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	<title>Bethesda Creation Club &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Elder Scrolls 5: Skyrim Special Edition Receives Survival Beta on PC</title>
		<link>https://gamingbolt.com/the-elder-scrolls-5-skyrim-special-edition-receives-survival-beta-on-pc</link>
					<comments>https://gamingbolt.com/the-elder-scrolls-5-skyrim-special-edition-receives-survival-beta-on-pc#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Sep 2017 19:05:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda Creation Club]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Elder Scrolls 5: Skyrim Special Edition]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=307825</guid>

					<description><![CDATA[Sadly, it won't be permanently free when it launches for all platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-268931" src="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1.jpg" alt="skyrim special edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/skyrim-special-edition-1-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In a rather interesting twist, Bethesda Softworks have announced a beta for Survival mode in <em>The Elder Scrolls 5: Skyrim Special Edition</em>. If you own the game on Steam, then it&#8217;s possible to opt into the beta and try it for yourself.</p>
<p>Much like <em>Fallout 4&#8217;s</em> Survival mode, players in <em>Skyrim</em> will have to manage Hunger and Fatigue as they travel the world. Thanks to the effects of climate, you&#8217;ll have to be careful when it gets too cold (and in <em>Skyrim</em>, it gets plenty cold pretty often). Fast travel also isn&#8217;t available so you&#8217;ll need to horse to get anywhere on the map.</p>
<p>Here&#8217;s the real kicker though &#8211; Survival mode will be available free for one week on PC, PS4 and Xbox One when it releases. After this, you have to purchase it as an add-on from the Creation Club.</p>
<p>Considering <em>Fallout 4&#8217;s</em> Survival mode was free, this is kind of a downer. Then again, in terms of significant features, it certainly beats armour sets and paint jobs.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">307825</post-id>	</item>
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		<title>Bethesda&#8217;s Pete Hines Defends Creation Club Against &#8216;Paid Mods&#8217; Criticism</title>
		<link>https://gamingbolt.com/bethesdas-pete-hines-defends-creation-club-against-paid-mods-criticism</link>
					<comments>https://gamingbolt.com/bethesdas-pete-hines-defends-creation-club-against-paid-mods-criticism#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 06 Sep 2017 17:22:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Bethesda Creation Club]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=305861</guid>

					<description><![CDATA[Apparently, the Creation Club is something entirely new.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg"><img decoding="async" class="size-full wp-image-262624 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/04/Bethesda-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda has been trying to monetize user created content for its games for a while now- <em>The Elder Scrolls V: Skyrim</em> was the first game Valve tried paid mods out with on Steam, and while that was retracted less than a week later due to player outrage, Bethesda announced the Creation Club, which seemed to be something similar, at E3 this year.</p>
<p>One of the criticisms that this initiative has been most subject to is that it is basically Bethesda trying to monetize mods <em>again</em>&#8211; and taking to Twitter, Bethesda&#8217;s Pete Hines tried to address that, and other criticism, that they get, noting that the Creation Club is neither paid mods, nor &#8216;mini-DLC&#8217; (a term Hines himself has used to categorize the Creation Club in the past); instead, it is something entirely new, a new category to which the older labels no longer apply.</p>
<p>I personally have no principled opposition to paid mods- but I do wish Hines would stop beating around the bush here. Creation Club is absolutely an attempt to monetize user content that would ordinarily be classified as &#8216;mods&#8217;. It is what it is, and Bethesda should be upfront about that.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Creation club is separate from DLC. Similar, but not DLC</p>
<p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/904372011429904384?ref_src=twsrc%5Etfw">September 3, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">When asked if they were mods I said they were more like mini-DLCs.</p>
<p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/904548539782463488?ref_src=twsrc%5Etfw">September 4, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">It&#39;s creation club content. We are trying something new.</p>
<p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/904550198747185153?ref_src=twsrc%5Etfw">September 4, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">You are trying to force something new into an existing category. I&#39;m sorry if that answer isn&#39;t good enough. It&#39;s different.</p>
<p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/904560139927031808?ref_src=twsrc%5Etfw">September 4, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Paid mods are when modders can charge for their mods. This simply isn&#39;t that. I understand and respect your opinion even if I don&#39;t agree</p>
<p>&mdash; Pete Hines (@DCDeacon) <a href="https://twitter.com/DCDeacon/status/904569281018335232?ref_src=twsrc%5Etfw">September 4, 2017</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">305861</post-id>	</item>
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		<title>Bethesda Creation Club Beta Now Available in Fallout 4</title>
		<link>https://gamingbolt.com/bethesda-creation-club-now-available-in-fallout-4</link>
					<comments>https://gamingbolt.com/bethesda-creation-club-now-available-in-fallout-4#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Aug 2017 13:55:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda Creation Club]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=305108</guid>

					<description><![CDATA[Available in beta form, players can purchase new weapons, armor and paint jobs with credits.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg"><img decoding="async" class="aligncenter size-full wp-image-301027" src="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Announced at E3 2017, Bethesda&#8217;s Creation Club beta is now available for <em>Fallout 4</em> with a selection of content that players can purchase for the base game. As a beta, it must be activated in Steam and downloaded manually as a separate update.</p>
<p>The Creation Club contains content developed by Bethesda and its partners, usually mod makers, which can be purchased with credits. These are different from other mods in that they are “fully curated and compatible with the main game, official add-ons, and achievements.&#8221; Each player gets 100 credits though more can be purchased on various digital stores.</p>
<p>The current slate of content includes Hellfire Power Armor, Morgan&#8217;s Space Suit from Prey, Chinese Stealth Amor and Power Horse Armor, the last one being a joke suit created from Giddyup Buttercup pieces. A new shotgun and prototype Gauss Rifle are also available along with new paint for your Power Armor and Pip-Boy. It&#8217;s also possible to purchase a backpack with more storage space and other perks.</p>
<p>Interestingly enough, some items can only be unlocked after completing quests while others can be crafted or directly accessed from your inventory upon purchasing. Time will tell if more wholesome DLC will be available through the Creation Club though Bethesda has insisted that older DLC cannot be retro-fitted for the store.</p>
<p>More information on the live release along with release on Xbox One and PS4 is still to come so stay tuned.</p>
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		<title>Bethesda&#8217;s Creation Club: Demand, Supply and Why The Sky Isn&#8217;t Falling</title>
		<link>https://gamingbolt.com/bethesdas-creation-club-demand-supply-and-why-the-sky-isnt-falling</link>
					<comments>https://gamingbolt.com/bethesdas-creation-club-demand-supply-and-why-the-sky-isnt-falling#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 15 Jul 2017 16:27:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bethesda Creation Club]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=300948</guid>

					<description><![CDATA[Believe it or not, free mods will likely co-exist with Creation Club content]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e&#8217;re roughly one month removed from E3 2017, away from the buzz, noise and hyperbole that usually accompanies such a spectacle. Many are enamoured by Mario being able to “capture” and become various creatures and objects in Super Mario Odyssey. Sony had the most number of impressive trailers with Days Gone, Detroit: Become Human. Microsoft made an impact with the Xbox One X and by hosting the gameplay reveal of Anthem. And say what you will about EA but Star Wars: Battlefront 2 and A Way Out look legitimately impressive. Ubisoft&#8230;well, let&#8217;s not talk about Ubisoft right now.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-301025" src="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The process may sound strict but that&#8217;s because Bethesda developers themselves will be working with the Creators on this content, including handling QA testing and localizing content."</p>
<p>In the midst of everything that occurred at E3, one publisher got a ton of hate: Bethesda. The basic impressions of Bethesda&#8217;s E3 press conference could be broken down as follows: “Not Skyrim again!” “Where&#8217;s the new Elder Scrolls!” “What&#8217;s with this cartoon crap presentation?” “Ooh, The Evil Within 2 and Wolfenstein 2!” Of course, one more announcement became a bone of contention for many – the Creation Club.</p>
<p>Bethesda is no stranger to controversies around mods. Whether they planned to release Fallout 4 mods on PS4 or the whole paid mods controversy surrounding Skyrim on Steam, Bethesda must have known that the Creation Club would be viewed in the same fashion.</p>
<p>The difference, as per Bethesda, is that the Creation Club isn&#8217;t meant to replace mods. Furthermore, older mods can&#8217;t suddenly be retro-fitted to retail on the Creation Club Store. Bethesda is also adamant about the process being a lot more in-depth. When signing up to be a “Creator”, you have to submit a documentation pitch which must then be approved.</p>
<p>Furthermore, this idea must be new and original. After the pitch is approved, there will be a schedule with milestones for an alpha, beta and full release. The process may sound strict but that&#8217;s because Bethesda developers themselves will be working with the Creators on this content, including handling QA testing and localizing content. As far as Bethesda goes, this is company-sanctioned content for both Skyrim and Fallout.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-301026" src="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_02.jpg" alt="" width="620" height="337" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_02-300x163.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"If players like the content, they can pay for it. If they don&#8217;t, they won&#8217;t. And if they won&#8217;t, Bethesda will either change something or scrap the concept altogether, which could have repercussions for modders looking to go “legit”."</p>
<p>Of course, this could be viewed as a way for major modders to simply leave the scene behind and go into Creation Club development. After all, new clothes, weapons, characters, gameplay elements, worlds and so on are listed as potential Creation Club content. It&#8217;s just that the Creators will actually be paid for their work. The lingering issues are as you&#8217;d expect: How much will this new content cost? How much will Creators make for their work? What about creative differences between the Creator and Bethesda? What can the Creation Club possibly offer that mods can&#8217;t, that too at a price versus a mod&#8217;s free content?</p>
<p>Regardless, the overall aim of the Club is clear – Bethesda wants to keep supporting Fallout 4 and Skyrim. Rather than trying to make large DLC packs and diverting resources from future projects, it wants to tie up with modders and other developers to make smaller, new additions to the world. It&#8217;s not the worst idea, to be honest, and anyone who&#8217;s working with Bethesda in this regard, even if they give up making free mods for a period of time, deserves to be paid for their work.</p>
<p>Whether they can actually create something to compete with the burgeoning modding scene remains to be seen. I look at the Creation Club as a way for projects like, say, Skywind or Beyond Skyrim – Bruman to get off the ground faster. With Bethesda&#8217;s resources backing such projects, handling the Q&amp;A while simultaneously injecting manpower (or so I assume), it&#8217;s likely we get these kinds of huge content drops in a more polished fashion that much faster.</p>
<p>Of course, I&#8217;m not going to assume that Bethesda doesn&#8217;t have something in mind when it comes to the future of the Creation Club. You can argue about the maliciousness of their intent to make money while getting the community to do their dirty work. However, at the end of the day, it&#8217;s trying to make money and is offering additional content for Skyrim and Fallout 4 in exchange. If players like the content, they can pay for it. If they don&#8217;t, they won&#8217;t. And if they don&#8217;t, Bethesda will either change something or scrap the concept altogether, which could have repercussions for modders looking to go “legit”.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-301027" src="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/07/Bethesda-Creation-Club_03-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This isn&#8217;t a “wait and see” approach. It&#8217;s a “decide for yourself how much you really want new Bethesda content and whether it&#8217;s worth your money” approach."</p>
<p>There&#8217;s still a lot we don&#8217;t know about the Creation Club but that only be ascertained when it&#8217;s properly in motion. When Creators are actually pumping out products and feedback is garnered from the community, only then will we have some kind of precedent. At this point, acting like the sky is falling and it&#8217;s the end of free mods is pointless. Also, there&#8217;s nothing that says modders can&#8217;t work on Creation Club content <em>and </em>free mods at the same time, which some have expressed interest in doing.</p>
<p>This isn&#8217;t a “wait and see” approach. It&#8217;s a “decide for yourself how much you really want new Bethesda content and whether it&#8217;s worth your money” approach. And believe it or not, but there are millions and millions of people who bought Skyrim and Fallout 4 hungering for more Bethesda-style content while staying away from mods. If Bethesda can provide it to them, they will. I mean, look at all the people who want a new Elder Scrolls. You don&#8217;t think Bethesda is going to try and give them something to make the wait easier?</p>
<p>Because at the end of the day, whether it&#8217;s Bethesda, CD Projekt RED, Blizzard, Square-Enix, Activision, EA, Nintendo or any other arbitrary games company, everyone is working towards not only getting your money but keeping you as a consumer. As good or as bad as that sounds, they&#8217;ll work overtime to make sure your needs are fulfilled if it means they can turn a profit and keep doing what they love at the end of the day.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to GamingBolt as an organization.</em></p>
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