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	<title>Assassin&#8217;s Creed: Unity &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Assassin&#8217;s Creed Franchise Gets New Video Celebrating Combat Systems Through the Years</title>
		<link>https://gamingbolt.com/assassins-creed-franchise-gets-new-video-celebrating-combat-systems-through-the-years</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 17 Apr 2026 12:58:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641805</guid>

					<description><![CDATA[The video showcased how combat in the Assassin's Creed series has moved on from being counter-focused to including RPG systems.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has released a brand new video focused on the <em>Assassin&#8217;s Creed</em> series. The video takes us all the way back to 2007 with the release of the first <em>Assassin&#8217;s Creed</em>, and brings us forward in time through the various games as we get a look at how the combat system of the franchise has evolved.</p>
<p>Throughout the video, we get a look at the original combat system, which revolved around counter-attacks, and how it evolved and got refined with 2009&#8217;s <em>Assassin&#8217;s Creed 2</em>, 2010&#8217;s <em>Assassin&#8217;s Creed Brotherhood</em>, and 2011&#8217;s <em>Assassin&#8217;s Creed Revelations</em>. 2012 would bring a major change in the system with the release of <em>Assassin&#8217;s Creed 3</em>, which gave protagonist Connor more weapon variety to fight with, as well as a bow. <em>Assassin&#8217;s Creed 4: Black Flag</em> would bring in another shift in 2013 with the inclusion of guns as part of Edward&#8217;s arsenal.</p>
<p>While much of the same combat system would be seen in 2014&#8217;s <em>Assassin&#8217;s Creed Rogue</em>, the year also saw another shake-up with <em>Assassin&#8217;s Creed Unity</em>, which made combat slower-paced and raised the difficulty. In 2015, the same system would be further refined in <em>Assassin&#8217;s Creed Syndicate</em>, which placed quite a bit of emphasis on brawling with its two protagonists—Jacob and Evie Frye.</p>
<p>While the series would see a bit of a break after Syndicate, just a couple of years later, it would see its biggest shift in combat mechanics with the release of <em>Assassin&#8217;s Creed Origins</em>. The 2017 title introduced deeper RPG-styled mechanics, with weapons and armors having their own distinct stats and special effects, which could be used by Bayek in his quest to hunt down the Order of the Ancients. The same system would get expanded with the release of <em>Assassin&#8217;s Creed Odyssey</em> in 2018, which brought in even more weapon types as well as deeper RPG mechanics. The last game where we would see this system, at least for now, would be 2020&#8217;s <em>Assassin&#8217;s Creed Valhalla</em>, which introduced a posture system for its enemies.</p>
<p>In 2023, the series would go back to some of its older styles of combat with <em>Assassin&#8217;s Creed Mirage</em>, with players taking on the role of Basim and fighting foes in the streets of Baghdad. Most recently, the franchise introduced further refinements to its combat systems with <em>Assassin&#8217;s Creed Shadows</em>, which provided two distinct styles of play thanks to its deuteragonists—the action-oriented Yasuke and the stealth-focused Naoe.</p>
<p>While Ubisoft hasn&#8217;t recently made any major new announcements for the <em>Assassin&#8217;s Creed</em> franchise, rumors have been flying around of a remake for <em>Black Flag</em>, which is <a href="https://gamingbolt.com/assassins-creed-black-flag-resynced-domain-registered-by-ubisoft-announcement-potentially-soon">believed to be titled <em>Assassin&#8217;s Creed Black Flag Resynced</em></a>. The overall themes of synchronization in the video would indicate that there might be a deeper connection between it and the much-awaited announcement. The company had confirmed that <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-officially-confirmed-by-ubisoft-in-new-resynced-concept-art">such a remake was in the works last month</a>.</p>
<p>In the meantime, <em>Assassin&#8217;s Creed Shadows</em> has <a href="https://gamingbolt.com/assassins-creed-shadows-gets-pssr-2-for-ps5-pro-mouse-and-keyboard-support-for-nintendo-switch-2">continued to get updates a year after its release</a>, with the most recent one bringing in support for PSSR 2 on PS5 Pro, and mouse and keyboard controls on Nintendo Switch 2. Check out our <a href="https://gamingbolt.com/assassins-creed-shadows-review-league-of-its-own">review of <em>Assassin’s Creed Shadows</em></a> and its <a href="https://gamingbolt.com/assassins-creed-shadows-claws-of-awaji-review-refinement-of-core-ideas"><em>Claws of Awaji</em> expansion</a> for more details.</p>
<p><iframe title="Assassin&#039;s Creed: Evolution of Combat" width="500" height="281" src="https://www.youtube.com/embed/8V2kLG0NVr0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641805</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Unity&#8217;s 60 FPS Patch for PS5, Xbox Series X/S Also Brings 4K Support</title>
		<link>https://gamingbolt.com/assassins-creed-unitys-60-fps-patch-for-ps5-xbox-series-x-s-also-brings-4k-support</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 12:58:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=638711</guid>

					<description><![CDATA[While Ubisoft didn't mention it in its original announcement, players have discovered the higher resolution via the PS5's update history.]]></description>
										<content:encoded><![CDATA[<p>While Ubisoft has brought back 2014&#8217;s <em>Assassin&#8217;s Creed Unity</em> for a modern audience in a major way thanks to its current-gen update, allowing it to run at 60 FPS on PS5 and Xbox Series X/S, players are now reporting that the enhancements go deeper than just the frame rate. As caught by ResetEra forum user <a href="https://www.resetera.com/threads/assassins-creed-unity-60fps-patch-out-now-for-ps5-and-xbox-series-s-x-also-reportedly-features-4k-resolution-bump-as-well-cloth-physics-still-30.1454125/#post-152182549" target="_blank" rel="noopener">RayCharlizard</a>, screenshots taken on PS5 Pro indicate that Ubisoft has also sneakily added support for 4K visuals.</p>
<p>Interestingly, when this update was first announced, Ubisoft had only mentioned a frame rate increase. Checking the title&#8217;s update history on PS5 confirms that it has also seen a resolution upgrade.</p>
<p><em>Assassin&#8217;s Creed Unity</em> was originally released on PC, PS4 and Xbox One, and introduces a new protagonist &#8211; Arno Dorian. Taking place during the French Revolution in 1789, the main story revolves around the fall of the Ancien Régime and the Reign of Terror. Arno is a young orphan who was raised in the home of François de la Serre, growing up alongside childhood friend Élise de la Serre. When the French Revolution kicks off, Arno and Élise find themselves on opposite sides of the conflict, with one side led by the Assassins and the other by the Templars.</p>
<p>A wonderfully detailed version of Paris awaits players, but that&#8217;s not all. It&#8217;s also the first game in the franchise to bring in drop-in co-op gameplay for up to four players, with there even being special Brotherhood missions for this purpose.</p>
<p>The 60 FPS update for <em>Assassin&#8217;s Creed Unity</em> was <a href="https://gamingbolt.com/assassins-creed-unity-is-getting-a-60-fps-update-for-xbox-series-x-s-and-ps5">announced earlier this week</a> as part of a lengthy post where Ubisoft discussed the future of the franchise. Among other things, the company also confirmed that post-launch support for last year&#8217;s <em>Assassin&#8217;s Creed Shadows</em> had <a href="https://gamingbolt.com/assassins-creed-shadows-is-now-in-final-phase-of-post-launch-support">reached its &#8220;final phase&#8221;</a>. While this means that updates for the title are going to slow down, there are apparently still a few surprises planned.</p>
<p>Among the games Ubisoft is working on in the <em>Assassin&#8217;s Creed</em> franchise at Vantage Studios is <em>Assassin&#8217;s Creed Codename Hexe</em>. Head of content Jean Guesdon <a href="https://gamingbolt.com/assassins-creed-codename-hexe-is-unique-darker-and-narrative-driven-says-new-creative-director">mentioned the title in the recent post</a>, promising &#8220;a unique, darker, narrative-driven <em>Assassin’s Creed</em> experience, set during a pivotal moment in history.&#8221; He also noted that it is being worked on by &#8220;our veteran team here at Ubisoft Montreal.&#8221;</p>
<p>Development on a remake of <em>Assassin&#8217;s Creed 4: Black Flag</em> was also <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-officially-confirmed-by-ubisoft-in-new-resynced-concept-art">finally confirmed</a>, with Guesdon posting concept art that revealed the official title &#8211; <em>Assassin&#8217;s Creed Black Flag Resynced</em> &#8211; and the game&#8217;s logo. However, there was no confirmation on its release date.</p>
<p>Finally, Guesdon provided a quick update on the long-in-development multiplayer title <a href="https://gamingbolt.com/assassins-creed-invictus-is-still-in-development-per-ubisoft-but-theres-still-no-release-window"><em>Assassin&#8217;s Creed Invictus</em></a>. He noted that the studio is figuring out how to get the community involved in development, since a major part will revolve around getting solid player feedback.</p>
<p>&#8220;We understand there’s a lot of curiosity around this project: yes, it’s a new approach to multiplayer in the franchise, but it isn’t quite what the rumors have suggested,&#8221; he said. &#8220;With player feedback at the heart of our approach, we’re exploring ways to bring the community in earlier so we can shape the experience together.&#8221;</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638711</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Unity is Getting a 60 FPS Update for Xbox Series X/S and PS5</title>
		<link>https://gamingbolt.com/assassins-creed-unity-is-getting-a-60-fps-update-for-xbox-series-x-s-and-ps5</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 20:09:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Vantage Studios]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=638558</guid>

					<description><![CDATA[The next title from the franchise to get the 60 FPS treatment could see Arno's time in Paris feeling completely different on consoles.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has just <a href="https://www.ubisoft.com/en-us/game/assassins-creed/news/3DdTBz0edxZ0mQ7Ub4jv85/assassins-creed-into-2026" target="_blank" rel="noopener">announced</a> a slew of updates on projects related to the <em>Assassin&#8217;s Creed </em>franchise, and things seem to be progressing along quite well.</p>
<p>We&#8217;re particularly excited about <em>Assassin&#8217;s Creed Unity</em>, with a 60 FPS update dropping tomorrow for Xbox Seris X/S and PS5 to put a refreshing new twist on Arno&#8217;s experiences during the French Revolution. If this one is anything like the one that was <a href="https://gamingbolt.com/assassins-creed-syndicate-is-getting-a-60-fps-update-on-ps5-and-xbox-series-x-s">dropped</a> for <em>Syndicate, </em>we can tell you that it just hits different, as Arno flits from rooftop to rooftop with an agility that&#8217;s rare even among the Assassins.</p>
<p>If you happened to have missed this one back in the day, it&#8217;s worth checking out for its story and a gameplay loop that has shaken off a troubled, buggy start to become one of the best takes on stealth in the franchise behind Naoe&#8217;s excellent skill set. You might also be excited to know the official <a href="https://gamingbolt.com/assassins-creed-4-black-flag-remake-officially-confirmed-by-ubisoft-in-new-resynced-concept-art">confirmation</a> that <em>Black Flag: Resynced</em> is in the works, in what&#8217;s now one among the worst-kept secrets in recent gaming discourse.</p>
<p>There are also updates on <em>Codename Hexe</em> and <em>Invictus</em>, which are both gearing up to bring their own unique twists to the franchise&#8217;s sneaky formula. It&#8217;s looking like a good time to be an <em>Assassin&#8217;s Creed</em> fan despite <a href="https://gamingbolt.com/prince-of-persia-the-sands-of-time-remake-cancelled-as-ubisoft-undergoes-major-reset">Ubisoft&#8217;s recent turbulence</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">638558</post-id>	</item>
		<item>
		<title>15 Best Stealth Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/15-best-stealth-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Mon, 25 Nov 2024 17:01:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=604976</guid>

					<description><![CDATA[Stealth games are a rare occurrence these days, so finding really good ones is a tough ask. In this feature, we list 15 most recommend stealth games you need to experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s fair to say most stealth games nowadays aren’t built precisely around the act of infiltrating, killing, and evading undetected but instead include stealth as a viable option to navigate. For this reason, there’s a broader spectrum of game genres on this rundown than we’ve featured on previous stealth lists. There is a common thread though: each game on this rundown, when played stealthily, requires incisive, careful, considered approaches. A demand to utilise tools and techniques to complete objectives undetected. For stealth fans, there’s no bigger reward than that.  </p>
<p style="text-align: center;"><strong><em>Assassin’s Creed Unity</em></strong></p>


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<iframe title="15 MUST PLAY Stealth Games That Will Test How Good You Are As A Gamer [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/G2m_3KFrb-k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p>Most games these days includes mechanics to facilitate stealth, but oftentimes enemy AI is poorly implemented that you risk being detected no matter how hidden you are. <em>Assassin’s Creed Unity</em> isn’t perfect, but it’s arguably last gen’s best stealth experience due to thoughtful level design and enemy placement. There’re the token tools to distract guards, of course, but <em>Unity</em> has a surprising depth to character move sets. Understanding distinct animation length and noise emitted in low or high-profile moves is key, as is – perhaps counterintuitively – mastering non-lethal takedowns. </p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604976</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Mirage Takes Inspiration from Assassin&#8217;s Creed Unity, Developer Confirms</title>
		<link>https://gamingbolt.com/assassins-creed-mirage-takes-inspiration-from-assassins-creed-unity-developer-confirms</link>
					<comments>https://gamingbolt.com/assassins-creed-mirage-takes-inspiration-from-assassins-creed-unity-developer-confirms#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 13 Sep 2022 12:21:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin&#039;s Creed Mirage]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=529952</guid>

					<description><![CDATA["We have new moves for Basim, we have new ingredients, and also the density of the city is really key," says creative director Stephane Boudon.]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/assassins-creed-mirage-announced-releasing-in-2023">Assassin&#8217;s Creed Mirage</a>&nbsp;</em>is taking a back-to-the-basics approach in more ways than one, with the massive open world and RPG mechanics of its recent predecessors being replaced by a smaller and more stealth-focused experience that harkens back to the older&nbsp;<em>Assassin&#8217;s Creed&nbsp;</em>titles. And one game in particular that <a href="https://gamingbolt.com/assassins-creed-mirage-is-a-commemoration-of-the-franchise-developed-by-ubisoft-bordeaux">developer Ubisoft Bordeaux</a> seems to have looked to for several aspects is 2014&#8217;s&nbsp;<em>Assassin&#8217;s Creed Unity.&nbsp;</em></p>
<p>Leaks prior to&nbsp;<em>Mirage&#8217;s&nbsp;</em>formal unveiling claimed that the game would be <a href="https://gamingbolt.com/assassins-creed-mirage-will-bring-back-assassins-creed-unitys-crowd-density-rumour">bringing back&nbsp;<em>Unity&#8217;s&nbsp;</em>crowd density</a>, and creative director Stephane Boudon confirms that that is indeed the case. He also adds that <em>Mirage </em>borrows &#8220;some ingredients and some tools from <em>Unity</em>&#8220;, and that it also takes cues from the 2014 titles in terms of stealth, parkour, animations, and the density of the city of Baghdad, which serves as the game&#8217;s setting.</p>
<p>Speaking in an interview with <a href="https://gamerant.com/assassins-creed-mirage-influences-gameplay-setting-interview/" target="_blank" rel="noopener">Game Rant</a>, Boudon said: &#8220;<em>Unity</em> was indeed an inspiration for us. <em>Unity</em> was really built for parkour, with animations. etc. And in<em> Mirage</em>, we aim to add the best quality possible. Let&#8217;s say enhance the way we have parkour. So, we have new moves for Basim, we have new ingredients, and also the density of the city is really key because it&#8217;s helped us to move very quickly everywhere, like on the roofs of Baghdad. The flat roofs are also really a good way to really tackle the city during your playthrough.</p>
<p>&#8220;<em>Unity</em> was an inspiration, of course, but we aimed to upgrade and enhance with new animations and a quickness for Basim. As you know in <em>Valhalla</em>, Eivor was heavy and parkour was not at the core of the experience. Another example of inspiration from <em>Unity</em>, it&#8217;s also the crowd. So in <em>Assassin&#8217;s Creed Mirage</em>, you will see a big crowd. It&#8217;s been a while since you&#8217;ve seen such a crowd.&#8221;</p>
<p>It&#8217;s also been confirmed that&nbsp;<em>Assassin&#8217;s Creed Mirage&nbsp;</em>is going to be a significantly shorter game than recent entries in the series, clocking in at <a href="https://gamingbolt.com/assassins-creed-mirage-will-be-15-20-hours-long-will-retail-at-50">roughly 15-20 hours</a>&#8211; which, again, would put it in line with older games in the series.</p>
<p><em><a href="https://gamingbolt.com/assassins-creed-mirage-deluxe-and-collectors-editions-revealed">Assassin&#8217;s Creed Mirage</a>&nbsp;</em>is due out sometime in 2023 for PS5, Xbox Series X/S, PS4, Xbox One, and PC. Ubisoft recently confirmed that the game will not have any lootboxes- read more on that <a href="https://gamingbolt.com/assassins-creed-mirage-wont-have-real-gambling-or-lootboxes">through here</a>.</p>
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		<title>Final Fantasy 7 Remake Intergrade, Marvel&#8217;s Avengers, and More Coming to PlayStation Plus Extra and Premium on July 19th</title>
		<link>https://gamingbolt.com/final-fantasy-7-remake-intergrade-marvels-avengers-and-more-coming-to-playstation-extra-and-premium-on-july-19th</link>
					<comments>https://gamingbolt.com/final-fantasy-7-remake-intergrade-marvels-avengers-and-more-coming-to-playstation-extra-and-premium-on-july-19th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 13 Jul 2022 16:54:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
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		<category><![CDATA[assassin;s creed: the ezio collection]]></category>
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		<category><![CDATA[Final Fantasy 7 Remake]]></category>
		<category><![CDATA[Final Fantasy 7 Remake Intergrade - Episode INTERmission]]></category>
		<category><![CDATA[Final Fantasy 7 Remake: Intergrade]]></category>
		<category><![CDATA[Ice Age: Scrat&#039;s Nutty Adventure]]></category>
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		<category><![CDATA[LocoRoco Midnight Carnival]]></category>
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		<category><![CDATA[Saints Row 4: Re-Elected]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=524365</guid>

					<description><![CDATA[Several Assassin's Creed titles, Saints Row 4: Re-Elected, Stray, and classics like LocoRoco Midnight Carnvail are also coming next week.]]></description>
										<content:encoded><![CDATA[<p><strong>UPDATE: </strong><em>Dino Crisis, Ridge Racer</em> <em>2</em>, and <em>Soulcalibur: Broken Destiny</em> have been removed from the PlayStation Blog Italy post, indicating that they may have been mentioned in error.</p>
<p><strong>Original story follows:</strong></p>
<p>Sony has <a href="https://blog.playstation.com/2022/07/13/playstation-plus-game-catalog-lineup-for-july-stray-final-fantasy-vii-remake-intergrade-marvels-avengers/" target="_blank" rel="noopener">announced</a> its lineup of titles coming to PlayStation Plus Extra and Premium this month, starting from July 19th. Just <a href="https://gamingbolt.com/ps-plus-extra-to-add-final-fantasy-7-remake-intergrade-and-several-assassins-creed-games-in-july-rumour">as the rumors claimed</a>, <em>Final Fantasy 7 Remake</em> (PS4) and <em>Final Fantasy 7 Remake Intergrade</em> &#8211; which includes<em> Episode INTERmission</em> &#8211; will be available for subscribers. They&#8217;re joined by <em>Marvel&#8217;s Avengers</em> and <em>Stray</em> on PS4 and PS5.</p>
<p>Numerous <em>Assassin&#8217;s Creed</em> titles are also coming to the service. <em>Assassin’s Creed Unity, Assassin’s Creed 4 Black Flag, Assassin’s Creed Rogue Remastered, Assassin’s Creed Freedom Cry</em> and <em>Assassin’s Creed: The Ezio Collection</em> are all going to be available on PS4. <em>Saints Row 4: Re-Elected</em> and <em>Saints Row: Gat out of Hell</em> on PS4 are also included.</p>
<p>The remaining roster includes <em>Ice Age: Scrat’s Nutty Adventure, Jumanji The Video Game, Paw Patrol on a Roll!</em> and <em>ReadySet Heroes</em> on PS4 along with <em>Spirit of the North: Enhanced Edition</em> for PS5. Classic titles include <em>No Heroes Allowed!</em> and <em>LocoRoco Midnight Carnival</em> on PlayStation Portable.</p>
<p>Interestingly, <a href="https://blog.it.playstation.com/2022/07/13/selezione-di-titoli-per-il-catalogo-giochi-playstation-plus-di-luglio-stray-final-fantasy-vii-remake-intergrade-marvels-avengers/" target="_blank" rel="noopener">PlayStation Blog Italy</a> notes that <em>Dino Crisis</em> on PS One and <em>Ridge Racer 2</em> and <em>Soulcalibur: Broken Destiny</em> on PSP will be added to the Classics catalogue as well. It remains to be seen if these will be available for other regions later. Stay tuned for more details in the meantime.</p>
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		<title>15 Glitches That Completely Terrified Gamers</title>
		<link>https://gamingbolt.com/15-glitches-that-completely-terrified-gamers</link>
					<comments>https://gamingbolt.com/15-glitches-that-completely-terrified-gamers#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 17 Feb 2021 11:15:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=469440</guid>

					<description><![CDATA[Just when you think everything is fine, someone suddenly loses their face.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been said before and warrants saying again but game development is difficult. Optimization is required to ensure smooth performance; bug-testing is done to prevent crashes and freezes; and so on and so forth. However, sometimes, certain bugs and/or glitches tend to slip through to much hilarity. Then there are those that aren&#8217;t funny. Those that are frightening and scarring.</p>
<p>So let&#8217;s take a look at 15 of those creepy glitches here!</p>
<p><b>Broken Face Textures &#8211; Assassin&#8217;s Creed Unity</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/assassins-creed-unity.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-260141" src="https://gamingbolt.com/wp-content/uploads/2016/03/assassins-creed-unity.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/assassins-creed-unity.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/03/assassins-creed-unity-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/assassins-creed-unity-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>No list of glitches is complete without mentioning <em>Assassin&#8217;s Creed Unity</em> and it&#8217;s missing face textures. The nature of the glitch is also amazing – one instance produces only the character&#8217;s teeth and blood-shot eyes, searing into your soul. Another was suitably more terrifying with its mess of textures, eyes and teeth coalescing into what <i>might </i>be a smile. Thanks to the game&#8217;s problematic launch, these glitches maintain their infamy to this day.</p>
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		<title>Ubisoft Leads Reduced Female Characters&#8217; Roles In Assassin&#8217;s Creed Games, New Report Claims</title>
		<link>https://gamingbolt.com/ubisoft-leads-reduced-female-characters-roles-in-assassins-creed-games-new-report-claims</link>
					<comments>https://gamingbolt.com/ubisoft-leads-reduced-female-characters-roles-in-assassins-creed-games-new-report-claims#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 21 Jul 2020 14:03:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
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		<category><![CDATA[Assassin's Creed: Syndicate]]></category>
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		<category><![CDATA[Ubisoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=449356</guid>

					<description><![CDATA[An exposé on Ubisoft amid multiple allegations of sexual misconduct says those issues "seep into the company’s games" as well.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-408912" src="https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1-.jpg" alt="assassins creed odyssey fate of atlantis" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/assassins-creed-odyssey-fate-of-atlantis-episode-1--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>An overwhelming number of allegations of sexual misconduct against top Ubisoft executives have emerged in recent weeks, leading to major shake-ups at the French company, including changes being made across a number of positions and departments. This includes high-ranking Ubisoft employees having left the company amid these allegations, including chief creative officer Serge Hascoët (who has faced many of said allegations), managing director of Ubisoft&#8217;s Canadian studios Yannis Mallat, and global head of HR Cécile Cornet.</p>
<p>Now, a new report written by <a href="https://www.bloomberg.com/news/articles/2020-07-21/ubisoft-sexual-misconduct-scandal-harassment-sexism-and-abuse" target="_blank" rel="noopener noreferrer">Bloomberg&#8217;s</a> Jason Schreier has gone into greater detail on these issues, citing several more instances of sexual and racial misconduct, on top of describing a hostile and &#8220;machismo&#8221; work environment that pervades the entire company, which has offices all over the world, while also going into detail on how most of these problems had been well known to the company, its HR departments, and its top executives for years (owing to countless complaints, among other things), but were swept under the rug.</p>
<p>The report goes on to explain that these problems – described as systemic and deeply entrenched by multiple former and current Ubisoft employees, many of whom chose to remain anonymous – seeped into the company&#8217;s creative decisions as well. For instance, the roles of several major female characters in multiple&nbsp;<em>Assassin&#8217;s Creed&nbsp;</em>games were significantly reduced following orders from either the aforementioned Serge Hascoët or the company&#8217;s marketing, because &#8220;female protagonists wouldn’t sell.&#8221; As Schreier points out in his report, in an industry with numerous commercially and critically successful games such as <em><a href="https://gamingbolt.com/horizon-zero-dawn-has-sold-10-million-copies-worldwide">Horizon Zero Dawn</a>, </em>the&nbsp;<em><a href="https://gamingbolt.com/rise-of-the-tomb-raider-shifted-nearly-7-million-units">Tomb Raider</a>&nbsp;</em>series, and more recently,&nbsp;<em><a href="https://gamingbolt.com/the-last-of-us-part-2-is-fastest-selling-ps4-exclusive-ever-with-4-million-units-sold-in-just-3-days">The Last of Us Part 2</a>&nbsp;</em>(to name a few), that notion doesn&#8217;t ring very true.</p>
<p>The report explains that an early outline of&nbsp;<em>Assassin&#8217;s Creed Syndicate </em>had twins Jacob and Evie Frye sharing equal screen time as deuteragonists. The final product saw the latter&#8217;s role being reduced, and the former playing the much more dominant role. Following that,&nbsp;<em>Assassin&#8217;s Creed Origins&nbsp;</em>was originally going to either kill off or seriously injure its protagonist Bayek early on in the game, with players taking control of his wife Aya for the rest of the story. In the final game, Aya was playable for a negligible amount of time, and had a significantly reduced role. Finally, 2018&#8217;s&nbsp;<em>Assassin&#8217;s Creed Odyssey&nbsp;</em>was originally going to have Kassandra be the sole playable protagonist, but the development team was told that that wasn&#8217;t an option.</p>
<p>All of this happened following a similar incident in 2014- when Ubisoft were c<a href="https://gamingbolt.com/nearly-3000-people-have-signed-the-petition-for-female-characters-in-assassins-creed-unity">alled out for not having included playable female characters in <em>Assassin&#8217;s Creed Unity&#8217;s </em>co-op</a>, they said that adding women character models, clothing, and animations would have required too much production work.</p>
<p>Schreier&#8217;s report goes into great detail on the system issues at Ubisoft. You can read it through the link in the beginning of this report.</p>
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		<title>15 Video Games That Got Fixed After Insane Fan Backlash</title>
		<link>https://gamingbolt.com/15-video-games-that-got-fixed-after-insane-fan-backlash</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Dec 2019 10:28:17 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[final fantasy 14]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[No Man's Sky]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=423661</guid>

					<description><![CDATA[Despite launching with issues, these games eventually managed to get it together in the end.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>ot every game releases perfect but to say that some games needed more time to get their acts together is an understatement. While other titles would meander and fade away into the night, these games took the feedback (and backlash, let&#8217;s be honest) to heart and improved things dramatically. Let&#8217;s take a closer look.</p>
<p><b>No Man&#8217;s Sky</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-410597" src="https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond.jpg" alt="No Man's Sky Beyond" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/No-Mans-Sky-Beyond-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>No Man&#8217;s Sky was hyped to the high heavens. No one can deny that. But the launch was missing so much and we&#8217;re not talking about the lack of “meeting other people” (which was stated to be very hard, not impossible). The lack of decent closure in the story, repetitive gameplay, no huge space battles – the list goes on. Hello Games went dark for some time, prompting more backlash, but eventually emerged with the Foundation update which brought base-building. This was followed by the Pathfinder update which introduced new vehicles and Survival mode and then Atlas Rises which added significantly more story content. The Next update added four player co-op while Beyond brought support for 32 players on one server. All of these updates were free, redeeming the developer&#8217;s reputation somewhat.</p>
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		<title>10 Mistakes Ubisoft Wants You To Forget</title>
		<link>https://gamingbolt.com/10-mistakes-ubisoft-wants-you-to-forget</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 06 Nov 2019 10:46:23 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=421473</guid>

					<description><![CDATA[*Of course* E3 2011 is one of them. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f all the major western third party publishers, Ubisoft is probably the one people seem to like the most, and looking at their mostly consistent output of releases over the past few years, it&#8217;s easy to understand why. That said, they have made mistakes, some of which have been bigger than others, and while we&#8217;re all appreciative of the fact that Ubisoft is a company that tends to make sure it learns from its errors, every now and then we like looking back on those errors, for the laughs if nothing else.</p>
<p>And in this feature, that&#8217;s exactly what we&#8217;re going to do. And we&#8217;re going to begin with what is probably (in retrospect, at least) their most hilarious blunder to date.</p>
<p><strong>E3 2011</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine-.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-399927" src="https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine-.jpg" alt="mr caffeine" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine-.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/mr-caffeine--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>All major publishers have, at one point or another, made fools of themselves at E3. Sony did it in 2005, Nintendo did it in 2008, Konami did it in 2010, EA have done it more times than we can care to count. Ubisoft&#8217;s rock bottom E3 moment came in 2011, with the infamous Mr. Caffeine. It was an uneventful and dull conference all around, but Mr. Caffeine&#8217;s silly shenanigans turned it into an absolute train-wreck.</p>
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