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	<title>Assassins Creed Odyssey &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Open World Games with Awful AI</title>
		<link>https://gamingbolt.com/10-open-world-games-with-awful-ai</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 10:22:32 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=489946</guid>

					<description><![CDATA[e recently spoke about open world games with the best implementation of AI for enemies and/or NPCs, but the pickings, as we all know, are pretty slim there. Making good AI for open world games is not exactly an easy task, and there are far more examples of open world titles with lackluster artificial intelligence [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e recently spoke about open world games with the best implementation of AI for enemies and/or NPCs, but the pickings, as we all know, are pretty slim there. Making good AI for open world games is not exactly an easy task, and there are far more examples of open world titles with lackluster artificial intelligence out than there should be. Here, we&#8217;re going to speak of a few such games.</p>
<p style="text-align: center;"><strong>THE ELDER SCROLLS 4: OBLIVION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-382197" src="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg" alt="oblivion" width="720" height="451" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/oblivion.jpg 620w, https://gamingbolt.com/wp-content/uploads/2019/01/oblivion-300x188.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Let&#8217;s start with an obvious choice, shall we? Bethesda made a big deal of their new Radiant AI system before <em>Oblivion&#8217;s </em>launch, and to be fair, it definitely did add quite a lot to the game. Each NPC having their own unique schedules and patterns meant that the world felt dynamic and lived in- but then again, those NPCs were also dumb as rocks. From overreacting in the most hilarious way possible to someone getting attacked in front of them to walking right into an obvious deathtrap to turning a blind eye to blatant crimes being committed to so much more, <em>Oblivion&#8217;s </em>NPCs were a very special brand of stupid. Combined with the hilariously bad voice acting, that definitely made for some memorable moments- though not, we&#8217;re sure, the way the developers would have been hoping for.</p>
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		<title>Assassin&#8217;s Creed Valhalla Will Receive &#8220;Longer and Stronger&#8221; Post-Launch Support Than Odyssey &#8211; Ubisoft</title>
		<link>https://gamingbolt.com/assassins-creed-valhalla-will-receive-longer-and-stronger-post-launch-support-than-odyssey-ubisoft</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 12:38:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=469895</guid>

					<description><![CDATA[Ubisoft plans on supporting the open world RPG for many months ahead.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02.jpg"><img decoding="async" class="aligncenter wp-image-458917" src="https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02.jpg" alt="Assassin's Creed Valhalla_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/Assassins-Creed-Valhalla_02-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>As multiple developers and publishers have proven over the years, single player experiences and prolonged and strong post-launch support aren&#8217;t mutually exclusive things. <em>Assassin&#8217;s Creed Odyssey </em>was a perfect example of that, with the game continuing to receive free quests, a Discovery Mode tour, countless updates, and, of course, two major expansions, over the course of more than a year following its release.</p>
<p>Ubisoft had already outlined their <a href="https://gamingbolt.com/assassins-creed-valhalla-post-launch-roadmap-includes-two-paid-expansions-discovery-mode-and-free-updates">post-launch plans for </a><em><a href="https://gamingbolt.com/assassins-creed-valhalla-post-launch-roadmap-includes-two-paid-expansions-discovery-mode-and-free-updates">Assassin&#8217;s Creed Valhalla</a> </em>before the open world action RPG launched last year, and it was clear that they have similar plans for it as they did for <em>Odyssey</em>. Speaking recently during Ubisoft&#8217;s <a href="https://edge.media-server.com/mmc/p/7gq3ubsk" target="_blank" rel="noopener">quarterly earnings call</a> though, chief financial officer Frederick Duguet said that their plans for <em>Valhalla&#8217;s </em>post-launch support are even bigger.</p>
<p>After re-iterating that <em>Assassin&#8217;s Creed Valhalla </em>was <a href="https://gamingbolt.com/assassins-creed-valhalla-sets-first-week-launch-sales-record-for-series">the biggest launch</a> in the series&#8217; history (though he did say that that was in terms of &#8220;value&#8221;, with <em>Assassin&#8217;s Creed 3 </em>still having sold more units at launch), Duguet said that Ubisoft is planning &#8220;longer and stronger&#8221; post-launch support for the game in order to maintain its momentum. Duguet also said that <em>Valhalla </em>was the second-highest selling of all the games that launched on PS5 and Xbox Series X/S last Holiday- one would assume <em>Call of Duty: Black Ops Cold War </em>was the highest.</p>
<p><em>Assassin&#8217;s Creed Valhalla </em>has two paid expansions planned. <em>Wrath of the Druids </em>launches this Spring, with <em>The Siege of Paris </em>following not long afterward in the Summer. The Discovery Tour Mode will also be coming soon, while <em>Valhalla </em>is also going to receive regular seasonal updates to add new content and gameplay features.</p>
<p><em><a href="https://gamingbolt.com/assassins-creed-valhalla-review">Assassin&#8217;s Creed Valhalla</a> </em>is currently available on PS5, Xbox Series X/S, PS4, Xbox One, PC, and Stadia.</p>
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		<title>Immortals Fenyx Rising Devs Got Their First Idea for the Game from an Assassin&#8217;s Creed Odyssey Bug</title>
		<link>https://gamingbolt.com/immortals-fenyx-rising-devs-got-their-first-idea-for-the-game-from-an-assassins-creed-odyssey-bug</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Nov 2020 14:53:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=462666</guid>

					<description><![CDATA[An accidental army of cyclopes spawned an entirely new IP. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1.jpg"><img decoding="async" class="aligncenter wp-image-462427" src="https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1.jpg" alt="immortals fenyx rising" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/immortals-fenyx-rising-image-2-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s been known for some time that <em><a href="https://gamingbolt.com/immortals-fenyx-rising-looks-beautiful-running-on-a-ps5">Immortals Fenyx Rising</a> </em>(or <em>Gods and Monsters, </em>as it was initially known) started development as an <em>Assassin&#8217;s Creed Odyssey </em>offshoot, when the latter&#8217;s development team began working on this new project inspired by their latest project&#8217;s mechanics and Greek mythological setting. However, the exact circumstances that led to the birth of this new IP are actually quite interesting- in that the developers first got an idea for the game thanks to a bug they were faced with during <em>Assassin&#8217;s Creed Odyssey&#8217;s </em>development.</p>
<p>During an interview with <a href="https://www.gameinformer.com/2020/11/18/going-from-assassins-creed-to-immortals-fenyx-rising" target="_blank" rel="noopener noreferrer">Game Informer</a>, game director Scott Phillips revealed that the dev team encountered a bug that would see players getting aboard their ship in <em>Odyssey </em>and being met with their crew- which was populated not by humans, but by cyclopes. Though obviously not the right fit for <em>Assassin&#8217;s Creed, </em>that bug inspired the idea to make a game where something like that <em>could </em>work.</p>
<p>&#8220;There was a bug at the time where you’d be sailing on your trireme and instead of having a normal human crew, you’d have a crew of cyclopes,&#8221; Phillips said. &#8220;We knew that was wrong for Odyssey, but it also sparked this idea of, ‘Actually it would be quite cool if we can break those historical bonds and just go full force into mythology.'&#8221;</p>
<p><em>Assassin&#8217;s Creed </em>does use mythological elements quite frequently, especially in frequent years, such as in <em>Odyssey&#8217;s </em><em><a href="https://gamingbolt.com/assassins-creed-odyssey-the-fate-of-atlantis-review-a-memorable-sendoff">Fate of Atlantis</a> </em>DLC- but the developers always have to show some restraint. With <em>Immortals, </em>they were able to embrace that side of their game&#8217;s setting.</p>
<p>&#8220;We were using the Greek mythology, but within the limit of the brand and the mythology of the brand more than the Greek mythology,&#8221; said Phillips. &#8220;For <em>Immortals Fenyx Rising</em>, it was the other way around: We wanted to embrace the Greek mythology.&#8221;</p>
<p><em><a href="https://gamingbolt.com/immortals-fenyx-rising-15-features-you-need-to-know">Immortals Fenyx Rising</a> </em>is due out on the PS5, Xbox Series X/S, PS4, Xbox One, Nintendo Switch, PC, and Stadia on December 3. Ubisoft recently detailed its post-launch plans, which will entail three expansions- get more details <a href="https://gamingbolt.com/immortals-fenyx-rising-season-pass-revealed-contains-three-expansions">through here</a>.</p>
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		<title>15 Games That Will Push Your Graphics Card To Its Limit</title>
		<link>https://gamingbolt.com/15-games-that-will-push-your-graphics-card-to-its-limit</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 10 Jun 2020 10:15:18 +0000</pubDate>
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					<description><![CDATA[Some of the most graphically intensive PC games out there.]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">A</span></span> monstrous PC gaming rig is far from cheap, but if you can afford it, <em>boy, </em>is it worth the investment. Freed from the shackles of static and dated console hardware, games on PC can look absolutely stellar, and when they go all out to get the most out of the best hardware available on the market, they can be a real visual treat. In this feature, we will look at fifteen such games.</p>
<p><strong>METRO EXODUS</strong></p>
<p><iframe loading="lazy" title="15 Recent Games That Will MELT Your Graphics Card" width="500" height="281" src="https://www.youtube.com/embed/TWHPB2fOEUo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>At the time of its release, every single <em>Metro </em>game has boasted phenomenal visuals, to the extent that even 2010&#8217;s <em>Metro 2033 </em>still looks great, and last year&#8217;s <em>Metro Exodus </em>upheld that proud tradition. Requiring a GeForce GTX 1070 or an RTX 2060 or an AMD RX VEGA 56 for the highest possible settings, and with full-blown support for ray tracing, <em>Metro Exodus </em>is by far one of the best looking games you can play on PC right now.</p>
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