we can do that go far beyond being just a launcher for our different games,” says Côté.</p>
<p>There is currently no launch window for <em>Assassin&#8217;s Creed Infinity, Codename RED</em> or <em>Codename HEXE</em>. Bloomberg&#8217;s Jason Schreier reported that <em>RED</em> and <em>HEXE</em> aren&#8217;t expected <a href="https://gamingbolt.com/assassins-creed-infinitys-project-red-and-project-hexe-wont-be-out-until-at-least-2024-rumour">until at least 2024</a>. Insider Tom Henderson followed up by reporting that <em>RED</em> would release sometime in 2024, while <em>HEXE</em> was initially planned for 2025 but now releasing in 2026.</p>
<p>In the meantime, <em>Assassin&#8217;s Creed Mirage</em> will release in 2023 for Xbox One, Xbox Series X/S, PS4, PS5, PC, Google Stadia, and Amazon Luna.</p>
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