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	<title>Avalanche Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Generation Zero Interview &#8211; Discussing the Tech Behind the Game</title>
		<link>https://gamingbolt.com/generation-zero-interview-discussing-the-tech-behind-the-game</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 21 May 2019 11:09:08 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Avalanche Studio]]></category>
		<category><![CDATA[Generation Zero]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=400099</guid>

					<description><![CDATA[Developers Avalanche Studio discuss the tech behind their open world first person shooter.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been some time now since Avalanche Studio released their open world first person title, <em>Generation Zero.&nbsp;</em>Back before the game&#8217;s launch, we chatted with the developers about their new title, <a href="https://gamingbolt.com/generation-zero-interview-an-open-world-action-title-rooted-in-realism">speaking of</a> everything from its world to its tone and a great deal more. Not too long afterward, we also sent across some of our questions about the tech behind&nbsp;<em>Generation Zero&nbsp;</em>and some of the work that went on on the game behind the scenes. Read our conversation below.</p>
<p><strong><em>NOTE: This interview was conducted prior to the game&#8217;s release.</em></strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-378593" src="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image.jpg" alt="generation zero" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Generation Zero</em> was actually built on tech we developed for our self-published game<em> theHunter: Call of the Wild</em>, which is also in first-person. We mainly worked on animations and AI behavior, as the machines are quite a different beast from animals."</p>
<p><strong>Did you have to make any notable adjustments to the Apex Engine’s toolsets </strong><strong>for <em>Generation Zero</em>, considering that the game is first person unlike <em>Just </em></strong><strong><em>Cause</em> or <em>Mad Max</em>? Did any of that align with work on <em>Rage 2</em>, perhaps?</strong></p>
<p><em>Generation Zero</em> was actually built on tech we developed for our self-published game<em> theHunter: Call of the Wild</em>, which is also in first-person. We mainly worked on animations and AI behavior, as the machines are quite a different beast from animals.</p>
<p><strong>Given that <em>Generation Zero</em> is much more grounded </strong><strong>than most of your other titles, were there any significant changes you had to </strong><strong>make to development methods for laying down the game’s systems and </strong><strong>mechanics?</strong></p>
<p>In <em>Call of the Wild</em>, we have a background AI simulation for animal behaviors. We used that as a foundation in <em>Generation Zero</em> for a persistent experience of the machines. This means that if you damage a machine and then escape you can later encounter the same machines with the damage you inflicted earlier.</p>
<p><strong>Can you share details about the game’s lighting system? Is there any </strong><strong>support for Global Illumination?</strong></p>
<p>The game does support Global Illumination already and the dynamic day cycle combined with the fully dynamic weather engine results in ever-changing lighting of the world.</p>
<p><strong>How big is the world compared to <em>Just Cause 4</em>?</strong></p>
<p>It’s really difficult to give an exact size of the game world seeing as it consists of several islands, but in true Avalanche Studios style it is, of course, huge and it will take many hours for players to traverse it in its entirety.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2.jpg"><img decoding="async" class="aligncenter wp-image-378590" src="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2.jpg" alt="generation zero" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/generation-zero-image-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"New platforms like Stadia sound very exciting as they will help reach even more gamers worldwide &#8211; and more importantly players of all levels and that play on vastly varying types."</p>
<p><strong>In our last interview you confirmed that the Xbox One X will have </strong><strong>enhancements, but can you now share specific details?</strong></p>
<p>Sure, the Xbox One X version of the game runs at a 1800p resolution at 30 fps. It also has higher resolution textures to fully make use of the 1800p rendering.</p>
<p><strong>Can you do the same for the PS4 Pro version as well?</strong></p>
<p>Of course! On the PlayStation 4 Pro, the game runs at a 1440p resolution at 30 fps.</p>
<p><strong>How’s the game running on the base PS4 and Xbox One models in terms of </strong><strong>frame rate and resolution?</strong></p>
<p>On the base PS4 and Xbox One, the game runs at 1080p at 30 fps.</p>
<p><strong>Do you have any plans to launch on Stadia?</strong></p>
<p>New platforms like Stadia sound very exciting as they will help reach even more gamers worldwide &#8211; and more importantly players of all levels and that play on vastly varying types.</p>
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		<title>Just Cause 4’s Newest Trailer Shows Off Its Game World</title>
		<link>https://gamingbolt.com/just-cause-4s-newest-trailer-shows-off-its-game-world</link>
					<comments>https://gamingbolt.com/just-cause-4s-newest-trailer-shows-off-its-game-world#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 14 Sep 2018 18:30:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avalanche Studio]]></category>
		<category><![CDATA[Just Cause 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=361240</guid>

					<description><![CDATA[That’s a lot of room for you to play around in. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/just-cause-4.png"><img decoding="async" class="aligncenter wp-image-340654" src="https://gamingbolt.com/wp-content/uploads/2018/06/just-cause-4.png" alt="just cause 4" width="620" height="344" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/just-cause-4.png 1000w, https://gamingbolt.com/wp-content/uploads/2018/06/just-cause-4-300x167.png 300w, https://gamingbolt.com/wp-content/uploads/2018/06/just-cause-4-768x426.png 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Square Enix just released a new trailer for the upcoming <i>Just Cause 4</i>, where they took the chance to highlight and showcase more of the game’s world. The game’s world is extremely large, which we already knew from <a href="https://gamingbolt.com/just-cause-4-full-map-revealed-is-pretty-damn-massive">the map that they released for it</a> a few weeks ago, and extremely varied in terms of the biomes that it includes- and this video shows that off in all of its glory.</p>
<p>We also get to see a whole lot of the natural disasters that can occur in this playground (including the tornadoes that are being featured in this game so prominently), and the best part is, this is all gameplay footage. So what we see here <i>is</i> representative of what we will see when we end up playing the game. You get 10 minutes of footage, too- which, if I am not wrong, is the most in a single video that we have gotten to see for this game yet.</p>
<p>You can check out the trailer for yourself below. <i>Just Cause 4</i> launches on December 4 for PS4, Xbox One, and PC.</p>
<p><iframe loading="lazy" title="Just Cause 4 SPOTLIGHT: World and Biomes" width="500" height="281" src="https://www.youtube.com/embed/isj2j7GfTJY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Just Cause 3 Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/just-cause-3-wiki</link>
					<comments>https://gamingbolt.com/just-cause-3-wiki#respond</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Wed, 04 Mar 2015 06:05:18 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Avalanche Studio]]></category>
		<category><![CDATA[just cause 3]]></category>
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		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=221714</guid>

					<description><![CDATA[Everything you need to know about Just Cause 3]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">J</span>ust Cause 3 is an upcoming open world, high octane action, third person shooter video game that is currently being developed by Avalanche Studios, the same developer behind the hugely successful Just Cause series.</p>
<p>Just Cause 3, which is being published by Square Enix, is being developed for release on the Xbox One, PS4 and PC. While there&#8217;s no exact release date yet for the game, Avalanche Studios are said to be targeting a June 2015 release window. The game will be made available at retail and via digital download by way of your platform specific store.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1491445" src="https://cms.springboardplatform.com/embed_iframe/475/video/1491445/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>Just Cause and Just Cause 2 were originally published by the now defunct Eidos Interactive. They were acquired by Square Enix and re-branded as Square Enix Europe. To that end, Just Cause 3 is being published by Square Enix.</p>
<p>The game was first made known in the public eye, albeit cryptically and under the guise of a code name, on May 28th of 2012. This happened when it was announced that Avalanche Studios were internally developing a game under the name of &#8220;Project Mamba&#8221;, which was said to be a &#8220;Groundbreaking&#8221; game that was set in an open world and jointly developed with Square Enix. This was later to be revealed as Just Cause 3, the latest and third entry into the massively successful Just Cause series of games.</p>
<p>With words like &#8220;groundbreaking&#8221; being used to describe the game, it was little surprise when the following statement was made, “Just Cause 2 was already enormous,” Avalanche Studios said. “We really wanted to focus now on density and the feel of the world itself. So we didn&#8217;t necessarily just have to do increased land mass. But we have certainly gone a lot bigger when it comes to density of the world. And now it’s not just on top of the world–we also have caves and tunnels and all sorts of stuff there, too.”</p>
<p>Despite the overall game world being smaller than that of Just Cause 2, the games overall size has increased thanks to increased verticality afforded to the player by way of high buildings, mountain ranges and subterranean cave systems.</p>
<p>Christofer Sundberg, founder and Chief Creative Officer at Avalanche Studios also made it known that the game would not have a form of multiplayer when it launches, nor is it likely to contain one. Addressing the issue, when questioned about the fan made Just Cause 2 Multiplayer Mod, Sundberg said “The mod is absolutely fantastic.” but then went on to say, “We owe those guys a lot. They have actually supported the game and helped it stay alive so many years after it was released. We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience.”</p>
<p>Much to the pleasure of gamers the world over, Just Cause 3 will be released as a full game and it won&#8217;t feature any in game Micro Transactions, which is surprising given Square Enix&#8217;s tendency to release single weapons and character skins as DLC. While Avalanche has said, &#8220;It does not feature in-game micro transactions.&#8221; this doesn&#8217;t rule out the possibility of DLC as the two are technically separate things.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/just-cause-3.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-213561" src="https://gamingbolt.com/wp-content/uploads/2014/11/just-cause-3.jpg" alt="just cause 3 ps4 xbox one pc" width="621" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/just-cause-3.jpg 610w, https://gamingbolt.com/wp-content/uploads/2014/11/just-cause-3-300x168.jpg 300w" sizes="auto, (max-width: 621px) 100vw, 621px" /></a></p>
<p>At the time of writing, no information has been made available about the games overall plot. What we do know is that the game takes place on a fictional Island set in the Mediterranean known as Medici. The series protagonist, Rico Rodriguez is set to return and fight against the cruel dictator General Di Ravello.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/Just-Cause-3-Airplane.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-213805" src="https://gamingbolt.com/wp-content/uploads/2014/11/Just-Cause-3-Airplane-1024x576.jpg" alt="Just Cause 3 Airplane" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/Just-Cause-3-Airplane-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/11/Just-Cause-3-Airplane-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/Just-Cause-3-Airplane.jpg 1152w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At the time of writing, February 1st 2015 there has been no gameplay revealed to the public or media. Christofer Sundberg, the Founder &amp; Creative Director at Avalanche Studios, has however taken to Twitter and confirmed that a trailer should be coming soon, “Soooo… #JustCause3 trailer? Yes! We’re working on it and the date is very SOON (like in weeks) I promise. #AvalancheStudios”.</p>
<p>We do know that the game is an open world, third person shooter. The series iconic Grapple Gun that lets you perform outrageous tricks and maneuvers, there is also said to be a new item in the game in the form of a wing suit which was presumably added to help cover great distances with speed with thanks to the games newly increased verticality.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/screenshot-16.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-216918" src="https://gamingbolt.com/wp-content/uploads/2014/12/screenshot-16-1024x555.jpg" alt="just cause 3" width="620" height="336" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/screenshot-16-1024x555.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/12/screenshot-16-300x162.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/screenshot-16.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>At this point in time, we know about only two characters in the game, one of which is the main protagonist whilst the other is the games antagonist.</p>
<p>They are:</p>
<p>Rico Rodriguez &#8211; The protagonist of Just Cause 3 sets out with all manner of weapons and gadgets.</p>
<p>General Di Ravello &#8211; The general is a dictator that is said to be cruel.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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