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	<title>Auction House &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Diablo 3: Reaper of Souls Interview &#8211; The Slings and Arrows of Fan Feedback</title>
		<link>https://gamingbolt.com/diablo-3-reaper-of-souls-interview-the-slings-and-arrows-of-fan-feedback</link>
					<comments>https://gamingbolt.com/diablo-3-reaper-of-souls-interview-the-slings-and-arrows-of-fan-feedback#comments</comments>
		
		<dc:creator><![CDATA[Kurtis Simpson]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 10:50:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Auction House]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Diablo 3: Reaper Of Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=191624</guid>

					<description><![CDATA[Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">B</span>lizzard Entertainment probably didn&#8217;t anticipate Diablo III being as controversial as it eventually ended up being. But from server woes and connectivity issues to a broken Auction House and always-online play, we&#8217;ve come a long way since then with Reaper of Souls. While not every key issue with the main game has been addressed &#8211; PC players still need very much to stay online why playing &#8211; Blizzard is making an effort to give the fans what they want&#8230;even if they don&#8217;t know they want it yet.</p>
<p>In that department, Diablo III: Reaper of Souls may either be a success or failure depending on who you ask. But there&#8217;s no denying that Lead Producer Alex Mayberry and his team have been working to ensure better service, a smooth launch and just an outright fun experience for players. When will we see the PS4 version of Diablo 3 and Reaper of Souls? What about the Auction House, which recently shut down? Will Reaper of Souls really serve to redeem the game that made many a Blizzard faithful turn their back on the franchise? Find out below.</p>
<p><strong>Kurtis Simpson: During the launch of Diablo 3 back on the PC there was quite a bit of criticism, regarding patches and connectivity issues. How has this changed for the upcoming version of Reaper of Souls ?</strong></p>
<p><strong> Alex Mayberry:</strong> First of all we learned a lot during that first launch, and since that time we&#8217;ve done some serious upgrades to our service and what&#8217;s unique about the way we are launching Reaper is that a couple of weeks ago we put out patch 2.01. People who are playing right now have all our content they are playing on the codebase that is Reaper of Souls.</p>
<p>It&#8217;s just that when you buy Reaper it will unlock adventure mode, but all those things are there now and will be accessible when we launch tonight. For the past several weeks that code has been live and runnning, tonight when we launch it&#8217;s really just flipping a switch opening up the rest of that content. So really in terms of just the server functionality it&#8217;s live and working right now. So our goal is to just put that out prior to the launch so we can just iron out any hiccups with the service which we&#8217;ve been doing over the past several weeks. So we expect a pretty smooth launch.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-pc.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-191724" alt="diablo 3 reaper of souls pc" src="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-pc.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-pc.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-pc-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We built something that was very complex and functional, and you know provided a good service. In the end we felt that the Auction House took away from the gaming experience because players could go buy the best items in the game and then feel like the game was never going to give them an upgrade again."</p></p>
<p><strong> Kurtis Simpson: Sounds great. One of our readers commented on one of our articles about the lack of PvP and why we’re seeing an expansion pack instead. Will PvP be happening at some point?</strong></p>
<p><strong> Alex Mayberry:</strong> It&#8217;s something we talk about very frequently, we know that players have wanted it and it&#8217;s something we would like to do. But there are a lot of challenges to making PvP in a Diablo game, to make it a PvP that is going to match fan expectations.</p>
<p>I mean currently you can have matches that battle against each other. We have brawling modes so you can go in and fight against each other. I think players want something more robust than that, and I think that&#8217;s something that we would like to give. However the random nature of Diablo 3 makes it extremely hard to balance a pure PvP experience. So we spend a lot of time discussing what PvP should be in a Diablo game and what those challenges are but at this point we haven&#8217;t firmed up what are plans for that are yet.</p>
<p><strong> Kurtis Simpson: Okay, so it was recently announced that Auction House had been shut down, would you count this as a failure in some way?</strong></p>
<p><strong> Alex Mayberry:</strong> I don&#8217;t say it was a failure, it was an experiment along, we&#8217;ve said it was an experiment, and for the sake of experiments it did work. We built something that was very complex and functional, and you know provided a good service. In the end we felt that the Auction House took away from the gaming experience because players could go buy the best items in the game and then feel like the game was never going to give them an upgrade again. We wanted the players to get their best items from the game not from the Auction House. So for the good of the game and in the long term it was better to shut it down.</p>
<p><strong> Kurtis Simpson: I see, alot of the community around the game where quite happy about this, in all respects. But because of the nature of an online game do you think this could change again?</strong></p>
<p><strong> Alex Mayberry:</strong> In what ways?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls.jpg"><img decoding="async" class="aligncenter size-full wp-image-191725" alt="diablo 3 reaper of souls" src="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls.jpg" width="570" height="300" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls.jpg 570w, https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-300x157.jpg 300w" sizes="(max-width: 570px) 100vw, 570px" /></a></p>
<p><p class='review-highlite' >
        "To me that's one of the most compelling reasons why online is so good. You can't get on an airplane and play the game on your laptop but when you get off, you can go to your friends house and log in and all of your characters are there."</p></p>
<p><strong> Kurtis Simpson: In staying offline.</strong></p>
<p><strong> Alex Mayberry:</strong> Oh as in offline versus online, we don&#8217;t anticipate changing the PC online requirements. There&#8217;s a lot of benefits from being online. For one you have a presence online if you&#8217;re friends are playing World of Warcraft or Starcraft or Hearthstone or any of our other games you can communicate, you have all of the Battle.net social functionality, being able to easily patch and update the game, having your character remain persistent so you know if your hard drive crashes, if your PC is stolen your character still exists within our database.</p>
<p>To me that&#8217;s one of the most compelling reasons why online is so good. You can&#8217;t get on an airplane and play the game on your laptop but when you get off, you can go to your friends house and log in and all of your characters are there. So not to mention the fact that Diablo 3 on the PC was built to be an online game from the start, and to make it offline we would have to completely rebuild that architecture and that&#8217;s not something we are looking at doing.</p>
<p><strong> Kurtis Simpson: So given that the nature of always-online is here to stay are there any other plans in the future to take more advantage of that?</strong></p>
<p><strong> Alex Mayberry:</strong> Sure. I mean it gives us the advantage to do things that we couldn&#8217;t do if it was just an always offline game. I don&#8217;t have any definitve plans to point to but having that connectivity and that guarantee that everybody is online does give us options that we wouldn&#8217;t have if it was just an offline game.</p>
<p><strong> Kurtis Simpson: Reapers of Souls is gaining a bit of criticism due to its pricing. Since the main selling point is the adventure mode do you think there&#8217;s enough in the expansion to justify its price?</strong></p>
<p><strong> Alex Mayberry:</strong> Adventure mode really changes the way the game is played. There&#8217;s been alot of positive comments about patch 2.01 and 2.0 but that&#8217;s really just a taste of what Reaper brings, and we still have the whole of Act 5 which is playing through Westmarch, Pandemonium, and fighting Malthael which is compelling in itself. But after that we unlock adventure mode and that completely changes the feel of the game.</p>
<p>You feel less constrained, it feels more open, you as the player have far more choices of what you can do with your time, more way to get great items and more way to fight monsters that you haven&#8217;t before. So we feel like it brings much more great amount of replayability to the game. So yes, we do feel because of that it justifies the price point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-ps4.jpg"><img decoding="async" class="aligncenter size-full wp-image-191723" alt="diablo 3 - reaper of souls ps4" src="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-ps4.jpg" width="640" height="360" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-ps4.jpg 640w, https://gamingbolt.com/wp-content/uploads/2014/03/diablo-3-reaper-of-souls-ps4-300x168.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p><p class='review-highlite' >
        "We're already seeing players come back, our numbers have been going up steadily since patch 2.01. I've been reading our forums on Battle.net. I"ve been reading Reddit and I see a lot of really good commentary. I have lots of friends who play, everybody seems really excited about the changes we've made. So we're very hopeful to see players come back and see what we've changed."</p></p>
<p><strong> Kurtis Simpson: Reapers of Souls seems to be more of ‘a road to redemption’ for the Diablo franchise. Do you think it will bring back the older players who gave up on the game during its launch?</strong></p>
<p><strong> Alex Mayberry:</strong> We&#8217;re already seeing players come back, our numbers have been going up steadily since patch 2.01. I&#8217;ve been reading our forums on Battle.net. I&#8221;ve been reading Reddit and I see a lot of really good commentary. I have lots of friends who play, everybody seems really excited about the changes we&#8217;ve made. So we&#8217;re very hopeful to see players come back and see what we&#8217;ve changed.</p>
<p><strong> Kurtis Simpson: How is the PS4 version of Diablo 3 shaping up? How different will it be from the PC version in terms of control and user interface?</strong></p>
<p><strong> Alex Mayberry:</strong> We&#8217;ll take the same approach that we did for regular Diablo 3 on PS3, it&#8217;s not a straight port so that means all User-Interfaces will be redesigned to completely take advantage of those consoles, so that it&#8217;s easier to use with a controller than it is with a PC and a mouse. So you know we don&#8217;t consider these straight ports. There will be changes in the console versions that will make the game feel like it was made for that platform.</p>
<p><strong> Kurtis Simpson: Is the PS4 version still due for release this year?</strong></p>
<p><strong> Alex Mayberry:</strong> I don&#8217;t have a time frame on it but they&#8217;re not far behind us on the development cycle, but I don&#8217;t have a date to announce.</p>
<p><strong> Kurtis Simpson: So with the PlayStation 4 and the games that have been released so far there&#8217;s been alot of talk regarding frame-rate and resolution. So is there a case of scaling back certain things on the PS4 from the PC? Is it going to be full HD with high frame-rates like what everybody wants?</strong></p>
<p><strong> Alex Mayberry:</strong> Our goal is to always have the highest resolution we can get and the fastest frame-rates. We will have to make adjustments to take advantage of the console architecture versus the PC. They do behave slightly differently but whatever changes we make should only be for the benefit of the platform and not something that players would really notice, more under the hood kind of changes.</p>
<p>We really look at trying to make the game experience great from holding a controller in your hand and it kind of starts from there. You know having the dual-sticks and being able to drive your character, the gameplay of the console version feels inherently different anyway because they are different controls. So we will really cater the game to take advantage of that, of holding a controller in your hands.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-176606" alt="xbox-one_ps4" src="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/xbox-one_ps4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "We want everything to run smoothly at launch so yeah I mean that's always our goal to have the smoothest launch, it doesn't always happen but that's our goal. So that will be our ideal situation."</p></p>
<p><strong> Kurtis Simpson: Will the expansion come included with the PS4 version? Or will this be released separately?</strong></p>
<p><strong> Alex Mayberry:</strong> I don&#8217;t have a lot to say about those platforms because we&#8217;re still finalizing the plans. I mean the console versions are in development but they are slightly behind us on the PC side so I don&#8217;t want to say anything just because it could change.</p>
<p><strong> Kurtis Simpson: Back on the PS3 it was said the system was really hard to code for. But now with the PS4&#8217;s PC-like architecture, has development become easier?</strong></p>
<p><strong> Alex Mayberry:</strong> Yeah. I would say in general that&#8217;s probably true, plus our console developers now have more time under their belt with the PS4 and the game engine itself, so in addition to the architecture being a bit more approachable, our expertise has grown as well so we&#8217;re getting pretty good at developing for those platforms.</p>
<p><strong> Kurtis Simpson: Is there any chance of the game coming to the Xbox One?</strong></p>
<p><strong> Alex Mayberry:</strong> I can&#8217;t say when or if that will happen, only that we develop for both platforms as part of what we do. If it does come to Xbox One we&#8217;ll make announcement, once that&#8217;s for certain.</p>
<p><strong>Kurtis Simpson: Are there any specific plans for the PS4 version so that it runs smoothly at launch?</strong></p>
<p><strong>Alex Mayberry:</strong> We want everything to run smoothly at launch so yeah I mean that&#8217;s always our goal to have the smoothest launch, it doesn&#8217;t always happen but that&#8217;s our goal. So that will be our ideal situation.</p>
<p><strong> Kurtis Simpson: Are there any other plans, secrets or information that you want to let go for the fans regarding the Reaper of Souls expansion?</strong></p>
<p><strong> Alex Mayberry:</strong> [Laughs] I can&#8217;t say there&#8217;s anything, I don&#8217;t like revealing secrets because they&#8217;re not secrets anymore, [Laughs again]. I would say there are certainly things for players to find, there are secrets to find in Reaper that they will definitely have fun finding, you know especially within the Nephalem Rifts. There&#8217;s some secret monster populations that will be near and dear to the hearts of Diablo players, so I think there will be some happy players when they find them.</p>
<p><strong> Kurtis Simpson: Will there be any cross-platforming say from players on the PS3 to the PS4, or the PS4 to the PC? is it possible?</strong></p>
<p><strong> Alex Mayberry:</strong> I would say no at this point. It&#8217;s not something that we are doing just because of the nature of those two systems, and kind of the requirements for those specific platforms make that quite difficult to do.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">191624</post-id>	</item>
		<item>
		<title>Diablo 3 Auction House Goes Offline on March 18th</title>
		<link>https://gamingbolt.com/diablo-3-auction-house-goes-offline-on-march-18th</link>
					<comments>https://gamingbolt.com/diablo-3-auction-house-goes-offline-on-march-18th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Mar 2014 09:51:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Auction House]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Reaper of Souls]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=188866</guid>

					<description><![CDATA[New changes detailed in recently released video.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/ijCgKciMIE4?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<p>Diablo 3 may have been one of the better action RPGs of all time, but it was overshadowed by the horrible Auction House, which allowed users the ability to sell and trade items using real world money without much issue. From server loads to connection problems, Blizzard Entertainment pretty much abandoned its always-online approach for the console versions.</p>
<p>It&#8217;s going to do the same for the PC version soon enough, with the Auction House going offline on March 18th. Blizzard released a new video explaining these changes and talks about how it became a “double-edged sword”. Till then, the Auction House will be supported. It will also release the 2.0.2 patch outside of North America.</p>
<p>Diablo 3: Reaper of Souls will be out on March 25th PC and Mac, with a PlayStation 4 release due in the coming months. Will you be picking it up, especially with the Auction House closing one week before? Let us know below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">188866</post-id>	</item>
		<item>
		<title>Blizzard Giving The Boot To Gold And Real-Money Auction Houses In Diablo 3</title>
		<link>https://gamingbolt.com/blizzard-giving-the-boot-to-gold-and-real-money-auction-houses-in-diablo-3</link>
					<comments>https://gamingbolt.com/blizzard-giving-the-boot-to-gold-and-real-money-auction-houses-in-diablo-3#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Thu, 19 Sep 2013 06:02:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Auction House]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172777</guid>

					<description><![CDATA[The end of the D3 auction house.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/Diablo-3_PS3-1.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-140631" alt="Diablo 3_PS3 (1)" src="https://gamingbolt.com/wp-content/uploads/2013/02/Diablo-3_PS3-1-1024x576.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/Diablo-3_PS3-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/02/Diablo-3_PS3-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/Diablo-3_PS3-1.jpg 1280w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Yesterday Blizzard announced that the plan to remove the gold and real-money auction house from Diablo 3 permanently. According to Blizzard developers, the feature undermined the core game play mechanic of Diablo 3: Kill as many enemies as you can for the best gear and the most gold.</p>
<p>Diablo 3 production director John Height released a statement on <a href="http://us.battle.net/d3/en/blog/10974978/" target="_blank">Battle.net</a>:</p>
<p>&#8220;When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades,&#8221; reads the post. &#8220;But as we&#8217;ve mentioned on different occasions, it became increasingly clear that despite the benefits of the [auction house] system and the fact that many players around the world use it, it ultimately undermines Diablo&#8217;s core game play: kill monsters to get cool loot. We&#8217;re working out the details of how the auction house system will be shut down, but we wanted to share the news as soon as we made the decision in order to give everyone as much advance notice as possible.&#8221;</p>
<p>The auction house will be officially shut down on March 18th, 2014.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">172777</post-id>	</item>
		<item>
		<title>Diablo 3 Auction House to Remain Offline for 24 Hours More</title>
		<link>https://gamingbolt.com/diablo-3-auction-house-to-remain-offline-for-24-hours-more</link>
					<comments>https://gamingbolt.com/diablo-3-auction-house-to-remain-offline-for-24-hours-more#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 May 2013 10:28:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Auction House]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=154026</guid>

					<description><![CDATA[Recently discovered gold exploit has been fixed, according to the developer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/05/diablo-3-leah.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/05/diablo-3-leah.jpg" alt="diablo 3 leah" width="505" height="284" class="aligncenter size-full wp-image-89986" srcset="https://gamingbolt.com/wp-content/uploads/2012/05/diablo-3-leah.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/05/diablo-3-leah-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Recently, with the latest 1.0.8 patch for Blizzard Entertainment&#8217;s Diablo 3, it was revealed that players had found a way to exploit the system to duplicate gold in the Auction House. This lead to some players amassing &#8211; no joke &#8211; hundreds of trillions of gold in a matter of hours.</p>
<p>The developer shut down the Auction House, promising to fix the bug rather than rolling back to a previous update and wiping out current progress of characters. Blizzard has also <a href="http://us.battle.net/d3/en/forum/topic/8770118014">announced</a> that the Auction House will currently remain offline for another 24 hours.</p>
<p>While the bug has been fixed, as Blizzard conducting audits on players who utilized the exploit. The developer will contine to post updates as to when the Auction House will be back online and fully functional. As for now, it appears we&#8217;ll need to wait and watch.</p>
<p>Certainly not what Blizzard had in mind when they introduced the Auction House system, which allows players to utilize virtual and real money to purchase items. But cest la vie.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">154026</post-id>	</item>
		<item>
		<title>Diablo 3 Auction House Offline After New Exploit Emerges</title>
		<link>https://gamingbolt.com/diablo-3-auction-house-offline-after-new-exploit-emerges</link>
					<comments>https://gamingbolt.com/diablo-3-auction-house-offline-after-new-exploit-emerges#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 May 2013 10:54:48 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Auction House]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[exploit]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=153650</guid>

					<description><![CDATA[Some users manage to generate trillions of gold using the new exploit.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">T</span>he Auction House in Diablo 3, wherein players can buy and sell items, has recently suffered a new exploit that saw users duplicating gold to generate tons of revenue. On its <a href="http://us.battle.net/d3/en/forum/topic/8770118014">official forums</a>, Blizzard has announced that the Auction House has since been disabled.</p>
<p>Blizzard stated that, &#8220;After the release of Patch 1.0.8 this morning. We found that some players were exploiting a bug that enabled them to duplicate gold through the Auction House. We&#8217;re working on fixing the bug right now, and bringing the Auction Houses offline helps us troubleshoot in a more stable environment while preventing further exploiting.&#8221;</p>
<p>How bad was it? Well, apparently one user, according to Battle.net, managed to accrue 371 trillion gold using the exploit. Talk about making it rain.</p>
<p>Despite requests for a rollback, Blizzard have decided to fix the issue instead. &#8220;We feel that this is the best course of action given the nature of the dupe, how relatively few players used it, and the fact that its effects were fairly limited within the region. </p>
<p>&#8220;We&#8217;ve been able to successfully identify players who duplicated gold by using this specific bug, and are focusing on these accounts to make corrections. While this is a time-consuming and very detailed process, we believe it&#8217;s the most appropriate choice given the circumstances.&#8221;</p>
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