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	<title>Battle Royale &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Battlefield 5: Battle Royale Mode &#8220;Is Natural Fit&#8221; For DICE</title>
		<link>https://gamingbolt.com/battlefield-5-battle-royale-mode-is-natural-fit-for-dice</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 24 May 2018 14:49:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battle Royale]]></category>
		<category><![CDATA[battlefield 5]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=338148</guid>

					<description><![CDATA["We've got the sandbox, vehicles and the epic scale."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Battlefield-5-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-338151" src="https://gamingbolt.com/wp-content/uploads/2018/05/Battlefield-5-1.jpg" alt="Battlefield 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Battlefield-5-1.jpg 720w, https://gamingbolt.com/wp-content/uploads/2018/05/Battlefield-5-1-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>DICE&#8217;s <em>Battlefield 5</em> introduces a ton of changes that both series veterans and new players will really need to wrestle with. Fortifications can be built to counteract environmental destruction, all classes can revive allies now and no full HP regeneration are just a few things. However, among the announcements of Combined Arms, Grand Operations and Tides of War, DICE neglected to mention the rumoured Battle Royale mode.</p>
<p>While this isn&#8217;t to say the mode isn&#8217;t coming, <a href="https://www.gamespot.com/articles/battlefield-5-dev-says-fortnite-style-battle-royal/1100-6459157/">GameSpot</a> discussed it with senior producer Andreas Morrel. Morrel noted that there&#8217;s nothing to announce about Battle Royale at this time but it is something that would be a &#8220;natural fit&#8221;.</p>
<p>&#8220;It&#8217;s hard to miss the battle royale frenzy that&#8217;s ongoing. We&#8217;re all very much fans of it, back at DICE, and we&#8217;re definitely looking to see how <em>Battlefield</em> can explore the Battle Royale genre.&#8221;</p>
<p>&#8220;We&#8217;ve got the sandbox, we&#8217;ve got the vehicles, we&#8217;ve got the epic scale &#8211; it is a natural fit for us.&#8221;</p>
<p><em>Battlefield 5</em> will be launching globally on October 19th for Xbox One, PS4 and PC. There will be no<em> Premium Pass,</em> which means all future modes and maps will be free. Cosmetics will be available to purchase with real money but they can also be earned via in-game currency. No loot boxes to be seen here.</p>
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		<title>15 Best Battle Royale Games You Need To Play</title>
		<link>https://gamingbolt.com/15-best-battle-royale-games-you-need-to-play</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 16 May 2018 11:41:16 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Battle Royale]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=335354</guid>

					<description><![CDATA[The best battle royale games out there as of right now. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f you&#8217;ve been keeping up <em>at all </em>with the video games industry, you know that battle royale games have seen a meteoric rise in popularity. It&#8217;s not as if the genre (if it can be called that) was <em>just </em>created – it&#8217;s been around for some time – but with games like <em>PlayerUnknown&#8217;s Battlegrounds </em>and <em>Fortnite </em>taking the world by storm in the last year, battle royale has become exceedingly popular, to the point where we&#8217;re now hearing about all the major franchises looking to put their own spin on it. Even now, though, there are plenty of great battle royale games out there, and in this feature, we&#8217;re going to take a look at fifteen of them.</p>
<p><strong>PLAYERUNKNOWN&#8217;S BATTLEGROUNDS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-xbox-one.jpg"><img decoding="async" class="aligncenter wp-image-312899" src="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-xbox-one.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-xbox-one.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg-xbox-one-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg-xbox-one-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Let&#8217;s get the most obvious ones out of the way right at the beginning. <em>PUBG </em>hit Early Access on Steam last year and crept up on all of us out of nowhere, and it <em>exploded </em>in terms of popularity. For weeks, it was the most played game on Steam, and though competition from other games has seen that decrease a bit subsequently, this is still very much one of the best battle royale experiences out there. <em>PUBG </em>is perhaps one of the purest forms of battle royale out there, and its great map design and authentic gunplay make it dangerously addictive. It&#8217;s not the most polished or bug-free game out there, but it makes up for those shortcoming with its engaging gameplay loop.</p>
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		<title>The Battle Royale &#8220;Bubble&#8221; and Importance of Iteration in Games</title>
		<link>https://gamingbolt.com/the-battle-royale-bubble-and-importance-of-iteration-in-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 14 Mar 2018 08:49:12 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[Battle Royale]]></category>
		<category><![CDATA[Borderlands]]></category>
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		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[Fortnite: Battle Royale]]></category>
		<category><![CDATA[h1z1]]></category>
		<category><![CDATA[path of exile]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[Rust]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[Warframe]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=327170</guid>

					<description><![CDATA[Are the PUBG and Fortnite: Battle Royale imitators really dead on arrival or do they feed a much larger cycle?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>isten, oh reader o&#8217; mine. I have an idea. You&#8217;ve probably heard it before. But I swear I was working on it before everyone else. They just happened to get in at the right time.</p>
<p>My idea is “current trend that&#8217;s hot and spawning tons of imitators”. I know, I know, you&#8217;re probably skeptical. &#8220;What is it about your idea that&#8217;s so unique?&#8221; Well, it&#8217;s better than that other game and it&#8217;ll definitely be the best thing ever. You just have to stick with me on this journey and great things will happen. Oh and I&#8217;ll definitely be offering constant communication, clearly thought-out design choices and anti-cheater practices. You can&#8217;t go wrong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg"><img decoding="async" class="aligncenter size-full wp-image-190788" src="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg" alt="doom 1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/doom-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/doom-1-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Id Software released <em>Wolfenstein 3D</em> in 1992 and then <em>Doom</em> in 1993. Suddenly, the world wanted first person shooters; the industry thought they wanted even more violence in said shooters."</p>
<p>This might sound familiar to many of you (heck, it might even be an analogy for this article&#8217;s flow). However, it&#8217;s a trend that&#8217;s been observed time and time again. Id Software released <em>Wolfenstein 3D</em> in 1992 and then <em>Doom</em> in 1993. Suddenly, the world wanted first person shooters; the industry thought they wanted more violence in said shooters. Hence, we had<em> Duke Nukem 3D, Blood, Heretic, Hexen, Shadow Warrior, Kiss: Psycho Circus</em> and <em>Unreal</em>.</p>
<p>Titles like <em>System Shock 2</em> and eventually <em>Half-Life</em> were attempting to do something different and succeeded in spades. <em>System Shock 2</em> felt like a more natural evolution of <em>Ultima Underworld,</em> bringing the first person shooter/RPG hybrid to a better form. While id Software cranked out <em>Quake</em> and was preparing to “revolutionize” multiplayer FPS gaming with <em>Quake 3</em>, Valve delivered <em>Half-Life</em>.</p>
<p>Complete tonal shift. Now, everyone wanted to be the next <em>Half-Life</em>. Developers implemented in-game sequences that played out like cutscenes. “Story” was the defining feature of a good first person shooter. It&#8217;s worth noting the small sidetrack which <em>Half-Life</em> spawned which went on to become bigger than the base game. When <em>Quake 3: Arena</em> and <em>Unreal Tournament</em> were duking it out, the latter completely dumping on the former, it was<em> Counter-Strike</em> that ultimately won gamers&#8217; hearts and minds.</p>
<p>You guessed it. Now everyone was trying to be the next tactical first person shooter with realistic weapons, objective play and Terrorists vs. Counter-Terrorists. It&#8217;s to <em>Counter-Strike&#8217;s</em> credit that all these years later, it&#8217;s still one of the most popular multiplayer shooters in the world.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299120" src="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Warcraft-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even if these games didn&#8217;t invent their key gameplay mechanics, they presented them in an appealing, unquestionably fun format that attracted millions."</p>
<p>In another gaming sphere, Blizzard helped facilitate an intriguing, hero-based version of real-time strategy for <em>Warcraft 3: Reign of Chaos</em>. It was designed using the game&#8217;s World Editor by a few people, namely IceFrog (who would become important way later) who called it Defense of the Ancients. Riot Games saw this and decided to make their own version of the formula, dubbing it <em>League of Legends</em>. It was a free to play multiplayer online battle arena that combined strategy with heroes, RPG-leveling, build diversity and team play. While it brought about a new age of strategic gameplay, it was Valve that purchased the rights to <em>Dota</em> to create a standalone sequel – the titanic <em>Dota 2</em>. A massive esports scene and millions of lives were changed forever, including IceFrog&#8217;s as he continues to work on and maintain the game.</p>
<p>What happened next? Why, everyone started adopting this MOBA format. From <em>Guardians of Middle-Earth</em> to <em>Awesomenauts </em>to <em>Battleborn</em>, and <em>Gigantic</em> to <em>Heroes of the Storm</em>, everyone was trying to get in on the MOBA train.</p>
<p>Before I go on to look at other games which took the world by storm with their concepts, it&#8217;s important to note a few things. Firstly, even if these games didn&#8217;t invent their key gameplay mechanics, they presented them in an appealing, unquestionably fun way that attracted millions. Secondly, while there have been games that pretty much created new genres, there have been dozens, if not hundreds, of imitators that have failed.</p>
<p>Though <em>Team Fortress 2</em> really introduced the mainstream to the concept, it wasn&#8217;t quite the massive global phenomenon that <em>Dota 2</em> would become (it&#8217;s still very popular though). The same goes for <em>Monday Night Combat</em> and <em>Global Agenda.</em> However, when Blizzard&#8217;s <em>Overwatch</em> released, hero shooters were suddenly the “in thing”. <em>Battleborn,</em> a MOBA/FPS hybrid, was an unfortunate victim to it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-327004" src="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg" alt="Overwatch Brigitte_02" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02.jpg 1601w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-768x429.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Overwatch-Brigitte_02-1024x572.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even with PUBG&#8217;s success though, there was a growing wave of discontent. Perhaps it was because developer Bluehole, now PUBG Corp, couldn&#8217;t address issues fast enough."</p>
<p><em>Paladins</em> is still considered an <em>Overwatch</em> clone despite the developer working on <em>Global Agenda</em> several years prior. In this case, though the hero shooter as a concept isn&#8217;t new, <em>Overwatch</em> is considered the de facto hero shooter to play. Even when games weren&#8217;t trying to blatantly ape<em> Overwatch,</em> there was a sense of introducing character abilities and personalities with a focus on objective play just like it. Blizzard has capitalized on this even further by cementing <em>Overwatch</em> as <em>the </em>competitive hero shooter with the <em>Overwatch League</em> attracting millions of viewers.</p>
<p>Which brings us to Last Man Standing aka Battle Royale genre. Last Man Standing has been a bog standard game mode for a long time. However, <em>PlayerUnknown&#8217;s Battlegrounds</em> took the concept, added 100 players across a giant map and emphasized quicker action over slow-paced survival. The game exploded in popularity, selling tens of millions of units within the first several months of Early Access. Obviously, several developers were already getting in on the craze. <em>Counter-Strike</em> is rumoured to be receiving a Battle Royale mode, <em>Paladins</em> introduced its own Battlegrounds mode for release later this year and even Electronic Arts expressed an interest in the format.</p>
<p>Even with <em>PUBG&#8217;s</em> success though, there was a growing wave of discontent. Perhaps it was because developer Bluehole, now PUBG Corp, couldn&#8217;t address issues fast enough. Maybe it was because certain basic aspects for a multiplayer shooter like kill cams, replays, anti-cheat functions and whatnot were straight up missing. By the time <em>PlayerUnknown&#8217;s Battlegrounds</em> finally released in its version 1.0 state, it looked more like a victim of hype with each passing week.</p>
<p>Of course, that&#8217;s also because <em>Fortnite: Battle Royale</em> was a thing. Here was a game that performed well – with a few bugs here and there – while introducing a few novel additions to an existing concept. <em>Fortnite: Battle Royale&#8217;s</em> take on building, shooting, loot hunting and wacky limited time modes – coupled with a development team that responded quickly to feedback – became monstrously popular. Yes, the game is free to play but 40 million downloads with a peak concurrent player count of 3.4 million is nothing to scoff at. In fact, it&#8217;s already beaten <em>PUBG&#8217;s</em> record while its competitor is on the decline in peak player counts.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-320069" src="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg" alt="Fortnite Battle Royale_Boogie Bomb" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-300x151.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-768x387.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/Fortnite-Battle-Royale_Boogie-Bomb-1024x516.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Because there&#8217;s a third factor when certain games become trendsetters and spawn imitators – that there will be an off-shoot which creates an entirely new direction and players will flock to it."</p>
<p>What&#8217;s interesting with <em>PlayerUnknown&#8217;s Battlegrounds</em> is that this decline wasn&#8217;t sudden. You could argue that it&#8217;s been happening since <em>Fortnite: Battle Royale</em> first launched or that it&#8217;s the result of months and months of complaints finally boiling over. Either way, it&#8217;s perplexing because the usual imitators are on the backfoot.</p>
<p>However, I don&#8217;t believe that every time a successful game launches, its imitators are immediately doomed. Because there&#8217;s a third factor when certain games become trendsetters and spawn imitators – that there will be an off-shoot which creates an entirely new direction and players will flock to it.</p>
<p>Take a look at <em>Rust</em>. Though it was pretty much the standard for survival titles, its competitors like <em>H1Z1, 7 Days to Die</em> and <em>DayZ</em> have more or less floundered. However, it was also thanks to the Battle Royale mod in <em>Arma 2&#8217;s DayZ</em> that the modern foundation for the genre was formed. Brendan “PlayerUnknown” Greene was responsible for this mode and subsequently moved on to <em>Arma 3</em>. It wouldn&#8217;t be long before Daybreak Games (Sony Online Entertainment at the time) brought Greene on to consult for <em>H1Z1&#8217;s King of the Kill</em> mode. Greene would go on to refine the Battle Royale genre, creating an alternative to the traditional survival formula seen in games like <em>Rust</em>. If <em>PlayerUnknown&#8217;s Battlegrounds</em> is the grand result of his vision, then Epic Games went about creating a more arcade-like experience with <em>Fortnite: Battle Royale</em>.</p>
<p>Such offshoots of genres happen all the time. The popularity of <em>Warcraft 3&#8217;s</em> Defense of the Ancients spurred the development of <em>League of Legends</em> and <em>Dota 2</em>. Though there were a number of imitators, some one saw the potential of having heroes in other genres like shooters. In good time – and with the right marketing and polish – Blizzard would deliver on that premise with <em>Overwatch</em>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299901" src="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg" alt="Diablo 3 Rise of the Necromancer-01" width="620" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01-300x174.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The over-arching point isn&#8217;t a simple one that can just be boiled down to “X game creates new concept, spurs imitators but also helps create Y game. Y game then has its own concept, spurs imitators, repeat”."</p>
<p>Another good example is Blizzard&#8217;s <em>Diablo</em> franchise. What started as an evolution, a more loot-oriented version of <em>NetHack</em>, would become the default action RPG for a generation of gamers. Several <em>Diablo</em> clones were released and many would flounder while Blizzard experienced greater highs with <em>Diablo 2</em>. However, along the way, Gearbox Software had the bright idea of incorporating loot mechanics into a first person shooter. Thus, <em>Borderlands</em> was born. Then you had Grinding Gear Games which looked at the concept of <em>Diablo 3</em> (pre-<em>Reaper of Souls</em>) and decided to incorporate a more <em>Diablo 2</em>-style of progression, character customization and aesthetic design in the free to play space. In a way, the genre has gone in a circle.</p>
<p>However, some one at Bungie probably saw the concept that <em>Borderlands</em> (and <em>World of Warcraft</em> to some extent) offered and decided to add shared world aspects to a looter shooter. The massive success of <em>Destiny</em> would spur Ubisoft to create its own shared world shooter in <em>The Division</em>, which ironically has migrated more to a <em>Diablo 3</em>-style loot grind. And it would be naïve to assume that the development of EA&#8217;s <em>Anthem</em> wasn&#8217;t spurred by the desire to cash in on <em>Destiny&#8217;s</em> demographic.</p>
<p>Of course, once again, you had someone who looked at the <em>Diablo 3</em> grind and decided to go in a completely different direction. That would be Digital Extremes&#8217; <em>Warframe</em>, which offered a free to play, third person action RPG experience with traversal mechanics, loot grinding (but on a longer term basis with regards to crafting and farming) and trading. Suffice to say that the success of <em>Warframe</em> defies any conventional route that publishers have taken with their shared world titles. Everyone is pretty much wondering how to replicate <em>Warframe&#8217;s</em> success but within a $60 package. <em>Anthem</em> might go in that direction if the power armour gameplay is anything to go by. Heck, even <em>Destiny 2</em> might try for a more robust mods system in order to cater to player power fantasy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-318695" src="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg" alt="PlayerUnknowns Battlegrounds" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/PlayerUnknowns-Battlegrounds-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"So while it may seem like the Battle Royale “bubble” has burst before it really got going, it&#8217;s a lot more complicated than that."</p>
<p>The over-arching point isn&#8217;t a simple one that can just be boiled down to “X game creates new concept, spurs imitators but also helps create Y game. Y game then has its own concept, spurs imitators, repeat”. However, in this age of players scoffing at reskins, the “copying” of mechanics in other games and similar titles competing for the same space, it&#8217;s interesting to see developers take concepts and iterate on them in such interesting ways.</p>
<p>These can often lead to new trends or entirely new styles of gameplay and thus the cycle repeats. It&#8217;s not a guaranteed tactic that always works – we doubt <em>H1Z1&#8217;s</em> recent Auto Royale mode is going to spark the next gaming revolution (especially if it has gone free to play) – but it is evidence that not everything is happening in a vacuum. Not every innovative new title is being released out of the blue – it could be the work of years, if not decades, of iteration, improvement and optimization by several developers.</p>
<p>While it may seem like the Battle Royale “bubble” has burst before it really got going, it&#8217;s a lot more complicated than that. If we&#8217;re talking about the success of Battle Royale titles and how many more will be created as a result, thus leading to more saturation in the market, then a bubble could be said to be forming. It&#8217;s too early to determine such at this point but again, the trend could lead to something else. The gaming industry may seem fairly stagnant at times, recycling ideas and just chugging along while the original innovator continues to make it big. But every new title offers its own little iteration until that one game comes along that changes it all. It just may not be immediately obvious at first.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">327170</post-id>	</item>
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		<title>Fortnite Hits 7 Million Registered Players</title>
		<link>https://gamingbolt.com/fortnite-hits-7-million-registered-players</link>
					<comments>https://gamingbolt.com/fortnite-hits-7-million-registered-players#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 05 Oct 2017 09:20:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battle Royale]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=308506</guid>

					<description><![CDATA[This is across the base game and Battle Royale at this point in time.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/ConstructorRepair_Final_1080P.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-301433" src="https://gamingbolt.com/wp-content/uploads/2017/07/ConstructorRepair_Final_1080P.jpg" alt="fortnite" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/ConstructorRepair_Final_1080P.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/ConstructorRepair_Final_1080P-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Epic Games&#8217; <em>Fortnite</em> has been going great guns since it launched. Several days after launch, it garnered 500,000 players who picked up the Founder&#8217;s Pack on PS4, Xbox One and PC. Epic even launched a standalone <em>Battle Royale</em> mode for the game that was free for all platforms and which garnered 1 million players at launch.</p>
<p>However, it seems that the base <em>Fortnite</em> experience is doing even better than we thought. Epic has announced that it hit 7 million players thus far for <em>Fortnite</em> and <em>Battle Royale</em> together. How much of that number is for<em> Battle Royale</em> is unknown but it still speaks volumes of the popularity of <em>Fortnite</em>.</p>
<p>To celebrate, Duos and Supply Drops are now available in <em>Battle Royale</em>. The former lets you team up with one other partner while the latter spawns crates from the sky with awesome loot in random locations. The kicker is that everyone usually converges on them.</p>
<p>You can play <em>Fortnite</em> by picking up the Founder&#8217;s Pack for $40 on Xbox One, PS4 and PC or just wait till 2018 when the game will go free to play.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Thanks to over 7 million of you who have played Fortnite! We want to keep the Battle Bus flying, so Duos and Supply Drops are available NOW. <a href="https://t.co/sRx767u4aG">pic.twitter.com/sRx767u4aG</a></p>
<p>&mdash; Fortnite (@FortniteGame) <a href="https://twitter.com/FortniteGame/status/915581141314351107?ref_src=twsrc%5Etfw">October 4, 2017</a></p></blockquote>
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