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	<title>Bit Reactor &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Star Wars Zero Company&#8217;s Characters Will Have Friction, is &#8220;Not a Personal Fantasy Game&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-companys-characters-will-have-friction-is-not-a-personal-fantasy-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 12:42:09 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640924</guid>

					<description><![CDATA["This is a game about a team of operators who come from all over, and it's not a personal fantasy game," said the narrative director.]]></description>
										<content:encoded><![CDATA[<p>Along with focusing on a <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grounded story</a> with <em>Star Wars Zero Company</em>, developer Bit Reactor also wants to introduce friction between the various characters in its cast. In an interview with <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-writer-wants-its-cast-to-have-real-friction-its-not-a-personal-fantasy-game/" target="_blank" rel="noopener">PCGamer</a>, narrative director Aaron Contreras has revealed details about how RPGs with ensemble casts typically handle character interactions, and what sets <em>Star Wars Zero Company</em> apart.</p>
<p>He noted that the story won’t have a “chosen one”-styled narrative. Rather, it will focus on the team of operators that serve as its protagonists. Because of this, <em>Star Wars Zero Company</em> is “not a personal fantasy game.”</p>
<p>&#8220;This is a game about a team, a team of operators who come from all over, and it&#8217;s not a personal fantasy game,&#8221; Contreras said. &#8220;Hawks isn&#8217;t the lone chosen one who&#8217;s going to step out and do all the things with the swing of their mighty, mighty saber or whatnot. Hawks is a leader, negotiator, has to be cunning, strategic.”</p>
<p>​&#8221;It&#8217;s a tactical strategy fantasy. So it had to be about how you manage and lead this team, and how you deal with these different personalities and their strengths and weaknesses.&#8221;</p>
<p>​There is also going to be plenty of moral ambiguity in <em>Star Wars Zero Company</em>, despite the setting as a whole leaning quite hard on the polar opposite philosophies presented by the Light and Dark sides of the Force. Its setting—the <em>Clone Wars</em> era—has also played a key role in this, since war often tends to blur the lines between what could be considered good or evil.</p>
<p>​&#8221;We know the way that these ideologies will shake out,&#8221; he said. &#8220;The dust will settle into an era of Rebels and Empire, of very light and dark, good and evil. But things aren&#8217;t so clear during the <em>Clone Wars</em> era, and that makes for a really interesting opportunity.&#8221;</p>
<p>Players will have to truly step into the shoes of the leader, especially when it’s time to deal with interpersonal conflicts between team members, thanks to conflicting worldviews. It’s “part of the fantasy of being a leader,” said Contreras, who noted that the bond system also plays a role in this.​</p>
<p>&#8220;You&#8217;re gonna have people with really strong opinions about some questions, and you can&#8217;t make everybody happy. So finding that as a feature was really key for us as a way to force setbacks in otherwise-upward movement in the bond system.&#8221;</p>
<p>​Earlier this week, studio founder Greg Foertsch spoke about <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank">thanking Respawn Entertainment and Lucasfilm</a> for &#8220;taking a chance&#8221; on the studio and its project. While he acknowledged that the two companies could have stuck with a &#8220;safe&#8221; and iterative game, they instead gave Bit Reactor a shot, despite tactics games being relatively niche in the grand scheme of things.</p>
<p>“Looking at some of the things going on in the industry, it’s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,” said Foertsch.</p>
<p>You’ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.”</p>
<p>​“The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn’t something that they’ve done.”</p>
<p>​<em>Star Wars Zero Company</em> is coming to PC, PS5, and Xbox Series X/S later this year.</p>
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		<title>Star Wars Zero Company Studio Founder Thanks Respawn, Lucasfilm for &#8220;Taking a Chance on Us&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-respawn-entertainment-lucasfilm-are-to-thank</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 11:49:27 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640821</guid>

					<description><![CDATA[Greg Foertsch said that the industry tends to be quite derivative, but Respawn and Lucasfilm decided to take a major risk.]]></description>
										<content:encoded><![CDATA[<p>With Bit Reactor continuing its work on the tactical strategy game <em>Star Wars Zero Company</em>, studio founder Greg Foertsch has spoken to <a href="https://www.pcgamer.com/games/rpg/star-wars-zero-company-studio-founder-praises-lucasfilm-and-respawn-for-taking-a-chance-on-a-tactics-game/" target="_blank" rel="noopener">PCGamer</a> about how much credit Lucasfilm and Respawn Entertainment deserve for the game being approved to begin with. This is especially the case since tactical strategy games tend to be quite niche when compared to major releases like shooters or RPGs.</p>
<p>Foertsch said that many major releases in the industry tend to be quite derivative. However, he is thankful for giant companies like Respawn and Lucasfilm for taking a chance on <em>Star Wars Zero Company</em>.</p>
<p>&#8220;Looking at some of the things going on in the industry, it&#8217;s very derivative. Art is always that way. Games are no different. But I think, looking at the boldness with which both Respawn and Lucasfilm looked at us,&#8221; said Foertsch. &#8220;You&#8217;ve got these two giants taking a chance on someone like us, having the vision and the courage and the conviction to risk that on a brand-new studio.&#8221;</p>
<p>&#8220;The faith in us to do something new, to do something outside of their norms. For both places, turn-based tactics isn&#8217;t something that they&#8217;ve done.&#8221;</p>
<p>He went on to note how easy it would have been for both companies to simply “follow form” and imitate other popular moves in the industry, since that would have likely guaranteed more sales for the game.</p>
<p>“But here you&#8217;ve got these two companies that just had the courage and the conviction to believe in trying something different and giving their audience something new,” he said. “I think that&#8217;s worth mentioning. It&#8217;s just not common anymore. And man, I can&#8217;t say enough about the support we&#8217;ve received from both of those companies.&#8221;</p>
<p>Just last month, Foertsch had also spoken about how a random phone call from Vince Zampella led to him <a href="https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development">pitching the entirety of the project</a> on the spot, to which Zampella only asked if it could be possible to make it a <em>Star Wars</em> game.</p>
<p>“I’d left Firaxis after about 22 years of working there and making strategy games my whole career,” said Foertsch. “I knew I wanted to stay in the strategy, the tactics space?. I’m sitting in my office with the lights out and my computer on, my wife’s asleep, my kids are asleep, and the phone rings,” he continued. “It’s this number that I don’t recognize. For some reason, I answered it, and the voice on the other end said, ‘Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?&#8217;”</p>
<p>Unveiled <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">back in April 2025</a>, <em>Star Wars Zero Company</em> is a turn-based tactics game coming to PC, PS5, and Xbox Series X/S later this year. The story will be set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely give players a new look at the battles that have already been covered at length in other <em>Star Wars</em> media.</p>
<p>Foertsch has also spoken about the <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">grittier atmosphere of <em>Star Wars Zero Company</em></a> that was inspired by <em>Rogue One</em> and<em> The Clone Wars</em>.</p>
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		<title>Star Wars Zero Company Studio Founder Says Call With Vince Zampella Led to Project&#8217;s Development</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 13:46:11 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640329</guid>

					<description><![CDATA[Gregory Foertsch spoke about having spent 22 years at Firaxis working on strategy games and wanting to stay in the genre in the future.]]></description>
										<content:encoded><![CDATA[<p>An <em>XCOM</em>-styled game that takes place in the <em>Star Wars</em> universe—<em>Star Wars Zero Company</em>—sounds like a no-brainer in hindsight. However, according to Gregory Foertsch, Bit Reactor founder and former art director on Firaxis&#8217; <em>XCOM</em> series (as well as <em>Marvel&#8217;s Midnight Suns</em>), the project has more interesting origins. In an interview with <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noopener">PC Gamer</a>, he revealed that, after 22 years at Firaxis, where he spent a lot of time making strategy games, he wanted to stay in the same genre for his future projects as well. This became possible thanks to a phone call from the <a href="https://gamingbolt.com/respawn-entertainment-ceo-vince-zampella-dies-in-car-crash">late Vince Zampella</a>.</p>
<p>&#8220;I&#8217;d left Firaxis after about 22 years of working there and making strategy games my whole career,&#8221; said Foertsch. &#8220;I knew I wanted to stay in the strategy, the tactics space⁠. I&#8217;m sitting in my office with the lights out and my computer on, my wife&#8217;s asleep, my kids are asleep, and the phone rings,&#8221; he continued. &#8220;It&#8217;s this number that I don&#8217;t recognize. For some reason, I answered it, and the voice on the other end said, &#8216;Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?'&#8221;</p>
<p>The phone call would lead to Foertsch describing a brand new tactical strategy game. Zampella asked him if it could be based in the <em>Star Wars</em> universe. &#8220;And I said, &#8216;Sure, different game, but yeah, absolutely.&#8217; Meanwhile, I&#8217;m thinking, &#8216;This is insane, right? Like, this is crazy. It&#8217;s <em>Star Wars</em>.&#8217; And so I said, &#8216;Yeah, I can do that.&#8217; And Vince was just like, &#8216;Pitch me.'&#8221;</p>
<p><em>Star Wars Zero Company</em> was <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">officially unveiled in April 2025</a>, shortly after a series of leaks <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">revealed images</a> and <a href="https://gamingbolt.com/star-wars-zero-company-is-the-title-of-the-tactics-game-by-respawn-and-bit-reactor-rumour">its official title</a>. The turn-based tactics game is coming to PC, PS5 and Xbox Series X/S in 2026, and is set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely involve small-scale skirmishes happening amidst the war between the Republic Army and the Trade Federation.</p>
<p>Shortly after the unveiling, Foertsch had spoken about how <em>Star Wars Zero Company</em> <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">will feature a grittier atmosphere</a>, bringing up <em>Rogue One</em> and<em> Clone Wars</em> as the key points of comparison.</p>
<p>“The <em>Clone Wars</em> offers us a lot of the tools we need mechanically for the game, which is great,” explained Foertsch. “But it’s also interesting, we haven’t seen that kind of zoom level in the <em>Clone Wars</em>, and so it’s a pretty unique spot to land that also offered a lot of great options for us from a game design perspective, to tell a really great story with some great mechanics added to it. That really opened the door for us to do a lot of things.”</p>
<p>He was joined by creative executive Kelsey Sharpe, discussing the nature of the <em>Clone Wars</em> story, which allowed for optimistic themes while still maintaining the grounded atmosphere of the war.</p>
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		<title>Star Wars Zero Company Studio is All-In on Tactical Combat, but &#8220;Depth Doesn&#8217;t Cost You Elegance&#8221;</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-is-all-in-on-tactical-combat-but-depth-doesnt-cost-you-elegance</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Mar 2026 16:58:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640280</guid>

					<description><![CDATA[BitReactor founder Greg Foerstch also wants people to feel "loss" and push through it to "what's on the other side of the experience."]]></description>
										<content:encoded><![CDATA[
<p>Following its exciting reveal last year, BitReactor&#8217;s <em>Star Wars Zero Company</em> has re-emerged in a new cover story by <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noreferrer noopener">PC Gamer</a>, with new details painting it as a must-have experience for series fans. Of course, given the pedigree of those involved &#8211; founder Greg Foerstch served as lead artist on <em>XCOM: Enemy Within</em> and <em>XCOM 2: War of the Chosen</em> &#8211; it may appear to be another tactical strategy experience.</p>



<p>However, it goes deeper than that. &#8220;The gameplay is what it is about. But depth doesn&#8217;t cost you elegance. You can absolutely have [graphics and storytelling], and not to mention, this genre in particular, you should have those things.&#8221;</p>



<p>&#8220;We pick our battles,&#8221; added animation lead Hector Antunez. &#8220;The heart of the game is in the tactical combat. But we really wanted to add an element that allowed players to spend even more time in the <em>Star Wars</em> environments and not have those spaces be limited by what would make for fun combat.&#8221;</p>



<p>While <em>XCOM</em> featured a home base (or ship) where players could commission research, train their squad members, and choose which mission to embark on next, <em>Star Wars Zero Company</em> goes even further. Its characters are full-fledged companions with their own backstories and grievances (oftentimes with each other). Lead designer Grayson Scantlebury also confesses to &#8220;poring through books or going on Wookieepedia&#8221; to see which planets made sense &#8220;during the <em>Clone Wars</em> era that I could tell that story.&#8221;</p>



<p>&#8220;Or vice versa: I&#8217;m just browsing through and going, &#8216;Well, what happened on Bespin at this time, or Lothal at this time?'&#8221;</p>



<p>That said, your companions aren&#8217;t indestructible. Permadeath is very much a thing, and while it presented a challenge, narrative lead Aaron Contreras is glad to have it. &#8220;About 13 months ago, I lost an argument about permadeath, and it was good that I did; it was the right decision for the game.&#8221;</p>



<p>Foerstch believes it feeds into a major aspect of <em>Star Wars</em>: Loss. &#8220;I mean, four years old, watching Obi-Wan Kenobi die, right? It&#8217;s about loss, and then also, as a developer, wanting people not to save scum, but to push through the loss, to what&#8217;s on the other side of the experience, to feel it.&#8221; It&#8217;s certainly a feeling which should resonate with contemporary fans as well, especially after TV shows like <em>Andor</em>.</p>



<p><em>Star Wars Zero Company</em> doesn&#8217;t have a release date, but it&#8217;s <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">launching later this year</a> for PC, Xbox Series X/S and PS5. Head <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">here</a> to learn more about its character customization and other gameplay features.</p>
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		<title>Star Wars Zero Company Will Feature a Grittier Atmosphere Like Rogue One, Clone Wars</title>
		<link>https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 21 Apr 2025 12:57:38 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617473</guid>

					<description><![CDATA[Star Wars Zero Company wants to tap into the boots-on-the-ground atmosphere of some of the more beloved Star Wars stories.]]></description>
										<content:encoded><![CDATA[<p>With <em>Star Wars Zero Company</em>, developers Bit Reactor and Remedy Entertainment have said that they want to recapture the wartime feeling of the <em>Star Wars</em> universe that we have previously seen in <em>Star Wars</em> spin-off projects and side stories like the movie <em>Rogue One </em>and the <em>Clone Wars</em> animated series. In an interview with <a href="https://www.gamespot.com/articles/how-star-wars-zero-company-aims-to-replicate-the-gritty-wartime-feel-of-rogue-one-and-the-clone-wars/1100-6530934/" target="_blank" rel="noopener">GameSpot</a>, creative director Greg Foertsch spoke about zooming in on some of the grittier aspects of the setting.</p>
<p>Bringing up The <em>Clone Wars</em> in particular, Foertsch spoke about how we got to see a war in <em>Star Wars</em> from a different perspective than what we usually get. While it had all of the <em>Star Wars</em> trappings one would expect, <em>The Clone Wars</em> also had an emphasis on regular soldiers at times, using the focus to tell new and interesting stories.</p>
<p>&#8220;<em>The Clone Wars</em> offers us a lot of the tools we need mechanically for the game, which is great,&#8221; explained Foertsch. &#8220;But it&#8217;s also interesting, we haven&#8217;t seen that kind of zoom level in the <em>Clone Wars</em>, and so it&#8217;s a pretty unique spot to land that also offered a lot of great options for us from a game design perspective, to tell a really great story with some great mechanics added to it. That really opened the door for us to do a lot of things.&#8221;</p>
<p>Creative executive Kelsey Sharpe also spoke about how the nature of the story in <em>Clone Wars</em> allowed the show to explore optimistic themes while sticking to its grounded atmosphere. <em>Rogue One</em> was also brought up in that regard, owing to its gritty atmosphere revolving around a small group of non-Jedi characters on a pivotal mission.</p>
<p>&#8220;Even if you have a more grounded tone and you&#8217;re getting into the shades of gray of the <em>Clone Wars</em> era, there&#8217;s always hope,&#8221; said Sharpe. &#8220;There&#8217;s always the bonds between your allies, there&#8217;s always the mythmaking. And that&#8217;s what <em>Star Wars</em> is. That&#8217;s how we keep things feeling consistent across all the stories we tell.&#8221;</p>
<p><em>Star Wars Zero Company</em> was officially <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">confirmed earlier this month</a>. The game got a full reveal during the recent <em>Star Wars</em> Celebration event, where it was also announced that the game would be coming to PC, PS5 and Xbox Series X/S some time in 2026. The title also <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">got a trailer</a> that showcased its themes and a bit of gameplay.</p>
<p>In <em>Star Wars Zero Company</em>, players take on the leadership of the titular Zero Company as they take on missions during the twilight of the <em>Clone Wars</em>. The title will feature turn-based tactical gameplay like we&#8217;ve previously seen in games like <em>XCOM 2</em>. During the course of a mission, players will be able to order their soldiers to take cover, setup Overwath, and even use tools like grenades to change the tides of battle.</p>
<p>Bit Reactor and Respawn have also confirmed that <em>Star Wars Zero Company</em> will offer plenty of chances for players to <a href="https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more">customise their squads in various ways</a>. Players will also be able to check out their crew as they hang out in The Den, where more soldiers can be recruited to fill out the ranks.</p>
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		<title>Star Wars Zero Company Features Character Customization, Permadeath, and More</title>
		<link>https://gamingbolt.com/star-wars-zero-company-features-character-customization-permadeath-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 08:46:31 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617322</guid>

					<description><![CDATA[Customize your version of Hawks and the squad, take on missions via the Galaxy Map, or socialize with allies in The Den.]]></description>
										<content:encoded><![CDATA[<p><em>Star Wars Zero Company</em> is <a href="https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed">out in 2026</a>, and during a Developer Panel, the teams at Respawn and Bit Reactor unveiled the first tactical strategy game&#8217;s first details. They confirmed that Hawks, the commander of the mercenary unit, is customizable, from the appearance and voice to the species and name.</p>
<p>But that&#8217;s not all &#8211; you can also make a custom squad. Want a murderous row of Astromechs? Go for it, though this decision will have consequences. Your crew hangs out in The Den, and you can socialize, recruit operatives and upgrade it.</p>
<p>A Galaxy Map highlights the different available missions, and depending on how the Clone Wars progresses, you&#8217;ll need to adapt your strategy. Familiar planets from properties like <em>Star Wars: Obi-Wan</em>, <em>The Bad Batch</em>, and more also appear.</p>
<p>Zero Company may start at odds, but as they build bonds, they can unlock new abilities (and even change their fate on the battlefield). The teams also confirmed difficulty settings, and yes, you can play with Permadeath in true <em>XCOM</em> fashion.</p>
<p><em>Star Wars Zero Company</em> is coming to Xbox Series X/S, PS5, and PC. Stay tuned for more updates.</p>


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<iframe title="Star Wars Celebration LIVE! 2025 - DAY 2" width="500" height="375" src="https://www.youtube.com/embed/q0trVP56Cy0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Star Wars Zero Company Launches in 2026, First Trailer Revealed</title>
		<link>https://gamingbolt.com/star-wars-zero-company-launches-in-2026-first-trailer-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 19 Apr 2025 07:51:04 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=617320</guid>

					<description><![CDATA[In an original story set during the Clone Wars, players control Hawks and his unit of "professionals for hire" in an impossible operation.]]></description>
										<content:encoded><![CDATA[<p>During <em>Star Wars</em> Celebration Japan 2025, Respawn Entertainment and Bit Reactor revealed the first trailer of <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor"><em>Star Wars Zero Company</em></a>. Occurring at the &#8220;twilight&#8221; of the Clone Wars, the single-player turn-based tactics title focuses on former Republic officer Hawks and the titular Zero Company.</p>
<p>The unit comprises an &#8220;unconventional outfit of professionals for hire&#8221; participating in an operation against an &#8220;emerging threat.&#8221; Despite their rampant professionalism, the group has some friction, which Hawks must manage. It&#8217;s an original story but some tie-ins to other properties wouldn&#8217;t be surprising.</p>
<p>Brief snatches of pre-alpha gameplay are showcased at the trailer&#8217;s tail-end, and, perhaps to the surprise of no one <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">due to leaks</a>, it&#8217;s an <em>XCOM</em>-like title with characters taking cover. Abilities include scanning for targets, Force pushing a droid away, sniping them from afar, and throwing grenades from elevated positions. There&#8217;s even a funny bit, intentional or not, of the Clone Trooper having a less-than-accurate aim.</p>
<p><em>Star Wars Zero Company</em> launches in 2026 for Xbox Series X/S, PS5, and PC. Further details have yet to be revealed, so stay tuned for more updates from the Developer Panel.</p>


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		<title>Star Wars Zero Company Announced by Respawn Entertainment and Bit Reactor</title>
		<link>https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Apr 2025 17:36:40 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=616848</guid>

					<description><![CDATA[Announced in 2022, the single-player turn-based tactics game features a Mandalorian, Clone Trooper, and Jedi as squadmates.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">images</a> and <a href="https://gamingbolt.com/star-wars-zero-company-is-the-title-of-the-tactics-game-by-respawn-and-bit-reactor-rumour">the official name</a> leaked weeks ago, Respawn Entertainment and Bit Reactor have <a href="https://www.ea.com/games/starwars/zero-company" target="_blank" rel="noopener">officially announced</a> <em>Star Wars Zero Company</em>. The single-player turn-based tactics title is coming to Xbox Series X/S, PS5, and lacks a release date, but a reveal is scheduled for Star Wars Celebration Japan 2025 <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-will-be-revealed-on-april-19">on April 19th</a>.</p>
<p>A developer panel hosted by Bit Reactor provides the world&#8217;s first look at the title, which could include gameplay. In the meantime, the first key art is available and highlights what could be the player&#8217;s squad. There&#8217;s a Jedi, a Clone Trooper, and a Mandalorian while a man, potentially their commander, sits on a ledge, peering at a hologram of a Republican Droid Trooper.</p>
<p>Perhaps it&#8217;s set between <em>Episode 2: Attack of the Clones</em> and <em>Episode 3: Revenge of the Sith</em>, when the Republican Army and Trade Federation waged war on multiple fronts. The leaked screenshots indicated <em>XCOM</em>-like gameplay, from cover-based shooting to hit chances and skills like Overwatch. It won&#8217;t be long before we receive more details, so stay tuned for official updates.</p>
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		<title>Star Wars: Zero Company is the Title of the Tactics Game by Respawn and Bit Reactor &#8211; Rumour</title>
		<link>https://gamingbolt.com/star-wars-zero-company-is-the-title-of-the-tactics-game-by-respawn-and-bit-reactor-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 08 Apr 2025 15:28:27 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=616428</guid>

					<description><![CDATA[The turn-based strategy game will be quite similar to titles like XCOM: Enemy Unknown in gameplay with an isometric camera angle.]]></description>
										<content:encoded><![CDATA[<p>While developers Respawn and Bit Reactor are expected to unveil a new turn-based tactics game based on the <em>Star Wars</em> universe at the upcoming <em>Star Wars</em> Celebration event, more rumours and leaks have been popping up, revealing more details about the game. The latest one comes courtesy of <a href="https://mp1st.com/news/respawn-bit-reactor-star-wars-tactics-game-title" target="_blank" rel="noopener">Mp1st&#8217;s Kurakasis</a>, who believes that the game is expected to be titled <em>Star Wars: Zero Company</em>.</p>
<p>Kurakasis has had a pretty good track record with leaks, so the rumoured title seems to be the likely one we&#8217;ll see when the game is unveiled on April 19. Behind the scenes, the game has been codenamed Bruno.</p>
<p>The leaked title follows on <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">last month&#8217;s leaks</a> that gave us some details about the upcoming game. <em>Star Wars: Zero Company</em> is slated to be an isometric turn-based strategy game that has been compared to titles like <em>XCOM: Enemy Unknown</em>. Screenshots were part of the previous leaks, giving us a look at some of the in-development UI for the upcoming title.</p>
<p>Much like Firaxis&#8217; <em>XCOM: Enemy Unknown</em> and <em>XCOM 2</em>, <em>Star Wars: Zero Company</em> seemingly has an element of chance to it. One of the leaked screenshots gave us a look at a Stormtrooper being targeted for an attack, with each attack option having different chances at landing. A thermal detonator, for instance, had a 95 percent chance to hit the target.</p>
<p>When it comes to minute-to-minute gameplay, <em>Star Wars: Zero Company</em> seemingly uses an isometric camera angle similar to other games in the genre. Players will also have access to a home base similar to games like <em>XCOM.</em> Here, the player will seemingly be able to partake in some of the more management-oriented tasks that a turn-based tactics game demands, such as setting up a squad loadout and researching and acquiring new weapons and other pieces of equipment.</p>
<p>Neither Respawn Entertainment nor Bit Reactor have revealed anything about the title aside from the fact that it is being <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-is-using-unreal-engine-5">developed in Unreal Engine 5</a>. This fact was discovered through a job listing last year for a Senior Lighting Artist that would be able to work with Unreal Engine 5-based technologies like Lumen.</p>
<p>The game was officially unveiled <a href="https://gamingbolt.com/ea-and-lucasfilm-games-confirm-three-new-star-wars-titles-including-respawns-next-star-wars-jedi-game">all the way back in January 2022</a>. Alongside Respawn, Bit Reactor is the major studio working on the game. The studio features industry veterans, including <em>XCOM 2 </em>and<em> XCOM: Enemy Unknown</em> developer Greg Foerscth. Bit Reactor has previously also offered assurances that development on the game <a href="https://gamingbolt.com/eas-star-wars-strategy-title-is-unaffected-by-recent-layoffs-says-bit-reactor">hadn&#8217;t been affected by layoffs</a> that have hit various studios under the Electronic Arts banner.</p>
<p>The fact that the game will be unveiled during the upcoming <em>Star Wars</em> Celebration was <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-will-be-revealed-on-april-19">announced back in March</a>. The announcement came after <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-title-will-be-announced-in-april-rumour">rumours of it happening back in January</a>. As part of the announcement, Respawn and Bit Reactor are expected to show off a trailer for the game.</p>
<p>While no confirmation about platforms have been made so far, <em>Star Wars: Zero Company</em> is expected to come to PC (via Steam and Epic Games Store), Xbox Series X/S and PS5.</p>
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		<title>Bit Reactor and Respawn&#8217;s Star Wars Strategy Game Screenshots Leak Ahead of April 19 Reveal &#8211; Rumour</title>
		<link>https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 31 Mar 2025 12:07:37 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=615608</guid>

					<description><![CDATA[If the leaked screenshots are anything to go by, the Star Wars strategy game looks like it will feature gameplay similar to XCOM titles.]]></description>
										<content:encoded><![CDATA[<p>While a <em>Star Wars</em>-based strategy game by Respawn Entertainment and Bit Reactor is slated to be officially revealed <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-will-be-revealed-on-april-19">during <em>Star Wars</em> Celebration event in April</a>, a new leak proports to showcase some screenshots from the upcoming title.</p>
<p>Caught by <a href="https://mp1st.com/news/respawn-bit-reactors-star-wars-turn-based-tactics-game-leaked" target="_blank" rel="noopener">Mp1st</a>, the leaked screenshots are seemingly part of the portfolio from one of the artists working on the game at Bit Reactor. The screenshots are dated to 2023, which would indicate that they are from an earlier build of the game for internal testing.</p>
<p>Fans of the turn-based strategy games developed by Firaxis, such as <em>XCOM: Enemy Unknown </em>and<em> XCOM 2</em>, will be quite pleased with the kind of gameplay that the screenshots seemingly indicate. Along with an isometric viewpoint, one of the screenshot also shows us what combat will look like, with a Mandalorian character taking aim at a Stormtrooper.</p>
<p>Much like the <em>XCOM</em> games, the upcoming <em>Star Wars</em> game will also involve an element of chance to it. In the screenshot where a Stormtrooper is being targeted, for example, the Mandalorian has a hit chance of 95 percent if they were to throw a thermal detonator at their target. Overwatch also seems to be returning from the <em>XCOM</em> games, with one of the screenshots showing two Mandalorian characters combining their Overwatch abilities to cover a larger area.</p>
<p>Outside of combat, the screenshots indicate that players will get to use a home base similar to what we&#8217;ve seen in other games of the genre. This home base will allow players to take on various tasks, and includes interactive items like a Holotable where players can presumably pick their next mission, a Special Ops table that likely provides extra objectives, and an Armory table where players can kit out their Mandalorians with specific gear.</p>
<p>So far, no official details about the game have been revealed from Respawn Entertainment or Bit Reactor. The studios have, however, gone as far as confirming that the <em>Star Wars</em> game is being developed <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-is-using-unreal-engine-5">through Unreal Engine 5</a>. This was spotted through a job listing back in March 2024 for a Senior Lighting Artist that would be able to work with the engine to create lighting for &#8220;various levels and cinematics using Lumen.&#8221;</p>
<p>Bit Reactor&#8217;s team up with Respawn Entertainment was announced <a href="https://gamingbolt.com/ea-and-lucasfilm-games-confirm-three-new-star-wars-titles-including-respawns-next-star-wars-jedi-game">all the way back in January 2022</a>. The studio is made up of industry veterans like Greg Foerscth, who has previously worked on <em>XCOM: Enemy Unknown </em>and<em> XCOM 2</em>.</p>
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