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	<title>beck &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<lastBuildDate>Fri, 20 Jul 2012 20:30:54 +0000</lastBuildDate>
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		<title>Pyramid Attack Showcase Beck in Sound Shapes, Talk Redefining Aesthetics in Gaming</title>
		<link>https://gamingbolt.com/pyramid-attack-showcase-beck-in-sound-shapes-talk-redefining-aesthetics-in-gaming</link>
					<comments>https://gamingbolt.com/pyramid-attack-showcase-beck-in-sound-shapes-talk-redefining-aesthetics-in-gaming#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 20 Jul 2012 20:30:54 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[beck]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[pyramid attack]]></category>
		<category><![CDATA[Sound Shapes]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=98513</guid>

					<description><![CDATA[Describing Sound Shapes&#8217; new &#8220;record&#8221; Cities is a lot like going with the flow. Simply put, Beck&#8217;s music forms the basis for platforming &#8220;elements&#8221;, and this meant in the loosest sense of the term. How things are affected, how the world is shaped and how things play out is entirely surreal, almost Dali-esque in scope. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Describing Sound Shapes&#8217; new &#8220;record&#8221; Cities is a lot like going with the flow. Simply put, Beck&#8217;s music forms the basis for platforming &#8220;elements&#8221;, and this meant in the loosest sense of the term. How things are affected, how the world is shaped and how things play out is entirely surreal, almost Dali-esque in scope.</p>
<p>Steve Wilson, level artist with Pyramid Attack, discusses the process of infusing music with art, and that same art with gameplay, besides setting a new aesthetic standard.</p>
<p>Sound Shapes releases on August 7th for PS3 and PS Vita.</p>
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