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	<title>battlezone vr &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Battlezone Will Get Increased Super-Sampling Resolution And Improved Lighting on PS4 Pro</title>
		<link>https://gamingbolt.com/battlezone-will-get-increased-super-sampling-resolution-improved-lighting-on-ps4-pro</link>
					<comments>https://gamingbolt.com/battlezone-will-get-increased-super-sampling-resolution-improved-lighting-on-ps4-pro#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 10:39:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlezone vr]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[psvr]]></category>
		<category><![CDATA[Rebellion]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281220</guid>

					<description><![CDATA[Enhanced VR- the secret weapon in the PS4 Pro's arsenal.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-260449" src="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg" alt="battlezone vr" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Battlezone</em> will be one of those PlayStation VR games that will end up running even better if you have a PlayStation 4 Pro. Rebellion, the UK based publisher of the game, has just revealed that the game will be getting a patch to support the PS4 Pro. The patch will increase super-sampling resolution when the game is played on the PS4 Pro, as well as improving dynamic lighting in the Cobra cockpit, and increasing the reflective lighting resolution.</p>
<p>That&#8217;s not all the patch does, either, however. It also adds some balancing tweaks to the game, in addition to removing some bugs. <em>Battlezone</em> is available now on PlayStation VR exclusively.</p>
<p>Thoughts on this update? Let us know in the comments section below. You can check out the full patch notes for this update below:</p>
<p dir="ltr"><strong>Added PS4 Pro support</strong></p>
<ul>
<li dir="ltr">Increased super-sampling resolution</li>
<li dir="ltr">Improved dynamic lighting in the Cobra cockpit</li>
<li dir="ltr">Increased reflective lighting resolution</li>
</ul>
<div>
<div><strong>Balancing changes</strong></div>
</div>
<ul>
<li dir="ltr">Defend and Convoy missions are more balanced</li>
<li dir="ltr">Difficulty randomization more even throughout campaign</li>
<li dir="ltr">Enemy rank scaling more balanced throughout campaign</li>
</ul>
<p dir="ltr"><strong>Bug, performance fixes and other changes</strong></p>
<ul>
<li dir="ltr">Improved clarity of particle effects</li>
<li dir="ltr">Fixed a rare framerate hitch during hangar sequence</li>
<li dir="ltr">Fixed rare physics issue that caused players to leave game world</li>
<li dir="ltr">Minor enemy behaviour tweaks</li>
</ul>
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		<title>Battlezone VR New Trailer Shows Off Campaign</title>
		<link>https://gamingbolt.com/battlezone-vr-new-trailer-shows-off-campaign</link>
					<comments>https://gamingbolt.com/battlezone-vr-new-trailer-shows-off-campaign#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 14 Mar 2016 18:18:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlezone vr]]></category>
		<category><![CDATA[PlayStation VR]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=260448</guid>

					<description><![CDATA[Something special awaits us.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg" rel="attachment wp-att-260449"><img decoding="async" class="aligncenter wp-image-260449" src="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg" alt="battlezone vr" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/03/battlezone-vr-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Battlezone VR</em> is probably one of the most exciting virtual reality games currently announced; the title is set to launch on Sony&#8217;s PlayStation VR system later this year, and ahead of the PlayStation VR event at GDC later this week, the developers took to the PlayStation Blog today to share a brand new trailer showing off the oft neglected single player campaign that the game will have, as well as to discuss how the campaign will work.</p>
<p>The <em>Battlezone</em> campaign will not only offer players branching paths towards the ending, ensuring replay value by offering different choices across multiple junctures, but the levels will also be procedurally generated, meaning no two playthroughs of the campaign should ever be the same. Weapons available to the player with each new playthrough will also be different, since new weapon unlocks will be persistent, and carry across multiple campaign playthroughs.</p>
<p>You can check out the trailer for the game below.</p>
<p><iframe src="https://www.youtube.com/embed/rcN_Rl4dINs" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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