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	<title>Batman: Year One &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DOOM: The Dark Ages&#8217; Slayer is Inspired by Frank Miller&#8217;s Batman</title>
		<link>https://gamingbolt.com/doom-the-dark-ages-slayer-is-inspired-by-frank-millers-batman</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 26 Jan 2025 18:12:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Batman: Year One]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DOOM Year Zero]]></category>
		<category><![CDATA[DOOM: The Dark Ages]]></category>
		<category><![CDATA[id Software]]></category>
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		<category><![CDATA[ps5]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=609896</guid>

					<description><![CDATA[“We're constantly refining how heavy he feels. Everything he does is big and powerful," said creative director Hugo Martin.]]></description>
										<content:encoded><![CDATA[<p>After its <a href="https://gamingbolt.com/doom-the-dark-ages-launches-on-may-15">gameplay deep dive</a> at the Xbox Developer_Direct, id Software&#8217;s <em>DOOM: The Dark Ages</em> has become one of this year&#8217;s most anticipated games. Going from a speedier Doom Slayer to a more ground-heavy, hulking figure that batters demons looks very appealing, never mind piloting an Atlan mech or having a dragon mount.</p>
<p>What inspired id Software to opt for a heavier version of the Slayer? In a Q&amp;A session attended by <a href="https://www.trueachievements.com/news/doom-the-dark-ages-batman-the-dark-knight" target="_blank" rel="noopener">True Achievements</a>, creative director Hugo Martin said that Frank Miller&#8217;s<em> Batman</em> comics played a big part. He even confirmed that the <a href="https://gamingbolt.com/fallout-3-remaster-doom-year-zero-dishonored-3-and-more-leaked">leaked codename for the title</a>, <em>DOOM Year Zero</em>, was a homage to <em>Batman: Year One</em>.</p>
<p>&#8220;My all-time favorite comic, which, big surprise, I think it&#8217;s a favorite comic of many people, is Frank Miller&#8217;s <em>The Dark Knight</em>. He showed a depiction of Batman that was huge. He was amazing. He was powerful. He looked like a tank[&#8230;] Everything about his arsenal is powerful. He just looked awesome, and it was like, &#8216;I&#8217;d love to make a slayer like that,&#8217; like a heavier, powerful Slayer,” said Martin.</p>
<p>He also felt that id Software hit the mobility limit in <em>DOOM Eternal</em>. &#8220;There was no more speed and acrobatics to pull out of <em>Doom Eternal</em>. I mean, <em>Doom Eternal</em> and its DLCs, we&#8217;re proud of that game. It stands on its own, as does <em>Doom</em> (2016), but this felt like a variation on the Doom Slayer power fantasy that was worth exploring and would feel good to the players.</p>
<p>“He&#8217;s not easy. We&#8217;re constantly refining how heavy he feels. I mean, when he walks, you can hear it. Everything he does is big and powerful, and it feels awesome.&#8221;</p>
<p><em>DOOM: The Dark Ages</em> launches on May 15th for PS5, Xbox Series X/S, and PC while launching on day one for Game Pass. It&#8217;s also rumored to <a href="https://gamingbolt.com/doom-the-dark-ages-will-also-launch-for-nintendo-switch-2-rumour">be coming to the Nintendo Switch 2</a>. Pre-orders for the title <a href="https://gamingbolt.com/doom-the-dark-ages-pre-orders-receive-2-days-early-access-campaign-dlc-confirmed">will receive two days of early access</a>, while Premium Edition owners get the Divinity Skin Pack and campaign DLC.</p>
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