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	<title>Battlefront &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Battlefront &#8216;Looks Great&#8217; On Xbox One</title>
		<link>https://gamingbolt.com/star-wars-battlefront-looks-great-on-xbox-one</link>
					<comments>https://gamingbolt.com/star-wars-battlefront-looks-great-on-xbox-one#comments</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 21 Apr 2015 06:53:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefront]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[star wars]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229376</guid>

					<description><![CDATA[Have you been talked into wanting the game?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-229128" src="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31.jpg" alt="Star Wars Battlefront" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31.jpg 800w, https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-31-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In the wake of the newest Star Wars Battlefront Trailer, which seems to have disappointed as many people as it pleased, EA and DICE have been going all out to talk about the game. Be it a somewhat <a href="https://gamingbolt.com/star-wars-battlefront-new-details-on-at-at-new-features-and-immersion-factor">personal approach</a>, or a more <a href="https://gamingbolt.com/star-wars-battlefront-wont-resemble-anything-dice-has-done-before">definitive statement</a>, the game is starting to take shape in the public eye.</p>
<p>Producer Jesper Nielsen has been on <a href="https://www.reddit.com/r/StarWarsBattlefront/comments/32y0we/new_battlefront_trailer/cqhbmz9" target="_blank">Reddit</a> talking as best he can about the game and the differences between the Xbox One and PS4. He said, &#8220;I’m sorry, but I simply can’t go into too much detail on these things. Yes, it looks great on Xbox One as well. But if you want me to start specifying if XB1 and PS4 versions look identical, etc., that’s a level of detail I just can’t go into yet. Remember it’s also still in development; there’s a lot of months to go with optimizations, tweaks and polish.&#8221;</p>
<p>He went on to add his personal opinion, saying &#8220;What I can say though, as a personal prediction: I think this will be one of the most beautiful games, if not the most beautiful game, on all three platforms when it launches. Remember that’s just my personal prediction, not a fact (e.g. I don’t know how other games will look by then, etc.)&#8221;</p>
<p>With Phil Spencer having recently spoken about how <a href="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer-300x168.jpg">this years E3 will have more Gameplay</a> than it does Trailers, we can hope that the game will make an appearance in earnest at the show. Nielsen himself has said, regarding gameplay footage, &#8220;It will come in due time.&#8221; Who knows, we might even see a surprise Hardline-esque Beta.</p>
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		<title>Star Wars Battlefront New Details On AT-AT, New Features And Immersion Factor</title>
		<link>https://gamingbolt.com/star-wars-battlefront-new-details-on-at-at-new-features-and-immersion-factor</link>
					<comments>https://gamingbolt.com/star-wars-battlefront-new-details-on-at-at-new-features-and-immersion-factor#comments</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Mon, 20 Apr 2015 17:28:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefront]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229347</guid>

					<description><![CDATA[Producer Jesper Nielsen doles out new information.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5.jpg"><img decoding="async" class="aligncenter  wp-image-229130" src="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5.jpg" alt="Star Wars Battlefront" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5.jpg 800w, https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-5-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>EA DICE has made some rather daft decisions with Star Wars Battlefront, no single player, no bot support, no classes and the like, but this hasn&#8217;t knocked Producer Jesper Nielsen from his stride. He took to <a href="https://www.reddit.com/user/DICE_TheBikingViking" target="_blank">Reddit</a> to help explain the choices that were made and to give some more details on the game.</p>
<p>Having already called the game &#8220;incredibly fun and immersive&#8221;, he took the time to explain his definition of immersion. Agreeably ripping on the overuse of buzz words like &#8220;innovation&#8221;, something EA is prone to doing, he said, &#8220;Of course it means something. Has it been overused? Surely. Just like innovation, etc. But those words still mean something. In this case it really refers to the feeling of being present at those famous SW locations. Running around in the Endor forest is just so cool!&#8221;</p>
<p>He went on to talk about how visuals and audio are key to creating a sense of immersion, valid points all. He said, &#8220;it’s not all about the graphics. The visuals are obviously a big part of creating immersion, but so is a lot of other things. Like sound, as you mention. Oh, the sounds and music in this game… it’s amazing! I still think it’s what I love the most about it. Something so magical there. But yes, content is also important. Will the final list of content please everyone? Maybe not, that’s always hard to do, but I think most will be more than satisfied&#8221;</p>
<p>Speaking about the aforementioned daft moves, he goes on to talk about his understanding of peoples feelings. Though he remains convinced that they will come around, saying, &#8220;I completely understand a lot of the reactions – of course it can feel disappointing, frustrating, etc. However I do think once people try it out, they will enjoy the game for what it is; an absolutely spectacular and fun experience.&#8221;</p>
<p>Vehicles always played an important part in Battlefront and Battlefront II, this seems to be a returning feature of the game, speaking about vehicle importance he said, &#8220;Yeah, I understand what you mean. Don’t think I can say anything other than a) vehicles are receiving a lot of focus and b) this is not a Battlefield port, at all.&#8221;</p>
<p>He also spoke about the limited nature of vehicles in the game, like the AT AT&#8217;s on Endor which are on-rails rather than under player control. Being under NDA, he said, &#8220;All I can reference right now is the showcased gameplay clip with AT-AT’s on Endor that are on-rails. – Once you try it out and/or see gameplay, you will understand why it’s important they’re on-rails. They’re the objective and they need to be going in certain directions.&#8221;</p>
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