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	<title>best hub worlds in video games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Hub Worlds In Video Games</title>
		<link>https://gamingbolt.com/15-best-hub-worlds-in-video-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 21 May 2018 11:08:48 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[best hub worlds in video games]]></category>
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					<description><![CDATA[Home sweet home.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat exactly is a hub world location? It&#8217;s a place you come back to after a long, tiring quest. A place where you collect yourself and get ready to embark on your next mission. A place where you hang your hat at the end of a day, and have some relaxed conversations with your friends and companions. It is, in a word, home. Over the years, there have been loads of excellent hub worlds in video games, spanning across multiple genres and franchises. In this feature, we&#8217;re going to take a look at the fifteen that we feel are the absolute best of the best.</p>
<p><strong>SPOILERS AHEAD.</strong></p>
<p><strong>NORMANDY SR-2 (MASS EFFECT 2)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/08/MassEffect2DLCshadow_broker-01-p.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-10737" src="https://gamingbolt.com/wp-content/uploads/2010/08/MassEffect2DLCshadow_broker-01-p.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/MassEffect2DLCshadow_broker-01-p.jpg 900w, https://gamingbolt.com/wp-content/uploads/2010/08/MassEffect2DLCshadow_broker-01-p-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Seeing the Normandy get ripped apart right in the opening minutes of <em>Mass Effect 2 </em>was heartbreaking, but the Normandy SR-2, courtesy of Cerberus, somehow turned out to be an even better home for Shepard and co. The ship itself didn&#8217;t have much to do or look at- if you&#8217;d seen it once, you&#8217;d basically seen it all, barring a few new rooms that opened up as the game progressed. It was the people that inhabited the Normandy&#8217;s many quarters that made it such a perfect home. From Garrus and his constant calibrations, to Joker&#8217;s humour and his awkward and hilarious conversations with EDI, to the random chatter between crewmates, there was a great deal to soak up every time you stepped back onto the ship.</p>
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