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<channel>
	<title>Astroneer &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Astroneer Leaves Early Access, Update 1.0 Now Available</title>
		<link>https://gamingbolt.com/astroneer-leaves-steam-early-access-update-1-0-now-available</link>
					<comments>https://gamingbolt.com/astroneer-leaves-steam-early-access-update-1-0-now-available#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Feb 2019 19:37:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[System Era Softworks]]></category>
		<category><![CDATA[Xbox Game Preview]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=385333</guid>

					<description><![CDATA[A new solar system, new vehicles, dangerous hazards, and more await.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-385340" src="https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer.jpg" alt="Astroneer" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Astroneer-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After spending over two years in development on Steam Early Access (and even heading to Xbox Game Preview), System Era Softworks&#8217; <em>Astroneer</em> <a href="https://steamcommunity.com/games/361420/announcements/detail/1753492326988361151" target="_blank" rel="noopener">is finally available</a>. PC and Xbox One players can now partake in update 1.0, which adds a new solar system, new items for crafting, new vehicles, and much more.</p>
<p>With almost 40 early access updates till date, <em>Astroneer</em> sees players exploring the solar system, exploiting the sandbox as they see fit. You can create bases, mine the terrain (or shape it with the deform tool), craft gigantic structures, or just explore numerous crafted planets. Four player online drop-in/drop-out co-op is also supported, which makes for even more hijinks.</p>
<p>There are plenty of mysteries abounding in the universe as well, as the launch trailer below teases. Whether players work to understand these or simply gallivant around, making their own way, is completely up to them. For more information on <em>Astroneer&#8217;s</em> premise and how it got started, check out <a href="https://gamingbolt.com/astroneer-interview-boldly-enterprising-where-none-have-before">GamingBolt&#8217;s interview</a> with the development team from 2017.</p>
<p><iframe title="ASTRONEER - Release Trailer" width="500" height="281" src="https://www.youtube.com/embed/0KXQZG7riEs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Best Base Building Games You Need To Play</title>
		<link>https://gamingbolt.com/15-best-base-building-games-you-need-to-play</link>
					<comments>https://gamingbolt.com/15-best-base-building-games-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Sep 2018 13:04:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[ARK Survival Evolved]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[cities: skylines]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[No Man's Sky NEXT]]></category>
		<category><![CDATA[Oxygen Not Included]]></category>
		<category><![CDATA[RimWorld]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[subnautica]]></category>
		<category><![CDATA[Terraria]]></category>
		<category><![CDATA[They Are Billions]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=360847</guid>

					<description><![CDATA[These games will let you build almost anything.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>uilding games are in a genre of their own. We don&#8217;t just mean that literally – there&#8217;s something about carefully crafting a base, gathering raw materials and resources against all odds to survive. Whether its survival or Battle Royale, some games let you build just about anything to bolster your base and/or city. Let&#8217;s take a look at 15 of them here.</p>
<p><b>Rust</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Rust.jpg"><img decoding="async" class="aligncenter size-large wp-image-320963" src="https://gamingbolt.com/wp-content/uploads/2018/01/Rust-1024x576.jpg" alt="Rust" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Rust-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/01/Rust-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Rust-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Rust.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Before people associated “building” and “killing random strangers in a wide-open map” with Fortnite, they were doing these things in Rust. Many of Rust&#8217;s structures can be fairly simple, usually ramps, ceilings, doors, gates and so on of different materials. However, these can be combined in different ways to craft absolute fortresses full of storage boxes with code locks, automated turrets, barricades and much more.</p>
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		<title>Astroneer Leaves Early Access in December 2018, New E3 Trailer Released</title>
		<link>https://gamingbolt.com/astroneer-leaves-early-access-in-december-2018-new-e3-trailer-released</link>
					<comments>https://gamingbolt.com/astroneer-leaves-early-access-in-december-2018-new-e3-trailer-released#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Jun 2018 14:38:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[E3 2018]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[System Era Softworks]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=341263</guid>

					<description><![CDATA[Launch plans include new resource types, a narrative and more.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-286632" src="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Among the bigger blockbusters making the rounds at the Electronic Entertainment Expo, smaller releases like System Era Softworks&#8217; endearing space exploration/survival title <em>Astroneer</em> has received a snazzy new trailer. Not only that but the developer also confirmed that version 1.0 would finally be releasing in December 2018. The game has been in Steam Early Access since December 2016.</p>
<p>The trailer itself features ample amounts of gameplay, from the world changing to enemies and cave exploration. Various planets can be explored and effectively mined for resources to survive. System Era Softworks also revealed that the game would update research systems, introduce new resource types, vehicles and modules, support Mac and even include a narrative.</p>
<p>Post-launch plans currently include cartography, mod support, weather systems and liquid on the planets. Head <a href="https://trello.com/b/UoZgKrd3/astroneer-development-roadmap">here</a> for more information on the same. The real question is: Will the Xbox One version also be ready to leave Game Preview in December 2018? We&#8217;ll have to wait for confirmation on the same.</p>
<p><iframe loading="lazy" title="Astroneer - E3 Reveal Trailer" width="500" height="281" src="https://www.youtube.com/embed/fxBdmIzYhuI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">341263</post-id>	</item>
		<item>
		<title>15 Upcoming New Xbox One Console Exclusives To Look Forward To In 2018 And Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-new-xbox-one-console-exclusives-to-look-forward-to-in-2018-and-beyond</link>
					<comments>https://gamingbolt.com/15-upcoming-new-xbox-one-console-exclusives-to-look-forward-to-in-2018-and-beyond#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Jan 2018 16:45:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ashen]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[Below]]></category>
		<category><![CDATA[Black Desert Online]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[fable fortune]]></category>
		<category><![CDATA[gears of war 5]]></category>
		<category><![CDATA[Halo 6]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds 1.0]]></category>
		<category><![CDATA[Sea of Thieves]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[The Darwin Project]]></category>
		<category><![CDATA[The Last Night]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=317985</guid>

					<description><![CDATA[Despite a relatively weak 2017, Microsoft's console has some pretty solid games due in 2018 and beyond.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he New Year is finally here and while the Xbox One&#8217;s game selection has looked a bit bleak in 2017, 2018 and beyond promise a number of great things. Whether it&#8217;s the next wave of titles in Microsoft&#8217;s stable of IPs or a cavalcade of intriguing indies, here are 15 Xbox One and Xbox One X console exclusives to look out for in the coming years.</p>
<p><b>Next Halo</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Halo-5-Guardians.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275831" src="https://gamingbolt.com/wp-content/uploads/2016/08/Halo-5-Guardians.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Halo-5-Guardians.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Halo-5-Guardians-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The big question ever since the release of Halo 5 has been obvious – when is the next Halo coming (and no, Halo Wars 2 doesn&#8217;t count)? As per 343 Industries founder and head Bonnie Ross in June 2017, the development team is currently working on the “next big Halo”. Apparently it was “good” but not quite ready for announcement. Could E3 2018 be the right time? One can certainly hope.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">317985</post-id>	</item>
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		<title>Astroneer Interview: Boldly Enterprising Where None Have Before</title>
		<link>https://gamingbolt.com/astroneer-interview-boldly-enterprising-where-none-have-before</link>
					<comments>https://gamingbolt.com/astroneer-interview-boldly-enterprising-where-none-have-before#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jan 2017 07:42:08 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[Early Access]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[System Era]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=284069</guid>

					<description><![CDATA[System Era co-founder discusses the upcoming space exploration title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hether you loved or hated <em>No Man&#8217;s Sky</em>, there&#8217;s no denying the cloud it cast on space exploration titles for the future. However, one such game has been thriving in Steam Early Access since December 16th and seems to be making all the right moves with its communication. System Era&#8217;s <em>Astroneer</em> features procedural generation but is offering a much heavier focus on industry and exploration.</p>
<p>GamingBolt spoke to System Era co-founder Adam Bromell about <em>Astroneer</em>, including managing expectations, the current state of development and much more.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-283341" src="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"When it releases on Early Access/Game Preview there will be 6 types of planets a solar system can build from."</p>
<p><strong>To begin with can you please introduce yourself?</strong></p>
<p>My name is Adam Bromell, I’m co-founder of System Era and an artist working on <em>Astroneer</em>. I mostly focus on the worlds/environments of the game. I have a background in AAA development. My last job was with Ubisoft Toronto as an Assistant Art Director.</p>
<p><strong>How did the idea of <em>Astroneer</em> come about?</strong></p>
<p>It started as a side art project of mine that I shared with Paul Pepera privately. As we were discussing it we saw potential for a game in it and decided to pursue that idea. Eventually I moved away from it being an art project to me trying to establish a style and overall narrative of the game.</p>
<p><strong><em>Astroneer</em></strong><strong> is being touted as the next <em>No Man’s Sky</em>. What is your take on this comparison?</strong></p>
<p>I’m not sure who is saying it’s the next <em>NMS</em>. And honestly I don’t quite understand what they mean when they say that. Other than being in space with procedural planets our games are very different. Hopefully they’re not talking about the launch of the game and the perception the players had of it! <a href="http://blog.astroneer.space/system-era/expectations/">We’ve learned a lot from Hello Games and the launch of <em>No Man’s Sky</em></a> that we put in to practice every day.</p>
<p><strong>The game promises to have “a multitude of harsh new worlds.” How many worlds are we looking at here? Is the game going to have some sort of unlimited planet algorithm?</strong></p>
<p>When it releases on Early Access/Game Preview there will be 6 types of planets a solar system can build from. Each of those planets has a myriad of biomes and variations within to make them feel different each time you visit. It’s hard to comment on the future of the game, especially its technology, but we want to expand on all ideas.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-286629" src="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Weather and environment hazards will be what originally challenge the player."</p>
<p><strong>Roughly speaking how big is each planet?</strong></p>
<p>Hard to say. In Unreal they’re anywhere from 500,000 to 100,000 units in radius.</p>
<p><strong>The gameplay mechanics seem to be much interesting and complex that <em>No Man’s Sky</em>. Can you please talk about the same?</strong></p>
<p>We use a diagetic interface &#8211; one where you’re interacting with menus and things directly in the game. There’s little-to-no 2D UI in <em>Astroneer</em>. We use that to embrace our hierarchical snapping system where players can piece together different aerospace-themed components to create modules and vehicles as they see fit. Those things will be used in the exploration of planets and discovery of rare things.</p>
<p><strong>Can you tell us about the game’s progression system and whether there will be any sort of a customization system involved?</strong></p>
<p>Progression currently happens by way of discoveries: You’ll make rare discoveries that will unlock new items for you to 3D print (craft). We’ll have some customization at launch, which we’ll eventually grow to be a more fulfilled customization system. We’re keeping those details secret, for now.</p>
<p><strong>We have read reports that there will be no combat in the game. Then how do you plan to tackle the players vs. environment theme and make it interesting for players?</strong></p>
<p>Weather and environment hazards will be what originally challenge the player. Sand storms, acid rain, torrential winds, falling rocks, huge fall distances, slippery slopes, etc. will be what challenge the player. We’ve no plans to pursue adversarial gameplay. Part of the fantasy we’re building is of astronauts being explorers on uncharted planets. As we explore that theme we feel weapons/”Bad guys” would be a distraction of that work.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-286630" src="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_03-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It’s the basis of our game play motivations: Explore, survival, and discover. You can’t expand without making discoveries and researching what you find."</p>
<p><strong>Will the game feature any sort of story line? How are the quests generated and what kind of mission structure do they follow?</strong></p>
<p>Perhaps! We’ve mostly talked about the sandbox experience so far and that is for good reason: We’re still establishing what it is a “story” might play like in a game like ours. If a story line is important to you in a game like this we might have something in the game at launch that you’ll find interesting 😉</p>
<p><strong>How big is the discovery element in the game?</strong></p>
<p>It’s the basis of our game play motivations: Explore, survival, and discover. You can’t expand without making discoveries and researching what you find. We’ve been tuning that endlessly so it feels meaningful and challenging each time.</p>
<p><strong>What is your take on the negative reception that <em>No Man’s Sky</em> has been receiving in the last few months?</strong></p>
<p>I think it’s important for every developer to understand what they’re saying to their audience and understand what it is they are hearing.</p>
<p><strong>Is there a reason why you guys are launching as a console exclusive on Xbox One? </strong><strong>Are you looking at other platforms such as PS4?</strong></p>
<p>One of the best things about <em>Astroneer</em> is that it’s a game being built for a paid-alpha platform. We’re build a game made for the “early access” process: It’ll fail without player feedback. Microsoft has a great platform for this with their Game Preview program for Xbox One and Windows 10 store. It’s similar to Steam Early Access in many ways, which made it a very easy transition for us to go from being Steam exclusive to being available on both Steam and Xbox Game Preview. <em>Astroneer</em> could end up on a Sony console at some point, but for now we can only work with platforms that support our development process and that means Early Access and Game Preview.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-286632" src="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/01/Astroneer_01-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We want it to be the absolute best version of itself it can be and working with the players on that will ensure that."</p>
<p><strong>The game is scheduled to go into Early Access this December so when can we expect the final release to happen?</strong></p>
<p>That’s hard to answer as it hinges on the development of the game during Early Access. If we can get it to a point that feels like a complete version of the game in a year, we’d love to. We also know that being in a paid-alpha is a more liquid process, so that could take longer to do. It depends on the player’s reaction to the game, our road map, and what they want of <em>Astroneer</em>.</p>
<p><strong>What is your target resolution and frame rate for the Xbox One? 1080p and 60fps, I suppose?</strong></p>
<p>That is the target goal we’re aiming to reach. Zabir writes about that in the blog post I linked to above.</p>
<p><strong>Are you planning to bring the game to NX, Pro and Scorpio?</strong></p>
<p>We’re only planning for <em>Astroneer</em> to be released on Steam (Windows 7, 8, 10), Windows 10 store, and Xbox One.</p>
<p><strong>I would like to thank you for your time. Is there anything else you want to tell us before we let you go?</strong></p>
<p>Just that <em>Astroneer</em> was a chance for us to leave the AAA development process for one that felt more live to its audience. We truly want to work with players that want a game like <em>Astroneer</em> and are invested in its development.</p>
<p>It’s liberating to be able to share the development process with players, where we lift the curtain back to show the ups and downs of the process. And, ideally, come to decisions on things with them. In our eyes releasing as a paid-alpha was crucial to the success of the game. We want it to be the absolute best version of itself it can be and working with the players on that will ensure that.</p>
<p>&nbsp;</p>
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		<title>Astroneer Dev Explains Current Lack of PS4 Version, No Early Access Program Cited As Reason</title>
		<link>https://gamingbolt.com/astroneer-dev-explains-current-lack-of-ps4-version-no-early-access-program-cited-as-reason</link>
					<comments>https://gamingbolt.com/astroneer-dev-explains-current-lack-of-ps4-version-no-early-access-program-cited-as-reason#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 22 Nov 2016 17:29:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Astroneer]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<category><![CDATA[System Era]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283323</guid>

					<description><![CDATA[System Era's Adam Bromell discusses the benefits of early access for development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-283341" src="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg" alt="astroneer-concept-art" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/11/Astroneer-concept-art-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of the many games to release since the PS4 and Xbox One entered the world, indie games have formed a major backbone of support for both consoles. The PS4 had a pretty strong lead thanks to Microsoft&#8217;s restrictive indie policies but ID@Xbox has served to turn things around for the Xbox One. However, it&#8217;s still interesting to see an indie title skip the PS4 and head to the Xbox One instead.</p>
<p><a href="https://gamingbolt.com/top-15-xbox-one-exclusives-of-2017-and-near-future">Such is the case with System Era&#8217;s <em>Astroneer</em></a>, a space exploration title that will be available in December for Steam Early Access and through the Xbox Game Preview program. We recently got in touch with co-founder Adam Bromell and asked him why it&#8217;s currently an Xbox One console exclusive and what exactly is stopping them from launching on the PlayStation 4.</p>
<p>&#8220;One of the best things about <em>Astroneer</em> is that its a game being built for a paid-alpha platform. We’re build a game made for the &#8216;early access&#8217; process: It’ll fail without player feedback. Microsoft has a great platform for this with their Game Preview program for Xbox One and Windows 10 store. It’s similar to Steam Early Access in many ways, which made it a very easy transition for us to go from being Steam exclusive to being available on both Steam and Xbox Game Preview.&#8221;</p>
<p>That being said, the developer could consider the PS4 in the future. &#8220;<em>Astroneer</em> could end up on a Sony console at some point, but for now we can only work with platforms that support our development process and that means Early Access and Game Preview.&#8221;</p>
<p>So once again, if Sony wants titles like <em>Astroneer</em> on its platform, it&#8217;ll need to have some kind of early access program sooner or later. Thoughts on the matter? Let us know in the comments.</p>
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