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	<title>beneath &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>20 Big First Person Shooter Single Player Games of 2025 And Beyond</title>
		<link>https://gamingbolt.com/20-big-first-person-shooter-single-player-games-of-2025-and-beyond</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 10 Mar 2025 12:28:33 +0000</pubDate>
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		<category><![CDATA[DOOM: The Dark Ages]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=613672</guid>

					<description><![CDATA[With this feature, we will be taking a look at 20 of the best upcoming single player focused first-person shooters that fans should be on the lookout for in 2025 and beyond.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst-person shooters continue to be the rage going into 2025, and the months ahead are filled with interesting games, some of which are glorious throwbacks to the past while others that are new takes. With this feature, we will be taking a look at 20 of the biggest single player first-person shooters that you should look out for in the coming months.</p>
<p><strong>Doom: The Dark Ages</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-609696" src="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1.jpg" alt="doom the dark ages" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/01/doom-the-dark-ages-image-1-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Id Software has brought <em>DOOM</em> back into the limelight with its modern reimagining, and <em>DOOM: The Dark Ages</em> is looking like a bigger, badder, and better version of <em>DOOM 2016</em> and<em> DOOM Eternal</em> in so many different ways. The combat loop has been reworked in new and clever ways, making it feel more grounded yet nimble. Add to that new tools like the shield, companion mech, and dragon &#8211; and <em>DOOM: The Dark Ages</em> becomes a game that you don’t want to miss at any cost. It comes out for PC, Xbox Series X/S on 13 May, 2025.</p>
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		<title>Beneath: An Underwater Horror Game That Will Bring Out Your Inner Fears</title>
		<link>https://gamingbolt.com/beneath-an-underwater-horror-game-that-will-bring-out-your-inner-fears</link>
					<comments>https://gamingbolt.com/beneath-an-underwater-horror-game-that-will-bring-out-your-inner-fears#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 14 Apr 2023 09:50:32 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[beneath]]></category>
		<category><![CDATA[camel 101]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=549391</guid>

					<description><![CDATA[Beneath looks like an interesting survival horror game set in the middle of nowhere.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he indie games industry continues to grow at a rapid pace with a buffet of exciting releases that challenge the many norms of AAA game development. There’s almost a never-ending cavalcade of promising games that are set to release sometime in the future, and most games in this category continue to impress with their unique mechanics and fresh designs. We started this feature series to put a spotlight on some of these games, and highlight why these games are worth looking out for.</p>
<p>Today, we will be taking a look at <em>Beneath</em>, which is currently in development at Camel 101. This is the same studio that previously brought us <em>Those Who Remain</em>, which is yet another survival horror game that shares more than a few similarities with its upcoming project. The game has had a mostly positive reception from fans as can be seen on Steam, and <em>Beneath</em> is looking to be the perfect spiritual sequel that expands and refines the psychological horror elements laid out in the developer’s prior projects.</p>
<p><img decoding="async" class="aligncenter wp-image-549392" src="https://gamingbolt.com/wp-content/uploads/2023/04/beneath.jpg" alt="beneath" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/beneath.jpg 1612w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Beneath</em> takes place in a rather interesting setting. Where most horror games are content with having well known backdrops like an infected city or an isolated village, <em>Beneath</em> takes place away from the land and right into the heart of the sea. Players will be assuming the role of Noah Quinn, a professional underwater sea diver who finds himself stranded on an abandoned ship filled with all kinds of horrors.</p>
<p>As such, you must use everything in your wits and find a way out of this nightmare. While this narrative setup might sound redundant at first glance, <em>Beneath</em> puts up an interesting case for itself by making the player’s twisted psyche an important part of the experience. You see, Quinn is prone to having seizures and panic attacks thanks to his mental condition, so players will also have to put up with these issues as you explore these desolate environments and try to make your way out.</p>
<p><em>Beneath</em> utilizes a first person perspective for the gameplay, which should hopefully help in establishing a deeper connection with the protagonist. Seeing the game’s events unfold through the eyes of Quinn could open up many avenues for exciting horrors, and it would be rather interesting to see how the developers implement psychological horror into the mix. <em>Hellblade: Senua’s Sacrifice</em> did a great job in this department by portraying its protagonist’s dilapidated mental state through presenting a world that was a mix of reality and figments of imagination, and here’s hoping that Beneath also takes some cues from this material and craft a similar experience.</p>
<p><img decoding="async" class="aligncenter wp-image-549393" src="https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2.jpg" alt="beneath 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2.jpg 1612w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The most interesting part of <em>Beneath</em> is definitely the Sanity meter. As if lifted straight out of Eternal Darkness: Sanity Requiem’s hat, players will have to put up with a Sanity meter that will keep on filling amidst all the horror that players will be facing throughout their adventures. As such, keeping enemy encounters to a brief minimum might be the best option &#8211; but the game will most likely feature scenarios where you need to face enemies and keep your Sanity levels simultaneously in check.</p>
<p>Switching gears over to the gameplay side of things, <em>Beneath’s</em> core gameplay will revolve around exploring these desolate environments and dealing with any enemies that might stand in your way. The shooting isn’t the most polished, but it’s looking appropriately brutal with adequate feedback from the weapons and semi-realistic recoil. According to the developers, the enemy should also put up a fair fight thanks to an adaptive AI system that reacts to player choices &#8211; which should hopefully make enemy encounters dynamic. Players will also have the option to use attachments on their weapons for added utility. The game showcased this in a attachment system where you can easily swap out scopes, magazines, stocks, to create weapons to create something that suits your tastes.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-549394" src="https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3.jpg" alt="beneath 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3.jpg 1612w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/04/beneath-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>But of course, engaging in combat will be a luxury since resources are going to be scant for the most part &#8211; and your limited firepower should be reserved for occasions that absolutely demand it. As such, you will also need to resort to creative tactics that should help you avoid these encounters and keep your Sanity levels in check. That could be taking alternative routes to your objective, or sneaking around the environments to chart a safe path without coming in direct contact with your enemies. Furthermore, the developer has confirmed the presence of destructible environments as well &#8211; so using that to your advantage could also prove useful in conserving your ammunition.</p>
<p><em>Beneath</em> is also set to feature sequences that would put players back into the diving suit as they explore the many depths of the deep sea. These sequences are definitely looking to be one of the more interesting aspects of the experience, since players will have the option to freely traverse the ocean floor between their trips to the many different underwater stations that will house the majority of the game’s encounters. We haven’t really seen much of underwater gameplay at this point, but hopefully more details will surface soon.</p>
<p><iframe loading="lazy" title="This First-Person Horror Game Set Underwater LOOKS CREEPY" width="500" height="281" src="https://www.youtube.com/embed/lOGY4-OSwUY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>For all the many strengths in <em>Beneath</em>, we have to admit that it isn’t the perfect game by any means. There are plenty of flaws with the experience that are worth noting as well, and most revolve around the game’s presentation. The action here tends to feel a bit choppy and mechanical, with animations not being quite as smooth as one would like from a modern game. Furthermore, while the presentation itself is mostly great in terms of art direction &#8211; we can’t help but feel that the level of fidelity leaves a lot to be desired. Thirdly, the performance in the gameplay isn’t the best &#8211; which is definitely not a good show for a game with subpar levels of graphical fidelity.</p>
<p>But then again, these are some of the compromises that games with small development teams tend to have. Hopefully, these issues will be resolved by the time the game releases. And on the topic of release dates, Camel 101 hasn’t mentioned any release dates as of now &#8211; so it’s going to be some time before we get the game on our hands.</p>
<p>In conclusion, <em>Beneath</em> looks like an ambitious project that could turn out to be something special. The underwater setting is a perfect backdrop for an inescapable nightmare, and the sanity mechanics also sound really intriguing. Furthermore, the development team has already proven themselves capable of creating good horror experiences with their past projects &#8211; so there’s a high likelihood that <em>Beneath</em> will stand true to its lofty promises. Fingers crossed, until then.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PS5&#8217;s Faster SSD Will Help Exclusives, but Multiplatform Games Will Likely Use Xbox Series X as Baseline &#8211; Beneath Dev</title>
		<link>https://gamingbolt.com/ps5s-faster-ssd-will-help-exclusives-but-multiplatform-games-will-likely-use-xbox-series-x-as-baseline-beneath-dev</link>
					<comments>https://gamingbolt.com/ps5s-faster-ssd-will-help-exclusives-but-multiplatform-games-will-likely-use-xbox-series-x-as-baseline-beneath-dev#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 Apr 2023 10:57:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[camel 101]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=549133</guid>

					<description><![CDATA["With a raw bandwidth of 5.5GB/s and SSDs, loading and unloading assets will be faster,
resulting in quicker asynchronous level loading and assets," says Camel 101's Ricardo Cesteiro.]]></description>
										<content:encoded><![CDATA[<p>Two and a half years into the current console generation, we&#8217;re finally beginning to get to a point where developers are moving past cross-gen games, which, of course, means it hopefully won&#8217;t be too long before we see games that properly take advantage of the more powerful hardware that the new consoles afford them. Of course, one of the biggest selling points for both the PS5 and the Xbox Series X has been their SSDs- though with the former boasting a raw bandwidth of 5.5 GB/s and the latter standing at 2.4 GB/s, how will the two fare against each other?</p>
<p>According to Ricardo Cesteiro – co-owner and producer of Camel 101, the studio behind upcoming first person horror game <em>Beneath – </em>though the difference between the speeds of the two consoles might not count for much when it comes to multiplatform games, for games that will be exclusive to the PS5, it will be a much bigger boost, allowing for &#8220;quicker asynchronous level loading and assets&#8221; and, by extension, higher quality textures.</p>
<p>&#8220;With a raw bandwidth of 5.5 GB/s and SSDs, loading and unloading assets will be faster, resulting in quicker asynchronous level loading and assets,&#8221; Casetiro said in a recent interview with GamingBolt. &#8220;Background loading of parts of levels will go unnoticed by players, and keeping VRAM usage low will enable faster games. I don&#8217;t believe there will be a significant difference as most devs will likely use the baseline of 2.4 GB/s when developing for multiple platforms. However, the situation may be different for exclusive titles where the platform&#8217;s specs can be pushed to the limit. For instance, higher quality textures may be used because the streaming time will be a lot lower.&#8221;</p>
<p>Quicker load times and more efficient world streaming are, of course, some of several things that Sony has been touting for the PS5 since the console was revealed back in 2020, and with multiple exclusives now lined up that are being built exclusively for the console&#8217;s hardware, it should be interesting to see how that comes to fruition.</p>
<p>Camel 101&#8217;s <em>Beneath </em>is due out for PS5, Xbox Series X/S, and PC sometime in 2024. Our full interview with Casetiro will be live soon, so stay runed for that.</p>
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