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	<title>attack on titan: wings of freedom &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>UK Game Charts: Deus Ex Mankind Divided Reaches Top Spot on Debut</title>
		<link>https://gamingbolt.com/uk-game-charts-deus-ex-mankind-divided-reaches-top-spot-on-debut</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 30 Aug 2016 12:00:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[attack on titan: wings of freedom]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[F1 2016]]></category>
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		<category><![CDATA[Madden NFL 17]]></category>
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					<description><![CDATA[This week's top ten is full of new titles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-1.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-1.jpg" alt="Deus Ex Mankind Divided" width="620" height="349" class="aligncenter size-full wp-image-275178" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided-1-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though its predecessor had a &#8220;much stronger&#8221; entry into video game charts in the UK, Eidos Montreal&#8217;s <em>Deus Ex: Mankind Divided</em> still managed to debut as the number one selling UK title among all platforms as per Gfk Chart-Track.</p>
<p>The difference in impact is more due to the disparity in current gen console owners compared to previous gen as the market at the time was &#8220;close to double the current installed base&#8221;. <em>F1 2016</em> is in second place followed by <em>No Man&#8217;s Sky</em> and <em>Overwatch</em>. </p>
<p>Another new debut is <em>Madden NFL 17</em> at fifth followed by <em>Uncharted 4: A Thief&#8217;s End</em> and <em>LEGO Star Wars: The Force Awakens</em>. <em>Asseto Corsa</em> debuted for consoles at eighth place with <em>Grand Theft Auto 5</em> at ninth. <em>Attack on Titan: Wings of Freedom</em> rounds out the top ten as the fourth new debut for the week.</p>
<p>What are your thoughts on the diversity of this week&#8217;s top ten especially compared to last week? Let us know in the comments below.</p>
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		<title>Attack On Titan Interview: Titan Madness</title>
		<link>https://gamingbolt.com/attack-on-titan-interview-titan-madness</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 15 Aug 2016 07:40:38 +0000</pubDate>
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		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[attack on titan: wings of freedom]]></category>
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					<description><![CDATA[Hisashi Koinuma, Producer of Attack on Titan on how the anime inspired video game will appeal to fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"></span>Based on the first season of the anime, <em>Attack On Titan</em> features a story revolving around three individuals who need to face off against man-eating Titans. GamingBolt recently got the chance to speak to Hisashi Koinuma, Producer of <em>Attack on Titan</em> to check out how the game is shaping up.</p>
<p><strong>How much from the first season of the anime can we expect to see and what new scenarios were created to further extend the game?</strong></p>
<p>The entire first season of the anime is covered, but we have included side stories not included in the anime to provide a broader story for the game. There is an original storyline that includes Titans that have not appeared in the anime’s first season and Titan battles that fans of the manga have been waiting for.</p>
<p><strong>What are your thoughts on the franchise in its current state and how will the game appeal to fans who are more familiar with Dynasty Warriors?</strong></p>
<p>I think that <em>Attack on Titan</em> is a franchise that is popular on a global scale. With the anime’s second season announced, there will probably be more excitement surrounding this series.</p>
<p>For this game, there is the tactical maneuvering on the battlefield similar to the Dynasty Warriors series. The feeling of accomplishment when the player is able turn around a disadvantageous situation is something that Dynasty Warriors fans will enjoy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Attack-on-Titan-Humanity-in-Chains-image.jpg"><img decoding="async" class="aligncenter size-full wp-image-234518" src="https://gamingbolt.com/wp-content/uploads/2015/06/Attack-on-Titan-Humanity-in-Chains-image.jpg" alt="Attack on Titan Humanity in Chains" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Attack-on-Titan-Humanity-in-Chains-image.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Attack-on-Titan-Humanity-in-Chains-image-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We thought that the exhilarating aerial action using the omni-directional mobility gear is what fans of Attack on Titan would want the most, so we paid special attention to the quality of the omni-directional action."</p>
<p><strong>Omega Force&#8217;s experience with the Dynasty Warriors franchise is well known. What was it like transitioning from a primarily ground-based crowd brawler to one that emphasizes aerial attacks and movement?</strong></p>
<p>In the early stages of development, we referenced many games that including various aerial attacks and movements such as Batman and Spider-Man games. However, it was not enough to reach a level of quality of a maneuverable system that felt right. It took a long time to figure out how to come up with a way where players can move where they want while being visually pleasing and easy to operate.</p>
<p><strong>What challenges did you face in properly recreating the tone and atmosphere of the show?</strong></p>
<p>We struggled with the Titan battles. It was a challenge to put into the game themes and settings from the manga such as the “overwhelming difference in scale”, “escape the Titan’s grasp or face death”, and “the Titan’s weak point is the nape.” It took a lot of trial and error, but I think in the end we were able to bring it all together into the game system.</p>
<p><strong>How did you get the movement of the 3D Maneuver Gear just right and how does it work within the game?</strong></p>
<p>As previously mentioned we referenced different games and struggled to make it into something that is easy to operate while being visually pleasing.</p>
<p>After numerous attempts by trial and error, we were able to come up with a simple system where the omni-directional mobility gear can be used by pressing the square/X button to fire steel wires that attach to walls or Titans and enable players to move as the wires are reeled back in. Temporary bursts of speed are provided by firing compressed gas.</p>
<p><strong>What are your thoughts on properly translating the anime into video game format and balancing the aspects of both media to appease fans and gamers alike?</strong></p>
<p>The key thing we kept in mind was to implement a concept that anime fans would be happy with. We thought that the exhilarating aerial action using the omni-directional mobility gear is what fans of <em>Attack on Titan</em> would want the most, so we paid special attention to the quality of the omni-directional action.</p>
<p>The aerial action in this game is an innovative type of action, so we think it is something gamers will enjoy as well.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom.jpg"><img decoding="async" class="aligncenter size-full wp-image-274378" src="https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom.jpg" alt="attack on titan wings of freedom" width="620" height="349" /></a></p>
<p class="review-highlite" >"There are also various collection elements including a Titan Field Guide that displays details of the Titans defeated, and the Muster Roll where collected information about characters is compiled."</p>
<p><strong>How long will the gameplay experience of Attack on Titan be?</strong></p>
<p>The story mode will take around 30 hours, and to complete all elements of the game will take around 100 hours.</p>
<p><strong>With season two for the anime being greenlit, is there a sequel currently planned?</strong></p>
<p>Currently there are no plans.</p>
<p><strong>Are there any collectibles or challenges to encourage replayability?</strong></p>
<p>Once players clear the game, they unlock the True Attack Mode which is a highly difficult mode for gamers who are confident in their skills and want to enjoy an additional challenge.</p>
<p>There are also various collection elements including a Titan Field Guide that displays details of the Titans defeated, and the Muster Roll where collected information about characters is compiled.</p>
<p><strong>Is the game going to run at 1080p and 60fps on both the PS4 and Xbox One?</strong></p>
<p>The PS4 version runs at 1080p and VFR 60fps. The XboxOne version runs at 900p and VFR 60fps.</p>
<p><strong>What are your thoughts on the game&#8217;s sales in Japan? What are your expectations from the Western release? Do you believe it will tap into a wider margin of consumers given its availability on Xbox One and PC along with PS4, PS3 and PS Vita?</strong></p>
<p>We have been fortunate to achieve favourable sales in Japan.</p>
<p>However, we know that there are fans of <em>Attack on Titan</em> around the world, so we want all these fans to play the game. In order to extend our reach to as many fans as possible, not only have we localized the game for a Western release, but added the Xbox One and Steam versions for a multiplatform release.</p>
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		<title>Attack on Titan Will Run At 1080p On PS4 And 900p On Xbox One</title>
		<link>https://gamingbolt.com/attack-on-titan-will-run-at-1080p-on-ps4-and-900p-on-xbox-one</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 10 Aug 2016 14:57:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[But a 60fps framerate on both, so all is good.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-274378" src="https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom.jpg" alt="attack on titan wings of freedom" width="620" height="318" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom.jpg 585w, https://gamingbolt.com/wp-content/uploads/2016/08/attack-on-titan-wings-of-freedom-300x154.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/attack-on-titan-for-ps4-ps3-and-vita-gets-debut-trailer"><em>Attack on Titan</em></a>, the upcoming video game based on the popular and hit anime series, is something that a lot of fans have wanted for a very long time- a true blue action game based on a series that lends itself to incredible setpieces and dramatic encounters.</p>
<p>For an action game, it is absolutely necessary to maintain a steady framerate- and the faster, the better. So it should come as good news to fans of the anime waiting for the game to release that the game will maintain a steady 60fps framerate on both the Xbox One and the PlayStation 4. The catch? The catch is that the Xbox One version of the game will be taking a hit on its resolution.</p>
<p>In an interview with GamingBolt, Hisashi Koinuma, producer on the game, confirmed as much. &#8220;The PS4 version runs at 1080p and VFR 60fps. The XboxOne version runs at 900p and VFR 60fps,&#8221; he said.</p>
<p>Personally, as always, I would gladly take the hit on the resolution to have a steady framerate. This is a win in my books. <em>Attack on Titan: Wings of Freedom</em> will release later this month on PS3, PS4, PS Vita, Xbox One, and PC.</p>
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