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	<title>Battleground Infinity &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>&#8216;Get a fork and poke yourself in the eye&#8217;, Trent Oster on Bioware&#8217;s first RPG</title>
		<link>https://gamingbolt.com/get-a-fork-and-poke-yourself-in-the-eye-trent-oster-on-biowares-first-rpg</link>
					<comments>https://gamingbolt.com/get-a-fork-and-poke-yourself-in-the-eye-trent-oster-on-biowares-first-rpg#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Sun, 03 Jun 2012 11:52:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[baldur's gate]]></category>
		<category><![CDATA[Battleground Infinity]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Trent Ostner]]></category>
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					<description><![CDATA[Bioware co-founder Trent Oster has recent;ly compared Bioware&#8217;s first, unreleased title to &#8220;{getting} a fork and {poking} yourself in the eye.&#8221; Long before Mass Effect was even a squirming thought in the back of someone&#8217;s mind, when Bioware were nothing but a fledgling company fighting for survival, Baldur&#8217;s Gate was born. Every game, however, is [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify"><a href="https://gamingbolt.com/wp-content/uploads/2012/06/Baldurs-Gate-2-1024x768-505thumb.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-91709" src="https://gamingbolt.com/wp-content/uploads/2012/06/Baldurs-Gate-2-1024x768-505thumb.jpg" alt="" width="505" height="198" srcset="https://gamingbolt.com/wp-content/uploads/2012/06/Baldurs-Gate-2-1024x768-505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/06/Baldurs-Gate-2-1024x768-505thumb-300x117.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a>Bioware co-founder Trent Oster has recent;ly compared Bioware&#8217;s first, unreleased title to &#8220;{getting} a fork and {poking} yourself in the eye.&#8221;</p>
<p style="text-align: justify">Long before Mass Effect was even a squirming thought in the back of someone&#8217;s mind, when Bioware were nothing but a fledgling company fighting for survival, Baldur&#8217;s Gate was born. Every game, however, is based on a concept and Baldur&#8217;s gate was no exception.</p>
<p style="text-align: justify">Baldur&#8217;s Gate was originally known as Battleground Infinity, a &#8220;multi-religion Ragnarok RPG&#8221;, before it used the Dungeons &amp; Dragons licensing.</p>
<p style="text-align: justify">When reminiscing about the history of Baldur&#8217;s Gate, Trent Ostner said on Twitter &#8220;To imagine Battleground Infinity, just get a fork and poke yourself in the eye with it while saying &#8220;smite&#8221; in a really bad deep voice.&#8221;</p>
<p style="text-align: justify">&#8220;Battleground Infinity was a hacked Direct X demo. The Infinity Engine was a from-scratch effort. IE had thread blocking issues.</p>
<p style="text-align: justify">&#8220;Battleground Infinity was the original concept for the game that became Baldur&#8217;s Gate. It was to be a multi-religion Ragnarok RPG</p>
<p style="text-align: justify">&#8220;Baldur&#8217;s Gate happened when Feargus Urquhart of Obsidian Fame saw the demo and suggested we use the D&amp;D license Interplay had the rights to</p>
<p style="text-align: justify">&#8220;Still {Battleground Infinity was} nothing compared to the horrible that was &#8220;Five Fingers of Death&#8221;.</p>
<p style="text-align: justify">Ostner parter ways from Bioware in 2009 and has since set up <a href="http://www.ideasparklabs.com/" target="_blank">IdeaSpark Labs</a>, a &#8220;framework for developing and commercializing new business concepts in computer gaming.&#8221;</p>
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